Pahoran Rayunia

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Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008




Table

Of

Contents




Pahoran
Taselia
Rayunia



Basic Stats
Physical Description
Personality
History
Skills Ledger
Knowledge Ledger
Arcane Ledger
Possession Ledger
Knights Ledger
Sky Guard Ledger
Thread Ledger






“And above all, watch with glittering eyes the whole world around you because the greatest secrets are always hidden in the most unlikely places. Those who don't believe in magic will never find it.”
~ Roald Dahl
_


Last edited by Pahoran on Mon Dec 21, 2020 7:05 pm, edited 24 times in total. word count: 120
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008






Knight

Of The

Dawnmartyr




Pahoran Rayunia












Pahoran Taselia Rayunia
Nicknames: Pah
Titles:

Physical Attributes
Race: Synnekar Avialae (Half Human and Half Hytori)
Sex: Male
Age: 20
Height: 7'3"
Weight: 240 lb.
Eye: Ice Blue
Hair: Blond

Family Information
Birthdate: 15 of Searing, 100 Age of Steel
Birthplace: Citadel of Light, Ailos
Parents: Bapona (Father), Ruthora (Mother)
Siblings: Bakato (B), Delan (S), Daisuke (B), Inume (S), Palden (B)
Partners: None
Children: None

Social Information
Profession: Sky Guard - Squire
Factions: Knight of the Dawnmatryr - Knight
Current City: Kalzasi
Language Fluencies: Common and Synskrit
Language Conversationals: None
Language Ineptitudes: Mythrasi

Special Abilities
Avialae Racial Ability: Avialae are unaffected by cold climates. They can breathe easily even at high elevations.
Emblem: Eminence (Acolyte)







“Most have been forgotten. Most deserve to be forgotten. The heroes will always be remembered. The best. The best and the worst. And a few who were a bit of both.”
― George R.R. Martin, A Feast for Crows


Last edited by Pahoran on Thu Apr 07, 2022 2:27 pm, edited 24 times in total. word count: 229
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008





Knight

Of The

Dawnmartyr


Pahoran

Rayunia












Physical Description


Pahoran Rayunia is as much an embodiment of his race as are any of his brothers. As one first looks at him the most noticeable aspects are his Avialae attributes. His seven feet and three inches of height that has him towering over other race, but fairly average among the Avialae and his own kin. His second most prominent feature the broad white feathered wings. When fully stretch they reach a good 20 feet. He usually keeps them folded either behind him or wrapped around him as a type of cloak.

After one notice the Avialae heritage other features begin to come through. Pahoran’s face shows aspects his maternal lines. One would normally call him a half human and half Hytori. His skin is fair but with an almost inner glow and not the sickly pale found among humans. Thought his skin is relatively clear of imperfection there is just enough hint at his human ancestry. His slightly angular eyes are a brilliant ice blue also a hint of his Hytori heritage. His hair with its dirty blond color was a loud announcer to his human heritage. He also trims it short to help with his combat lifestyle.

Pahoran has a handsome face with his piercing blue eyes. While his coloring has strong hints of his
Hytori heritage as does his pointed ears. His face is a beautiful mixtures of Hytori and human facial structures and doesn’t seem to really seem to favor either.

Pahoran has a few scares from going up and his rigorous fighter training. Though they were well tended so they are just faint lines the one has to be up close to see. Most of them are on his hands and if you can see them up close and with out gloves you can see them.

[





“Knighthood lies above eternity; it doesn’t live off fame, but rather deeds.”

― Dejan Stojanovic, The Sun Watches the Sun


Last edited by Pahoran on Wed Dec 23, 2020 1:34 pm, edited 17 times in total. word count: 407
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008




Knight Of The Dawnmartyr


















Pahoran
Rayunia




Personality


Pahoran Rayunia is not what people expect him to be. One the surface the young man is energetic and active, one would even say he is a go getter. Most people don’t think he has much depth but in reality he has a strong moral code.

Pahoran enjoys traveling but doesn’t have that nomadic bug that seems to have affected his family. This is part of the reason he has joined the sky guard. It allows his to keep practicing but let’s him stay in one place.

Pahoran at this point really isn’t sure which path he wants to take. Either a fighter or a mage. He has an interest in both, but deep down he also has an interest in art. Ultimately what path he will choose is still open.













“A great battle is a terrible thing," the old knight said, "but in the midst of blood and carnage, there is sometimes also beauty, beauty that could break your heart.”
― George R.R. Martin, A Knight of the Seven Kingdoms


Last edited by Pahoran on Wed Dec 23, 2020 1:34 pm, edited 6 times in total. word count: 252
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008





Knight

Of The

Dawnmartyr


Pahoran

Rayunia






History


Pahoran Rayunia was born to Bapona and Ruthora Rayunia. He was born in the Citadel of Light in the year 100 during the Age of Steel. He was born to two Knights of the Dawnmatryr. Pahoran actually come from a long line of Knights. His father’s father was a knight and his mother’s line went back generations. The baby was the fifth child to his parents. They lived peacefully in the citadel for a few years and then the Imperium descended upon the fortress and besieged it.

To this day Pahoran still remembers parts of that time. The citadel was holding against the Imperium but it wasn’t pleasant for one so young to be confined. He made the best of it and had a pleasant early childhood. Then came those final days when the citadel fell. His family was prepared to fight but was instructed to depart. As a family of knights they could support and train each other in case the worse happened. So it was that the Rayunia family slipped of the Citadel and fled north.

The journey wasn’t easy and Pahoran’s family didn’t abandon their values. Pahoran’s older siblings were still trained to become knights. The family mostly worked as mercenaries as it allowed them to move from place to place with out anyone paying attention. After all who would expect the Dawnmatryr to work as mercenaries. Though they were selective about what jobs they took always sticking to one time jobs that involved bettering a local situation.

So it was that Pahoran continued to be taught the ways of the knights but also at the same time he learned how to fight as his brothers taught him how to defend himself. He was also exposed to culture as they traveled. After a couple of years they finally found themselves Kalzasi which had been their destination the whole time. Pahoran’s grand father was able to meet with his old contacts from before he left and while he had citizenship ship still was able to get it for his children and grandchildren.

So the family settled in. Pahoran grew up in the duel cultures of the Knights and Kalzasi. In Kalzasi Pahoran’s youngest brother was born. The woman in the family set up a wagoneers company where they would transport good to and from the city. While the men set up a mercenary band that mostly took employment guarding the wagons.

Pahoran went through all of this but thrived with the challenge and the training that occurred behind the surface story. He was a member of the family and happily took the combat lessons and the hard training just as he had seen his older siblings do. It was when he turned 18 that his mother, a spell forged in her own right, made him a Reaving rune. It was a grueling ordeal but much battered Pahoran emerged from it as a Reaver and on his first step to knighthood.

Eventually Pahoran also descended into the Warrens to prove to the city he was a man. Again a brutal test but when he emerged he was accepted by Kalzasi and his parents officially made him a knight. It was at that time Pahoran decided to join the sky guard and not the family business. His mother, a loving but strong willed matriarch was disappointed but his father approved. So it is that Pahoran is the first to try something new in the family.









“I have seen too many men go down, and I never permit myself to forget that one day, through accident or under the charge of a younger, stronger knight, I too will go down.”
― John Steinbeck, The Acts of King Arthur and His Noble Knights


Last edited by Pahoran on Wed Dec 23, 2020 1:34 pm, edited 5 times in total. word count: 706
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008




Knight Of The
Dawnmartyr

















Pahoran
Rayunia







Skills

SkillSkill LevelProficiencyKnowledge
Bodybuilding30Apprentice15
Flight25Apprentice13
One Handed Longsword40Apprentice14
Ranged Gunslinging 30Apprentice10
Reaving25Apprentice15
Survival25Apprentice10
Writing26Apprentice10
Animal Handling5Novice6
Endurance24Novice10
Intimidate15Novice8
Kinetics10Novice7
Leadership10Novice9
Riding17Novice0
Tactics5Novice9
Unarmed Combat10Novice6
Acrobatics0N/A2
Cartography0N/A2
Detection0N/A3
Etiquette0N/A4
Investigation0N/A3
Linguistics0N/A9
Politics0N/A2
Research0N/A2





Skills Ledger
ThreadAwardedSpentTotal ThreadAwardedSpentTotal
Starting Skills+100Reaving -2080 Bonus CS Skills+15Unarmed Combat -105
Blades -2555 Writing -50
Bodybuilding -2035 Knight of Nightmares+5Leadership -50
Flight -1520 Birthday Reward+5Writing -50
Intimidation -1010 Knight of Desperation+5Blade -50
Survival -100 Knight Council of Dawn+5Gunslinging -50
Knights of Sadness+5Survival -50 Growing and Renewing+5-5 Kinetics5
Knights of Luck+5Flight -50 Speaking Gibberish+5-5 Survival5
The Boom is More+5Gunslinging -50The Knight of Discovery+5Flying -50
Birthright+15Kinetics -510Glade's Knights Council+5Leadership -50
Blade -55Breaking and Entering+5-5 Bodybuilding0
Endurance -50Diplomatic Envoy+8Mount-80
Dancing of Lights and Feet+8Survival - 53Knights of Compassion+5Animal Handling -50
Mount - 30Hungered Hunter+8Blade +53
Does Where You are From Matter+8Gunslinging +53Mount +30
Mount +30Dancing Around the Subjext8Gunslinging +53
Rose and Thorns8Intimated +53Writing +30
Writing +30Death of a Poem+10Writing +100
Among the Stacks10Bodybuilding +55Blood and Snow+100
Tactics +50Fighting the Darkness+8Endurance 80
Dancing to the Booms+8Gunslinging +80The Early Bell+8Endurance +80
Bounding Part 2+8 Reaving +53
Endurance +30






“Once metal hits metal and battle begins no one wishes they had practiced less!”
― Alpha Four, Far Forest Scrolls Na Cearcaill


Last edited by Pahoran on Fri May 06, 2022 11:36 am, edited 53 times in total. word count: 331
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008














Pahoran Rayunia



None Skill Knowledge Ledger


Arcas3 Knowledge
Reborn as Talon
Can sense others with his Emblem
Lost temple complex in WildKing's Forges
Dawnmartyrs3 Knowledge
Expecting return of Arcas
Vision sent at time of Pahoran's conception
The Vision Itself
Building style connected to worship of Arcas
Imperium3 Knowledge
Aware of Arcas return
Medallions can affect all Avialea
Collars amplify the effectiveness of Medallion
Inquisitor come in a group.


