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Tom's Plot Notes

Posted: Mon Apr 26, 2021 8:17 am
by Tom Trite


Shorthand

Overall Goals
Become a Geomancer - Through study of rocks, Dragonshards, and processes, become a Geomancer capable of creating metal and glass. Learn to sculpt molds for gears, and animate these through Artifice. An Elementalist-artist will serve as his mentor for this path.
Lead the Lost - Become well-respected among the Dead Legion, to the point Tom is given the authority by the Sky Guard to lead and train conscripts and volunteers alike.
Patch Up The Past - Attempt to mend past mistakes with family, and fail miserably. Grow vengeful. Same thing with the merchant who framed him.

Core Skill Goals
Elementalism - Master - Earth Arche
Acrobatics - Master
Every Chosen Skill - Apprentice - Tom is a jack of all trades. He has a solution to everything, though it might not be the best solution.

Supplementary Skill Goals
Artificing - Master
Scrivening - Master
Runeforging - Master - Impossible while still within the Dead Legion.

Emblem Goals
Attain Avowed Happenstance - Through displays of trickery and the demonstrable ability to bend the odds, earn Vhexur's favor for Avowed Happenstance.
Attain Obtenebration - Pursue and undergo a quest for Obtenebration. Request submitted.

Knowledge Goals
Geology - Gabbro, Hematite, Marble, Granite, Obsidian, Basalt, Quartz
The Deeps - Extensive understanding of Sky Guard manuals on the Deeps: Fauna, Flora, Layers, Legends, et cetera.
Arcana - A core understanding of Arcana and its core concepts, including Dragonshard types, Pictographs, and Scrivening.