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[OOC] The Nobility of Kalzasi
Posted: Thu Dec 05, 2019 12:10 pm
by Paragon
Influence
The Nobility in Kalzasi hold a great deal of power. The Noble Houses dominate the running of practically every aspect of Kalzasern life. From the mining of precious gems to control of the military, nothing is done in the territories controlled by Kalzasi without the involvement of a noble in some capacity or another. Whether this is controlling a particular industry or business directly or serving as patron to a guild or merchant who trades in their particular interests, the nobility of Kalzasi serve in a variety of positions throughout the governance of the city-state.
The nobles of Kalzasi are not so secure in their power to allow for an exhaustive level of corruption. Indulgence, extravagance and certainly questionable dealings happen daily but such things are not overt, nor are they done candidly. The nobles must play a careful game of asserting their control over the status quo and also pacifying the masses. As a result, the bulk of noble corruption happens well behind closed doors and is kept away from prying eyes. The nobles are powerful, there is no mistaking the truth of this, but that power must be exercised wisely.
Noble Marriage
The culture of Kalzasi demands that mothers decide on the issue of marriage and in the absence of a mother, either the local community’s highest ranked woman or a recognized matriarchal figure. For the Synnekar Avialae, this is an absolute, a tradition established to recognize the importance and necessity of women in their society as well as to honor the beloved goddess Naori. With the need for a matriarch’s blessing in mind, a few customs are observed with regard to noble marriage in Kalzasi.
Members of the Great Houses of Kalzasi are free to marry only with the blessing of the Shokaze’s wife. While in practice this is a formality, it has been used as a political maneuvering tool from time to time. While there are no direct consequences for disregarding this custom, it brings with it such a severe level of social backlack that it’s almost intolerable. Often, such couplings choose to elope rather than face being ostracized by their peers.
Marrying into a Great House confers all honors and titles upon the one marrying into the house, albeit in a lesser form. Actual regnal power is retained by the originating member of the house. However, power by proxy can be a powerful thing in and of itself.
There are no laws or customs against same sex couplings. Provided an Avialae strives to produce an heir in order to further the continuation of the race, romantic relations and formal marriage are a matter believed to be of a highly personal nature. Such expectations vary family by family beyond that.
Authority and Involvement
Nobles in the city-state of Kalzasi and its territories do have a considerable amount of influence. They are expected to conduct themselves in accordance to the rule of law however. In Kalzasi, the law is not determined by individual nobles but by the city’s legislative body, which is then either signed and passed into law by the sovereign or vetoed and pushed back to be deliberated. The city-state’s nobility operate on a vassal style system. The highest Noble Houses are the liegelords to the Lesser Houses. Nobles acting contrary to the philosophy or expectations of their liege will quickly find themselves ostracized or even stripped of their holdings.
The Elder Council
Comprised of the Heads of the Seven Great Houses and the leaders of a number of influential Lesser Houses and Guilds, the Elder Council sees to the day to day running of the city-state. The Seven Great Houses have permanent seats on the council. The rest of the seats are appointed by the sovereign and confirmed by majority vote by the already sitting members. These members only hold their seats on the council for three years. This has caused the number of seats comprising the council to fluctuate across the years and much political maneuvering by those wishing to gain one. Currently there are sixteen council seats with the Shokaze serving as a tie-breaking vote.
Any member of the Elder Council has the power to propose a law to the rest of the body. In order to bring the proposal to the floor to be debated, it merely needs to be voiced by the Speaker. Once this requirement has been met, the council members deliberate on the details of the law. So long as at least seven members of the council agree to do so, the matter can be brought to a vote. A simple majority vote is enough to pass the proposal from the council and have it presented to the sovereign to either be signed into law or vetoed. However, the council can overturn a veto if the vote from the council is unanimous.
On a day to day level, the Elder Council is the body of authority that decides what the city-state's laws are, what its budget is, taxes, who is to be confirmed to the positions across the various departments running the city, how to manage infrastructure, and whether or not the city-state should engage in treaties or foreign agreements. The Elder Council is also the body of authority that confirms the promotion of Shohane, or Generals of the Sky Guard or any military unit associated with the city's government.
Speaker
The Speaker for the Council is the Head of the Elder Council. They hold their position for three years, in conjunction with the appointment cycle held for the non-permanent members on the council. The Speaker is elected to their position by the sitting members of the Elder Council. The Speaker is the one who sets the agenda for the council. While every member of the council can propose a law, it must be brought to the floor by the Speaker. As a result, the Speaker for the Council has immense sway over the shape of Kalzasi’s legislative focus. Furthermore, the Speaker is the sole authority on the council that can bring a motion to repeal a law.
The Shokaze
Roughly translated the title means “First Wind”. This is to symbolize that the ruler of Kalzasi is the wind that gives guidance to the law, spirituality and culture of the city. By law, the title of Shokaze is not a hereditary one. Any Avialae from one of the Seven Great Houses can be declared the inheritor of the title. When the time comes to crown the new Shokaze, the leaders of the Seven Great Houses convene and pass the throne on to the whomever they decide upon. Despite the position not being hereditary, the title of Shokaze has been maintained by House Novalys since the founding of Kalzasi. As the descendants of Synnar, the Avialae who lead the rebellion that freed them, there has been little desire to deviate from this tradition.
The Shokaze is charged with upholding the spirit of Kalzasi and protecting its citizens from the dangers of the Warrens. He is the Sovereign of the Kalzasern Province and is the protector of the realm. He serves as the liegelord to the Seven Great Houses of Kalzasi but that particular role is largely ceremonial in function. The Shokaze has several governing powers when it comes to the actual day-to-day managing of the city-state.
Firstly, the Shokaze is the only individual with the power to appoint non-permanent members to the Elder Council. While these appointees must be confirmed by a majority vote of the permanent members, this authority can help the Shokaze in framing the mindset of those who directly oversee the city. Traditionally, the nobility and influential members of Kalzasi determine who to put forth to be nominated to the council, not the Shokaze himself though he does possess the ability if he chooses.
Second, the Shokaze is the only individual with the power to declare a Noble House. With the exception of the Great Houses, all other land and titles are awarded by the Shokaze. However, the Shokaze can only strip someone of their assets and titles after consulting with the Elder Council.
Third, the Shokaze has the power to veto laws proposed by the Elder Council. While this veto can be overturned if all members vote on the matter unanimously, it is a tool that has helped prevent many would-be tyrants from capitalizing too heavily on the power in their hands.
The Shokaze does not determine the budget of the city's coffers and he does not set the taxes for the city, that is a right held by the Council. He does, however, manage the budget that the Council approves and where a need arises, brings financial matters to the attention of the Council if he determines an area of the budget to be insufficient. The Shokaze is responsible for nominating individual ministers to oversee the various ministries across the city-state's government, however all of these nominations must be confirmed by the Council via a vote. The Shokaze is the supreme commander of Kalzasi's military but he does not have the authority to declare war. War must be declared by the Council.
Shinsei
Roughly translated it means “Nova or New Star”. This is the title given to the presumptive heir to the throne of Kalzasi. It is a largely ceremonial title and the occupant holds few official powers in the government of the city. The Shinsei does however have many duties and can step in to serve in ceremonial roles normally taken up by the Shokaze if the sovereign is unavailable. The Shinsei is termed the “presumptive heir” because ultimately the leaders of the Seven Great Houses determine who the crown passes to. The Shokaze can declare any Avialae of the Great Houses the Shinsei. In the absence of the Shokaze, the Shinsei can step in to preside over sessions of the Elder Council and has the authority to carry out the duties of the Sovereign when they are otherwise unavailable.
Daizoku
The Daizoku are the highest ranking nobility in Kalzasi. These are the leaders of the Seven Great Houses. These men and sometimes women, hold immense power in the city and its territories. They hold dominion over vast estates that encompass the many counties in the surrounding lands. While they cannot set the laws for the city-state overall, the Daizoku are left to manage their individual estates and affairs by themselves to a large degree.
Hatakomon
Still in the upper echelons of Kalzasi’s nobility are the Hatakomon. The more powerful of the Hatakomon rival the wealth and influence of some of the Daizoku, a fact that is not lost on them. These men and women also typically have larger estates and holdings. Additionally, it is common to see the leaders of particularly powerful guilds gain the title of Hatakomon.
Koiteki
These men and women have smaller estates and often times are simply the leaders of particularly wealthy families or even prominent business owners. It is not uncommon for the leader of a singular township to hold the title of Koiteki.
Kozoku
Nobles who hold no land or comparatively small amounts of it, but who might be wealthy, who have simply been declared a noble house by the Shokaze, or the extended family of a more powerful house, hold the title of Kozoku. It is the term used to simply refer to a “Lord” or “Lady”. These might be high ranking officers in the military or distinguished members of the government. The vast majority of Kalzasi’s nobility hold the rank of Kozoku.
Roleplay Rules
Any player can begin play as a Noble of Kalzasi or gain the status of nobility through the progression of in-character plot development. There are rules that must be followed regarding play as a Noble of any House in Kalzasi however.
Firstly, a character cannot begin play as a Daizoku or married to a Daizoku. They can begin as the child to one, cousin or even possibly sibling (with such requests being heavily scrutinized) - but they cannot begin as one. Ascending to this position requires layers of moderated approval and oversight, and will most likely require a multi-step process of moderated approvals and review. This can vary by circumstance, as a much more active Noble who contributes more to the plot and development of the realm may be given different treatment.
Second, players must understand that upon submitting a Noble House to Kalzasi, that House becomes open for participation by all players who wish to create characters within said Noble House. This means that Noble Houses are attributed to the public domain in terms of membership and will be treated as such. Any moderator of Kalzasi can authorize a player to join a standing Noble House of Kalzasi. Something to bear in mind is that titles in Kalzasi are not necessarily passed to the firstborn son or daughter. However, the player responsible for creating the Noble House has first right to declare themselves either the leader of or heir apparent of said Noble House.
Third, players cannot begin play higher than a Koiteki. Noble ranks higher than this must be earned through roleplay development and in-character plots. Additionally, while beginning play as a Koiteki is an option, players are encouraged to carefully consider the decision before moving to do so.
NPC Rules
- If the player is a Daizoku, they may RP the NPC Hatokomon in their holdings for the purpose of plot.
- If a player's parent NPC is a Hatokomon or higher, they may play their parent but only for roles in relatively insignificant plots (unless given permission to do otherwise) - such as conversations, dining, generally things of a social element. Politics may come up but the player is not allowed to decide that they have swayed or altered their parent's opinion/decision-making in such conversations.
- If a player is married to a Noble NPC, regardless of rank, they are allowed to play them freely however they wish. As a result, it does require high-level moderated approval to marry a prominent Kalzasi noble NPC.
- While Koiteki and Kozoku, etc, can be played without permission - please do not do anything extremely drastic in plots with them without moderated approval, such as having them be killed or anything nearly so impacting. Also please be aware of your skill levels and not overplaying them while interacting with Noble NPCs in a meaningful manner.
- Minor Noble NPCs (such as those below Hatokomon) can be improvised at-will for the sake of plot and immersion, like naming and interacting with a Koiteki or Kozoku during a ball or something of the like. If this is abused, this right can be revoked from an individual player.
- Even if given total permission to play a Noble, a PC cannot change their rank or status without moderator permission.
- Use your better judgment. If you think you're being abusive in doing something, don't do it, or ask. Even if something isn't listed as a rule here, it can still be considered abusive.
Re: [OOC] The Nobility of Kalzasi
Posted: Thu Dec 12, 2019 12:26 pm
by Paragon
House Novalys
Palace of the First Wind
The chief estate of the House Novalys is the Grand Palace of the First Wind. A testament to the wealth and power of the Royal Family of Kalzasi, the palace is exquisite without ostentation. Blending together the family’s affluence with their values of Discipline, Honor, Courage and Loyalty, the aesthetics of the palace while grand offer a minimalists view on grandeur. Sprawling over a vast compound that adopts an almost fortress-like appearance, the palace does much to incorporate the majesty of the mountain upon which it was built. Couple this with the gardens that are woven into the grounds of the palace and inhabitants and visitors can plainly see that while powerful, House Novalys shows restraint with that power. Unlike many of the other chief estates of the other Great Houses, the Novalys have always made it a policy to welcome into their doors any who manage to make the trek to the estate.
If one manages to make the effort to visit the estate, they will be greeted cordially by the attending staff and shown to a guest complex. While not being allowed access to the main sections of the palace and certainly not in the areas where the family chambers are, visitors with business at the estate will be made comfortable until either the family member they have business with comes to tend to them personally or one of the staff of the palace handles the matter. Those individuals who are simply present to see the palace itself and make the journey are escorted to public areas before being politely dismissed as the day reaches the evening hours. A contingent of royal guard are always on hand to make the journey down the mountain less cumbersome.
History
Following the rebellion of Synnar and his followers, the Imperium made it a mission to exterminate every member of his line. Every son and grandson was relentlessly hunted on the battlefield. Even following the rebellion, those survivors with any relation to Synnar who did not escape, were culled by the Imperium. Though it caused him great pain and suffering, Synnar persevered as he would not be deterred from leading his people to freedom. Adopting the name of Novalys to pay homage to the stars that guided the refugees away from Gel'grandal, Synnar was immediately looked to as a leader of the newly displaced people. While the battle for freedom had been won at steep cost, the troubles laden at his feet had just begun.
For a period of several years, Synnar lead the refugee Avialae and their families across the thousands of miles away from the Imperium to the Free Cities in the region of Karnor. The elements barraged them. The wilderness assaulted them. Food seemed always in short supply and more than once, Synnar found his leadership questioned. As they reached the Free Cities, still numbering in the thousands, they found no doors were open to them. With the troubles of the Sundering still fresh in every corner of the world, there were few places willing to accept so many displaced people.
When all seemed hopeless, it is said that Synnar received a vision in his dreams as he slept one night. In it he followed a silver star that shone brightly in the night sky illuminating the darkness that seemed ever present. In his dream he is said to have seen a place where the Avialae and their families could build a new life for themselves. It was to be hard won but win it they would.
Convinced that he’d been shown a way, Synnar lead his people by the light of a silver star and eventually brought them to the ruins of an ancient city. There they were greeted by the monks of the Temple of Fallen Skies and were cautioned about the dangers that lurked in the area. Not dissuaded and believing emphatically, Synnar asked if the monks would help he and his people. They accepted and the days that followed were enlightening to the Avialae. Synnar was the first to seek out the monk’s teachings atop the peaks of the Astralar Mountains. As he learned, the better he felt able to face the challenges that still lay ahead. He encouraged others to seek the monks teachings and, as was the nature of the Avialae warriors, they studied. They learned.
And then the Calamity happened. Beasts crawled out of the earth rampaging and killing wildly, Synnar marshaled the warriors of their people and fought them back. They were ultimately victorious and just as they beat back the monsters from the deeps, they found a haven of wealth waiting to be claimed. So, together the Avialae made the decision to claim the haven and rebuild the settlement that once stood there. Following the battle, the monks of the Temple called Synnar “Shokaze”. For he was the First Wind that guided his people onward and the winds of a hurricane that ferociously pummeled those who tried to do them harm.
Titles and Resources
Considered the Royal House of Kalzasi, House Novalys has retained the title of Shokaze among its members since the founding of the city. As the direct descendants of Synnar, the core members of the actual family of Novalys are well respected by the Synnekar Avialae. Because of the unique position they stand in, the tradition of the patriarch of the family naming their partner as Daizoku of House Novalys developed. Having retained unbroken sovereignty of Kalzasi for centuries, it can be said that the Shokaze of House Novalys have been well loved by the people of the city and its territory. House Novalys is the wealthiest of the Great Houses and also boasts the largest standing militia. In the day to day running of the city-state and its territory, the family, its branches and its vassal houses have long comprised the bulk of Kalzasi’s fighting forces.
The banner of House Novalys commands the loyalty of the smallest amount of Hatakomon from the upper echelons of Kalzasi’s nobility. This is balanced by the fact that those who are loyal to House Novalys have some of the largest estates and the strongest militant capabilities. They remain popular among the lower echelons of the nobility however and have a broader range of mid and low ranking vassals than some of the other Houses. The strength of House Novalys is further bolstered by the fact that they are the patrons of the Sky Guard, the standing military of Kalzasi.
House Novalys has complete control of Kalzasi’s dragonshard mining operations, a significant source of its immense wealth. This dangerous but lucrative business has allowed them to assert their economic influence over the city’s trade exploits to a great degree. Dragonshards remain a staple in economies across the entire expanse of the Free Cities of the North and even into neighboring regions. Furthermore, House Novalys, while commanding the loyalty of fewer Hatakomon, possesses the fealty of some of its wealthiest members. This combined with their patronage of a larger and broader range of mid-ranking and low-ranking nobility means they have a much wider stake in some of Kalzasi’s more diverse exploits.
Diplomatic Ties
House Novalys is not as popular with the upper echelons of Kalzasi’s nobility as some of the other Great Houses. This is due to the family’s reputation for being uncompromising on certain moral grounds that tends to dissuade some high nobles from pledging loyalty to them. House Novalys has very strict expectations of its vassals meaning those who live under their banner are renowned for being honorable, honest and chivalrous. These practices make the House wildly popular with the common folk of Kalzasi and its territories as well as a broader range of mid and low ranking nobles. In terms of external relations, given that House Novalys has remained at the helm of Kalzasi since its founding, the family has allies among several of its neighboring City-States to include Antiris, Zeraphesh, and Tedezar.
Great House Dynamics
► Show Spoiler
The de facto ruling House of the Synnekar Avialae, House Novalys boasts the strongest and most capable warriors across their society. This House is primarily entrusted with the defense of the city of Kalzasi as a whole as well as the enforcement of the city’s laws in those places considered common to the settlement. Known for their strong sense of justice and a rigid adherence to the precepts of honor and bravery, House Novalys has long been a steady hand of guidance for the Synnekar Avialae. This House is ever vigilant against the dangers of a curious expanse of sprawling caverns that is at the center of their home. Called the Warrens, it is House Novalys that protects both their people and their home from many of the horrors that crawl out of it from time to time. Their members are prone to wearing white in their attire, incorporating diamonds and silver jewelry as well.
The reputation of House Novalys is not what it once was. While Shokaze Savien Novalys has worked hard over the past few decades to repair the damage done by his uncle’s betrayal, it has been a slow uphill battle. As a result of Jacien’s actions, the proud Royal House of Kalzasi lost the support of a number of its vassal houses and is diminished compared to generations past. While still seated on the throne of Kalzasi, that position is not as secure as it once was. This is a fact that some of the other Houses have been quick to take advantage of.
House Ahtivin- In the past, House Novalys could rely upon the support and cooperation of House Ahtivin in practically every endeavor they undertook. Ahtivin saw House Novalys as nearly divinely entitled to leadership of Kalzasi and the Synnekar Avialae in general. That is no longer the case. Relations between the two families has been difficult to navigate to say the least. The growing closeness between House Ahtivin and House Senue is of concern to the Shokaze and the preservation of House Novalys’ legacy. Still, the two families manage to remain cordial, with Savien having gone to great length to mend bridges to the best of his ability.
House Veyl- House Veyl and House Novalys remain at odds in most things when it comes to the daily dealings of governing Kalzasi and its territories. While House Veyl hasn’t always been the most politically inclined family, that has changed in recent times. House Veyl has shown an increasing level of aggression in taking over trade routes or negotiating for access to better resources to expand its mercantile empire. This has been noticed by the Shokaze and he has been careful to encourage these interests so far as they benefit the city-state as a whole. But balancing diplomatic relations with other city-states and House Veyl’s seeming hunger for more and more wealth is a delicate thing. Needless to say, the two families have butt heads on numerous occasions due to differing visions of resource and wealth management.
House Dahshida- House Novalys has always found staunch and unwavering support from House Dahshida. There have been marriages and children from the union of previous generations with Daizoku Haruhiro Dahshida being one of Shokaze Savien Novalys’ uncles. With that in mind, House Dahshida has inexplicably begun to push for the expansion of Kalzasi’s power and present a direct challenge to Zaichaer’s hegemony of the Free Cities. This has lead to relations between the two families to be strained in the council chambers. Nevertheless, House Dahshida and House Novalys remain close even if they currently have differing views on what direction and role Kalzasi should play in the politics of the region of Karnor.
House Zatrian- House Novalys has always seen the value in maintaining a well educated and progressive society. They have served as patrons to the efforts of House Zatrian for generations, often encouraging the family to push boundaries where it was wise to do so. This has fostered friendly relationships between the two houses. Following the betrayal of Jacien Novalys, House Zatrian very quickly offered up sons and daughters to the newly crowned Shokaze. Currently, one of the Shokaze’s wives is of House Zatrian and it is rumored that a son of House Zatrian is poised to marry one of the Shokaze’s children.
House Briathos- House Novalys has never been entirely certain about the stances of House Briathos. The two families enjoy reasonably friendly relations, with blood ties existing between the two. This has never led to House Briathos exactly opening up about its inner machinations. Because of House Novalys dominance of the dragonshard trade across the region of Karnor, it is extremely common for House Briathos to engage in deals and trade with the family for one reason or another. Overall, House Novalys sees immense value in House Briathos due to Kalzasi’s reliance upon magic for survival and House Briathos continues to prove that this vested interest is worth it. The two families are as close as they have ever been in recent generations with the Shokaze’s First Wife being a daughter of House Briathos and his heir being the product of that union.
House Senue- The bitter rivalry between House Novalys and House Senue came to a head following the betrayal of Jacien Novalys. The family was extremely vocal about their dissent in allowing the crown of Kalzasi to pass to yet another Novalys in the aftermath, a concern that was echoed by other families at the time. In the end however, House Novalys retained the throne and House Senue has remained bitter about the fact ever since. They were quick to coerce those vassal families that had abandoned House Novalys to their banner. House Senue has also been aggressive in its efforts to foster stronger relations with those families whose ties to House Novalys have been waning.
Symbology
The Diamond House of Kalzasi bears the crest of the Silver Star set upon a flat white background. White was chosen to represent the hopeful unknown, the advent of endless possibilities with a future yet unwritten. The silver star is the guiding light of House Novalys paying homage to the star that Joris followed eventually leading the refugees to Kalzasi.
! | Message from: Paragon |
House Novalys is currently OPEN FOR PLAY. Interested players may create a character either tied to the family or directly related to the PC's and NPC's listed below. |
Re: [OOC] The Nobility of Kalzasi
Posted: Sat Mar 07, 2020 10:34 am
by Paragon
House Dahshida
Yorunorei, the Night Haven
Translated from Synskrit, the Night Haven of Greater House Dahshida is far less opulent than the chief estates of its counterparts. Built atop various mountaintop mesa’s interspersed with greenery, Yorunorei is in truth a veritable village in and of its own right. While the main building of the compound houses the immediate family of House Dahshida, the various pavilions and quarters built on the surrounding cliffs serve as home to servants, guards, their families, as well as the various animals that House Dahshida cultivates and grooms. Additionally on the complex is located the barracks and training grounds of the Kalzasi Shadowguard. These sentinels remain some of the finest hunters, trackers, and patrolmen of the entire territory. If rumors are to be believed, the Shadowguard are also trained to be skilled assassins and spies. House Dahshida maintains that the Shadowguard serves only the public interest of the city and its allies. To what extent is the subject of much speculation.
Yorunorei is a relatively peaceful compound. The trees around the complex are often incorporated in the training of either young members of the noble family or the guard on the grounds. It is common to see archery targets or some manner of trap apparatus hanging from the branches, sometimes with an unfortunate student tangled in them.
Perhaps the most heavily guarded section of the complex is the Icewing Hatchery. The hatchery is a series of carefully constructed caves terraformed to maintain a comfortable habitat for the eagles both while the mothers are pregnant and tending to the eggs, and for the chicks when they hatch. As renowned animal handlers, House Dahshida are the primary caretakers of the city’s Icewing Eagles. They are the guardians of a special enclave built for the majestic birds carved into the mountain using both mundane methods and elemental magic. Whenever a female Icewing is ready to lay her eggs, the great bird is brought to the hatchery where House Dahshida cares for the mother and her chicks. Only the caretakers of the hatchery and the eagle riders themselves are allowed into the hatchery at any given time. As one of Kalzasi’s greatest treasures, the young eagles are jealously guarded and cared for.
History
Descended of Andvari the Whisperer, the Dahshida family have long been hunters and animal handlers, stretching back to their origins in the Imperium. During the rebellion, it was said that the only reason that Joris Novalys survived the battle was because an arrow fired from Andvari’s bow deflected what would have been a killing blow dealt by an Imperial Inquisitor. During the sojourn away from Gel'grandal and as the trek across the thousands of miles from the south took place, Andvari and his few remaining sons and daughters were invaluable in the protection of the migrant people. They kept to the woods. They followed the trails. They fended off wild beasts or tamed them to replace beasts of burden that were lost. Their ingenuity and resourcefulness in the natural world is what many believe to be the greatest reasons that the Avialae and their families survived the journey.
As they traveled away from Gel'grandal and were treated to the wonders of the many places beyond the land that had become their prison, Andvari began to discard everything he had known as a Gelerian citizen. He’d come to despise Gel'grandal, its culture, and its ways. He sought every reason and every chance to distance himself and his family from as much of it as he could. Of the original Avialae, he was one of the few that had survived and was said to have been one of the ones who actively sought to spend time with his heirs in order to teach them and mentor them.
When the Avialae and their families reached the Free Cities, it was thanks to the tracking and hunting skills of Andvari and his children that the route to what would become Kalzasi was found. Andvari and his heirs were among the first Avialae warriors to join Joris in studying with the monks of the Temple of the Fallen Skies. They learned and they learned avidly born from a desire to remake themselves into the people they wanted to be, free from the burdens that life in Gel'grandal had placed upon them. When the Calamity transpired, Andvari fought alongside their people and was said to have dealt the blow that subdued the great beast that emerged from the Warrens allowing them all to beat it back into the depths of the earth. The battle, however, left him gravely wounded and he passed his bow to his son Ciaran.
Ciaran adopted the name Dahshida as an adaptation of “Dahl’Shiada”, the name of his father’s bow, which means “Friend of Long Shadows” in ancient elven. Ever since that day, House Dahshida has made a concerted effort to utterly erase as many ties to the Imperium as it can from both its family by embracing the teachings of the monks as well as adopting the cultures found in some of the Free Cities.
Titles and Resources
While House Dahshida does not boast the opulence of some of its counterparts, it makes up for that in terms of stability. House Dahshida has always had the smallest number of immediate family members but they have commanded the most well trained and intelligent hunters, trackers, and some estimate spies in the eastern Free Cities. Their reputation for always being aware of the motives, movements and dealings of both friends and enemies is a source of strength and fear, one that the Dahshida wear proudly. House Dahshida dominates the fur, leather, and exotic animal hide trade in Kalzasi’s commerce. They are also the patrons of mercenary guilds, bounty hunters, and even broker in information from time to time. Furthermore, much of the wild game and livestock cultivated by Kalzasi is maintained by Dahshida holdings with the vast majority of meats and butchery being provided by their family or their vassals.
The Daizoku of House Dahshida are known to be a shrewd lot. They are cunning. Ruthless in the face of enemies and are some of the most enigmatic politicians in Kalzasi. House Dahshida have always advocated for Kalzasi sovereignty and are a driving force behind projecting the city-state’s power in the Karnor region. This is done through the peerless defense of the city-state’s territories from the shadows. The lands controlled by Kalzasi are patrolled quite frequently by Dahshida operatives and very little happens in the city’s realm and lands beyond without them being aware of it.
Of the Great Houses, the Dahshida family commands a respectable amount of loyalty among the city’s nobility and common folk. They have a moderate balance between having vassals in the upper and lower echelons of the nobility and a healthy amount of respect with the commoner due to the services and patronage they provide.
While House Novalys might patron the standing military, House Dahshida comes in second place. They might not command the same numbers but the Dahshida Shadow Guard are not a force to be trifled with. The patrolmen and women of the Shadow Guard are masterfully trained in a variety of skills, to the degree that they can often put most Sky Guards to shame in a one on one fight.
Diplomatic Ties
House Dahshida has the most ties to foreign states of any of the Great Houses. As they are the family that spends the majority of their time turning their attention outward, they make a concerted effort to form relations with neighboring cities and territories. The family has a mid-ranging amount of loyalty from the city’s upper nobility and fosters a decent amount of respect and even fear from the lower echelons and the common folk. They are known to be a bit more fluid in their scrutiny of their vassal’s conduct, taking an “ends justifies the means” approach to most matters.
Great House Dynamics
► Show Spoiler
Whenever travelers venture near the borders of the city of Kalzasi, they are carefully watched and tracked by the members of House Dahshida. Its members are masters of the hunt, expert trackers and peerless in their devotion to the art of stealth. Filled with hunters and rangers, House Dahshida patrols the lands that the Synnekar Avialae claim as their own. While House Novalys defends their people from internal threats and the dangers of the Warrens, it is House Dahshida that protects their home from foreign powers. Additionally, it is from this House that most wild game and livestock is produced. House Dahshida are renowned for their animal husbandry. Its members garb themselves in dark grey or black, weaving onyx and hematite stones into their attire.
There are none more in touch with the underground movements, dark dealings or currents of change than that of House Dahshida. The Shadow House, while largely quiet, is extremely well informed about the daily occurrences transpiring both in Kalzasi and in many of the Free Cities of Karnor as well as kingdoms abroad. While outwardly they are animal keepers, revered for their caring of the beloved Icewing Eagles of Kalzasi, as well as guides through the vast and dangerous Wildking’s Forge, the members and vassals of House Dahshida are assassins, spies, smugglers, soldiers and martial artists of the highest degree.
House Ahtivin- House Dahshida has always been a very spiritual House. They honor and revere the many spiritualists, priests, physicians and healers of House Ahtivin with quiet dignity. It is not uncommon to find members of House Dahshida escorting the priests of House Ahtivin to places seen as important pilgrimages for the family. Furthermore, given the often dangerous endeavors that House Dahshida undertakes, the family and its vassals frequently support the advancement of things in the medical field to better support its warriors as well as assist in their animal husbandry.
House Novalys- Brothers. Sisters. Daughters. Sons. The ties of House Dahshida to House Novalys are forged in blood but often House Dahshida is frustrated with the restraint that House Novalys shows in expanding and asserting Kalzasi’s power and prominence. In the eyes of House Dahshida, Kalzasi should reign in supremacy over the region of Karnor as more than just the hegemon of the Free Cities but as the true capital of a fully realized kingdom. It is rumored that House Dahshida was aware of Jacien Novalys plans to depose Zaichaer and turned a blind eye, only stepping in to intervene when Jacien was revealed not to be a brilliant strategist but a complete madman. The relationship between House Dahshida and House Novalys is deep and complicated. It is rumored that the reason House Dahshida is so committed to both projecting and consolidating Kalzasi’s power is due to as of yet unseen threats from the south, namely the Gelerian Imperium. A united north would stand a greater chance of withstanding an Imperial incursion where the empire would work fastidiously to wipe out their very way of life. Time will tell if this fear comes to fruition.
House Veyl- House Dahshida looks upon House Veyl with that of quiet indulgence. The necessity of savvy merchants and craftsmen is vital to any civilization but their ways are only made possible when the environment they have to practice their trade is made safe to do so. House Dahshida has never had warm relations with House Veyl but they hold little in the way of animosity toward them, though they do find their obsession with wealth and its accumulation to be a bit concerning at times. Greed has its uses but must be tempered carefully with wisdom.
House Zatrian- The often long-winded and progress obsessed habits of House Zatrian are sometimes an annoyance for House Dahshida. As a family that holds great reverence for spirituality, customs and traditions, this can often cause contention between the two. With that being said, House Dahshida sees their importance to both society and Kalzasi. Knowledge is power when put to good use and thus they are frequent supporters of the various projects and events that House Zatrian patrons.
House Briathos- House Dahshida is perhaps the only family that can say they enjoy a very close relationship with House Briathos. The wizards of House Briathos frequently work hand-in-hand with the rigorously trained warriors of House Dahshida. The two families have always been regarded as unsettling in many ways and thus they tend to stick to the shadows together. House Dahshida and House Briathos share a unified vision of Kalzasi’s prominence in both the North and in the world. The city is one of the few open havens for magic in the world outside of the ravaged lands of Turoth. With the Gelerian Imperium stirring in the South, House Dahshida often works in tandem with the efforts of House Briathos to secure Kalzasi’s place as impenetrable and unassailable.
House Senue- What House Senue lacks in tact it makes up for in patriotism. House Dahshida is quite vocal in its support of House Senue’s push for Kalzasi’s greater prominence in the North. This has led to a strange alliance between the two families in the council chambers where they often vote on policies that expand Kalzasi’s dominance and control of not just its own territories but has begun to impede on others. While House Dahshida is not so supportive of House Senue that they entertain the idea of forming blood ties with the family, House Senue has been pushing for a more solid alliance between the two families. House Dahshida largely sees House Senue as a means to an end but little else.
Symbology
House Dahshida adopts the great Icewing Eagle as its house symbol, the mighty bird with wings spread is depicted in black upon a soft grey background on its banner. This is appropriate to many as they are the primary caretakers of Kalzasi’s treasured eagles and they boast the most Skyriders out of any of the Great Houses. Their house gemstone is the onyx. The color black is chosen to commemorate the dead that have given their lives in defense of the Synnekar, Kalzasi and all of its allies as well as to serve as a warning to those who would harm them. House Dahshida visits swift death upon its enemies and does with with an efficiency that makes many wonder if they aren’t favored by Wraedan himself.
! | Message from: Paragon |
House Dahshida is currently OPEN FOR PLAY. Players make make characters either tied to or directly related to the PC's and NPC's listed. |
Re: [OOC] The Nobility of Kalzasi
Posted: Wed Sep 09, 2020 9:08 am
by Mirage
House Ahtivin
Jaiyuan, the Jade Garden
The terrace of the Jade Garden is a peaceful place. With high standing towers and a design built to incorporate as much nature as possible, the atmosphere of the compound is one that encourages quiet contemplation and serenity. Home to the Great House Ahtivin, the Jade Garden is what one could expect from the most spiritual of the Great Houses. Unlike many of the other estates that serve as home to the high families of Kalzasi, the residence of House Ahitivin is comparatively small with an air of humility to its grandeur. The path leading up to the tall towers of the estate is one that is well traveled and there are many stone benches for pilgrims to rest along the way. Wells containing fresh mountain waters as well as trees bearing crisp apples line the path, serving as further refreshment for any visitor who makes the journey by foot. There is no gate to the inner walls of House Ahitivin’s home, merely an archway decorated with symbols of wellness and prosperity. The attendants to the archway are not soldiers but monks, ready and able to lend assistance to those in need.
Upon entering the courtyard just past the main archway into the complex, the first thing that visitors are greeted to is the Everbloom Tree. A tall tree with pristine white bark and leaves of green and gold, it sits within a crystalline pool of water within which swim koi fish of many colors. The tree never loses its leaves and exudes a peaceful aura into the compound. It bears but a single flaw, a scorch mark and a few bare branches that look as though they were burned by a fire.
The Everbloom Tree is sacred to House Ahtivin and it is rumored to have been a gift from Ioniri, the Demigoddess of Healing, Medicine and Motherhood.
Visitors to the Jade Garden are housed in clean but humble rooms where they are allowed to rest before continuing on with what business they may have with the family. The doors of House Ahtivin have never closed to anyone who seeks them, a practice that has haunted and hurt them but one they refuse to dismiss.
History
Ahtiv’s story did not truly begin until long after the rebellion against Gel’grandal. When freedom had been won and the blood had been washed from his hands, Ahtiv swore that he would never again pick up a sword and that he would never again take a life. It was an oath that would continually tested in the years to follow. Along the journey to the north, his skills as a warrior were sought after many times but he refused. He was called a coward. He was called a failure. He was ridiculed for his unwillingness to take up arms in defense of the people he had once fought beside. But when he seemed at his lowest point, it was Briathor who approached Ahtiv and saw in him the weary soul that had grown so tired of death and slaughter. Briathor took it upon himself to teach Ahtiv other things. He taught him the way of herbs and plants, he taught him the healing side of necromancy, he opened his eyes to the aura of all things. This he did alongside Synnar, both of whom encouraged Ahtiv to follow his peaceful ways.
When their people arrived in the north and were greeted by the monks of the Temple of Fallen Skies, Ahtiv went to them willingly and without hesitation. He studied with them. He sought the wisdom of the Temple’s masters, he learned what they had to teach and when the Calamity brought death to his people, Ahtiv embarked upon a different kind of fight. In the aftermath of the Calamity, Ahtiv put to use the knowledge that he had gained. He sought out the sick and the injured, he sought out those orphaned by the horrors of the world, he stayed with them. He walked with them. He put them to rest when the time came. Where once Ahtiv was mocked for abandoning his ways as a warrior, he now had many of those same warriors pleading with him to save their friends, their families or even themselves as they stood at death’s door. Ahtiv answered all of them. He helped those he could. He brought peace to those he could not.
In the days since Ahtiv abandoned the ways of the warrior and took up the mantle of a Healer, the Great House Ahtivin has maintained the ways of the pacifist. They are spiritualists, they are monks, they are priests and healers. The family has devoted itself to taking care of Kalzasi and its territories in ways tied to both the mortal realm and the otherworldly. When sickness breaks out among the people, it is House Ahtivin that answers the cry for help. When the wounded return from protecting their people from the Warrens, it is House Ahtivin that cares for the injured. When a mother fears for the wellness of her unborn children, it is to House Ahtivin that she goes to. In the days since its founding, never once has House Ahtivin turned away a person in need. They answer the call, every time.
Titles and Resources
House Ahtivin are the doctors, the nurses, the surgeons, and the healers of Kalzasi. Their shops practice in the fields of alchemy, they patron the healer’s ways of necromancy, and they tend to the many temples and shrines that pay homage to the gods across the city-state and its territories. It is due to House Ahtivin that the people of Kalzasi are kept healthier than in some other places of the world. It is due to the efforts of House Ahtivin that Synnekar Avialae see much greater success in siring children compared to their Kathar brethren. The family also serve as the patrons of orphanages throughout the city and its territories. Any child that loses their parents for whatever reason, can be brought to an establishment belonging to House Ahtivin or one of its vassals. That child will be clothed, fed and either brought to an orphanage where they will receive an education and guided toward a means of standing on their own until maturity, or they will be welcomed into a family ready to receive an orphaned child. House Ahtivin are the primary makers of wine in Kalzasi and it is from their vineyards that some of the city-states finest wines can be made.
Diplomatic Ties
The green and white robes of a healer of House Ahtivin are something that is recognized not just in Kalzasi but in neighboring city-states as well. Whatever quarrel a neighbor might have with the city-state as a whole, rarely do they bar one of these esteemed caregivers from entering their provinces. The humanitarian efforts of House Ahtivin are something that is well known to the majority of the Free Cities of the North, to the degree that an acolyte of House Ahtivin could travel most roads alone and not have to fear being attacked by brigands.
Great House Dynamics
► Show Spoiler
House Ahtivin is renowned as dedicated healers, herbalists and alchemists. It is due to the efforts of House Ahtivin that the Synnekar Avialae have far more success in childbirth and sustaining their population in the face of disease and injury among in the city they call home. House Ahtivin is also entrusted with the spiritual aspect of Synnekar Avialae in their society. With oversight of the various temples that can be found in their settlement, the members of House Ahtivin are often priests and priestesses devoted to various deities. Members of House Ahtivin are prone to incorporating the color green into their attire. They can often be found wearing emeralds, jade beads in their hair and green dyes in their clothing. Generally speaking, House Ahtivin is considered a “benevolent” House. Their close association with the healing arts and spirituality leads many to perceive them as possessed of a level of holiness in some circles.
House Novalys- Ahtivin generally regarded Novalys as deserving of leadership of Kalzasi until recent years. Following the attempted hostile overthrow of the Houses and the near war with Zaichaer incited by Jacien Novalys, relations between the two families has been cordial but cautious. The current Shokaze, Savien Novalys, has managed to repair some of that damage but things remain somewhat distant. Generally speaking, House Ahtivin tends to take a rather neutral stance in most of the city’s politics.
House Veyl- Ahtivin and Veyl are very close in terms of relations with several marriages and bonds connecting the two families. As Ahtivin and Veyl are generally the least politically motivated of the Great Houses, this formed a strong kinship.
House Dahshida- Ahtivin is often hesitant to trust the shadowy House Dahshida. They largely view them as a necessary evil with some even believing that the family has consorted with Mistlord Cults. While there is no evidence of this, House Dahshida’s uncanny association with the shadows makes them and others uncomfortable.
House Zatrian- Things between House Ahtivin and House Zatrian are cordial at most times. The two families disagree quite starkly on the notions of wisdom and what constitutes as a path toward enlightenment. Regardless, things between the families remain largely amicable with even their most heated disagreements possessing an undertone of civil respect and scholarly discourse.
House Briathos- The enigmatic House Briathos is respectful toward Ahtivin and thus is shown respect in kind. Beyond that, the wizards of House Briathos tend to keep to themselves and Ahtivin is largely okay with that.
House Senue- In generations past, House Ahtivin viewed House Senue as overly ambitious, arrogant and far too ready to grab power for power’s sake. This has changed since the betrayal of Jacien Novalys. It was due to the intervention of House Senue’s personal guard that the compound of House Ahtivin staved off complete annihilation. This act has brought the two families closer in recent years, a fact that is not unnoticed by the other families. This closeness was cemented but a few years ago with the marriage of a daughter of House Ahtivin to a son of House Senue. They have since shared a son, who will one day rise to become the Daizoku of House Ahtivin.
Symbology
The symbol of House Ahtivin is that of the Everbloom Tree. It is a white tree superimposed upon a solid emerald green background. The Everbloom Tree is reputed to have been a gift from the Demigoddess of Healing and Medicine herself. The sap from the tree is said to have properties that can produce marvelous results in the way of medicine and rejuvenation. This rumor is believed to largely be true given that House Ahtivin is one of the few places where the miraculous potion known as Ioniri’s Breath can be made. This, coupled with the fact that their healing draughts are some of the most potent around would stand to reason that the sap of the tree has something to do with it. White is chosen to reflect purity and peace, as House Ahtivin remain, even to this day, pacifists devoted to spiritual causes and medicine over war and fighting. Green is a color of life, vibrancy, verdant fields and growing things. As accomplished herbalists, gardeners and vintners, this comes as no surprise to any who see their House colors.
! | Message from: Paragon |
House Ahtivin is currently NOT OPEN FOR PLAY. Players may make characters tied to the noble House but cannot make members of the direct family at this time. |
Re: [OOC] The Nobility of Kalzasi
Posted: Wed Sep 09, 2020 9:09 am
by Mirage
House Veyl
Ruk Paresu, the Silk Palace
One of the busiest estates of the Great Houses, Ruk Paresu, the Silk Palace, is home to the prominent House Veyl and it is a reflection of their mastery of all things trade and commerce. The wealth and majesty of the Silk Palace reflects the mindset of the family in general. While the other estates of the Great Houses tend to be focused more on incorporating the natural beauty of the Astralar Mountains and the valleys of the province, the Silk Palace is much more metropolitan. The courtyards are made of fine marble and well kept stone. There are fountains and a smattering of greenery but only insofar as it enhances the architecture’s design. The palace is comprised of the central structure which rises high into the sky, overlooking the Plaza of Jeweled Arches from the Cloudhaven District, along with several other villas and towers that surround the compound.
There is always a steady stream of people entering and exiting the Silk Palace as practically every night the family is hosting some sort of gathering in one of the many complexes on the estate. Ballrooms, gambling tables, bathhouses, extravagant galleries, exquisite feasts all take place at the Silk Palace regularly. To be invited to a gathering at the Silk Palace is to be treated to the very finest delights that money can buy.
History
Velyr was one of the bravest of the warriors that fought alongside Synnar during the rebellion against the Imperium. He was a man gifted not only in the ways of war but possessed the knowledge and ability as a skilled blacksmith. He often served as an individual who repaired the arms and armor of the many Avialae and Inquisitors that went out to quell those attempting to stand against the Imperial Mandate. He was a man who enjoyed the simplicity in plying his trade but who was also often called upon to use his skills as a fighter and a killer, putting the things he forged to use. Because of his resourcefulness and his reliability, Velyr was given permission to sire a child. What no one expected, what no one intended, was for he and the woman who he laid with to fall in love. Velyr was a brute of a man but when he first saw Eyris, he was taken by her. She was a comely woman who, while not the stunning and beautiful maiden that sometimes walked the noble halls he was made to guard, he found to be incredible. She was from the countryside, her family having worked a farm all her life. There was a fire to her spirit. There was a strength in her body and in her mind.
When the two of them were first placed together, Velyr asked of her a simple question. Did she wish to lay with him? When Eyris refused and confessed her outrage at being made to be there like a common whore, Velyr simply sat down and listened to her speak. When she was finished, he told her that he would honor her refusal. This surprised her. The two spoke, Velyr confided in her his love of building things, his love of working the forge and Eyris spoke of her love of travel and of seeing wondrous sights. Velyr managed to convince his keepers to allow him to take Eyris to some of the places he’d seen. He would be under supervision but it was allowed. Together, Velyr and Eyris traveled to several places and along the way, the two grew fond of each other. Velyr was inspired by Eyris intelligence and tenacity. Eyris was moved by Velyr’s gentleness and strength of spirit. Eyris eventually gave her consent and the two shared in their passions.
When Eyris was two months with child, the rebellion happened. Velyr fought, he fought bravely, he fought true. He was killed in the rebellion but not before ensuring that the woman he considered to be his wife, was safely in the arms of others who would take her and their child away from Gel’grandal. Eyris wept for the loss of Velyr but she steeled herself against misery for the sake of their unborn child. She committed herself to the journey. As the refugees traveled from the south to the north, Eyris became instrumental in getting the aid of skilled traders and craftsmen. She gave birth to her son shortly before the refugees arrived in what would one day become Kalzasi. As the settlers found their footing, Eyris remained at the forefront of managing the supplies, bargaining with traders, and finding those among not just the families of the Avialae with skill, but those who could be of use despite illness or injury. She pushed those who had been crippled in the fight to find new purpose, guiding them to skilled trades.
Eyris defended her son and others from creatures that would have killed them and while it was a hard won fight, they survived. Her work did not stop there. As her son grew, she pushed him toward leaning on his common sense, his instincts and to adopt a skilled trade. Most of all, she had him apprenticed to a blacksmith in order to honor the memory of his father. Over time, under Eyris leadership, many of the crafters, traders and merchants prospered under her guidance. Ever since that time, House Veyl has remained at the forefront of trade and commerce in the city of Kalzasi and its territories.
Titles and Resources
House Veyl is the family of merchants. They have their hands in a variety of things that occur in the city from silk trading, to spice trade, the tea trade, to banking, to clothiers to blacksmithing and construction. House Veyl are the primary suppliers of lumber and skilled laborers in the city-state of Kalzasi and its territories. Of all the Great Houses, they are by far the most diverse in terms of portfolio when it comes to involvement in the city’s affairs. House Veyl are one of the biggest property owners in the city-state as a large majority of the buildings in Kalzasi proper were constructed by those under the banner of House Veyl or its vassals. As a result, they are the biggest landlords in the territory. Throughout the city, a vast majority of the shops dealing in skilled craftsmanship are patroned by House Veyl, from glassworks to lumber mills, to blacksmiths to stonecutters. House Veyl has the most low ranking nobility under their banner as, while their vassals are diverse in their contributions, few of them amass much power and influence beyond their focused trade. This does not bother House Veyl much, so long as the trade and commerce of the city continues, that is all the Great House truly cares about.
Diplomatic Ties
The Amethyst House of Kalzasi is a brand that is known far and wide across the Free Cities of the North. Their merchants and traders frequently travel the trade routes between the cities and are welcome most everywhere they go. They are known to be shrewd businessmen who run a hard bargain but who are ultimately fair in their dealings. House Veyl has fostered strong relations with the city-states of Satesoria, Shemashk, Zeraphesh and even as far as Antiris. They are known in Zaichaer and even have a begrudging respect in the High City’s markets as well.
Great House Dynamics
► Show Spoiler
Founded originally as the primary makers of weapons and armor for the Avialae who fled Gel’grandal, this has since grown into much broader skills. Known to be the patrons of great crafters, the House Veyl are the architects of the city of Kalzasi. From their ranks many great smiths, clothiers, jewelers and even runesmiths have risen. House Veyl is chiefly responsible for overseeing most commerce and trade within the city. The members of this House are known to wear deep purples in their garb complete with amethyst, alexandrite and even aetherite dragonshards for the particularly affluent. Political influence has never been of chief concern to House Veyl, for the simple reason that they see the jockeying of politicians and nobility to be of passing importance. Business is business, and things should be kept to making good business.
The focus of House Veyl has always been on the fostering of strong foundations that lead to building a long-lasting future. The Amethyst House of Kalzasi cares little for the amassing of greater titles and is happy to support the decisions that most advance its interest, which is that of wealth and industry. Of all the Great Houses, it is House Veyl that commands the most diverse fortune as they are the prime patrons of craftsmen and mercantilism in the city and in many places abroad.
House Ahtivin- House Veyl has always focused itself on the pragmatism provided in dealing with the here and now. They keep their attention centered on the worth of what can be built with one’s hands as tangible evidence of what can be bought, traded and bartered. The spirituality of House Ahtivin is thus hard to grasp for them and they largely see House Ahtivin as airy and slightly annoying. House Veyl appreciates only what House Ahtivin has achieved in the fields of medicine and surgery, beyond that they see little use for them.
House Novalys- The Royal House of Kalzasi is often as useful as they are an obstacle. House Veyl is concerned with the expansion of its, and to an extent, the commercial endeavors of the city-state as a whole. This has led House Veyl to make moves on resources in the surrounding territories and trade routes that are often seen as aggressive by the neighboring cities. These efforts have often been brought up in the council chambers causing fierce debate about what House Veyl is entitled to and what they are not. More than once, the family has received a strong reprimand from the Shokaze and been forced to abandon various pursuits. Military prowess aside, House Veyl has come to almost begrudgingly admire House Novalys’ ability to navigate the sometimes volatile political landscape of the Free Cities while also maintaining a steady grip on sovereignty in Kalzasi and its territories.
House Dahshida- House Veyl see’s the shadowy House Dahshida as little more than beastkeepers, wild rangers and a group of people more concerned with finding meaning in piles of dirt and wisps of cloud than anything worthwhile. Relations between House Veyl and House Dahshida have always aired on the side of lukewarm at best. While they understand that to some degree House Dahshida provides something resembling a service, it is nothing so special that it cannot be provided by any other family, merchant or even guild.
House Zatrian- The works of House Zatrian are only as valuable insofar as they advance the efforts of craftsmen and trade. With that in mind, House Veyl has often served as partners in the advancement of the sciences that House Zatrian cherishes. This has fostered a decent relationship between the two families with the two frequently intermingling for one reason or another.
House Briathos- The enigmatic wizards of House Briathos are cautiously respected by House Veyl. It is not uncommon for the craftsmen of House Veyl to work hand in hand with the agents of House Briathos but direct interaction with members of the family is a rare occurrence. House Briathos, while being the smallest of the Great Houses, is given a wide berth and any service requested by them is done quickly, succinctly and with as little questions asked as possible. This family is vital to Kalzasi’s survival, that much is without dispute due to the Warrens but the otherworldly powers that they wield with such mastery are something best kept at arm’s length.
House Senue- House Veyl has always remained amicable to House Senue due to their prowess as merchants, farmers, and negotiators. While House Veyl often scoffs at the often theatrical displays of power jockeying that House Senue goes to in order to flaunt its influence, they can appreciate them from a distance. With that being said, from a governance aspect it is common for House Veyl to voice their support of the industrious efforts patroned by this family. In recent times, the interests of both House Veyl and House Senue have begun to coincide with each other more often than not. The two have formed a tenuous alliance of sorts with rumors circulating that marriage arrangements between the families are being discussed.
Symbology
The symbol of House Veyl is a golden palm surrounded by blazing sun that is superimposed upon a deep violet background. Gold is chosen to symbolize the family’s wealth whereas the symbol of the hand with palm facing he viewer is meant to imply the family’s willingness to always extend a hand. It is a reflection of House Veyl’s mindset of making use of what is useful where usefulness can be found. A Veyl is almost always willing to make a bargain if it proves to be beneficial. Purple is the color of great wealth and nobility, a fact that is made obvious to anyone who ever has the privilege of dealing with a member of the family itself. House Veyl is not shy about its prestige and that is reflected in their extravagance and affluence.
! | Message from: Paragon |
House Veyl is currently OPEN FOR PLAY. Players may make characters tied to or directly related to the listed PC's and NPC's. |
Re: [OOC] The Nobility of Kalzasi
Posted: Wed Sep 09, 2020 9:10 am
by Mirage
House Zatrian
Voa’ta Angvan, the Court of Gold Pages
Taking the many steps up to the terrace upon which rests the estate of House Zatrian, one is treated to a scenic sight that is beautiful in its relative simplicity. Looking at the grounds and architecture of the palace of Voa’ta Angvan, it is easy to get the impression that it serves almost as a monastery as opposed to the residence of one of Kalzasi’s most prominent families. Indeed, it is quite common to see scholars and philosophers convening in the courtyards of the estate to hold public debates or to engage in discussions about some of Kalzasi’s latest academic developments. Compared to some of the other estates of the Great Houses, the home of House Zatrian gives off a much simpler and humble atmosphere that is inviting of conversation. There are many simple gardens and various courtyards where it is clear that people are meant to congregate and engage in social activity. The design of the steps leading up to the terrace of Voa’ta Angvan are made in such a way that they can easily be converted to stages where performances of all sorts can take place.
The Court of Gold Pages has several libraries and even a museum that is open to the public for most hours of the day. It is common to find students of the Academy as well as the Antiquities Society on the estate as they are conducting research or using some of the palace’s facilities to host meetings for sponsored excavations.The most famous aspect of Voa’ta Angvan is that of the Dragonbone Wellspring. When excavating the mountain upon which the estate has been built, the workers uncovered the resting place of a dragon’s bones. At the time, the head of the Zatrian family was prepared to abandon the excavation out of fear that disturbing the dragon’s resting place would bring misfortune upon their heads. However, it is said that he was guided to the tomb and there he received a vision from the Goddess Keela who bade him to build a place of peace and contemplation under the watchful eyes of this long dead dragon.
The chamber was built in such a way as to allow natural sunlight to flow into the tomb. The bones of the dragon have not been disturbed but rather the wellspring has been built to be in the shadow of the dragon’s resting place. The pool is deep enough to wade into up to the waist and the water is warm and soothing. There is a single stone pedestal in the center of the pool and it is there that many pilgrims have meditated, seeking the wisdom of the Dragon Goddess and the spirit of the dragon that dwells there.
History
Zatar never wanted to be a warrior. In his heart, through his training, in all his years of fighting, he never took pleasure. When he was a young man, patrolling the streets of Gel’grandal, he bore witness to a street performer who sang a song of whimsy and of comedy. It moved him and for the first time in his weary life, he felt joy. But war had been all he had known. War had been all he had been made for. He was an instrument that the Inquisition had honed to be little more than an extension of its brutal agenda. He never saw that street performer again but he never forgot the song that she sang. When the rebellion against Gel’grandal came to pass, Zatar fought for his freedom and it is said that when the spirits of his brethren grew weary, the Avialae raised his voice in song. He sang the only thing he knew. He sang a song about war and a yearning to be free from the chains that bound them. He sang about soaring through the skies and when his song was over, the spirits of his brethren were uplifted.
In the fight against the Inquisition, Zatar was dealt a terrible blow. He lost his sword arm but was spared death. With the rest of the Synnekar he traveled north, learning how to live in a world with just one arm. In the end it proved to be his greatest boon, for Zatar was no longer a warrior. He never wanted to be one. He was moved to continue contributing to his people in the only way he saw that was left to him. Through the gifts of his mind and what he could provide through the gift of song and oration. As the refugees traveled from Gel’grandal and to the lands further north, Zatar sought out bards and storyteller. He sought out elders of communities and beseeched them to teach him what they knew so that he could spread knowledge to his people. When the Synnekar reached what would one day become Kalzasi and were greeted by the monks of the Temple of Fallen Skies, Zatar found his purpose. He was among the first who went with Synnar to study with the monks. He was awed by what the monks had to share and they shared it freely and willingly to those with the drive to seek the knowledge.
Zatar joined the fight against the monstrosities that crept up from the Warrens, resolved to build and protect the new home that they had found for themselves. Zatar was blinded in that fight as he suffered terrible wounds that robbed him of his vision. In the aftermath of the battle, it is said that he received a vision from the Dragon Goddess of Wisdom herself and that vision stopped him from falling into despair. Rather than let his blinding deter him, Zatar became a seeker of stories and a lover of song and music. If he could not see, then he would share knowledge by way of the voice. It was soon after that he found love in a woman, a woman who revealed to him that she remembered seeing him in the streets of Gel’grandal as a young lady beside her own mother who was a street performer.
In the years that have followed, House Zatrian has established the Academy of Kalzasi as a center of learning and a hall of knowledge.
Titles and Resources
House Zatrian, while wealthy, commits the majority of that wealth toward reinvesting in the community at large. They are a family that is devoted to the expansion of the mind and scientific endeavors. Their first love and devotion has been to the twin realms of knowledge and wisdom and as such it comes as no surprise that the family are devout followers of the Dragon Goddess Keela and the Mistlord Lyren. Among the family and their vassals they hold only a middling amount of sway with the upper echelons of Kalzasi’s lesser nobility. The vast majority of House Zatrian’s supporters are, in fact, among the common folk. They are the patrons of taverns, theaters, schools, and of course the Academy of Kalzasi. While Kalzasi is not a mecca of knowledge and learning, it is due to the diligent efforts of House Zatrian that the city is able to hold its own in the ways of science and engineering outside the realms of magic. Beyond those things, House Zatrian is also known to be patron to several brothels around the city as well, taking the stance that passion is just another form of expression that should be embraced and explored. House Zatrian are large purveyors of the tea trade across the north as well and are the primary papermakers for Kalzasi and some neighboring territories.
The Daizoku of House Zatrian are known to be intelligent, charismatic and champions of endeavors that further the mortal sciences. As a result of this amicability, House Zatrian is possibly one of the few Great Houses that has largely pleasant relations with all of its peers in the chambers of the Elder Council.
Diplomatic Ties
House Zatrian is one of the more well travelled of the Great Houses. Its members often spend a great deal of time studying abroad at foreign institutions of learning. It is seen as a great honor to learn from foreign cultures and to return to the family with knowledge and wisdom that enhances what can be spread to Kalzasi. As one of the more openly humanitarian of the Great Houses, the family is frequently hosting public events for the benefit of Kalzasi’s populace. A large portion of the holiday festivals that take place around the city are coordinated by House Zatrian. Because of their involvement in the tea trade, their merchants are known throughout many of the Free Cities and in some places far beyond them.
Great House Dynamics
► Show Spoiler
Scholars, artists, philosophers and scientists, it is due to the efforts of House Zatrian that most Synnekar Avialae have a comfortable education. Concerned with the preservation and growth of knowledge among their society, it was House Zatrian that identified the wisdom in becoming more than just simple warriors early in their society. House Zatrian is responsible for a great majority of the art, literature and oversight of most cultural events in their society. In addition, House Zatrian is responsible for assisting immigrants in integrating into Kalzasi society. As a result of their interaction with most foreign visitors, House Zatrian tends to have a larger presence in social oriented establishments such as inns, taverns, theaters and more. Members of House Zatrian tend to weave gold into their daily attire, weaving in citrine gemstones and topaz into their wardrobe.
House Zatrian occupies a strange place where they believe in preserving the knowledge of the world but should not be completely beholden to restrictive customs and traditions. They appreciate the lessons of the past as a stepping stone toward the future.
House Ahtivin- House Zatrian sees the priests and spiritualists as deserving of respect but caution that an over reliance upon the guidance of outside forces is unwise. They appreciate the innovations that the family and those aligned with it have brought to the medical sciences and even to the realm of cultural expansion and growth. All these things aside, House Zatrian are firm believers in respecting the ideals of gods and spirits but that such respect should be given with a grain of salt. At the end of the day, a mortal’s life is their own and it is only through hard work and perseverance, through a decision to be innovators of their own volition and not through reliance upon divine inspiration that true wisdom and knowledge can be found. Generally speaking, House Zatrian and House Ahtivin enjoy warm relations but the two often disagree on philosophical points but it tends to be a disagreement that is more academic in nature.
House Novalys- The Royal House of Kalzasi and House Zatrian have always enjoyed amicable relations. Those relations have only grown stronger and closer over the past few generations. When House Novalys was decimated due to the treachery of Jacien Novalys, the Golden House of Kalzasi quickly offered up some of its most promising suitors to the newly crowned Shokaze, an offer that was accepted. As a result of the ties of both marriage and now blood between the two families, they have only grown closer during the reign of Savien. It is rumored that House Zatrian is attempting to convince the current sovereign to entertain an arrangement between the Heir of House Novalys and one of the Zatrian Daizoku’s immediate children. While House Novalys are not known for their scholarly pursuits, House Zatrian has understood and admired the ability and direction of Novalys military leaders and direction of governance.
House Veyl- House Zatrian has always viewed House Veyl as moderately useful at best but too easily swayed by coin and dealmaking. Accomplished craftsmen many of them might be, their obsession with wealth leaves a bad taste in the mouths of most Zatrian members. In the eyes of House Zatrian their unwavering devotion to knowledge and its preservation places them in a morally superior high ground compared to the worldly driven Veyl family.
House Dahshida- Like many of the noble families in Kalzasi and in other places, the shadowy House Dahshida makes House Zatrian uncomfortable. Their devotion to secrecy is a point of contention with House Zatrian but from a practical standpoint they understand the when it comes to the dealings of House Dahshida, discretion is the better part of valor. House Zatrian has a quiet respect for House Dahshida’s spirituality, often seeing their leaders as possessing earthly wisdom that is a calming voice in the chambers of the Elder Council. All in all, House Zatrian might have a few misgivings about House Dahshida but that has not stopped them from forming friendly relations with them.
House Briathos- The scholars of House Zatrian have an abiding respect for the wizards of House Briathos. While the mages of House Briathos are unsettling due to their vast command of magical power and potential, they are noted researchers and innovators in their own right. It is not uncommon for the members and vassals of House Zatrian to partner with House Briathos in endeavors that benefit the city-state and its territories, the partnership ends there. House Zatrian knows about as much about the interests and inner workings of House Briathos as most others, which is to say they know very little.
House Senue- Despite appearances, House Zatrian enjoys a relatively close relationship with House Senue merely because the two often work closely when it comes to engineering innovations. Given House Senue’s interests in cultivating landscapes, shipbuilding and tendency to embark upon expeditions that result in cultural and scientific expansion, House Zatrian goes out of its way to maintain decent relations with them. In spite of that, House Senue’s penchant for fostering Kalzasern dominance and aggressive stance on undermining the current throne of Kalzasi is cause for concern. Overall, House Zatrian does its best to remain neutral outside of those things that benefit it when dealing with House Senue.
Symbology
The symbol of House Zatrian is the chrysanthemum flower as it is seen as a flower of rarity and a sign of good fortune. The rarity of the flower is of no-nevermind to House Zatrian but what they admire is its delicateness. To them it symbolizes how, if unattended, how fragile the gift of knowledge and wisdom can be. It is something to be nurtured, to be treasured, for without a steady hand to advocate for its growth, it will surely wilt and become as rare a thing as it is precious. The colors of House Zatrian are Gold, Green and White. Gold is viewed less as a symbol of wealth and more as a sign of light illuminating inspiration. White is seen as a color of purity, reflecting that pursuit of knowledge and wisdom should always be born from a place of good will and purity of spirit. Green is a color of growth and prosperity, a mindset that House Zatrian wants to see with regard to scholarly pursuits. The House banner is that of the chrysanthemum flower in full bloom superimposed upon a white background with a single emerald gemstone at the heart of the blossom.
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House Zatrian is currently OPEN FOR PLAY. Players may make characters tied to or directly related to the PC's and NPC's listed. |
Re: [OOC] The Nobility of Kalzasi
Posted: Wed Sep 09, 2020 9:10 am
by Mirage
House Briathos
Lau’Dai Xhan, the Cerulean Keep
Deeper into the black reaches of the Astralar Mountains, further north and removed from the center of civilization in Kalzasi, stands the Cerulean Keep of House Briathos. Lau’Dai Xhan is not an inviting place. Indeed, compared to the residences of the other Great Houses, Lau’Dai Xhan is an austere place. It is built from the rocks of the mountain itself, standing precariously over a cliff that seems as though it could crumble at any moment. It is a cold place and outwardly, there is no greenery that grows there, only the cold black stone of the mountains touched by the perpetual flurry of snow. Adding to the mystique of the area, it is not uncommon to see wyverns and even the occasional dragon perched nearby. Cerulean Keep gets its name from the domes of the towers that form some of its structures. Fashioned entirely from what is clearly aetherite gemstones, the towers glow softly in the frigid wintery light that clings to the area. For those who come to visit the estate, it is common to see currents of aether forming a halo of unsettling blue light in the skies directly above the keep.
Lau’Dai Xhan can only be reached by flight as the rocky path leading up to the main gate of the castle breaks away from the mountains and stretches out over open air. While there are skyships certainly capable of making the journey to Lau’Dai Xhan, there are not many that are willing to do so. In the uncommon event that the Cerulean Keep receives a visitor, it is typically only because that individual has business with House Briathos specifically. In such an event, their visit is usually short and to the point with a hasty exit away from the cold reaches of the estate. Generally speaking, most individuals who have business with House Briathos typically deal with the Circle of Spells who serve as the family’s proxy in the affairs of Kalzasi.
History
Briathor was among those Avialae granted the privilege of bearing a rune of magic while in service to the legions of the Imperium. His collar was one that was held tightly by the reins of his watchers due to the exceptional rate at which he seemed to progress in mastery of the arcane. He spent every waking moment of every hour under careful watch, the Inquisitors of Gel’grandal ever vigilant that one day his powers might grow beyond their control.
That day came.
When Synnar came forward and the Imperial Inquisition moved to strike him down, Briathor unleashed his wrath with a terrifying fury that shattered not only his collar, but disrupted the very weave of the Obelisk itself. That break in control, that single moment, was instrumental in the events that followed as thousands of Avialae tasted freedom for the first time in their lives. This event was what sparked the bloody civil war that ultimately lead to the migration of the Synnekar to the northern lands of Karnor and settling in the Free Cities. In the days that followed the Avialae rebellion, it became clear that Briathor and Synnar had formed a tight bond. As they journeyed to the north, Briathor came to initiate Synnar in several runes of magic as well as pushing the boundaries of the Bond and the depths that it could go to.
Along their journey, Briathor remained a figure who stood apart from the rest of his brethren and their families. Among the Avialae that traveled to the north, he was seen as a solitary figure both because of the power he commanded and his outward demeanor. More than once, Briathor struck fear in the hearts of even his closest allies with the ruthlessness he showed toward his enemies. He discarded all reservation in his quest for understanding the depths of the power, knowledge and freedom now at his disposal. When the Synnekar settled in Kalzasi, it was Briathor that identified the unique properties of the Astralar Mountains and it was he who eagerly pursued the knowledge that the monks of the Temple provided. When the monsters broke through the earth and began attacking their people, Briathor displayed unparalleled mastery of the things he had learned in putting his powers to use in protecting their people. It was Briathor who braved the depths of the Warrens to both identify its dangers and discover many of its riches.
Following the events of the Calamity and after discovering the depths of the Warrens, Briathor understood the role that magic would come to play in the growing society that was being formed. To aid him both in his work of securing the future of their people and to help him explore the depths of the Warrens in general, he established the Circle of Spells alongside several of the other leaders of Kalzasi. While the formation of the Circle was a compromise, it was clear from the start who the true guiding hand of the Circle would be. As the Circle grew to prominence, Briathor established the tradition by which his House would select its vassals. In time, Briathor eventually took a wife of his own but to any who observed it was clear that this union was one of mutual convenience more than romance.
In the end, Briathor left the region of Karnor alongside his bondmate Synnar, departing for parts unknown. It is said that the two of them left in search of the Isle of Atoria, embarking on a quest to find the creator of the Avialae as they searched for answers only Garel of Atoria could provide.
Titles and Resources
House Briathos possesses an indeterminate amount of wealth and resources. It is clear that the reach of House Briathos is extensive and that they are not lacking in wealth. However, the family has never been known for being particularly opulent or expressive with that wealth. One of the biggest differentiating factors between House Briathos and its peers is the manner in which it chooses its vassals and establishes lesser Houses under its banner. House Briathos does not accept just anyone wishing to pledge themselves to their banner. Nor do they typically accept the fealty of families on a whim. Every noble House subservient to House Briathos is one that has been carefully curated by the main family itself. House Briathos, early in its history, established the practice of forming Covens of magical practitioners that have been vetted by them. House Briathos observes each prospective member for their fields of interest, fields of expertise, magical aptitude, and their ability to work cohesively as a unit with other mages.
The most convenient proving grounds by which House Briathos performs this vetting, is through the Circle of Spells. It is common for ranking members of House Briathos to be present to observe the Trials of Judgment that are performed. Promising members are sometimes offered an invitation to visit the Cerulean Keep and further go through the rites of joining one of the covens pledged to House Briathos. Among the mages of Kalzasi and indeed across the Free Cities in general, an invitation to join a coven of House Briathos is considered a golden ticket to arcane progress.
In terms of goods, House Briathos is the primary purveyor of magical goods in Kalzasi and its territories. Potions, weapons, accessories and utilities bought and handled by the majority of citizens are provided by shops that are patroned by House Briathos. With few exceptions, the family and its vassals control the majority of magical trade in the city-state and its territories. Given their high level of influence in the Circle of Spells, it is known that they are involved in the markets of even other city-states as well. Furthermore, it is known that House Briathos is the chief sponsor of the Slayer’s Keep mercenary guild.
Diplomatic Ties
House Briathos has the smallest number of vassals under its banner. As mentioned previously, they personally establish the noble Houses pledged to them in the form of covens of mages they personally vet for skill and talent. House Briathos is known to have strong ties to the elven states of Dalquia, Auris and Sol’Valen. This is reflected in the fact that it is exceptionally common to see members of the family with elven heritage. However, the family tends to remain rather insular with its activities being largely away from the public eye. House Briathos has never invited attention to itself, a practice that continues into the current era.
Great House Dynamics
► Show Spoiler
While magic is present in all of the Great Houses, none wield it with such skill and mastery as those of House Briathos. The smallest of the Seven Houses by far, what House Briathos lacks in size, they make up for in power. Charged with delving into the higher mysteries of the world, House Briathos has been responsible for many innovative applications of magic in daily life. From this House arise many great alchemists, sages and magical craftsmen. House Briathos is one of the few with the resources and knowledge necessary to delve into the depths of the cavernous underdark that sprawls beneath the home of the Synnekar Avialae, the Warrens. From these expeditions are gathered many wondrous and some dangerous minerals, ores and even creatures. Members of this House garb themselves in deep royal blues, accenting their attire with blue sapphires and lapiz lazuli stones.
The enigmatic House of Briathos occupies a definitive place of power in Kalzasi. While small in number, its members are proven masters of the arcane with a grasp on how to manipulate aether and reality according to their whims. House Briathos is respected, admired and even feared and reviled in some places because of their open association with the arcane arts. They keep their objective close to their chest and never reveal their hand until they must or until their goal has been met.
House Ahtivin- The healers and alchemists of House Ahtivin are, in a word, quaint in the eyes of House Briathos. While the spiritualists and priests of this House dabble in communing with higher powers, House Briathos commands such otherworldly mastery with impunity. House Briathos views House Ahtivin as necessary only insofar as they serve an immediate interest but have little use for them beyond that.
House Novalys- House Briathos has always seen untapped potential in the bloodline of Synnar the Wanderer. It was Synnar who made the pact with the Pale Lady. The family has shown an aptitude for both martial and magical prowess ever since, something that House Briathos has capitalized on. House Briathos interest in House Novalys stems less from an admiration of its role in governance and Kalzasern society and more to do with the very high penchant for children born of a union of the two bloodlines to survive rune magic initiations. It is clear to House Briathos that there is -something- in Novalys blood that makes them prime candidates for magical practice, the only lament of House Briathos is that the family is more focused on worldly affairs than arcane ones. Nevertheless, the two houses have strong ties to one another and House Novalys recognizes the value in House Briathos which suits them just fine. Rumors circulated that House Briathos was aware of Jacien Novalys intentions and turned a blind eye to his actions until he proved to be a madman. Their current biggest frustration is the hesitation that the reigning Shokaze shows in being more outspoken against Zaichaer’s anti-magic politics and agendas.
House Veyl- The greed of House Veyl will be its downfall. In the meanwhile, there are crafting services that they and their vassals can provide for House Briathos that are of worth. The caliber of their workmanship is undeniable and their mastery of mercantile endeavors has often proved to be of benefit to House Briathos’ interests. However, given their decided lack of interest and generally only a passing aptitude for magic outside of the occasional world magic makes them of little interest to Briathos at large.
House Dahshida- The Shadow House of Kalzasi is not afraid of the dark and the things that lurk in it. While House Novalys stand as supposed paragons of light and sovereignty, the true heroes of Kalzasi are those who not only face the dark but for the sake of the greater good embrace some of its nuances. To that end, House Briathos has a steady respect and even kinship with House Dahshida, something reflected in how common it is for both members of its immediate family and vassals to be found working together. Of all the Great Houses, only House Dahshida is the family that House Briathos would truly consider friends. House Briathos quite often requests that the rangers and even the mages of House Dashida accompany its members into the Warrens for one expedition or another. The two families work together quite well and because House Dahshida is interested in projecting the power and influence of Kalzasi, and thus its stances on magic, House Briathos regularly supports it in the council chambers.
House Zatrian- House Briathos sees House Zatrian is vitally important to the success and survival of Kalzasi and to be frank, progress in general. The more worldly focus of Zatrian’s scientific and philosophical minds is of great use to House Briathos and its arcane achievements. Without the innovation of Zatrian scholars Kalzasi would not have survived for as long as it has. To that end, House Briathos respects House Zatrian but the respect isn’t so extensive as to see Briathos and its vassals truly welcome House Zatrian into the fold. Perhaps their insight is needed for one project or another but little more. There have been unions of marriage between the two houses from time to time but whatever children are born from the pairings spend their time in House Briathos and thus are enfolded in its secrecy.
House Senue- House Briathos does support the idea of Kalzasern dominance that House Senue purports but their methods are what House Briathos questions. Where House Briathos is interested in Kalzasern dominance because it could mean more widespread acceptance of magic, House Senue are very superstitious and do not at all have what one would call friendly relations with House Briathos. To that end, House Briathos might share in their opinions on occasion, they seldom put voice to that agreement where doing so would be more harmful than helpful. In the eyes of House Briathos, House Senue wants all the prestige but none of the responsibility, something it cannot abide by...for now.
Symbology
The symbol of House Briathos is that of a circle surrounding an inverted triangle at the center of which rests an unblinking eye all in silver which is superimposed on a blue background. The House colors are dark blue, the color typically associated with aetherite dragonshards and thus a color attributed to magic. The color silver is chosen to reflect the strong ties that the family has to elven blood, particularly Siltori blood. The House gemstone is the sapphire and it is common for members of the family to weave aetherite jewelry into their accessories given that every member of House Briathos is an accomplished mage.
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House Briathos is currently OPEN FOR PLAY WITH PERMISSION. Players may make characters tied to or directly related to the listed PC's and NPC's with permission from the Kalzasi moderation staff. |
Re: [OOC] The Nobility of Kalzasi
Posted: Wed Sep 09, 2020 9:11 am
by Mirage
House Senue
Kyongyuan, the Skygarden
The Sky Gardens of Great House Senue are a marvel of agricultural, architectural and magical engineering. In the design of the grand estate, no expense has been spared. House Senue possesses immense wealth and it is made inescapably obvious to anyone who ventures to their familial stronghold. Situated atop one of the many mesa’s that form the mountainous upper echelon’s of Kalzasi’s society, the estate has been carefully cultivated with the meticulous hand that House Senue has become known for. Through a combination of using aqualyth dragonshards as well as verdantite, the estate has been built to incorporate scenic waterfalls with enough expanse made to give the illusion of walking into a veritable garden valley. The family colors of crimson and gold are made more vibrant by the perennial cherry blossom trees that fill the landscape. Opulence is in abundance on the grounds of Kyongyuan as the artificial lakes and streams are filled with fish and cranes typically dot the skies in the warmer times of the year.
The palatial manor of House Senue surpasses even the Palace of the First Wind in grandeur. With its high ceilings and sweeping rooftops, the Ruby Palace as it is called, is a testament not only to House Senue’s affluence but also a display of the many tributes from its vassals it receives. The path up to the palace itself is lined with statues paying homage to the various Daizoku of House Senue. Each statue is positioned the same, with hands outstretched over the pathway leading up to the main doors of the palace. From these hands hangs the banner of each of the noble houses that pledged their fealty to the Senue Daizoku during their reign as head of the family. When one finally reaches the Ruby Palace itself, the compound is sprawling, with buildings even going up into the cliff face of the rocky slopes beside it. Despite this great expanse, the palace is very well tended and is easily navigated due to a clear layout of sections that have been built over the years. Servants and guards are always readily available in the vast majority of sections in the Ruby Palace.
History
Following the rebellion against Gel’grandal, among those Avialae who journeyed away from the lands of the Imperium one of them had cultivated a particular affinity for Alchemy. His name, Davak Sen. During the journey away from Gel’grandal, it became apparent that while the Avialae themselves were capable hunters, they possessed only so much in the way of skills outside of the art of war. The rigorous training and education they received was spent focusing mostly on survival, battle, and brutality. While some of these skills could be adapted, there was much that needed to be learned along the way. Davak saw a need to develop and provide for his people a means of surviving outside of just hunting and scavenging for food. If they could not provide for themselves, they would become little more than migrant brigands and that was not a life that Davak wanted for his people so soon after they had achieved their freedom.
Davak employed his skills in alchemy to devise a means of supplementing their food sources and replicating the effects of verdantite, a dragonshard associated with plant growth. He was only partially successful but what he achieved managed to stave off starvation as the Avialae and their families migrated north. Along the way he made a point to take himself, his sons and others to farms and villages as they traveled. He bartered. He performed labor, he asked for knowledge and trade, offering his skills and the skills of those with him in exchange for food for his people.
When the Synnekar reached the Free Cities and found a home in the dessicated ruins of that broken city, Davak was the first to begin setting to work cultivating the land. He made a point to explore the lands, finding unique plants, and seeking workable soil. He found little and when this came to light, he proposed to the leaders of their refugees that they move away from the ruined landscape to a place more viable. In the end, he was not persuasive enough to win that argument both due to the weariness of the people as a whole and a readiness to make a home for themselves. Frustrated but resigned, Davak set to work putting what he had learned over the many seasons of travel to funneling life back into the world around them. When the monks of the Temple of the Fallen Skies welcomed the Avialae into their fold, Davak ignored them. He believed that there was time being wasted trying to seek a nebulous enlightenment when there was far too much work to be done. When the beasts and creatures broke through the earth and began attacking, Davak fought alongside his brethren but when the fighting was over and the Calamity was subdued, he again argued that they should migrate elsewhere. Again his arguments fell on deaf ears.