Skill Knowledge Ledger

CategoryTitle
Acrobatics2 Knowledge
Taking your time down step to big for your stride.
Rolling out of the way of an attack.
Animal Handling6 Knowledge
Differentiating between male and female goats
How to approach an animal
Keeping an eye out for aggressive behavior in animals
Keeping domesticated animals separated
How to milk a goat
Food is an excellent tool for animals
Bodybuilding 15 Knowledge
Daily Exercises helps strengthen the body
Chicken is excellent food
Group lifts can carry more.
Swing A blade build strength
You feel sore after exercises
Eating a good meal before putting your body through stress.
Getting sleep instead of staying up late talking is better for your body
Resting after flying with a heavy load
Physical mass reduce damage when violent kicked.
Slowing your breathing after moving quickly.
Push up Techniques
Squat Techniques
Sit Up Techniques
Don't push so hard you damage yourself
Working out with a companion
Cartography2 Knowledge
Identifying landmarks from the air
Reading a map of the forest
Detection3 Knowledge
Checking the reasons for a Shout.
Signs someone is assaulting another
Judging a persons station based on clues.
Endurance10 Knowledge
Fighting through mental domination.
Having hope helps when fighting difficult odds.
Memories of Loved ones can inspire at a critical moment.
Drawing on memories of companionship while being attacked by the Imperium Medallion
The Imperium Medallion attacks the bond
the Imperium Medallions attacks are mental
Resisting simple commands from the Imperium Medallion
Focusing on simple actions while being attack by the Imperium Medallion
Not giving into the medallion when surprised attacked
Keeping a steady pace while running
Etiquette 4 Knowledge
There are certain rules about who you can bring on a diplomatic mission.
being polite even when others are tactless.
Being polite even in a tense situation.
Helping others when struggle can pay off.
Flight13 Knowledge
Launching into the air
Detecting flight winds
Don’t look back while flying.
flying while rattled can result in erratic flying.
Watch what's above you.
Sudden movements can throw flight balance
You can see a bigger area from the sky
Using wings to slow a small jump.
Be careful of startling other birds out of trees as you fly by.
Opens up roofs as hiding places
Gliding with a passenger strapped to your chest.
Using wind currents higher in the atmosphere to travel farther.
Stirring up dust with wings to help fight a battle
Intimidate8 Knowledge
Size can help with Intimidating
A frown be used to goo effect.
Standing in the doorway when your not expected
throwing someone’s words back at them.
Show strength to questionable allies
looking your largest physically.
Causing enough pain to get attention
Using politeness while threatening someone.
Investigation3 Knowledge
A broken window has clues if someone used it
searching the whole crime scene.
Follow up if something makes you suspicious.
Kinetics7 Knowledge
Nature of Threshold sickness
Aether Sight Ability
Pull Ability
Flex all around us
Using in connection with your body to stand up
Can be used to remove necklaces
Talking while collecting aether.
Leadership9 Knowledge
Encouraging others when afraid.
Assigning duties to help someone feel useful.
Not everyone should fight in a siege.
Listening to different views.
Encouraging comradery.
Speaking up to offer your advise
Bringing new council in based on their actions
selecting people for a specific reason.
making sure all of your group is aware of their part
Linguistics 9 Knowledge
(MYTHRASI)Words for nuts
Kinetic related words.
Basic alphabetic sounds
Script for each letter
Words of the numbers
Script for numbers
Words for basic colors
Words for Grandmother and Grandfather
Pahoran stands for He Who Stands Tall and Proud
One Handed (Longsword) 14 Knowledge
Holding the blade at the correct angle
Basic fighting stance
looking for an opening in the armor.
Hunting isn't the best time to use a sword
Go for openings with less armor.
Position is critical before a strike
Using a dive to add power to a thrust
Stab to wound deeply
Slashing to server tentacles
dodging can be a more effective defense even while wielding a blade.
Taunting opponents to keep them focused on you
Don't dramatize your blade swings
Decapacitating guarantees opponent is dead
Evaluating Opponents skill
Politics2 Knowledge
There are secrets countries keep to keep the peace
Meet with allies regularly
Range (Gunslinging)10 Knowledge
The difference between a rifle and a pistol.
Guns can be jam if not taken care of.
Maintaining and assembling a pistol.
Maintaining and assembling a rifle.
Compensating for a pistols kickback when aiming.
Adjusting hold on rifle to lessen impact from kickback.
Holster the pistol after putting the holster on.
checking gun while on the move.
loading fine while on the move.
using branches to stabilize a rifle.
Holding the gun long enough for the ammunition to completely clear the barrel
Reaving15 Knowledge
Must Know how wield weapon
Test to gain Reaving
Clinging to the bond when feeling alone
Bond unaffected by Imperiums Avialea enslavement medallion
Bonded weapon more resistant against magical weapons
Returning Technique
Using Returning tactically in battle
Materializing Blade as part of Strike
Reaving can be used to deceive opponents
Materializing Techniques
Dematerializing Techniques
Pact Techniques
Keeping the weapon in hand during Pact bonding
Bringing a new weapon as part of soul
Can have multiple pacts at a time.
Research2 Knowledge
Location of Magical Animal Section in the Archives
Location of Arcane in the Archives
Survival10 Knowledge
Finding clean water
Nature is filled with useful stuff
Different parts of Plants Can have different effects
Not all plants are useful
Hazel Nuts are great source of food
Extracting willow bark
Identifying types of Mushrooms
Mushrooms can be deadly
Arrows with bad fletching make a noise.
Climbing out of a tree.
Tactics9 Knowledge
Reviewing the situation
Keeping the Same basic plans with some alterations
Sometimes the best is to wait and observe before acting
Talk before you assume someone is your enemy.
Reviewing what failed
Sometimes assumptions about the enemies tactic must be made.
seeking new alliances when situation change.
Using decoys while in battle
be aware of your ammunition.
Unarmed Combat6 Knowledge
Holding your fist correctly.
Recognizing when someone else is throwing a punch.
Attacking from behind give you an advantage.
Pinning an arm behind the back
Wings can blow up dust in a fight
Dropping bodyweight on opponents when in a fight.
Writing10 Knowledge
How use a quill.
It is good to have someone else review your writing for spelling and grammar errors.
There are Elvish poetry style that only work in Vallenor.
Epic is a large story.
You can make a story composed of multiple poems.
The same event is often written about by different people..
Read a piece first all the way before correcting it.
Critique can help improve your writing skills.
The more you read others work the better skills you can bring to your writing.
Someone times a story is better when shorter.







