Re: Once You've Won, You Have to Go On Winning [Arvalyn]
Posted: Wed Feb 09, 2022 5:48 pm
R E V I E W
Lore:
Aurin
Business:
Managing a Theater
Delegating
Impressing an Employee
Working the Books
Grounding Talent in Reality
Decorating to Impress
Keeping Accurate Ledgers
Timing Deals to Advantage
Drawing Up a Contract
Advice on Legal Matters
Politics:
Who Will Work Well With Whom
Recognizing Alliances
Someone Is Feeling Threatened
Who Is a Threat
The Power Behind
Arvalyn
Acting:
Booking a solid gig
Serving in a repertory company
Doubling roles
Sizing up the competition
Learning the business of theatre
Strategic flirtation
Taking advantage of connections
Inhabiting the space
Getting comfortable in new environs
Playing off of others
Spycraft:
Multitasking
Applying skills in multiple arenas
Exploiting acquaintances
Caution around new people
Listening more than talking to garner intel
Points: 8 each, not for magic
Injuries/Ailments: Sadgeness remains
Loot: None
Notes: