Name: Florian Albrecht Race: Ashborne Lysanrin | Demigod Sex: Male (Trans) Age: 24 Height: 6'0 Weight: 150lbs
Birthdate: Searing 1, 98 Birthplace: Zaichaer
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Profession: Housing: Palace of the First Wind Partners: --
Titles: Draegir of Rebellion Factions:
Fluencies: Common Conversationals: None Ineptitudes: None
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Power Level: Ascendant Domains: Rebellion Emblems:Obtenebration - Acolyte, located on the palm of his left hand. Eminence
Personality
If asked, Florian's mother would recount his temper - the very thing that has led him into countless fights both to defend himself and instigated for little reason at all. He chafes against authority, and struggles to follow instruction and rules, even when it would benefit him. He is not chaotic for its own benefit; he knows his limits, and when to listen for his own good, but even on his best behavior he cannot help but push the envelope. There is importance in the distinction between listening and compliance. Though it could be construed as a front, it would be a mistake to assume there is no bite behind the bark. Years of aggression have certainly made him fully capable of defending himself. He is not stupid or lazy, but he is rash and impulsive. He has the subtlety of a freight train and just as much grace, and there is no telling the reasons behind his decisions.
Appearance
Florian has undergone some physical changes since his body was destroyed and he was recreated by his subconscious. His new form is more aligned with how he viewed himself - or, more specifically, how he wished to be viewed. His height is now six inches taller than before, at 6'0, and his frame is overall far more masculine than it was before. His shoulders are broader and his hips narrower. He is still lanky, with white, wavy hair and color-shifting eyes, and his scars have all remained, but they are far more prominent and appear more as cracks filled with gold than like scars. His emblem of Obtenebration is still on his right palm. He dresses in simple, but well-made Zaichaeri clothing. He is also more confident than he had been previously.
Previous Appearance:
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One of the most noticeable facets of Florian's appearance are his horns. A jarring, jagged ridge ends the horn on his right side, a mark of a particularly bad incident as a teenager. Over the bridge of his nose is a scar, too, from yet another fight the young Lysanrin had gotten himself into. More wiry and lithe than muscle-bound, the Ashborne stands out in a crowd, with his shock of white hair and dark grey skin. His eyes are normally a bright blue, and he takes great pains to keep himself centered so that they stay this way - though a flash of black is all-too-often followed by a punch that he deeply regrets later. He keeps himself clean and well-dressed, more often in the Zaichaeri Air Defense Corps uniform than not. His hair, however, is wavy, and while he keeps it cut short, it manages to be a mess regardless. As much as he tries to project an air of confidence, if one watches him long enough it is noticeable that the treatment by the general Zaichaeri populace has started to break him in. He is as quick to flinch as he is to smile.
As of Ash 4 121 AoS, Florian's broken horn has been repaired by Eitan Angevin using lacquer and gold dust.
As of late Ash, Florian has new surgical scars down his chest and stomach from exploratory surgeries done by Dr. Constantine.
As of Frost 4 121 AoS, Florian is now missing his right arm from just above his elbow. It was a clean cut and cauterized by the same claws that took it. On the same night, he received the mark of Obtenebration, the black outline of a circle located on the palm of his left hand.
On the 60th of Glade, 122 AoS, Florian had a prosthetic arm installed by Lyra.
Eye Color Guide:
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light blue - normal, neutral
silver - magic use
gold - divine magic use
black - anger, strong negative emotion
very pale blue - happy, elation, strong positive emotion, love
white ringed with black - high anxiety, nervousness
indigo - intensity, inspired, driven
violet - lust, hunger, thirst
grey - shock and grief
History
Whomever Florian's father may have been, he was never in the picture. It has always been just Florian and his mother in the Knob. He wasn't always an angry child, but he quickly learned about all he had to be angry about. Faced with frequent mistreatment and racism in Zaichaer, even by others in the Knob, Florian frequently got into scraps with other children, and as a result, was forced to learn how to defend himself. His horn was broken off in one such fight as a teenager, and ever since the Lysanrin boy has kept it as a reminder to keep things from getting too far. With this injury came a turning point in his behavior. He stopped getting into brawls, and started bottling up his feelings.
