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Character Registry: Ash 121
Posted: Sat Sep 04, 2021 1:38 pm
by Paragon
[Quest]- A fully moderated thread that will be directed and overseen by either Paragon or Goule. A starter for the thread will be provided. Once the allotted amount of players listed have posted to the thread, it will be closed to all other entries. If players see an event listed and would like to make their interest known, please send a PM to one of the city moderators here on the forums (not Discord).
[Prompt] - A written prompt will be provided for interested participants. Any and all who desire to participate in this event, please get with Paragon. A starter for the thread will be provided. A prompt is different from a moderated thread in that the premise of the scenario is provided, players are left to determine the outcome of their own volition. However, a moderator can step in to offer a creative nudge where appropriate.
[Open Prompt]- Players are welcome to begin the event themselves.
Ash 1: In Sickness and In Health
Weather: Warm temperatures. Light rain.
The sickness afflicting many of the impoverished areas of Zaichaer has finally spread to some of the more well-off areas in the West End. The sickness presents with flu-like symptoms that progressively worsens until it destroys lung tissue causing bloody coughing and pneumonia. Healthy individuals, those who are hale and hearty, are not as heavily affected by the disease. However, those who are predisposed to illness, the elderly, infants, and those living in impoverished conditions experience a disparate ravaging of the disease. [Open Prompt]
Ash 4: Heist and Hijinks
Weather: Cool temperatures. Heavy rain.
The Central Bank of Zaichaer has been robbed. It has left authorities baffled. The Guild of Coins, the governing authority for many of the worlds banking institutions, has been left dumbfounded. Their security measures were bypassed and one of the high end vaults has been successfully broken into. This has led them to believe it was an inside job. The bank is offering a reward for anyone who can recover what was stolen or who can deliver the culprits to justice. [Quest. 0/2. Contact Paragon for more guidance.]
Ash 7 - Drowned Onions
Weather: Cool temperatures. Heavy rain.
Sponsors of this event put an open container of water outside of their home or business. They drop in a bunch of onions with the onions' tunics removed. One of these onions should have its scallion intact and tied around a prize. Participants must bob for an onion using only their mouths, one attempt per sponsor. If you fail to get the prize, you must eat your onion whole, on the spot. If you find the prize, the sponsor eats the onion. Many people have been doing this for years, and the prizes have become a sort of collectable set. [Open Prompt]
Ash 13 - The Cider Dance
Weather: Cool temperatures. Heavy rain.
Cider producers tend to host this event in large, open areas around Zaichaer. They set up wide barrels filled with mushy, cider apples. Dancing partners are invited to roll up their pant legs and hike up their skirts and dance barefoot in the mush, together, as a performance for onlookers. If a dancing pair is able to fully crush the cider apples to the satisfaction of the cider maker, then typically that batch is named after them, or they are allowed to name it. [Open Prompt]
Ash 24 - Chili Fest
Weather: Warm temperatures. Clear skies.
Each neighborhood in Zaichaer holds their own Chili Fest, with chili cook offs, tastings, barbecues, and the like, largely centered around the recently harvested beans and beef. Massive potlucks are extremely common as well. [Open Prompt]
Ash 27: Infamous Sightings
Weather: Warm temperatures. Clear skies.
The Order of Reconciliation dispatches a contingent of Watchers and Minders to Kara’s Cull in the Knob. They follow reports of suspicious activity. The neighborhood is carefully infiltrated. [Open Prompt]
Ash 34: Retribution and Reconciliation
Weather: Cool temperatures. Clear skies.
Seven Watchers and five Minders are missing. The group sent into Kara’s Cull in the Knob has not returned and the neighborhood has gone eerily silent, with the streets largely empty. A lone figure is spotted in the area. Reconciliators are dispatched immediately. [Quest. 0/4. Reconciliators or soldiers only. Contact Paragon for more guidance.]
Ash 38 - The Flying Pumpkins
Weather: Cool temperatures. Clear skies.
Within the Knob, people purchase a pumpkin from one of the many vendors, and attempt to throw it the furthest off the cliffs of the Copper Cut. The Mortallen of the Old Mines have become the unofficial distance checkers of this event and take it very seriously. It is believed this is because they choose not to participate and are satisfied with the smugness knowing their kind would always win. Pigs are often brought into the neighborhood to eat the remains, but they must often compete with the Grackles. [Open Prompt]
Ash 45 - A Lover's Turnip
Weather: Cool temperatures. Clear skies.
On this day, it is considered good luck for someone with romantic inclinations to carve a turnip in the likeness of the person they are attracted to (or are currently in a relationship with) and hide it in a place that only the person will find it. If they find it, it means they are more likely to end with the person who carved it. If anyone else finds it first, then it means they should not come together for this year. [Open Prompt]
Ash 53: Mistbegotten Were’s
Weather: Cold temperatures. Fog.
The Dread Mists have come to Zaichaer and the surrounding areas. Citizens are advised to stay in their homes and to wait out the fog. While it is believed to be a low grade manifestation, authorities advise exiting the safety of the indoors at your own risk. But in the silence there comes a howl and any who step out into the fog know…there’s something in the Mist. [Open Prompt]
Ash 57 - Don't Hide the Carrot
Weather: Cold temperatures. Fog.
On this day, Zaichaeri are expected to work a carrot into their public attire somehow. Some do so without taste for fashion sense, but many try to do so in artistic and praiseworthy ways. Those who fail to wear a carrot are supposed to be called out and if proven true, then pinched. [Open Prompt]
Ash 60: Ghost Town
Weather: Cold temperatures. Fog.
