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Siorey's Machinations
Posted: Thu Feb 04, 2021 3:26 pm
by Siorey
₪ The House of Val'Maranthy ₪
Name: House of Val'Maranthy
Title: Hatakomon
Symbol: The colors of House Val'Maranthy range from hues of purple{Commonly amethyst}, silver, and greens. The symbol of the house often seen in their coat of arms is that of a skull with four tentacles branching out from the mouth.
Affiliation: House Briathos
Notoriety: They are only known by their patron house, but are well versed in the magical arts of Summoning & Necromancy. They are often whispered among the lesser houses of Briathos of being a cabal of assassins and cultist
Background: To equate The House of Val'Maranthy as a simple Lesser noble house would be a pale underestimation of the family as a whole. The Val'Maranthies, known as a house of otherworldly thinkers and researchers, is a sophisticated cabal of mages, necromancers, philosophers, and when called for, killers ran by a cunning and ambitious Haldir Val'Maranthy. Running strong since their ascent into nobility, this family has been under speculation for numerous acts of ritualistic murder, kidnapping, as well as unethical practices, but nothing concrete in the forms of evidence has surfaced during any investigations.
Masquerading as a magical science guild, this family has been working for the elite of Kalzasi since its founding given the connections it has built over the years, earning them a reputation for fulfilling the needs of clients to the letter. Though small in the grander scheme of shadowy networks and dealings, the Val'Maranthy have earned themselves quite the reputation, a family of class, decorum, and most of all efficiency.
Estate: Moonveil Manor is the home of the Val'Maranthy. The mansion has seen many generations come and go and was built to last the ages. With multiple rooms, a secret magic laboratory beneath the home, and a library, Moonveil Manor was built to be a bastion of arcane study and exploration. It's also renowned for its sombering beauty, especially at night when under the moonlight, given its current name. What makes this home unique and Ideal for the Val'Maranthy house however is that there is a sanctuary behind the home where the veil between the material realm and the aetherium is thin enough
Household:
Re: Siorey's Machinations
Posted: Tue Feb 09, 2021 3:38 am
by Siorey
N P C: D H A S A L I
Details
Race: Human
Age: 25
Height: 6' 4"
Weight: 200lbs
Occupation: Bodyguard, Advisor
Relation to PC: Guardian, Confidant
NPC Type: Companion
Influence: 3
Description: Dhasali is a complex man, known to many as being serious, calculating, and always planning far in the future. He acts as though he feels nothing for human sympathy and ethics, believing that the absolute truth of the world is only achieved through throwing one's self beyond the limits placed on themselves. While his blunt and unconventional honesty may not make him popular among other people, his keen insight and cunning are what earn him bitter-sweet respect with others.
Showing no mercy to those who cross him and believing that every instance is apart of his plan, Dhasali fervently strives to obtain his goals regardless of the risks. He is often seen as a very grim individual. He accepted all news, good or bad, mockery or praise, with a stoic attitude. As pragmatic as they come, he has had to make some harsh decisions, some resulting in casualties, and some resulting in mutual allies. He will do anything within his power to obtain what he sets his mind to achieve. Underhanded tactics are not above his stature; if he feels they give succor to his cause he will use them.
Skills
Skill | Points | Tier |
Summoning | 70 | Journeyman |
Alchemy | 50 | Journeyman |
Acrobatics | 30 | Apprentice |
Blades{Nodachi} | 70 | Journeyman |
Animal Handling{Snakes} | 10 | Novice |
Animal Husbandry{Snakes} | 10 | Novice |
Poisons{Snake Venom} | 10 | Novicc |
Re: Siorey's Machinations
Posted: Tue Feb 09, 2021 3:41 am
by Siorey
N P C: M A R I E T T E
Details
Race: Hytori
Age: 135
Height: 6'
Weight: 155lbs
Occupation: Sorcoress, Researcher, Assassin
Relation to PC: Mentor
NPC Type: Personal
Influence: 4
Description: Mariette Laveau has a perceptive yet course personality despite her outwardly harsh appearance and obvious disdain for most individuals. She is known to be a woman with a sharp tongue, shrewd mind, and cruel tone when addressing anyone, including her subordinates{if any} and the poor souls who cross her. She rarely shows any signs of panic or distress and has a great sense of calm about her, so much so it's unsettling.