Like many Lysanrin, he was taught about Aether Siphoning as a thing to never do, and for many years, he never even thought twice about it. However, he made a friend who introduced him to magic, and even to the concept of using Aether Siphoning itself. From there, his skill only grew.
As an adult, the full brunt of racism and fear towards Lysanrin has reared its ugly head. Flor joined the military first to raise himself up in the eyes of his fellow Zaichaeri, but even there he found himself treated no better - either inside, or by civilians. Now assigned to the "Noble Gambit", Florian must deal with the full brunt of human paranoia and vile behavior, with a commander who is both military and Order of Reconciliation, as if he were due to be contained at any given moment. Sometimes he wishes to give him a reason.
As of Ash 63, 121 AoS, Florian was arrested by the Order of Reconciliators and is held as both prisoner and science experiment. Any possible dream or ideal of living a normal life has been dashed entirely.
As of Ash 88, 121 AoS, Florian has managed to escape, and he is spending Frost heading north towards Kalzasi.
The fourth day of Frost in the year 121 of the Age of Steel was a turning point for Florian. He encountered a nemesis, a similarly-experimented on subject of Dr. Constantine's (assumed) who hunted down Florian, killing two of his traveling companions and taking his right arm in a clean cut. As a result, Florian split off from the group he had been traveling with. In the darkness of the woods, he met Killian, a man mostly unbeknownst to him to be Shaeoth. He knows no gods nor their names, but still took his hand and received the dark mark of Obtenebration.
On the 60th of Glade, 122 AoS, Florian had a prosthetic arm installed by Lyra.
On the 34th of Searing, 122 AoS, Florian ascended to the status of a Draegir, claiming his first domain of Rebellion. The circumstances around his ascension led to category 3 dreadstorms across Ransera, and a category 4 dread rift in Zaichaer.
194 lores unspent. secret lores available from who are you, really? and Worn to a Shadow.
Arcana
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1. Meditation: Counting breaths
2. Meditation: Deep breaths to center yourself
3. Meditation: Refocusing after nightmares
4. Meditation: Clearing thoughts
5. Meditation: Keeping your thoughts from straying
6. Meditation: Keeping calm in the face of horror
7. Meditation: Picking a point to focus on
8. Meditation: Going with the flow
9. Meditation: The basics of visualizing
10. Meditation: Visualizing what you want to accomplish with aether
11. Meditation: Centering yourself to prevent loss of self
Aether Siphoning
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One part use, Two parts rest*
Aether Sense - Identifying a Mage*
Recognizing Patterns in Aether*
Quickly Siphoning Aether
Catalyze - Bolstering a Ward
Aether Sight - Judging the Strength of a Mage
Siphoning A Ward
The Impressions of Others Left in Aether
Aether Sight - Dimmer Aether Means Weaker Magic
Aether Sight - Spotting Weaknesses in Wards
Aether Sight - Visual Similarities Between Wards
Aether Sight - Distinguishing Aether "Fingerprints"
Aether Sight - Aether Smells Like Flowers
Aether Sight - Identifying Eitan's Wards
Aether Sight - Filtering Auras
Aether Sight - Identifying Abjinurium
Aether Sight - Identifying Aetherite
Aether Sight - Identifying Pesticyte
Aether Sight - Identifying Shamblers
Discharge - Limiting Amount of Aether Discharged
Sustain - Metabolizing A Meal's Worth of Aether
Siphoning an Actively Channeled Ward
Bolstering Wards Slowly
Draining Wards Slowly
Physiological Effects of Advanced Aether Siphoning