The legacy of Davak and his family is that of a family that has poured its blood, sweat, tears, heart and soul into the lands of Kalzasi. It is due in huge part to House Senue’s unrelenting diligence and commitment to building a world where their people not only survive, but thrive, that the influence of the Warrens and the otherwise blasted landscape has been restored to its vibrancy. The farmlands around Kalzasi are viable because of the work of Davak and his descendants, many of the bargains and trades he and his followers made along the way built the bridges for plausible trade and exchange. House Senue is, in large part, a driving force behind the practical side of Kalzasi’s survival.
Titles and Resources
House Senue is the second wealthiest of the Great Houses. This shortfall of being first in wealth is by a razor thin margin and many estimate that if push came to shove, their wealth would surpass all others of the Great Houses if they so desired it. House Senue has accrued that wealth because of its exceptionally pragmatic mindset when it comes to fostering wealth and prosperity; a favor for a favor. The banner of House Senue does nothing for free and everything it does is either to foster its own growth or to enhance the position of either a vassal or an asset that will in turn bolster themselves. House Senue possesses, by far, the overwhelming majority of arable land and soil in its holdings. The vast majority of foodstuffs that fill the bellies of Kalzasi’s citizens come from lands owned and worked by House Senue and its vassals.
House Senue boasts the largest amount of support among the upper echelons of Kalzasi’s lesser nobility. This is because of a simple fact, they put time and energy into growing the wealth of their vassals by any means necessary so that they in turn can grow their own. House Senue spends large sums of its time and money into exploring greater business ventures that benefit them and their allies. They, alongside House Veyl, are the primary patrons of trade and commerce.
Diplomatic Ties
House Senue is quick to make assets of those whom they deem of interest to their agendas. They are aggressive in their quest to expand the amount of influence and territory that can be controlled under their banner. If an individual is useful to them, they reward that usefulness. With that being said, House Senue is also quick to discard those who become useless to them. While the origins of their House saw them viewed as a family devoted to building prosperity for all, that changed over time as more and more of House Senue’s good will became transactional in nature. As it stands, while House Senue might be viewed favorably among nobility due to their penchant for increasing the standing of the nobility, the same cannot be said for the common man who lives in areas controlled by them. Their mindset has not fostered a particularly forgiving mindset when it comes to paying one’s dues to either them or their vassals. It is quite common for House Senue to toe the line of what is considered legal in the eyes of Kalzasi’s laws in order to exploit a particular resource or labor force. Finding themselves before the judges of Kalzasi means little when they can pay the fines and be on their way.
Great House Dynamics
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When Kalzasi was being rebuilt and repopulated, it was the House Senue that took to the fields. Through their innovation and intense efforts, the lands surrounding the once battered and broken city have been largely revitalized. It was by no means a quick process, taking generations of work, but the efforts are due largely to House Senue. They are masterful farmers, herbalists, and fishermen. Many of the foodstuffs in the markets of the city were grown and tended to by this House. Given that House Senue also has a hand in the fishing industry in Kalzasi, they have many sailors among their ranks. Generally speaking, a large number of Synnekar Avialae that travel abroad are from House Senue. Members of this House typically weave rich purples into their attire, often weaving amethyst or alexandrite stones into their daily wardrobe.
House Senue is powerful and they know this. They are architects, shipbuilders, diplomats, farmers, vintners and spice traders. While their beginnings are as simple workers of the land, this has grown over time into seeing them be the second most powerful and influential family in all of Kalzasi and its territories...and it is that fact that they have come to resent.
House Ahtivin- In the past, House Senue saw little worth in the spiritualism of House Ahtivin. They always had more of a vested interest in the medicines and healing capabilities of the family as it pertained to their own benefit. This has changed in recent years due to the intervention of an Ahtivin priest who helped prevent the loss of an entire generation of Senue heirs to plague. Ever since then, relations between the two families has improved steadily. This was capitalized on when House Senue rescued House Ahtivin from being overrun by Jacien Novalys and his supporters thus preventing a portion of the family from being wiped out. Ever since that event, House Senue has found a staunch ally in House Ahtivin. It is an alliance that House Senue has used to its benefit to sow distrust in the once unshakable faith people once had in the sovereignty of House Novalys.
House Novalys- Bitter and unconcealed animosity exists between House Senue and House Novalys. The family sees House Novalys as pompous and self-inflated, reaping the benefits of the other families hard work as overlords who refuse to give up their sovereignty and actually honor the laws of Kalzasi. House Senue has been vocal about the fact that rulership of Kalzasi has not passed from House Novalys despite the throne technically not being hereditary. They see House Novalys as a relic of a bygone era without the vision or ability to truly lead Kalzasi into a future where it completely eclipses Zaichaer in might and authority. This mindset has only become more prevalent during the reign of the current Shokaze who has shown great restraint and even subservience to Zaichaer in the aftermath of Jacien’s botched coup. Their efforts have not gone unnoticed...or unrewarded.
House Veyl- The merchants of House Veyl often work hand in hand with the merchants of House Senue. In recent years, the two families have become closer due to growing tensions between House Veyl and House Novalys. While House Senue is not blind to House Veyls aggressive attempts at overtaking certain business ventures, they carefully navigate negotiations in order to not only benefit from agreements where possible but to provide opportunities for the family where others might turn them away. While this has sometimes resulted in sharp reprimands from the other Great Houses, House Senue sees the long-term benefits of supporting the tactics of House Veyl as outweighing the losses.
House Dahshida- It is no secret that House Senue has little love for House Dahshida but surprisingly the two families have begun to agree with one another in the council chambers. This has lead House Senue to begin viewing House Dahshida as a potential ally and if carefully considered, a path to actually taking the throne of Kalzasi. At present the Great Houses are evenly divided between supporting House Senue’s rival and support waning. While House Senue is not at all foolish enough to believe they can actually win House Dashida’s friendship, if they can but be convinced that their interests are more closely aligned than others that is all that matters. A means to an end, that is what House Dahshida is. Beyond that? The Shadow House of Kalzasi can stay in the shadows.
House Zatrian- The scholars of House Zatrian are useful, that goes without saying. However, House Zatrian’s unwillingness to get their hands dirty is a cause for much sneering from House Senue. The scientists, philosophers, artists and poets of House Zatrian might be responsible for many innovations but without actual direction from minds with a clear vision of how to put those things to use, they would spend more time debating the properties of mandrake root than actually using it. For this reason, House Senue scoffs at the notion that House Zatrian is useful for anything more than a cursory glance from time to time.
House Briathos- If there is one thing that the High City of Zaichaer and the Gelerian Imperium got right, it was their stance on magic. Magic is to be tightly controlled, regulated and used only for the benefit of the common good. House Senue is not at all comfortable with the idea of letting House Briathos being let loose to run rampant without supervision. They see the duties of the Great Houses as putting a hard check on the mage family and ensuring that their powers are only used when and where they are needed. Due to the fact that House Briathos is so secretive, House Senue’s suspicions of its motives are only exacerbated. Needless to say, the two families are not at all friendly toward one another.
Symbology
House Senue adopts a gold crane superimposed upon a scarlet background, with wings spread and body pointed toward the skies as its symbol. The crane is seen as a symbol of wealth and prosperity to the family and is frequently depicted in tapestries and finery that they wear. The color gold is chosen to symbolize wealth, authority and the right to rule. The color red is chosen to symbolize the blood that House Senue has poured into ensuring that themselves, their allies and the lands they consider theirs have always been given life. The house gemstone is the ruby and it is common to see House Senue members with pyrolyth dragonshards woven into their accessories.
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Re: [OOC] The Nobility of Kalzasi
Posted: Wed Sep 09, 2020 9:12 am
by Mirage
The Hatakomon
The High Families of Kalzasi
The Great Houses of Kalzasi are powerful but they are not wholly absolute in their power over the city-state and its territories. Beneath the ruling families of Kalzasi are the Hatakomon. Individually, as all noble families in Kalzasi are, they are pledged in service to one of the Great Houses. Traditionally, the Hatakomon are those older families that have remained loyal and prominent throughout the city-state's history since its founding. They are second in power throughout the realm and each House has a seat within the chambers of the Elder Council. They do have voting power and they are allowed to speak within the council chambers to offer up opinions and debate matters brought before Kalzasi's legislative body. Collectively the Hatakomon wield a great deal of power with the ability to sway even some of the Great Houses toward or away from certain paths.
The greatest power within the hands of the Hatakomon is the Right of Severance. A Hatakomon family that believes their patron Great House has abused them and violated the oaths sworn in service to them can approach the Seven Great Houses. By invoking the Right of Severance, the noble family petitions the Daizoku for compensation and the ability to declare a new liege lord as consequence for the abuse. If the Seven Daizoku accept the allegations, a trial is held where the Daizoku hear the case brought against the relevant Great House. The seven then hold a vote in either the affirmative or negative. If the vote finds the relevant Great House guilty of the charges, that Great Family must then offer compensation to the abused Hatakomon. The Hatakomon can then petition for a new patron if they so choose.
The Right of Severance has been used multiple times across Kalzasi's history as a means for the Hatakomon and the Great Houses to place a check on one another. More than once it has been invoked at the prompting of a rival house in order to reduce the power and prestige of an opposing family. The Hatakomon who agree to invoke the right and it succeeds are often rewarded quite heavily by the new patrons they swear fealty to in the fallout.
Ambitious families be warned. If the Right of Severance is found to have been invoked fraudulently, the accused Great House becomes the one entitled to compensation. Most commonly, this results in the Hatakomon family facing the judgement of the Shokaze wherein they are stripped of all their assets and titles which are then absorbed by the Great House that has been wronged.
The Many Houses of the Hatakomon
House Lekivian- The House of Colors.
House Leukos- The House of the Mountain.
Re: [OOC] The Nobility of Kalzasi
Posted: Wed Sep 09, 2020 9:12 am
by Mirage
The Koiteki
The mid-ranking nobility of Kalzasi are some of the more public figures with regards to nobles. These are often prominent politicians that hold positions of great influence. Ministers of the city-state's government, mayors of larger townships, the heads of middle-sized guilds or businesses. Many of the mid-ranking officers of the Kalzasern military organizations hold the titles and prestige associated with the Koiteki. In terms of day to day life in the city, the Koiteki are those families that tend to be more spread out amongst the territory controlled by Kalzasi. They are the ones who most commonly see to the border settlements or preside over counties that fall within Kalzasi's sovereignty. Generally speaking, most Koiteki are left to their own devices. So long as they are paying taxes to their liege lords and ensuring things run smoothly in their area of purview, this suits the interests of the city-state's government just fine.
The Koiteki are allowed an adjunct seat within the chambers of the Elder Council. They do not have the power to vote on matters but much like other nobles, they are allowed to speak before the council on areas that interest them. By and large the majority of matters brought before the Elder Council are handled by the Koiteki. These families often have a finer awareness of those things happening among the common populace.
Outside of their daily affairs, the greatest powers afforded to the Koiteki are the Right of Absolution and the Right of Challenge.
The Right of Absolution allows the Koiteki and higher nobility to issue a pardon for crimes that occur within their purview. All such pardons must be presented before the High Court of Kalzasi. The High Judges can collectively overturn the pardon but it requires a unanimous ruling, something that rarely happens.
The Right of Challenge is the power that enables the Koiteki and higher nobles to present a case before the Shokaze of Kalzasi. In it, the family can either contest the standing of a Hatakomon family, petition for the awarding of higher title and holdings for their own, or nominate a lesser family to become either Kozoku or Koiteki. Ultimately, the Shokaze has final authority on the granting of noble status and he alone can affirm or dismiss the challenge at his discretion.
The Many Houses of the Koiteki
House Hattori- The House of Serpents.