Arvælyn is a slightly built youth with a narrow but prominent nose, full lips and golden blonde hair. Arvælyn spent the majority of his life indistinguishable from an Hytori or Sunborn Re'hyæan pureblood, including long, pointed ears and eyes that glint with the colour of polished gold. At the end of his 20th year, he underwent a metamorphosis as his draconic lineage began to present itself in the form of a pair of golden wings, small horns and churning, fiery eyes with vertical slit pupils. Hitherto this change, his paternal background was being suppressed by an ancient, divine artifact.
In his day-to-day life he dresses in various high fashion styles as suits his fancy, when he isn't in the simple, black and silver uniform of a Silver Sentinel. As a former performer in Ailizane, his sense of fashion can push the limits of the audacious.
Personality
At heart, Arvælyn is relatively timid from an upbringing that encouraged him to ‘hide his light under a bushel’. He grew up avoiding eye-contact, and shirking attention to what extent he could. He came up in a slum and fell into a life of crime where such abilities were further encouraged and honed. Only upon arriving in Kalzasi and reinventing himself did he find a penchant for pageantry. Perhaps this is was always his true nature, finally excavated after years of suppression, or perhaps it is complete artifice, but upon learning of his lofty Solunarian heritage it certainly felt vindicated.
History
The Antiran Years
Arvine “Arry” Venasyr was raised by his father who was estranged from his mother for reasons never disclosed to him. Although Ruslan occasioned to drunkenly regale his son with stories about having had a remarkable career as a renowned tinkerer whose contraptions had been commissioned by great heroes and mighty kings, Arry was raised primarily in squalor. Arry could remember living in a house with many rooms as a very young child, but as Ruslan’s savings dwindled along with his ambition to do anything beyond drinking, their quality of life diminished proportionally. By the time he was five they had a basement flat in a human-dominated ghetto of the Free City of Antiris. Due to the culture of their immediate surroundings (and perhaps for Ruslan’s own unstated- perhaps even subconscious reasons) the younger Venasyr was taught to conceal and repress his Hytori side. With an ever-present woolen cap to cover his ears, the soot-covered visage of an urchin to conceal the lustre of his complexion and frequently downcast eyes, Arry became quite adept at being overlooked.
Despite the shame he was trained to feel over his heritage, Arry was privately obsessed with the idea of his mother and her proud, ancient culture. He felt that the hatred certain humans felt toward them was based in jealousy, and that he would have been better off in Sol’Valen living in the lap of luxury with a mother he imagined to be steeped in regalness and puissance.
By the time he was twelve, Ruslan had grown very sick which, at the time, Arry didn’t realise was a result of and not incidental to his copious drinking. The child realised he would need to start bringing money in to keep them fed and clothed. He fell in with a gang of petty criminals whose leader, Demitrov, found Arry’s talent for disappearing in plain sight to be of great use amongst his band of pickpockets and burglars. There were boons for young Arry amongst this crew of misfits. Demitrov saw that all of his charges were taught to read, in case their burgling brought them before any sensitive letters that might prove valuable. Moreover, there were several other mixed bloods amongst the crew, and Arry was able to pepper them with questions to learn about other realms. He would practice Mythrasi with the other Half-Hytori in the troupe who’d been born in Sol’Valen.
Late one evening, Arry returned home and was startled to find an intruder sitting at his father’s bedside. A figure in a pristine, silver-white cloak who was hunched over holding Ruslan’s hand and whispering something into his ear. Cithaera had come in answer to a letter from Ruslan, revealing that his days were numbered and that their son would need her help. At once horrified at the prospect of his father’s demise and thrilled to meet his mother, Arry asked if they could go live with her on Sol’Valen. She explained that her aid would have to come through more indirect means. She bequeathed to him two gifts. The first was a simple, wooden charm necklace that he would wear constantly for years thereafter. The second was a rune, etched into the soft flesh of the underside of his left wrist. It would not go easy, she explained, but it would protect him in the long run. He would not remember the next few days, but his mother remained there to nurture him as she hadn’t since he was a babe in arms. She saw him through the precarious period of his threshold sickness, and when he woke from delirium both of his parents were gone and he was alone and changed in ways he didn’t understand.
Having met his mother had done him in in myriad ways. He went between being awed at how much of what he’d dreamt she’d exhibited and resenting her for appearing so briefly only to abandon him again. With nothing keeping him in the hovel of his upbringing, Arry moved into Demitrov’s headquarters where most of the crew already lived. He committed himself to surviving and doing what he could to better himself in spite of his bad situation.
He was sixteen when a bungled pickpocketing attempt turned into a fateful opportunity. He’d taken a rakishly handsome young man for an easy mark, but before his hand could so much as loosen his coin purse from his belt, Arry found his wrist tightly gripped. Rather than calling the constables, the stranger invited Arry to have a drink on him at a nearby pub. He obliged the man, who introduced himself as Aurin, and after three mugs of ale he found himself with an opportunity to reinvent himself in a distant city. Arry declined the tempting offer and returned to the devil he knew.
Two years later, the city watch of Antiris raided Demitrov’s headquarters and started arresting everyone they could grab. Arry was able to slip out into the alley, but was grappled by a constable. Terrified and desperate he gazed into the officer’s eyes with his own golden orbs… He felt a tingle in his wrist and a shard of the way he felt when he first saw his mother doff the hood of her cloak. From out of those feelings, he sensed something behind the eyes of the man holding him down. No longer pleading for his freedom with desperate screams, his voice waxed placid and made the simple suggestion “Release”. The constable looked startled as his grip slackened, he froze there gazing into those strange, golden eyes as Arry scrambled to his feet and darted down the street.
The Kalzasern Period
His 18th birthday passed on the road to Kalzasi. There was nothing left to keep him in Antiris, and the memory of Aurin’s offer loomed above all other concerns: Reinvention. It was the 119th Year of the Age of Steel when, filthy from travel, with a woolen cap concealing his sharp, Hytori ears, Arry Venasyr appeared at the Velvet Cabaret and asked after Aurin Kavafis.
Soon after being taken in, he contrived an aristocratic alter-ego: Arvalyn Val’Cithaeron, an exiled Alatar of Sol’Valen, whose artistic inclinations never jibed with the expectations of his conservative family nor the court in which they served. Since his golden attributes by far favoured his mother with blonde hair, a sun kissed complexion and eyes the color of gold, he exploited his knowledge of Mythrasi and his talent with linguistics to promote this falsehood for his personal betterment.
During his time in Kalzasi, he started out working at the Velvet Cabaret performing on stage and in back rooms. He worked hard at his ambitions and eventually went from a chorus boy to a soloist as both a singer and dancer. One fateful day, he was taken by the voice and face of a young human busker named Finn. Initially under the genteel guise of Arvalyn, Arvine entreated Finn to work with him on improving his voice. The pair decided to write a song together and, eventually, entered into a romantic relationship. Arry eventually dropped his mask for Finn, and told him the truth of his unsavoury background, but the human was unfazed. Although the half-elf's abandonment issues left him with a vicious jealous streak, their relationship evolved apace.
When his patron, Aurin Kavafis, started work managing a more estimable venue, The Golden Peacock, Arvalyn was able to audition and soon joined their repertory company. Within months, due to the unfortunate affliction suffered by the star of the controversial spectacle "Aværys Eternal", Arvalyn was promoted from a featured role to the titular lead. At the time, he'd never heard of Aværys and had no idea what a role the popular foreign deity played in his past and would play in his future.
Arry was starstruck to attend the capstone performance of his lover's symphony for Prince Talon, and later the royal's wedding. However, tragedy struck when the reception was subject to a political attack that left the Shokaze slain and the prince kidnapped. Although Finn and Arvalyn escaped relatively unscathed, they realised Kalzasi might not be safe for long. The rest of the run of "Aværys Eternal" was cancelled, due to anti-Arcas themes inherent in the foreign work and Arry was crushed at the loss. Around this time, Arry's benefactor, Aurin, travelled to Antiris to research Arry's background, and discovered that Ruslan Venasyr had, at one time, resided in Solunarium... the distant, desert kingdom that devoutly worshiped the demigod Aværys Arry had recently played onstage.
