Titles: “Barkbone” Factions: Clann na Feithidí Uisce of The Court of Summer
Fluencies: Valasren & Common Conversationals: None Ineptitudes: None
Appearance
Destyn typically presents as a young, human male with large, sky blue eyes that often appear wide with wonder. With a sun-bronzed complexion and flaxen blonde hair, Destyn retains an open, child-like quality that exudes an air of innocence that often misleads people to the benefit of the young Fae’ethalan.
If one were to see him wearing a cape or cloak, one might easily mistake him for a human or perhaps a Hytori if his rounded ears were covered. Strip away the layers of clothing, and his Fae features become more evident. Notably, his spine resembles an ashy-hued branch of oak, which protrudes from the otherwise smooth flesh of his back. Dark rivulets are visible beneath the skin surrounding the oaken approximation of vertebrae, spreading out from the branch and seeming to blend into his circulatory system joining the network of the veins and arteries visible beneath his skin. These threads also spread into the set of four translucent, somewhat prismatically-hued, wings resembling those of a dragonfly that protrude from the bark of his spine and typically lay against the length of his slender back.
Personality
Destyn is a sweet, good-hearted young Fae whose apparent innocence has served him well with his penchant for pranks and playful barbs. In some ways, his innocence is actually earnest as he is very young by the standards of his race, but in other ways he plays it up to more effectively disrupt the days of unsuspecting marks. His predilection for mischief is not typically mean-spirited or intended to cause lasting harm, and he always expects his sense of humour to be received with shared amusement and connection. Though his little games are more often received with umbrage, he is regularly surprised at angry responses to what he considers well-intentioned barbs. He often ends up being hurt by the negative responses which catch him off-guard despite their regularity, but doesn’t tend to hold on to his distress for more than a day. He is a fiercely loyal friend to those who are willing to put up with his shenanigans. Beyond that, he is fascinated by his surroundings in Ransera and an utterly curious creature who is more engaged with the world and its inhabitants more than many of his race.
History
Destyn Dromlach’darach was born to Chieftess Nienna of Clann na Feithidí Uisce and Lethrael, one of her consorts. Their modest tribe of Summer Fae roamed the banks of the many waterways that traversed woods and plains between the Free Cities of the North. Though they had no permanent settlement, they’d wandered these lands for many years and migrated between a few glades, caves, coves and canopies that sheltered them well for generations. With a marked reverence for both sunlight and rolling water, their migration path remained relegated to areas that granted access to plenty of both. They didn’t seek out the roads, paths or trade routes of men, but it was not uncommon for them to happen upon outsiders who were typically treated with kindness and welcomed with gifts of food or other useful resources. There were also a few merchants known to the clan who occasioned to trade with the Fae wanderers.
Nienna was not one to shirk her maternal duties with her only child, and her attention and devotion to Destyn was consummate. He was far from the perfect son with his tendency of wandering off on his own, and blithely causing mischief amongst the other members of the tribe as well as travellers met along the road, but he was dutiful in his way and extremely loving, albeit defiant.
Most of the members of Destyn’s modestly-sized clan were magic-users, including his mother who was a Master Summoner and his father who practised Kinetics. Magic was a casual and regular part of their daily lives, and Destyn was raised with the understanding that it was a potent part of his Fae’ethalan culture for whom it was more natural than it was for the people borne of this realm. Within Clann na Feithidí Uisce it was traditional for a young Fae to undergo a Rite of Majority, in which an adolescent would choose to mark their advancement to adulthood in some salient way. Some would go forth to hunt and slay a beast of darkness, some would recite an epic poem from the bygone days of their people in the Everwilds, but most would take on their first cardinal rune. Destyn was no exception. With Summoning potent in his blood, Nienna strongly encouraged Destyn to choose to follow in her footsteps with his first rune. It was an ongoing argument, with Destyn pleading to take on the power of the Masquerade to step-up his impish arts of mischief and mayhem. Ultimately, Nienna won him over by convincing him that there was no dearth of mischief to be found amongst the Spirits he could call forth should he take on the rune of Summoning. The notion of a preternatural partner in crime was enough to sell Destyn on the idea, and so in Sun’s Zenith of 119 Steel, Nienna brought forth her Aidolon and endowed her child with the mark of her Craft.
The clan travels in lands where the populations are sometimes hostile to fey and certain precautions must be taken. Now that Destyn is considered an adult amongst the clan, he is often sent scouting or to trade with the human merchants who cross their paths. He has been successful at passing himself off as a human, since his preferred morphology most resembles theirs, provided his back is covered to conceal his wings and oaken spine. Presently, Destyn and his tribe have been foraging along the banks of the Talacara River where they’ve noticed an unusual amount of air traffic lately with, not only dirigibles from Zaichaer to the South, but also the sleeker Kalzasern vessels. The sight has caused restlessness amongst the tribe, who are well aware that the two powers are at odds and that a conflict between them would be disastrous for the lands they frequented between the mighty city-states.