Discharge - Lethal Burst of Aether
Discharge - Using Your Own Aether
Draining Dragonshards
Sustain - Recharging After a Fight
After Effects of Using Your Aether
Explaining Risks of Aether Siphoning
Siphoning Fireballs
Protecting Oneself With a Shield
Shields Have Limits
Finding the Strongest Point of Aether
Aether Sight - Identifying the Source of Mesmer
Aether Sight - Identifying an Illusion
Aether Sight - Identifying a Golem
Aether Sight - Identifying Scrivening
Siphoning Mesmer Effects
Siphoning Illusions
Dangers of Summoning Dread Mists
Disjunction Against Negation Wards
Siphoning Active Scrivening Glyphs
Blood is Antimagic
Biology
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Medicine: Putting Pressure on a Wound
Charisma
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Deception: Sharing Just Enough Details
Deception: Letting Someone Win
Deception: Telling a Half-Truth
Deception: Acting Casual
Deception: Using a Joke to Conceal Feelings
Etiquette: Delivering Uncomfortable News
Etiquette: Nobles Can Be Cruel
Etiquette: Using a Joke to Make Suggestions
Etiquette: Military Mannerisms*
Etiquette: Standing at Attention for a Superior Officer
Etiquette: Polite Responses to Rude Questions
Etiquette: Smiling Under Duress
Etiquette: Military - Following Instructions from a Superior
Etiquette: Military - Writing a Formal Report
Etiquette: Not Bringing Up Odd Behavior
Etiquette: Accepting an Invitation
Etiquette: Forced Politeness
Etiquette: Being a Prisoner
Etiquette: Seen And Not Heard
Etiquette: Staying Silent When Angered
Etiquette: Acting Human
Intimidation: Using Your Anger
Leadership: Not backing down from a drinking challenge
Leadership: Demanding Answers
Persuasion: Coaxing out the Truth
Persuasion: Manipulating Men to Have Sex
Persuasion: Getting What He Wants
Politics: Who You Know is Important
Storytelling: Exaggerating Real Events
Storytelling: How He Lost His Horn
Storytelling - Story: Tale of the Brekari People
Storytelling: Innuendo and Implications
Storytelling - Story: The Butterfly Knight
Storytelling: Opening up about his childhood
Combat
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Gunslinging: Care & Maintenance of a Pistol*
Gunslinging: Pistol - Taking Aim at a Stationary Target
Gunslinging: Pistol - Quickly Reloading
Gunslinging: Pistol - Taking Aim at a Slow Moving Target
Gunslinging: Pistol - Hitting Center of Mass
One-Handed: Blades - Proper Stance with a Saber
One-Handed: Blades - How to Parry
One-Handed: Blades - Watch Your Opponent's Eyes
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1. Unarmed: Redirecting A Strike Aimed for the Head*
2. Unarmed: Pinning Your Opponent*
3. Unarmed: Properly Punching*
4. Unarmed: Taking a Hit
5. Unarmed: Losing a Fight
6. Unarmed: How to Roll with a Blow
7. Unarmed: Pinning Someone
8. Unarmed: Keeping Someone Pinned
9. Unarmed: Proper Stance for a Fistfight
10. Unarmed: Watching for Feints
11. Unarmed: Moving to Avoid a Direct Hit
12. Unarmed: Ducking and Weaving
13. Unarmed: Fighting Dirty
14. Unarmed: Surviving a Choke Hold
15. Unarmed: Defensive Measures
16. Unarmed: Fighting Through Pain
17. Unarmed: Fighting Through Arousal
18. Unarmed: Violent Sex
19. Unarmed: Shielding Your Face with Your Arms
20. Unarmed: Aiming for the Nose
21. Unarmed: Aiming for the Balls
22. Unarmed: Hitting Somewhere Sensitive To Get Free
23. Unarmed: Holding Wrists at a Painful Angle
24. Unarmed: Staying on your toes
25. Unarmed: Keep moving
26. Unarmed: Redirecting force to your advantage
27. Unarmed: Knowing when to kick
28. Unarmed: Knowing when to punch
29. Unarmed: Aiming for the eyes
30. Unarmed: Watching their eyes