Aurin was able to jockey an audience with the visiting Solunarian ambassador, Sentinel Phocion, who ended up offering an open invitation to Finn and Arvalyn to visit the realm. With their concerns about an impending war between Kalzasi and Zaichaer, they didn't wait long to take him up on the offer.
The Solunarian Era
Arvalyn and Finn arrived at Port Tertium, where they were met by an envoy who brought them to the Phædryn Villa on a cliff overlooking the port. When Phocion arrived via portal to greet them, he came with Arry's estranged mother, who turned out to be Princess Cithæra, head of the royal cadet house of Phædryn and her consort, a sunborn elven Sentinel named Kyrin. It was revealed to Arry and Phocion that they were half-brothers, and thus Arvalyn found his actual heritage to be more impressive than the one he'd concocted for himself in Kalzasi. It meant that he bore, after all, the divine blood of both of Solunarium's founding deities.
Cithæra explained that he was originally named Phædryn when he was born, but that "Arvalyn", the name he'd adopted for himself, actually sounded quite Solunarian. He soon found, however, that Solunarians were wont to mispronounce it based on the spelling, and so Arvalyn became Arvælyn. Cithæra further explained that knowledge of their connection would be dangerous for him, so she suggested they devise a scheme wherein Arvælyn was the foreign-reared son of her consort Kyrin, rather than herself. Meanwhile, Arry and Finn were offered the resources of the sentinel order to acclimate themselves to Solunarian ways and receive a formalised arcane education.
So it was that Arvalyn Val'Cithæron became Kyros Len'Sorokys Arvælyn and was offered a lovely domus in a posh, elven neighbourhood of the Luxium. He and Finn both took advantage of the offered education to learn the local languages and better understand their magical talents and eventually took on the positions as Subvigils (or Sentinels-in-Training) to aid in their deception.
Although Arvælyn took to the culture easily, Finn's scruples didn't jive well with the severe and bloody elements of the local religion. Since Solunarium proved quite theocratic, this caused tension between the lovers that culminated on their pilgrimage to Mount Kaladon in Auris, where they met Aværys and Varvara and were subjected to a trial. They offered their interpretation of sacrifices. Finn offered a song, and Arvælyn offered the charm gifted by his mother the day she carved his Rune of Mesmer. The gods posed horrifying hypotheticals that put the very souls of the two young men to the ultimate test. Ultimately, each boy offered to sacrifice their life for the wellbeing of the other and, seeing echoes of their own past trials in the couple, the Solunarian Founders saw fit to gift the two lovers with their emblems: Majesty for Finn and Supremacy for Arvælyn.
On the way back to Solunarium, Arvælyn took ill. The next day his mother sent him to seek the wisdom of the Solunarian dragons to aid in the soothing of his symptoms. He personally met with the Crownwyrm Zalkyriax, who ushered him deeper into the bowels of Mount Sorokyn, where he was informed he was suffering from "Greater Threshold Sickness" and bathed in the blood of Master Mages who bore the same Runes as he. There he remained until emerging on the 75th Day of Ash in the 122nd Year of the Age of Steel to attend the opening ceremonies of The Solar Sovereign Thalya IV's Centennial Jubilee.