“All Knights must bleed. Blood is the seal of our devotion.”
― George R.R. Martin, A Feast for Crows


Last edited by Pahoran on Fri May 06, 2022 11:43 am, edited 40 times in total. word count: 1324
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008




Mage

Of

Reaving





Pahoran

Rayunia





Arcane Ledge



First Arcane Taken: Reaving


Level: Novice
EXP: 25
Lores: 15
Received: Character Setup - See History
Location: Between shoulder blades.
Pacts -
1st: Longsword
2nd: Pistol






Novice Techniques


Pact

The foundation of a reaver’s powers is the ability to form the Pact. A Pact should only ever be performed on a mundane weapon or soul cairn artefact. Attempting to form a Pact with a pre-existing runeforged artifact and other such objects is a recipe for disaster and something only the most esteemed masters can hope to achieve, even then there is only a slim chance of success. Reavers gradually grow to be able to maintain several Pacts as they progress in power. Pacts can be formed with: Blades, Bows, Maces, Polearms, Arrows, Shields, even Guns. If a player has a question about whether or not an object can be formed into a Pact Weapon, ask a moderator. The rule of thumb is that it should be something that is intentionally designed to be an instrument of war and battle. Pact weapons are an extension of the reaver. They spend a considerable amount of time doused in the wizard’s aether and even being housed within their very soul. As a result of this, they are very unique magical objects. Over time, a pact weapon’s appearance will begin to take on physical traits that reflect beliefs that the wizard may hold or certain attributes about them. While purely aesthetic, a reaver’s pact weapon says a lot about them and their journey as a reaver in general.


Materialize

By tapping into the power of their rune, the reaver opens the door for their weapon to manifest in the physical realm. It costs a reaver next to nothing to simply manifest their individual pact weapons. A materialized pact weapon will remain in the physical world until it is actively dismissed by the wizard, shattered or dematerialized.


Dematerialize

The wizard recalls their pact weapon into themselves. Many reavers brace themselves as the weapon instantaneously dematerializes in totality once recalled. They are then subject to the full force of the pain induced by the act. If able, most reavers meditate before recalling their pact weapons into themselves in order to mitigate the severity of the experience. As a result of this, most reavers build up extensive meditation skills and develop a high tolerance for pain. A pact weapon will dematerialize on its own if too far from the reaver.


Returning

Pact weapons are continually tied to the wizard they are bonded to. By reaching out across this bond, the wizard can return their pact weapon to their side at will unless unable to do so. The pact weapon does not inherently possess the ability to pass through solid objects and thus it can be blocked from returning to the wizard’s side if summoned in this manner. It does not dematerialize and then rematerialize in the wizard’s hand unless they actively will it to do so. Dematerializing a pact weapon will induce its effects on the reaver, always.


Apprentice Techniques


Projection

Projection is a means by which the reaver can channel their awareness through their pact weapon. It becomes a proxy for their sight and hearing though they are only capable of perceiving up to a limited range. The pact weapon must be placed wherever they are attempting to project their awareness. While projecting, the wizard is blind and deaf to their immediate surroundings until such time as they cease projecting.

Sanctuary

An evolution of dematerializing but one that requires a specific set of circumstances, the power of sanctuary was developed to lessen the effects of dematerialization with pact weapons. The reaver initiates this by stirring their aether into motion and slowly opening up themselves to recalling their pact weapon into themselves. In order to mitigate the experiences written upon the aether of the blade and thus reduce the amount of pain one feels upon recalling it, the reaver must give the weapon new experiences. This is achieved by entering a slow, meditative series of steps with their weapon. The sanctuary lasts as long as the wizard has the strength to sustain it but must be undertaken for double the length of time of the fight in which the pact weapon was used. It is a strong tool but one that must be balanced with the mage’s own fatigue and overall wellbeing. There is a time and place for this technique and in the heat of battle is not one of them.

Varnish

The ability through which a reaver can channel other forms of personal magic through their pact weapon. The reaver must be touching their pact weapon in order to first bestow a varnished ability upon it. Channeling the power of the Rune of Reaving, the reaver partially dematerializes the pact weapon. They then subject the pact weapon to the magical effect they wish to varnish it with. The aether of the weapon will retain this arcane form of programming and will then be able to reproduce that specific ability until it is fully dematerialized. The varnish will only allow the weapon to manifest the specific ability it is varnished with. The properties of dragonshards can be applied in this same manner. All varnishes will dissipate once the weapon is next dematerialized and must then be reapplied upon being materialized again. Activating a pact weapon’s varnished ability is the same as using the ability oneself in terms of aether expenditure.

Morphosis

A Reaver's relationship over the weapons with which they form a Pact is a unique thing. Nothing quite displays this uniqueness than the ability of Morphosis. Through Morphosis, the reaver can alter the physical structure of the weaponry they have formed a Pact with. The reaver partially dematerializes their pact weapon and morphs its physical form into the shape desired. The caveat to this is that it must be of the same family of weaponry and it must be a weapon that the reaver has knowledge of in terms of use. For instance, a reaver can take a basic longsword and introduce a serrated edge to the blade provided they have used or studied a longsword with a serrated edge. This ability, above all, is a key reason why reavers tend to be so diverse in their knowledge of weaponry and fighting styles.


Mage

Of

Kinetics





Pahoran

Rayunia










Second Arcane Taken: Kinetics


Level: Novice
EXP: 5
Lores: 5
Received: Growing and Renewing
Location: Along spine on lower back..










Novice Techniques


Aether Sight

The kinetic gains the ability to perceive the aether around them. By opening themselves to this perception they can see the Flux in motion within the world. This enables them to insert their aether into the Flux of that which they intend to move in whatever manner they desire. The Aether Sight imparted by the Rune of Kinetics does not bestow upon the wizard the ability to read into the properties of said aether. They are simply able to perceive the motion of the aether around them.


Push

Iconic among kinetics is the ability to push objects seemingly with a thought. Kinetics know this isn’t entirely true. Pushing is achieved by extending one’s aether into the Flux and creating an outward ripple that cascades against the object the wizard desires to move. This in turn shoves the object in the direction the wizard wants.