However, while she may be standoffish to others, she shows a true disregard for life while performing her magical experimentation and research. She has been known to warn people of possible dangers when they present themselves, in order to save them from unwanted casualties. As a world mage with a fervent thirst for knowledge, Mariette despises anything that is perceived to be perfect as she believes that achieving such a state leaves nothing more to strive for.
Even as a loner, Mariette is still a woman who is always looking for power. Reluctant at first she never wanted to take Yavyr as a protege' but there was something about him, something about the desperation in his voice when nagging her to teach him or the sparkle in his eye when he read her notes that seemed to intrigue her. She figured he'd be a nice little tool in her pursuit of power.
It wasn't an easy choice, but after he visited her three more times, persistent that she take him under her wing, out of mere annoyance and a budding curiosity for the young man she accepted him. Their relationship is not like most, as Yavyr is the one person she finds herself at ease around, being that in some way she sees him as the child she could never have.
She treats him in a very mother fashion despite how she treats everyone else, and delights in his fervent reverence of her, fearing what she might do to him if he were to ever cross the line. At first, she was fearful of taking on a student, but being a woman on a quest for greater power, she has taken a gamble on the young man, and from what she's gathered, it was a gamble well played.
Skills
- Alchemy: Master
Affliction: Master
Chemistry: Expert
Research: Expert
Necromancy: Expert
Persuasion: Journeyman
Stealth: Journeyman
Blades{Twin Daggers}: Journeyman
Intimidation: Apprentice
Investigation: Apprentice
Torture: Novice
Re: Siorey's Machinations
Posted: Fri Feb 19, 2021 5:05 am
by Siorey
₪ Hier to the Eldritch Court ₪
- The Rune of Summoning etched into Siorey's flesh is unique as it fuses with his soul by the denizens of the abyss. Fascinated by such unfathomable mysteries and things unknown to the world, the rune will invoke Siorey to seek and conquer the mysteries of the unknown. As Siorey grows in proficiency he will soon begin to exhibit instincts innate to an eldritch creature such as the ones he summons. His thinking patterns and tactics will now mimic that of these otherworldly entities, both grand and unfathomable. By the end of his journey, Siorey will find himself becoming an aristocrat among the strange and unnatural, groomed to become the Hier of the Eldritch Court
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Apprentice - Uninvited Minds
- Siorey's eyes now glow a chilling amber in nature. Siorey will find that whenever he summons an eldritch entity their thought process lingers with his own mind. This varies depending on the rank of the spirit summoned, minor spirits leaving faint traces where as a moderate spirit's way of thinking could last several days.
Journeyman - Otherworldly Grasp
- At this level of awakening, Siorey finds that the tentacle spirits he tends to summon have manifested itself in this awakening. He is able to sprout four amethyst scaled tentacles from the back around the waist. Using Siorey's aether as a fuel source, they hold regenerative abilities, and with enough aether feeding into them some could even survive the most critical of damage.
Reaching lengths of 10ft, 4ft in thickness, they can yield formidable striking power being able to pummel, constrict, or pierce foes. He can also bind them together to fashion two larger, stronger tentacles. Because they are made of aetheric energy, it makes them comparatively to aether canceling items or forces. This will disarm Siorey no matter how much aether is poured into them, leaving him at a disadvantage when using them on the defensive.
Expert -
Master -
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Re: Siorey's Machinations
Posted: Tue Apr 27, 2021 5:45 am
by Siorey
₪ The World Breaker ₪
₪ ₪
₪ The Otherworldly Mind
The Otherworldly Mind persona is an unpredictable and cunning individual who scrambles the minds and scars the hearts of those who are unfortunate to cross them.
Related Skills:
Summoning |
Weapon Skills |
Leadership |
Tactics |
Spycraft |
Negotiation |
₪ The Arcane Inquisitor
The Arcane Inquisitor
Related Skills:
Investigation |
Alchemy |
Summoning |
Affliction |
Necromancy |
Kinetics |
Semblance |
Transposition |
₪ Shadow Dancer
The Shadow Dancer persona is a master of assassination & murder, changing the course of history from the shadows. A predator unlike any other, the Shadow Dancer stalks the shadows and instills nightmares amongst their foes, plotting against and observing the downfall of others to the finest detail. When the time comes to strike they are efficient and clean in their killing, leaving no trace that they were even there. The individual is someone who holds neither pity nor malice for those they slay, keeping a pragmatic view that the means justify the end and that's all that matters.
Related Skills:
Stealth |
Weapon Skill |
Acrobatics |
Tactics |
Affliction |