31. Unarmed: Analyzing your opponent
32. Unarmed: Picking up on tells
33. Unarmed: Being quicker than a larger opponent
34. Unarmed: Knowing when to step away
35. Unarmed: Keep your arms close
36. Unarmed: Finding a weak spot
37. Unarmed: Feinting a punch
38. Unarmed: Feinting a kick
39. Unarmed: Using your elbows
40. Unarmed: Using your knees
41. Unarmed: Biting
42. Unarmed: Headbutting for an advantage
43. Unarmed: Using your forearms to block
44. Unarmed: Keeping track of multiple opponents
45. Unarmed: Throwing your head back to hit with your horns
Dexterity
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Stealth: Moving Quietly in a Cave
Endurance
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Running: Proper Breath Control*
Running: Burning Off Nervous Energy
Running: Running From Things That Want to Kill You
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1. Resistance: Ignoring Pain to Keep Fighting
2. Resistance: Taking a Hit to the Chest
3. Resistance: Taking a Hit to the Face
4. Resistance: Imperial Stout
5. Resistance: Getting Blackout Drunk
6. Resistance: Chugging a beer
7. Resistance: Recuperating from Lifeforce Drain
8. Resistance: Feeling Numb from Adrenaline
9. Resistance: Overcoming the Pain of Losing an Arm
10. Resistance: Staying awake after a night of drinking
11. Resistance: Vivisection without anesthesia
12. Resistance: Ignoring pain to use magic
13. Resistance: Ignoring phantom pain
14. Resistance: Mind over matter
15. Resistance: Ignoring the cold to keep going
16. Resistance: Walking it off
17. Resistance: Pushing through exhaustion
18. Resistance: Smiling through the pain
19. Resistance: Resisting the urge to succumb
20. Resistance: The will to survive at all costs
21. Resistance: Keeping yourself intact when you are overwhelmed
22. Resistance: Suppressing nausea when faced with horror
23. Resistance: Most magic can't hurt you now
24. Resistance: Using magic to push past your limits
25. Resistance: Staying calm in the face of horror
26. Resistance: Keeping yourself sane when faced with corruption
27. Resistance: Pacing yourself
28. Resistance: Building up resistance to pain
29. Resistance: Facing your fears
30. Resistance: Standing your ground
31. Resistance: Using emotional pain as motivation
32. Resistance: Taking on pain to save others
33. Resistance: Refusing to give in
34. Resistance: Pushing past your limits
35. Resistance: Fear as Motivation
36. Resistance: In Pain Can Strength be Found
37. Resisrance: Defiance in the Face of Death
38. Resistance: Disassociation to Cope with Pain
39. Resistance: Supressing Anger
40. Resistance: Hardening Your Heart
41. Resistance: Moving on From Trauma
42. Resistance: Consciously Using Adrenaline to Your Advantage
43. Resistance: Knowing When to Fight
44. Resistance: Knowing When to Back Down
45. Resistance: Knowing Your Own Strength
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Survival: Assessing a Situation for Danger
Survival: Projecting Confidence
Survival: Forcing a Relaxed Posture
Survival: Catching When Something is Off
Intelligence
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Research: Negation - Wards Purposefully Tasked
Research: Negation - Some Wards Require Constant Feeding
Spycraft: Asking Pointed Questions
Spycraft: Acting Like You're Supposed To Be Here
Spycraft: No One Expects Blunt Questions
Tactics: Using Words as a Distraction
Tactics: Sating Someone's Curiosity to Reach a Goal
Tactics: Avoiding Friendly Fire With Explosives
Tactics: Evaluating Dangerous Situations
Tactics: Distracting Someone With a Surprise Attack
Mercantilism
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Teaching: Explaining Lysanrin Horn Differences