Deception:
Practised with practical jokes
Convincing liar
Divination:
Recognizing the fruits of eldritch intervention
Relaying arcane knowledge
Collecting arcane data
Calling up memories of bygone magical studies
Ecology:
Communing with plants
Connecting with nature
Commiserating with forlorn flora
Taking solace amidst the verdure
Interpreting plant moods
Helping to control invasive insect species
Contributing to woodland pest control
Helping to maintain balance in the forest
Aiding plant reproduction
Etiquette:
Controlling volume in public
Tempering outbursts
Learning how to behave in a tavern
Joining in a toast
Learning through observation
Learning about Kalzasern culture
Navigating a social engagement
Learning Kalzasern cultural mores
Knowing when to withdraw
Playing the trophy
Dressing the part
Learning a dance
Flight:
Hovering-in-place
Omnidirectional flight
Rapid flight
Long-term endurance
Elegance in the air
Flitting whilst wounded
Soaring by moonlight
Sudden stops
Evasive maneuvers
(+36 Lores)
Linguistics:
Active interest in language-learning
Using common roots to comprehend sister languages to Valasren
Reading in two languages (Valasren & Common)
Helping others’ grammar
Purple prose in Common
Fluent albeit accented Common
Hearing and implementing proper inflection
Intervallic pitch nuance
Acknowledging the limits of nuanced conversation between disparate tongues
Teaching Vallasren phrases
Employing body language
Using gestures to communicate with Valasren non-speakers.
Teaching Valasren words
Learning Common words
Using context clues to glean understanding.
Progressing with Common grammar
Conjugating verbs in Common
Medicine:
Employing basic knowledge of naturally occurring herbs
Knowledge of medicinal herbs
Mixing a poultice
Soothing pain with wild plants
(+41 lores)
Navigation:
Good with directions
Finding familiar places through quantum mechanics (cryptochrome vision)
Cryptochrome-enhanced vision
Finding the same spot a second time
Noticing landmarks whether day or night
Persuasion:
Relying on the kindness of strangers
Gifts of gratitude
Psychology:
Accepting help
Seeking soothing forces
Accepting therapeutic medication
Venting
Consoling friends
Experiencing empathy
Setting aside his own grief to tend to the grief of others
Allowing himself to mourn
Guileless candor and openness
Tempering trauma
Leaning on friends to ease the burden
Coping with solitude
Employing self-awareness
Strengthening friendships
Self-soothing
Finding company that makes him feel safe
Avoiding uncomfortable situations
Testing his comfort zone
Exploiting comfort foods
Noting cultural differences
Deference to the comfort of others
Self-care
Recognizing when he’s overwhelmed
Withdrawing to regroup
Soothing plants to soothe himself
Finding solace apart from the crowd
Forging connections with strangers
Rhetoric:
Delicate but urgent chastisement
Letting bygones be bygones
Gentle probing
Posing earnest compliments
Tactfully changing the subject
Critiquing broadly held views
Getting to know a new friend
Reminiscing
Deference
Linguistic levity
Retaining Common idioms
Gentle ribbing
Stealth:
Silent steps in woodland terrain
Hiding amongst the trees
Concealing his wings
Improvising diversions to mask escape
Hiding on rooftops
Exiting unnoticed
(+17 lores)
Summoning:
Connecting to the aetherium
Concordance with Minor Wild spirits
Invoking rodential spirits
Luring minor spirits with rhyming couplets
Employing techniques learned from masters
Using his predisposition toward nature spirits to connect with them
Interacting with spirits summoned by others
Recognizing the presence of spirits
Recognizing other Summoners
Accepting arcane instruction
Rune-bearing
Distinguishing spirits from souls
Distinguishing entities from other planes of existence
Recognizing the potential for deceptive spirits
Acknowledging the dangers of a contract
Exercising caution around powerful contracts
Recognizing the work of another Summoner
Interacting with spirits summoned by other mages
Survival:
Foraging for sustenance in nature
Catching bugs
Forest living
Finding shelter
Distinguishing toxic plants from viable food sources
Using insects for a protein source
Locating water sources
Contributing to a community
Tribal living
Familiarity with a nomadic lifestyle
Adjusting to city living
Tracking
(+33 lores)
Tracking:
Locating disturbances to flora
Gathering information from flora
Using cryptochrome vision to find disruptions
Noticing clues from above
Observing spirits
Noticing magic use
Familiarising himself with new people
Utilising his sense of sight
Utilising his sense of smell
Utilising his sense of taste
Utilising his sense of hearing
Utilising his sense of touch
Utilising his arcane senses
Getting to know an area
Using his wings to clear away brush
(+30 lores)
Re: Destyn
Posted: Mon May 17, 2021 9:52 pm
by Destyn
I N V E N T O R Y
Items
1. Starter Package
One set of cloaking with a traveling cloak, one waterskin, 50 feet of hempen rope, ten torches, one bedroll, one blanket.
2. One pet stoat kit named Marú.
3. Ensorcelled gem pendant fashioned by Sivan to exude calming energy
4. A vial of enhanced Valerian root sedative made by Sivan
5.
6.
7.
Housing
Destyn currently dwells with his clan who are encamped in a glade along the Talacara River.