Siorey's Machinations

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User avatar
Siorey
Posts: 125
Joined: Thu Jan 21, 2021 10:58 pm
Title: The Boy with the Eldritch Tattoo
Location: Kalzasi, Karnor
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1219
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=1226
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1290

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₪ The House of Val'Maranthy ₪

Name: House of Val'Maranthy

Title: Hatakomon

Symbol: The colors of House Val'Maranthy range from hues of purple{Commonly amethyst}, silver, and greens. The symbol of the house often seen in their coat of arms is that of a skull with four tentacles branching out from the mouth.

Affiliation: House Briathos

Notoriety: They are only known by their patron house, but are well versed in the magical arts of Summoning & Necromancy. They are often whispered among the lesser houses of Briathos of being a cabal of assassins and cultist

Background: To equate The House of Val'Maranthy as a simple Lesser noble house would be a pale underestimation of the family as a whole. The Val'Maranthies, known as a house of otherworldly thinkers and researchers, is a sophisticated cabal of mages, necromancers, philosophers, and when called for, killers ran by a cunning and ambitious Haldir Val'Maranthy. Running strong since their ascent into nobility, this family has been under speculation for numerous acts of ritualistic murder, kidnapping, as well as unethical practices, but nothing concrete in the forms of evidence has surfaced during any investigations.

Masquerading as a magical science guild, this family has been working for the elite of Kalzasi since its founding given the connections it has built over the years, earning them a reputation for fulfilling the needs of clients to the letter. Though small in the grander scheme of shadowy networks and dealings, the Val'Maranthy have earned themselves quite the reputation, a family of class, decorum, and most of all efficiency.

Estate: Moonveil Manor is the home of the Val'Maranthy. The mansion has seen many generations come and go and was built to last the ages. With multiple rooms, a secret magic laboratory beneath the home, and a library, Moonveil Manor was built to be a bastion of arcane study and exploration. It's also renowned for its sombering beauty, especially at night when under the moonlight, given its current name. What makes this home unique and Ideal for the Val'Maranthy house however is that there is a sanctuary behind the home where the veil between the material realm and the aetherium is thin enough
► Show Spoiler
Household:

Haldir

Name: Haldir Val'Maranthy
Race: Hytori
Birthdate: Glade 34th, Year 11, A.o.S {109}
Location: Kalzasi
Status: Alive

Biography: Haldir is devoted to his magic and unraveling the unknown. He faithfully carries out every one of his ambitions while ensuring that the Val'Maranthy household runs smoothly as the Patriarch. He does not rest when set on a goal, often spending his nights scheming for future endeavors. He is sometimes critical of those beneath him and how he treats his subordinates. One of his quirks is that he always addresses others as "my child" or "young one" as he tends to be older than those he meets.

Haldir's facade is objectively flawless: He unfailingly projects the appearance of being a devoted mage to his craft, working hard to breach the boundaries of knowledge in his magic. Nevertheless, Haldir is in actuality a zealous and sadistic cultist; he is ruthless when targeting sacrifices on the whims of himself or whatever eldritch being he has become indoctrinated by, and he occasionally puts the common folk in nonfatal danger for the sake of his own amusement.

He usually behaves in a cavalier fashion when his family is in danger, as he is confident in his ability to step in and save them, but he may express concern when the situation grows precarious, threatening to put his family and that cult of his in danger. Haldir is cunning and shows signs of being morally corrupt, as he has no qualms about lying, cheating, and seducing others to gain the upper hand as he has done before.

It should be noted that Haldir is fascinated with all things eldritch, starting a cult with his family and even going so far as to try and breed the perfect summoner to bring a prophecy he was given in his dreams to fruition.