Teaching: Explaining Lysanrin Aether Sight
Cooking: Assisting a Chef
Cooking: Setting a Table
Cooking: Small and Even Cuts
Perception
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Detection: Listening to Intuition
Detection: Reading Between the Lines
Detection: Discerning Someone's Age
Detection: Picking up on the signs of others in a game
Detection: Waking to Sound
Detection: Interpreting Innuendo
Investigation: Making Assumptions Based on Context Clues
Investigation: Asking Friendly Questions
Investigation: Asking Pointed Questions
Investigation: Having Hard Conversations
Investigation: Time and Place for Questions
Investigation: Interpreting People Speaking An Unknown Language
Investigation: Getting To The Important Information
Gambling: Drinking Game: The Dragon King's Cup
Psychology: Anger is Only Useful if You Can Channel It
Psychology: Showing That You are Dependable
Psychology: Being Honest Despite Anxiety
Psychology: Overcoming Fear
Psychology: Everything's a Competition
Psychology: Bottling Up Thoughts for Later
Psychology: Self-Soothing Anxiety
Psychology: Composing Oneself
Psychology: Controlling Your Anger
Psychology: Internal Sense of Worth
Psychology: Self Identification
Psychology: Agency and Autonomy
Psychology: Understanding Motivations From Actions
Psychology: Holding Out Hope
Psychology: Deep Breaths to Soothe Anxiety
Psychology: Asserting Personhood
Psychology: Mental Effects of Losing an Arm
Psychology: Being Alone to Protect Yourself and Others
Psychology: Taking Control of Your Fears
Psychology: Feeling Numb to Emotions
Psychology: Keeping Yourself Together in the Face of Death
Psychology: Appealing to Empathy
Psychology: Meeting a God
Psychology: Processing grief
Psychology: What is love, really?
Psychology: Laughing Away Pain
Psychology: Why Rich Kids Cause Trouble
Psychology: Don't Break a Pinky Promise
Psychology: Propaganda is Everywhere
Psychology: Following Instruction While Confused
Psychology: Learned Fear of Mages
Miscellaneous/Secret
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Basic Zaichaeri Law*
Driving (Airship): Airship Controls*
Caregiving: Water for drunk people
Secret: Talon's Prison Location
Secret: Talon is in the Imperium
Florian
Posted: Mon Jul 26, 2021 9:59 am
by Florian
I N V E N T O R Y
Inventory
Pre-Imprisonment
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Starting Package*
1 Set of Clothing (shirt, pants, cloak, shoes, undergarments)
1 Waterskin
1 Backpack which contains:
- 1 Set of Toiletries
- 10 days of rations
- 1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife)
- Flint & Steel
Combat
Leather Armor
Pistol
Miscellaneous
A letter from his mother
A gold necklace with a ruby pendant
Post-Imprisonment
A warm set of clothing with his name embroidered on the hem.
A nice looking hakama.
A suitable set of clothing for a politician.
A cool coat.
A pair of Average Aetherite gold earrings.
The Witch’s Bargain - Artifact Ring.
Housing
Palace of the First Wind.
Previous Housing:
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- In his own room in Lyra's estate in Zaichaer.
- Currently in a guest suite at the Dornkirk Manor.
- A comfortable cell in an unknown location of Zaichaer.
- Technically an apartment in Verowa End, but more often than not he lives on the "Noble Gambit".
At Apprentice, when Florian uses any part of Aether Siphoning (including aether sight & sustain), his eyes turn silver, concentrated in his pupils. The veins in the part of his body that is in contact with the magic while he siphons (if it's something that he can be in contact with) also turn silver, visible through his skin.
