The Kingdom of Atinaw
Introduction
Atinaw is a land known most for its people. Wild and fierce, they're a people known for their strength and their unshakeable loyalty that's always hard-earned. The Atinorins are a prideful people who believe more than anything in the strength of the mortal spirit. They don't value the Endir in the traditional sense many others might. In the words of Atinaw's worst enemy, Geleros, this makes the Atinorins backwards. They couldn't be bothered less by such an opinion though. Honor, family, courage, and discipline are the true hallmarks of these people.
The Kingdom of Atinaw is the second-largest nation in Ailizane, only just falling behind The Imperium by what they'd call a small margin. The accuracy of this statement is debatable, but Atinorian pride is obviously at its root. Atinaw is on good terms with most of its neighbors because of the threat posed by the one neighbor they don't get along with. On good occasion, they've gone to war with The Imperium, in defense of themselves as well as the other countries local to Ailizane. Because of this, The Imperium is the one country the Atinorins actively don't get along with. Atinaw holds simultaneous respect and absolute distaste for the arrogant Gelerians.
History
The Home of the Clansmen
Even when compared to some of the wilder parts of the world, Atinaw has always been a special case. The land is harsh to outsiders, the beasts that roam it are feral and the plants aren’t always the most friendly either. From the mountains to the forests, Atinaw is a land that wants to kill you. This didn't seem to bother the first peoples of Atinaw. Instead, they saw it as some kind of challenge. One that they, and many of their descendants, came to enjoy. It was the fiercest members of every race that came forth to try and tame the wilds of Atinaw. Those who first came to call Atinaw home were often considered the fiercest in all of Ransera.
The earliest records of people living in Atinaw actually dates all the way back to the Age of Wonders. How long the Atinorins have survived in these lands, is another source of pride for the people who've picked Atinaw as their home. Of course, these weren't societies by any means. Not yet.
Differences in race, age, and gender meant nothing to Atinorins and continues to matter little in the modern day. It is the strength that you've honed and earned yourself, not the composition of your blood, that gives you a reason and right to think highly of yourself. Not mention the reason and right to live in Atinaw. Honor is something that must always be earned, intrinsically given for a quality one is born with, something that is often considered a gift. It's for this very reason that many groups of early settlers fought one another.
It wasn’t the bloody kind of war you might expect from people trying to take control of the entire region. The ‘wars’ they fought were mostly made up of posturing and sometimes outlandish competitions and games to try and prove which 'clan' was the most superior. Kinship groups cultivated the strongest children they could. These very early groups were mostly family groups, trading men and women between groups on occasion to make sure the bloodlines didn't get tainted by crossing over too many times. It was rare that fights between these groups would end in injury, and even rarer was a death. The early Atinorins weren’t idiots. They saw that the wilds were filled with hundreds of vicious beasts who already wanted every Atinorian dead. Doing damage to one another would just be inviting misfortune on every group. So rarely did these squabbles ever result in a true 'war'.
Ultimately, they used games to prove superiority over one another. These games took on many different forms. Games of might, games of accuracy, games where the most powerful warriors in all of Atinaw fought mock battles against one another; while tiptoeing around actually hurting each other. Games where they tamed the wild beasts to fight in their stead. Respect was something one earned by competing honorably to the best of their abilities. Even the losers were honored for the fact they fought fair and they tried.
This wasn't to say these groups ever really got along. Even in these very early days, there was a sense of pride that kept these groups from working together. So, the Clansmen of Atinaw remained fractured clans, living in relative peace.
Grand Vilathalk
Grand Vilathalk, or often called Vilathalk the grand, was the first man to ever claim the title of King in Atinaw. However good things must come to an end and eventually, it became apparent to the clansmen of Atinaw that the rest of the world was moving forward in a way that made their fractured position all the more dangerous. This was the start of the Age of Conquest when civilizations truly started to become civilizations and marks were being made in future history books. The hundreds of clans who had never been given a reason to unify looked around and realized that their neighbors were starting to do just that. There were those around them only starting the process of unification, as well as those who'd long since entered the late stages. Which meant there were those who saw a very fractured and disjointed Atinaw and decided that they saw prey for conquest.