Re: Arvalyn Val'Cithaeron [WIP]
Posted: Sun Jan 17, 2021 7:36 pm
by Arvælyn
S K I L L S
Skill
Skill Level
Proficiency
Acrobatics
10/100
Novice
Etiquette
10/100
Novice
Storytelling
15/100
Novice
Larceny
20/100
Novice
Persuasion
25/100
Apprentice
Stealth
30/100
Apprentice
Dancing
34/100
Apprentice
Singing
36/100
Apprentice
Seduction
45/100
Apprentice
Deception
50/100
Journeyman
Politics
70/100
Journeyman
Blades
75/100
Expert
Acting
88/100
Expert
Kinetics
100/100
Master
Masquerade
100/100
Master
Spycraft
100/100
Master
Mesmer
100/300
Grandmaster
Thread
Points Awarded
Points Spent
Running Total
Starting XP
+100
-100
0
C.S. Approval
+15
-15
0
"The Demon of the Crossroads Pt1"
+8
-8
0
"The Demon of the Crossroads Pt2"
+8
-8
0
"Money Where Your Mouth Is Pt1"
+8
-8
0
"Money Where Your Mouth Is Pt2"
+8
-8
0
"Motivated by the Scars"
+5
-5
0
"Western Promises"
+5
-5
0
"Voices Raised"
+8
-8
0
"Hytori Blond"
+8
-8
0
"The Roar of the Greasepaint, the Smell of the Crowd"
Acting:
Feigning innocence
Deflective humour
Listening for accents/dialects
Instilling parental feelings in elders
Courting pity
Imitating Haqs accent
Mirror image exercises
Mythrasi-influenced dialect in the common tongue
Invoking compassion
Creating an emotional arc
Impersonating friends & colleagues
Playing posh
Staying in character in the face of doubt
Playing to an audience of one
Doubling roles
Delivering comedic dialogue
Getting a sense of his audience
Sudden shifts in demeanour
Using a persona as a defence mechanism
Reading the room
Costuming to serve a performance
Getting a crowd on his side
Memorising lines
Ever-expanding fictionalised backstory
Seeming suited to posh environs
Appearing educated
Upper-class demeanor
Losing himself in a role
Marking feelings and experiences to mine art from later
Booking a solid gig
Serving in a repertory company
Doubling roles
Sizing up the competition
Learning the business of theatre
Strategic flirtation
Taking advantage of connections
Inhabiting the space
Getting comfortable in new environs
Playing off of others
Executing basic warm-ups
Repeating tongue-twisters at rapid speed
Reading archaic text in Common
Delivering lines in iambic pentameter
Researching for a role
Stage Makeup - contouring
Stage Makeup - highlighting
Stage Makeup - smoky eye
Stage Makeup - winged eye
Stage Makeup - Imitating Siltori colouring
Delivering archaic language
Facility with iambic pentameter
Giving himself to a role
Letting the text do the work
Auditioning in a repertory company
Researching historical roles
Blades
Rudimentary forms with kunai blades
Rudimentary forms with glaive
Rudimentary forms with spear
Rudimentary forms with rapier
Rudimentary forms with khopesh
Applying kinetics to bladework
NaNo Reward 2022 +30
Business:
Making useful connections
Articulating his talents
Dancing:
Moving expressively (SP)
Rudiments of exotic dancing
Basic stretching technqiues
Fierce bevel
Eagerly broadening horizons
Seeking origins and dance moves/techniques
Maintaining grace in public
Performing ensemble choreography
Synchronized mirrored motion
Deception:
Feigning accents & dialects (SP)
Guilt-tripping
Self-deprecating humour
Keeping personal secrets
Seamlessly marrying fact and fiction
Putting on airs
Posing passable pretexts to explain away discrepancies
Confidently lying in the face of contrary evidence
Feigning pragmatism in the midst of high emotions
Artful omissions
Facility between familiar dialects
Quick to learn new words
Expansive vocabulary