Because of his prolonged exposure to the absorption of Negation-based aether, Florian's blood, sweat and saliva have adopted negation-based properties. His body has become resistant to violent manifestations of magic (i.e. a kinetic blast, fireball etc.) at the Novice tier of power. His bodily fluids can be used to concoct alchemical potions that can then be imbibed to impart a measure of this resistance to others or even be used to create aetheric suppression potions to weaken a mage's link to their powers. This would require that the mage in question drink the potion, most likely by force.
As a result of Florian's interaction with anti-magic based aether, he cannot Catalyze other aetheric manifestations as easily or effectively. This sees him unable to safely Catalyze anything greater than Novice levels of magical activity. Attempting to Catalyze anything greater quickly depletes Florian's reserves and saps his vitality as the anti-magic properties in his body violently reject the heightened levels of aetheric activity in his physiology.
Journeyman Quirk
After even further exposure to Negation-based aether, his body has become more resistant to violent manifestations of magic to the Apprentice tier of power. His bodily fluids are now more potent in their anti-magic qualities, but he can no longer Catalyze other aetheric manifestations at all without quickly depleting his aetheric reserves and sapping his vitality. A further side effect of his exposure to Negation-based aether, however, is that his own shields created through Aether Siphoning are stronger and more resilient than usual.
Also, as a result of necromantic reinforcement of his digestive track, Florian can consume dragonshards up to the Average/Common tier of availability and still have access to them as sources of aether without any damage done to him.
Expert Quirk
Florian's use of Aether Siphoning to defend himself expands, allowing him some resistance to physical magical effects of Journeyman level or lower. His power also expands, including non-physical magic such as Mesmer and Semblance spell effects used against him. This makes his aura harder to read and his symphony near impossible to perceive and influence unless the mage is of Expert level or higher. Even mages of Expert level may find him somewhat resistant, though not completely immune to their spell effects.
Master Quirk
He is now highly resistant to all spell effects up to Expert level and lower. The effects of his bodily fluids in turn are more potent, capable of temporarily negating a mage's link to their powers, among other things if applied creatively. He is able to siphon aether from his prosthetic, as well as share any aether he has siphoned back into it. He is also able to use Aether Siphoning abilities with his prosthetic, as if it were his natural hand.
Master Quirk
Magic malfunctions in Florian's presence. Rather than simply negating the magic directed towards him, it also weakens magic cast in his close presence, whether directed towards him or not. This can weaken a link between a Reaver and their weapon or a Summoner and their Summon, disrupt a Negation ward or a Sembler's aura reading, or even dampen the effects of Scrivening glyphs and Artificing golems, among other things. Luckily this does not affect the functioning of his prosthetic arm golem, as it has been connected to his soul by Lyra. However, this prosthetic is incapable of receiving Runes of Magic because of this aura. This only effects an area around him equal to his arm's reach unless he calls Dread Mists, to which they will affect everything within the area of the mists, including his prosthetic. This also affects mages if he uses an Aether Siphoning effect against their magic, such as Siphoning, Disjunction, Transmute, or Discharge, which will cause a magical interruption for a few seconds.
This aura effects all levels of magic, on a scale of severity ranging from near-impossible to use the magic at Novice to imposing only mild annoyance for Master level mages. Mages are able to overcome this detriment by expending more Aether than usual, making Overstepping a much closer danger.
Florian is incapable of using Rebound and is unable to utilize Aether as required for World Magic.
O T H E R
A B I L I T I E S
Armor Theft
Florian has acquired the ability of Armor Theft. If Florian is able to heavily damage or destroy any armor, protective magic, or other such thing around someone or something, he can temporarily apply the properties of the armor/protective magic/etc directly to his own body in a protective way. The specific application of this is open to Florian’s creativity and specific needs and desires. This is tied into Florian’s Meditation skill. At novice, the protective application takes about 10 minutes to apply and can last up to four hours (this can be dismissed at any time by Florian). The application time reduces as Meditation increases in competency, as does the duration.
If Florian achieves Mastery in Meditation or forms a formal Bond with Rickter, contact Aegis or another mod and refer to Florian's Character's Secrets.