SkillTier
LeadershipMaster
SummoningExpert
ResearchExpert
Blades{Dual Katanas}Journeyman
TortureJourneyman
NecromancyJourneyman
StealthNovice

Cereza

Name: Cereza Val'Maranthy
Race: Human
Birthdate: 14th of Frost, Year 68, A.o.S {52}
Location: Kalzasi
Status: Alive

Biography: In the past, Cereza was quite recluse and shy due to her anxiety when around people, which she was insecure about. However, in the present, Cereza acts frivolous and carefree and is even at some times vulgar. Despite her crude personality, Cereza believes that people are more alive when they are the most passionate, determined, unwavering, and cheerful, particularly with whatever makes them happy in life; she had instilled this very concept into sons.

Cereza cares deeply about her family as she would go to any lengths to ensure their happiness, even joining her husband's cult and indoctrinating their children into it as well. She admires and loves her husband and his work, as Cereza was infatuated with his devotion to his craft and joined his cult in order to get even closer to the man she had come to love. Above all else though, Cereza is a devoted mother, making sure her sons want for nothing and have the best the world can offer.

Skills:
SkillTier
ResearchMaster
SummoningExpert
NecromancyExpert
MedicineJourneyman
Blades{Sickles}Journeyman
StealthJourneyman
Unarmed CombatNovice

Malsis

Name: Malsis Val'Maranthy
Race: Human/Hytori
Birthdate: 37th of Searing, Year 85, A.o.S {35}
Location: Kalzasi
Status: Alive

Biography: The Pale Hammer, otherwise known as Malsis, is abrasive and not very approachable. He rarely shows emotion, giving a cold impression to others, which in turn makes him hard to deal with. His manner of speaking tends to be blunt and insulting, his comments are frequently coarse or otherwise harsh, and he is not above provoking or belittling those who irritate him. His sense of humor tends toward the dry, insulting, and dark. All of this makes him unsettling to a great number of people besides those that have come to know him.

Malsis is known around the family as the "Mortal Wrath", as many who know him personally know him to have quite the temper. A notable Reaver and Necromancer, Malsis takes pride in his martial and magical prowess as well as his knowledge in Summoning which is enough to make him a formidable opponent. His intellect matches his deadly martial skills and he has a harsh reputation in the cult as an enforcer

Skills:
SkillTier
ReavingExpert
Bludgeons{War Hammer}Journeyman
SummoningJourneyman
NecromancyJourneyman
Unarmed CombatApprentice
AcrobaticsNovice

Yavyr

Name: Yavyr Val'Maranthy
Race: Human/Hytori
Birthdate: 19th of Frost, Year 95, A.o.S {25}
Location: Kalzasi
Status: Alive

Biography: If charisma was to take mortal form, one would look no further than Yavyr. Born with a silver tongue and a knack for seeing the value of the world around him down to the last coin, Yavyr keeps the money flowing and keeps the books in line for both the family and the cult. As a man with a mind for money, he aids in ensuring the financial stability and progress of the house. As a well-trusted man, he has no knack for fighting, though his true strength rests within his words and mind. Among the cult, Yavyr is highly respected as he ensures everyone gets paid.

Known to be able to charm anyone he meets many within the cult suspect he is a practitioner of Mesmer, but nothing has ever been confirmed. His way with words allows him to sway others to fit the cult's and family agendas, be it by investing in the research guild the cult runs under, tips on rare and exotic ingredients, or manpower. Haldir groomed Yavyr specifically for this task as he is the only one capable of maintaining the face of the cabal.

Skills:
SkillTier
NegotiationExpert
SeductionJourneyman
FinanceJourneyman
SummoningJourneyman
PersuasionApprentice
MesmerNovice

Siorey

Name: Siorey Val'Maranthy
Race: Human/Hytori
Birthdate: 33rd of Glade, Year 101, A.o.S {19}
Location: Kalzasi
Status: Alive

Personality: Siorey is a very blunt and straight-forward young man. Known to be a highly logical & inquisitive individual who can come off as cold and despondent, although it is not intentional. Even so, he never lets his emotions muddle his judgment, and often belittling those who are less knowledgeable than him no matter the situation.

Rather, he serves as a source of enlightenment and information to those he deems in need of it. Because of his logical and pragmatic nature, people tend to gather around him, allies and supporters alike as they often feel he knows the best course of action. He is aloof the majority of the time to those around him but, that changes whenever he makes a breakthrough in whatever he finds himself researching.