For a people founded on pride, this would not do.
The realization came a little too late. Pressure from their neighbors combined with the ferocity of the local flora and fauna resulted in Atinaw's slow death. What had originally been hundreds if not thousands of small clans dotting the landscape slowly began to drop and drop. It was a miserable slaughter and the majority of Atinaw thought themselves to be lost. Then came the man known as Vilathalk.
Vilathalk was strange to many. He was a traveler by most accounts, visiting clans because he didn't have one of his own. A religious leader at heart, but followed by none due to the strange quirks of the religion he preached. He wasn't considered with ill thoughts, but to many, he was considered strange. For all the oddity surrounding him, the man at his core was a tactical genius and a charismatic figure. He looked towards all the clans who'd died much like his own once upon a time, and then looked to the clans that still remained. To someone like him, the answer seemed fairly simple.
He gathered up the leaders of the 8 strongest clans and told them there need not be a single clan that rules. He instead offered them a deal. All 8 clans would be given their own lands, and they would rule over the other clans within their territory. These lesser clans would be renamed to tribes, and they would all belong to the 8 greater clans who would have their family names forever seared into Atinaw history. Cities would be named after them, and even if their blood died out and their last name died out, the name of their clan never would. The only thing Vilathalk asked was that they serve him. He would be their new King. To him, they would answer without question. Their strength was to be his and he, in turn, would ensure that Atinaw wasn't devoured by the other countries surrounding them at the time.
The deal itself was very tempting and seeing no other option, the 8 agreed. They turned the homeland of their clan into cities, and slowly the clans around them turned into tribes, either moving into their cities or creating smaller towns which would later be ruled over by these lesser families.
Vilathalk himself knew that the 8 clans would never easily bow to other people. Let alone another clan. Perhaps one of the reasons they had agreed to make him King was because he was born without a clan or a last name to carry, he had no wife or husband and had no desire for children. He was nameless and would remain heirless. And perhaps, he thought, that was how it should be. Unified under his ultimate banner the other 8 clans were finally able to coordinate themselves in a way that allowed the whole of Atinaw to thrive. To their pride, someone like Vilathalk was no threat. So he began to plan.
Legacy of the Old Ones
As Vilathalk and his 8 companion’s lives were starting to end all 8 of his friends picked their most trusted child and passed on leadership of the clan to them. Gender and who was born first was meaningless, what mattered was the skills of the child they chose. Vilathalk had no one to pass his title on to, and he knew picking someone himself would just cause trouble. He'd figured out why the 8 had answered to him in the first place. He knew how to use their pride against them for the sake of creating a lasting country which wouldn't fracture under the weight of the 8 clan's 'honor' lust. While they picked heirs, Vilathalk set down some ground rules, seeing this as the perfect opportunity to not only create a lasting impact on the governance of Atinaw but to also finally, finally, get a chance to preach his gospel.
He told his people he had never married because he was already married. Married to the Old One known as Riella. The people were confused at first. They had never heard of any Riella, let alone these Old Ones. They only recognized the Dragon Gods and the Mistlords. And that knowledge regarding them could be sparse in and of itself.
When questioned, Vilathalk had simply smiled and he began to explain. This would mark the birth of The Faith of the Old Ones.
He told his people that the mortal spirit could do anything, even ascend to the power of a god. Vilathalk, when he died, was to become an Old One alongside all 8 of his companions, and he would be the King of their pantheon. That was why he never wed. He was already symbolically married to the Old One who represented earth, fertility, and motherhood. As would all his successors be married to a different Old One depending on the rule of the King or Queen in question. Because of this, there would be no heir. Instead, every member of the 8 Clans would get together in the capital city at the time of a King or Queen’s death and vote upon a new ruler. One that all 8 Clans would, therefore, be able to recognize.