Lift

The wizard extends their aether into the Flux and redirects the currents around them in order to shift it in an upward motion. This aether when gathered around the intended object causes it to rise out of what would be considered its normal current at that point in time. Objects at rest are easier to lift than objects in motion as they require less of an interruption of their movement through the Flux.


Pull

Acquired at Novice. Reaching into the Flux, the wizard redirects the flow of aether in such a way as it now moves toward them. This in turn produces the effects of moving the desired object toward the wizard.





“There were hundreds of them, all dressed like silver dragons, all with long, streaming capes that looked like great wings, flapping and twirling as they fought.”
― Tony Del Degan, The Plight of Steel


Last edited by Pahoran on Fri May 06, 2022 12:07 pm, edited 10 times in total. word count: 1643
User avatar
Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008




Knight Of The
Dawnmartyr

















Pahoran
Rayunia







Housing.


Pahoran doesn't currently own residence since as a Squire of the Sky Knights. He is granted a cot among the barracks of the Mistreach Keep.





Sky Guard Inventory

ItemPurchaseNotes
Armor
1 SetSK OwnedChainmail, padded jacket
1 SetSK OwnedSmall Wooden Shield








Inventory
ItemPurchaseNotesItemPurchaseNotes
ClothingArmor
1 SetStartingCloak or Coat and footwear included1 SetStartingFull Leather Armor
RandomWeapon
WaterskinStartingLong SwordStartingPact Weapon
BackpackStartingPepperbox, Flint-lock Pistol-500Pact Weapon
ToiletriesStarting1 Set
RationsStarting10 Days
Eating UtensilsStartingtin plate, cup, fork, spoon, knife
Flint & SteelStarting
Magical Item
Imperial Avialae Control AmuletBirthright

Financial Ledger
DateThreadAwardedSpentTotal
Starting+800800
Glade 122Purchased Gun-500300







“Your foe’s weapons and armor are strong, but the least important aspects of the fight. The weakest part of any enemy is the flesh and blood wearing and wielding the cold, hard steel.”
― Alpha Four, Far Forest Scrolls Na Cearcaill


Last edited by Pahoran on Fri Mar 25, 2022 6:25 pm, edited 7 times in total. word count: 245
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Pahoran
Posts: 170
Joined: Mon Nov 16, 2020 6:57 pm
Title: He Who Stands Tall and Proud
Location: Kalzasi
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=974
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1008




Knight

Of The

Dawnmartyr









Pahoran

Rayunia






Knights of the Dawnmartyr Ledge



Current Rank: Knight

Group: Undecided

Requirements


Skill Required Exp Completed
Blades 25 40 - Yes
Reaving 5 20 - Yes
Notes:
Pahoran being raised in a family of exiled knights has achieved the rank of Knight within the order. This has been achieved both through his training in the blade and awakening as a Reaver. In addition various members of his clan held high enough rank to make Knights. Though given that the Order is in exile all of this is kept under wraps.


Related Threads

Knights of Nightmare - Five Year Old Pahoran fleeing the Citadel with his family.
Knights of Desperation - Five Year Old Pahoran still fleeing the Imperium begins his training.
Knights of Sadness - Five Year Old Pahoran begins to learn how to survive in the wild.
Knight of Luck - Five Year Old Pahoran's family finds the wagons.
Knight of Discovery - Five Year Old Pahoran finds a potential ally.
Knight of Compassion - Five Year Old Pahoran learns about handling animals.
The Knight Council of Dawn - The Clan gathers after they had a vision.
Growing and Renewing - The Clan to give Pahoran Kinetics ability.
Birthright - Pah goes to rescue his family.
Glade's Knight Council - Family planning meeting





“There were hundreds of them, all dressed like silver dragons, all with long, streaming capes that looked like great wings, flapping and twirling as they fought.”
― Tony Del Degan, The Plight of Steel


Last edited by Pahoran on Fri Feb 18, 2022 1:12 pm, edited 17 times in total. word count: 319
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