Siorey has a fine-tuned logical mind, with an obsession for knowledge and invention, believing that societal evolution can be accelerated and propelled through discovery. Despite his aloofness, he can be extremely observant when not absorbed in his work, picking up on things others miss and retaining information casually gathered through conversation. This, however, is the secret to his albeit terrifying logical mind. Underneath all that obsession with knowledge and invention is a sharp cunning and intellect.

Biography: CS is here

word count: 1553
User avatar
Siorey
Posts: 125
Joined: Thu Jan 21, 2021 10:58 pm
Title: The Boy with the Eldritch Tattoo
Location: Kalzasi, Karnor
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1219
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=1226
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1290


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N P C: D H A S A L I

Details
Race: Human
Age: 25
Height: 6' 4"
Weight: 200lbs

Occupation: Bodyguard, Advisor
Relation to PC: Guardian, Confidant
NPC Type: Companion
Influence: 3

Description: Dhasali is a complex man, known to many as being serious, calculating, and always planning far in the future. He acts as though he feels nothing for human sympathy and ethics, believing that the absolute truth of the world is only achieved through throwing one's self beyond the limits placed on themselves. While his blunt and unconventional honesty may not make him popular among other people, his keen insight and cunning are what earn him bitter-sweet respect with others.

Showing no mercy to those who cross him and believing that every instance is apart of his plan, Dhasali fervently strives to obtain his goals regardless of the risks. He is often seen as a very grim individual. He accepted all news, good or bad, mockery or praise, with a stoic attitude. As pragmatic as they come, he has had to make some harsh decisions, some resulting in casualties, and some resulting in mutual allies. He will do anything within his power to obtain what he sets his mind to achieve. Underhanded tactics are not above his stature; if he feels they give succor to his cause he will use them.

Skills
SkillPointsTier
Summoning70Journeyman
Alchemy50Journeyman
Acrobatics30Apprentice
Blades{Nodachi}70Journeyman
Animal Handling{Snakes}10Novice
Animal Husbandry{Snakes}10Novice
Poisons{Snake Venom}10Novicc
word count: 269
User avatar
Siorey
Posts: 125
Joined: Thu Jan 21, 2021 10:58 pm
Title: The Boy with the Eldritch Tattoo
Location: Kalzasi, Karnor
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1219
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=1226
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1290


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N P C: M A R I E T T E

Details
Race: Hytori
Age: 135
Height: 6'
Weight: 155lbs

Occupation: Sorcoress, Researcher, Assassin
Relation to PC: Mentor
NPC Type: Personal
Influence: 4

Description: Mariette Laveau has a perceptive yet course personality despite her outwardly harsh appearance and obvious disdain for most individuals. She is known to be a woman with a sharp tongue, shrewd mind, and cruel tone when addressing anyone, including her subordinates{if any} and the poor souls who cross her. She rarely shows any signs of panic or distress and has a great sense of calm about her, so much so it's unsettling.

However, while she may be standoffish to others, she shows a true disregard for life while performing her magical experimentation and research. She has been known to warn people of possible dangers when they present themselves, in order to save them from unwanted casualties. As a world mage with a fervent thirst for knowledge, Mariette despises anything that is perceived to be perfect as she believes that achieving such a state leaves nothing more to strive for.

Even as a loner, Mariette is still a woman who is always looking for power. Reluctant at first she never wanted to take Yavyr as a protege' but there was something about him, something about the desperation in his voice when nagging her to teach him or the sparkle in his eye when he read her notes that seemed to intrigue her. She figured he'd be a nice little tool in her pursuit of power.

It wasn't an easy choice, but after he visited her three more times, persistent that she take him under her wing, out of mere annoyance and a budding curiosity for the young man she accepted him. Their relationship is not like most, as Yavyr is the one person she finds herself at ease around, being that in some way she sees him as the child she could never have.