Projecting jealousy
Doublespeak
Playing up innocence
Coquettish manipulation
Seeming self-aware
Air of grandeur
Maintaining mystique
Appearing at-home in hoity toity establishments
Concealing enthusiasm
Recovering from a confession of past deception
Saving face
Talking small as a delay tactic
Concealing heartbreak
Bending the truth to soften the blow
Concealing true intentions
Furtive with feelings
Masking himself with Mesmer
Smiling through terror
Putting threats at ease
Design:
Seeking out the inspirations for pieces of art
Disguise:
Passing for human
Etiquette:
Dining out in swanky places
Sophisticated palate (Ordering of food)
Sophisticated palate (Ordering of wine and spirits)
Worldly wordplay
Ignoring the unseemly
Sharing means caring
Checking his own behaviour
+16
Instrumentals:
Resolving to learn the Lute
Finding a Lute tutor
Investigation:
Finding people who don't mind being found
Yielding reluctant answers from pointed questions
Learning from those more experienced
Keeping cool in crisis
Remaining observant whilst upset
Remaining attentive whilst casting
Deferring to wiser mages
Learning about new items
Sussing out new ways to use his magic
Using Mesmer to delve into a crime
Recording memories with Mesmer
Delving into thoughts with apparatus
Kinetics
Push
Lift
Pull
Spinning an object
Understanding kinetic theory
Manoeuvring weapons
Perceiving aether (Aether Sight)
Engaging in kinetically charged mesmer
Engaging in kinetically charged masquerade
Perceiving other magics better for aether sight
Using kinetics to obstruct opponents motion
Using kinetics to balance himself
Catching a falling object
Aether Sense
Seeming
Spinning swords
Creating improvised projectiles
Vaulting with aether instead of muscle
Obstructing attacks
Turning melee weapons into ranged weapons
Applying kinetics to acrobatics
Predicting attacks
Extrasensory perception
Kinetic/Mesmer combo attacks
Kinetic/Masquerade combo attacks
Coupling kinetics with practical combat
Pole weapon training with kinetics
Blade training with kinetics
Kinetic sparring (duel)
Kinetic sparring (two-on-one)
Learning from a Master Teacher
Larceny:
Loosening straps in motion (SP)
Diverting attention from sleight-of-hand (CS)
Casing an area
Ducking into crowds to avoid authorities
Linguistics:
Communicating in broken Mythrasi
Getting the intention across in spite of impediments
Expanding Mythrasi vocabulary
Prepared Mythrasi phrases
Pronouncing Mythrasi like a native
Articulating convincingly in unfamiliar tongues
Working on Mythrasi grammar
Communicating simple ideas in his second tongue
Learning distinct dialects
Singing in Mythrasi
Reading Mythrasi
Masquerade:
Receiving a second Cardinal Rune
Enduring the initial threshold sickness
Accepting the aid of another practitioner
Observing other Masquerade wielders
Deferring to more experienced mages
Accepting reinforced reality from another Masquerade wielder
Enduring hallucinations
Recognizing reality amidst hallucination
Consulting a mentor
Taking stock of possibilities
Illusory Enchantment
Illusory Construct
Mask
Reflection
Veneer
Web
Sketch
Figurine
Warping perceived reality
Melding Mesmer and Masquerade
Magical gaslighting
Distracting opponents
Concealing means of escape
Highlighting assets
Concealing flaws and blemishes
Creating false opponents
Creating false obstacles
Pairing illusions with kinetic attacks
Using illusions in combat
Obscuring the view of an enemy
Enforcing his perspective onto others.