Vilathalk wanted to create something that would live long past his death. By creating this system he allowed Atinaw room to grow and pick a leader that they truly thought was wise, instead of an heir which could easily be raised rotten. He did this, thinking it was the best thing for the Atinaw. The Atinorins who were always proud, always honorable, always thought of dignity and strength first, completely bought into the tale.
Such was the birth of the Old One’s Faith, a thing which only grew and grew and grew. Those who were present when Vilathalk died would tell stories of how his body began to glow and then suddenly disappeared, as though the Old One’s who came before him had snatched up their King. The was, in truth, no body to bury after his death so many were tempted to believe him.
Repercussions of the Sundering
The Atinorins lived in relative peace after that. There was still many fights and wars to be won for these people, but never did Atinaw find war within its own borders after that. There was no point to the people of Atinaw. The fear that fighting each other would only render them all weak was a fear so deeply ingrained that most would rather pick a fight with another country than try to war against a different Clan. With the leadership of the King or Queen at the time, giving directives and keeping morale high, fighting between Clans was rendered even less likely.
They continued to keep alive the old traditions of using contents of might to prove who was the best to hold power and land. They sought recognition for their deeds, not coins for their coffers.
When the Sundering happened, things could have been a lot worse for the Atinorins. Everyone in every country felt the effects of such a catastrophe, but the Atinorins were raised on blood and fighting. Ferocity was one of their motos and they were raised to know fear and a sword from the moment they could stand. The Sundering did damage, make no mistake, it did damage everywhere. But the people of Atinaw refused to take it lying down. They bared fangs and railed against it. Maybe they were knocked down, but they stood back up faster than most others.
Atinaw was one of the few, if not the only, country to not have it's society radically changed. The Clans remained organized in the same way they always had even if the bloodlines representing those clans might have needed to be replaced. They went through more Kings and Queens in those 200 years than at any other point in history, but this was a sacrifice many elected were happily willing to make since they knew full well they'd be immortalized as Old Ones. Speaking of which, The Faith of the Old Ones grew even stronger in thanks to the fact the Sundering itself could be blamed on false gods. It was simply a test by the Old Ones, a test for Atinaw to prove its strength and a test for the false dragon gods to prove their own. The fact it did so much damage should be seen as proof enough to any citizen of Atinaw!
The Sundering, ironically enough, was when magic first became popularized in Atinaw. Beforehand magic was seen as something used by the weak who lacked honor and strength. Magic users were often looked down upon. After The Sundering, people came to respect the true strength of magic. The opinion of magic specifically varies from person to person. Some are cautious of it thanks to what Sundering itself, while others openly embrace it. Either way, magic users started finding their way into positions of power after The Sundering since the event left many feeling like it was its own form of strength. The people of Atinaw continued to fight their hardest against a land that wanted little more than all of them dead. Even more so with the many mutant creatures the Sundering caused.
The Expansion of The Gelerian Imperium
The Age of Steel brought with it healing. And also brought new civilizations who attempted to gain a foothold in the ashes of the old. A lot of countries were knocked down fairly hard by the Sundering. Other not as much. Many countries and societies ended up starting over and rebuilding. During this process, the Galerian Imperium started to gain a major foothold and the Imperium decided to try and take over the rest of the region.
Atinaw was not a fan of this and considering their own society at the time they had the ability to stand up against the Imperium while the other countries in the region managed to get on their feet. The two ended up butting heads for a very, very long time. The war was brutal, and no one was willing to back down. Eventually, other countries like Dalquia and Cathena got enough of standing they were able to provide aid and the Galerian Imperium was pushed back.
This is something that's happened in very recent memory, and those over the age of 30 probably remember the wars quite vividly. This war has lasted even longer for Atinaw in particular. Sitting on the Imperium's border smaller wars often break out and just about anyone born in Atinaw has seen some deal of fighting between the country and the Imperium. Hence a general distaste for the Imperium and anything or anyone associated with it.