She treats him in a very mother fashion despite how she treats everyone else, and delights in his fervent reverence of her, fearing what she might do to him if he were to ever cross the line. At first, she was fearful of taking on a student, but being a woman on a quest for greater power, she has taken a gamble on the young man, and from what she's gathered, it was a gamble well played.

Skills
  • Alchemy: Master
    Affliction: Master
    Chemistry: Expert
    Research: Expert
    Necromancy: Expert
    Persuasion: Journeyman
    Stealth: Journeyman
    Blades{Twin Daggers}: Journeyman
    Intimidation: Apprentice
    Investigation: Apprentice
    Torture: Novice



word count: 473
User avatar
Siorey
Posts: 125
Joined: Thu Jan 21, 2021 10:58 pm
Title: The Boy with the Eldritch Tattoo
Location: Kalzasi, Karnor
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1219
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=1226
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1290

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₪ Hier to the Eldritch Court ₪
  • The Rune of Summoning etched into Siorey's flesh is unique as it fuses with his soul by the denizens of the abyss. Fascinated by such unfathomable mysteries and things unknown to the world, the rune will invoke Siorey to seek and conquer the mysteries of the unknown. As Siorey grows in proficiency he will soon begin to exhibit instincts innate to an eldritch creature such as the ones he summons. His thinking patterns and tactics will now mimic that of these otherworldly entities, both grand and unfathomable. By the end of his journey, Siorey will find himself becoming an aristocrat among the strange and unnatural, groomed to become the Hier of the Eldritch Court

╔════════════════════════ ════════════════════════╗

Apprentice - Uninvited Minds

  • Siorey's eyes now glow a chilling amber in nature. Siorey will find that whenever he summons an eldritch entity their thought process lingers with his own mind. This varies depending on the rank of the spirit summoned, minor spirits leaving faint traces where as a moderate spirit's way of thinking could last several days.

Journeyman - Otherworldly Grasp

  • At this level of awakening, Siorey finds that the tentacle spirits he tends to summon have manifested itself in this awakening. He is able to sprout four amethyst scaled tentacles from the back around the waist. Using Siorey's aether as a fuel source, they hold regenerative abilities, and with enough aether feeding into them some could even survive the most critical of damage.

    Reaching lengths of 10ft, 4ft in thickness, they can yield formidable striking power being able to pummel, constrict, or pierce foes. He can also bind them together to fashion two larger, stronger tentacles. Because they are made of aetheric energy, it makes them comparatively to aether canceling items or forces. This will disarm Siorey no matter how much aether is poured into them, leaving him at a disadvantage when using them on the defensive.

Expert -

  • TBA

Master -

  • TBA

╚════════════════════════ ════════════════════════╝


word count: 582
User avatar
Siorey
Posts: 125
Joined: Thu Jan 21, 2021 10:58 pm
Title: The Boy with the Eldritch Tattoo
Location: Kalzasi, Karnor
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1219
Plot Notes: https://ransera.com/viewtopic.php?f=78&t=1226
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1290

The World Breaker
₪ ₪
₪ The Otherworldly Mind

The Otherworldly Mind persona is an unpredictable and cunning individual who scrambles the minds and scars the hearts of those who are unfortunate to cross them.

Related Skills:
Summoning
Weapon Skills
Leadership
Tactics
Spycraft
Negotiation
₪ The Arcane Inquisitor
The Arcane Inquisitor

Related Skills:
Investigation
Alchemy
Summoning
Affliction
Necromancy
Kinetics
Semblance
Transposition
₪ Shadow Dancer
The Shadow Dancer persona is a master of assassination & murder, changing the course of history from the shadows. A predator unlike any other, the Shadow Dancer stalks the shadows and instills nightmares amongst their foes, plotting against and observing the downfall of others to the finest detail. When the time comes to strike they are efficient and clean in their killing, leaving no trace that they were even there. The individual is someone who holds neither pity nor malice for those they slay, keeping a pragmatic view that the means justify the end and that's all that matters.

Related Skills:
Stealth
Weapon Skill
Acrobatics
Tactics
Affliction




word count: 219
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