Mesmer:
Distinguishing individual Symphonies (SP)
Passively sensing major changes in individual symphonies
Runebearing
Concentrating to see and hear individual Symphonies
Suggesting simple commands to dimwitted people
Inserting oneself into the chord structure of an individual Symphony
Self-preservation reflex
Furtively releasing aether
Collaborative Mesmerising
Arcane performance enhancement
Intimate entwining of aether
Recognising like symphonies
Using music as a focus
Unconscious execution
Synesthetic spellcasting
Subtle emotional manipulation
Bending a strong will
Descanting countermelodies, to shift the key of the symphony
Subliminal messaging
Employing empathic overtones
Empowering individuals through arcane means
Accepting a connection with a familiar Symphony
Losing himself in someone else’s music
Communicating subtly through Mesmer
Imparting seductive energy
Concealing his Mesmeric ministrations
Gaining familiarity with another Symphony
Mesmer under the influence
Making someone feel his emotional memories
Emitting soothing vibes
Opening his Symphony to other Mesmers
Maintaining aetherial link with common Rune
Imparting strong emotion
Imparting nuance through symphony
Reading multiple symphonies
Influencing multiple symphonies
Sharing common feelings
Using another Mesmer as a focus
Awareness of influence
Learning from other Mesmers
Amplifying emotion
Communicating through symphonies
Allowing his own symphony to be manipulated
Channeling his own emotions into others (Bday)
Drawing upon memories and fantasies to stir strong emotion (Bday)
Projecting emotional memories
Balancing two symphonies
Losing himself without losing his mind
Imbuing words with an air of authority
Tactical withdrawal
Learning the gaps in his knowledge
Blurring the lines between souls
Amplifying sexual energy
Answering questions with sensations
Mesmer sex
Navigation:
Following directions
Negotiation:
Pleading for mercy
Opening people up with disarming dialogue
Enlisting the kindness of strangers
Commiseration
Sacrificing for the sake of the arrangement
Quid Pro Quo bartering
Basic bartering
Finding neutral ground
Pushing to discuss terms
Securing discounted services
Exhibiting nervousness to disarm
Requesting carnal consent
Clarifying terms
Establishing his own preferences
Sussing out the preferences of others
Disarming through deference
Persuasion:
Feigning sincerity (SP)
Flattery (CS)
Courting unwarranted apologies
Making a mile out of an inch offered
Offering earnest praise
Self-deprecating flattery
De-escalating tension
Employing hospitality to disarm strangers
Parlaying vulnerability into requests
Making his case eloquently under duress
Weaponised reticence
Enthusiastic job interviews
Winning over authority figures
Basic appeasement
Gentle requests
Plying people with coin
Fostering inside jokes with acquaintances
Disarming flirtation
Disarming candour
Asking for help
Guilting acquaintances
Seeming charming
Infectious dreams
Just a spoonful of sugar
Joking to put himself and others at ease
Finagling free lodging
Self-promotion
When the going gets tough, the tough use Mesmer
Piteous pleading
Playing the long game
Putting himself out there
Plying with food
Plying with intimacy
Making a strong opening argument
Acknowledging counter-arguments before they can be posed to him
Politics:
Learning the ropes
Starting to focus on current events
Taking note of local history
Recognising opportunities for advancement
Ingratiating himself to his betters
Riding coattails
NaNo Reward 2022 +20
Psychology:
Tending to his own figurative garden
Experimenting with different behaviors
Testing someone’s resolve
Setting boundaries
Reading social situations
Knowing what he can handle
Acknowledging poorly communicated thoughts
Curbing unhealthy patterns
Adapting relationships without burning bridges
Understanding others by listening to their Symphonies
Analysing emotions
Finding family
Facing difficult truths
Aspiring toward healthy relationships
Navigating complicated conversations
Posing loaded questions
Rhetoric:
Withdrawing from hopeless arguments
Flirtation-laced banter
Compliments for a cause
Tender teasing
Exhibiting vulnerability to disarm
Large, ever-expanding linguistic arsenal in Common
Flagrant flattery
Personalised banter
Charmingly candid
Biting words
Reframing past events to serve an end
Conciliatory overtures
Offering up a tactical retreat
Sacrificial offers
Running:
Long-distance running under duress
Seduction:
Flirtation flattery
Keeping an eye out for competition
Coquettish games
Prolonging the anticipation
Hiding the goods
Coquettish teasing
Basic physical awareness
Feigning guilelessness
Emotional foreplay
Physical foreplay
Conjuring alluring scenarios
Recounting sensual experiences
Ascertaining what others find attractive?
Exaggerating/exploiting stimulating traits
Feigning reluctance
Dressing to impress
Deploying fashionable lateness
Playful teasing
Transitioning friendships into romances
Inadvertent flirting
Resisting minor temptation
Flights of fancy
Making sacrifices of the heart
Waiting for the right moment
Reading a potential partner’s body language
Taking risks of the heart
Letting the anticipation build
Chaste kissing
Mesmer-enhanced flirtation
Trusting a partner
Negotiating terms of a relationship
Letting himself fall in love
Committing to a romantic partnership
Rewarding concessions
Allowing himself to be vulnerable
Prioritising his relationship
Seeking intimate environs
Encouraging banter
A taste of vanilla
Tender touches
Feigning ignorance
Romanticisation
Exaggerating stakes
Coy verbal teasing
Physical teasing
Beating around the bush
Cutting to the chase
Submissive roleplay
Striptease
Understanding consent
Enticing banter
Flattering physical attributes
Singing:
Acting through song (SP)
Descanting dirty ditties
Storytelling through song
Imparting emotion through music
Attuning and relating to lyrics
Camouflaging flaws with stagecraft
Learning harmonies (Beginner)
Blending in with an ensemble
Regular rehearser
Scales (Chromatic & Diatonic)
Finding the rhythm in the body
Dedicated to rehearsing technique
Vocal longevity
Learning harmony lines (Intermediate)
Performing solo for a large crowd
Pleasant vibrato
Savvy song selection
Duetting
Harmonising with a singing partner
Performing for large crowds
Premiering new melodies
Improvised riffs
Controlling breath for long durations (Bday)
Manipulating pitch (Bday)
Shifting deftly between singing styles (Bday)
Employing "straight-tone" (Bday)
Connecting musical motifs to applicable experiences
Performing for donors
Complementing a line-up
Managing nerves
Joining an ensemble
Standing out in variety show
Recognising a good lyric when he hears it
Encouraging composers
Spycraft:
Feigning innocence
Listening in from afar
Tuning out background noise
Staking out unfamiliar territory
Gathering information for a broker
Analysing body language (Bday)
Noting “tells” (Bday)
Leaking intel strategically (Bday)
Earning trust (Bday)
Employing casual conversation to glean intelligence (Bday)
Going undercover (Bday)
Blending into a crowd (Bday)
Projecting a trustworthy demeanour (Bday)
Evading pursuers (Bday)
Recognising useful information (Bday)
Learning through imitation
Observing adeptness in others
Deference to hierarchy
Exploiting the wardrobe department
Employing stagecraft off the boards
Blending into posh environs
Multitasking
Applying skills in multiple arenas
Exploiting acquaintances
Caution around new people
Listening more than talking to garner intel
Deferring to those with more skill
Deferring to those with more resources
Picking up on useful tidbits
Attentiveness to current events
Attentiveness to linguistic peculiarities
Assessing someone's insecurities
Learning about a person through small talk
Prompting someone for information
Making himself available
Appraising a soul through its symphony
Keeping a mark on the line
Adopting arcane augmentation to improve talents
Getting advice from an employer
Investing in espionage
Finding common skills in two careers
Self-concealment
Masking his discomfort
Feigning enthusiasm
Recognizing useful intel
Facing down frightening scenarios
Maintaining composure amidst a shock
Using Mesmer to feel out a room
Using Mesmer to feel out an individual
Stealth:
Shirking attention (SP)
Blending into crowds (CS)
Weaving furtively through crowds
Maintaining the balance between appearing untouchable and appearing bourgeois.
Utilising shadowy environs to duck would-be assailants
+16
Survival:
Putting self interest above infatuation
Getting by alone on the streets of a city
Getting by alone on long journeys
Unarmed Combat:
Taking a beating
Reverse roundhouse kick
Writing:
Conjuring bawdy limericks
Simple song lyric writing
Re: Arvalyn Val'Cithaeron [WIP]
Posted: Mon Jan 18, 2021 2:44 am
by Arvælyn
I N V E N T O R Y
Items
1. Starter Package - Set of Clothing (Cloak and footwear included), 1 Waterskin, 1 Backpack which contains: 1 Set of Toiletries, 10 days of rations, 1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife), Flint & Steel
2.
3.
4.
5.
6.
7.
Housing
When Aurin helped Arvalyn secure a job as an entertainer at the Velvet Cabaret, he was also given lodging on premises. The space is completely utilitarian and serves as much as costume and prop storage as it does a place for Arvalyn to lay his head.