Reports come in that the township of Weissberg has sent out a call for assistance. The Dread Mists still linger and obscure most activity. The military and the Order of Reconciliation call upon brave souls within their own ranks and among the populace to answer the call for aid. [Prompt]
Ash 69 - Kraut Fest
Weather: Cold temperatures. Fog.
On this day, Zaichaeri are expected to host open meals with neighbors, or block parties, in which many varieties of sauerkraut, boiled cabbage, potatoes, and sausages are made available. Wealthy families may sponsor an event on their own, but often groups of middle class or lower class families will host them. Many of these individual events compete to make the largest pot of warm sauerkraut, spreading the smell for miles. [Open Prompt]
Ash 72: The Obelisk Tolls
Weather: Cold temperatures. Fog.
On the 72nd of Ash, alongside the appearance of the Wraithplague in Kalzasi, a loud ringing bell was heard across the entirety of Karnor, equally loud regardless of where the listener might be located. On the 73rd of Ash, reports from spies in Zeraphesh came into Zaichaer that the Obelisk that had long been inert now appeared to be Pitch Black in color. [Quest, Contact Aegis]
Ash 82 - Final Slaughter
Weather: Cold temperatures. Clear skies.
On this day, many of the Zaichaeri livestock farmers harvest the final, readied animals of their herds before preparing for winter. Typically these beasts are auctioned off at higher prices than normal, as a way to help support local farmers and get them through the winter days. [Open Prompt]
Ash 85: Cobblepot’s Curiosities
Weather: Cold temperatures. Clear skies.
Cecil Voger is looking for assistance with a very interesting dilemma. He has put out a bounty for anyone with skills to get rid of “vermin” to give him a helping hand. [Prompt]
Ash 91: Season’s End
Weather: Cold temperatures. Cloudy skies.
The Ash season comes to a close, bringing with it the chill of winter. Frost has begun to cling to buildings and hearth fires are being lit to keep the populace warm. The year is drawing to a close and with it, a great deal of turmoil that has beset the City of Brass.
Ash 91 - The Swap
Weather: Cold temperatures. Cloudy skies.
On this day, huge market-esque stalls pop up all around Zaichaer, typically in the middle to lower class areas. But these stalls sell no goods, but rather offer an exchange. They have collections of jarred produce from the entire year, ranging from pickled vegetables, jams and marmalades and preserves, sauces, etc. It is societally agreed upon that these must've been produced within the year. People swap these goods from their collections, so as to have a more diverse stock of food for winter available to them. [Open Prompt]
Code: Select all
[b]Name:[/b] [url=Character Sheet Link]PC Name[/url]
[b]Race:[/b] Character's Race
[b]Likes and Dislikes:[/b] What do you like to write about? What do you not like?
[b]Reason for Visiting:[/b] What brought you to Zaichaer?
[b]Goal for the Season:[/b] What are you hoping to achieve this season?
[b]Duration of Stay:[/b] How long will you be with us?
[b]Magic Status:[/b] Players must decide whether they want to carry a permit for their magic or wield it in secret. Be warned, the penalty for violating Zaichaer's laws on magic is quite harsh if discovered.
Previous Calendars: Year 121
Glade 121
► Show Spoiler
Glade 1: Ranseran New Year Celebration
Weather: Cool temperatures. Clear skies.
Inhabitants across the world come together to celebrate the beginning of the Ranseran New Year. Considered a national holiday, it is a day of rest and fun for all residents of Zaichaer. The Army of Zaichaer puts on a parade, the Air Defense Force arranges for aerial exercises in a show of patriotism and merriment. Fireworks are released and festivals are abound across the city and its territories.
Glade 8: Crimes of Sedition
Weather: Cool temperatures. Clear skies.
Convicted of the practice of wielding magic and unlawfully using it to undermine the authority and sovereignty of Zaichaer, a public execution is carried out at the Plaza of the Presidium. The guilty is sentenced to burning at the stake. The guilty, in their agonized death throes, screams a conspiracy that elicits a militant response in the city. All authorized practitioners of magic are called upon to be investigated by the Convocation of Minds as an inquisition is launched to find dissenters. [Open Prompt]
Note: Any and all players who actively hold a permit allowing them to practice authorized magic, will be investigated for loyalty to the State of Zaichaer. Players actively wielding magic of any sort who do not carry a permit must be extra cautious or risk being discovered by city authorities and face imprisonment. The inquisition will continue until Glade 30.
Glade 17: Water Trouble
Weather: Cool temperatures. Light rain.
The residents of the East End are given a Water Safety notice. The piping in a central part of the East End infrastructure has fallen into a state of disrepair requiring city engineers to shut down part of the water system's filtration mechanisms. Residents are advised that exposure to untreated water can lead to sickness and proper home decontamination procedures should be observed. The infrastructure is restored on Glade 21.
Glade 23: In Sickness and Health
Weather: Cold temperatures. Heavy rain.
A noticeable trend in sickness has taken root in the East End. Possibly linked to the temporary failing of the water safety infrastructure. Residents report feeling feverish, body aches, and severe coughs that if left untreated will progress to pneumonia. Edgart's Clinic in the East End receives an uptick in visitors. The clinic reaches out to the community seeking capable volunteers. [Open Prompt]
Glade 30: Notice of Treason
Weather: Cold temperatures. Light rain.
Several homes across the city of Zaichaer are raided. Residents are hauled off and brought before the Hall of Reconciliation. These individuals are tried and convicted of Treason and Sedition in the Unlawful Use of Magic to undermine the sovereignty of Zaichaer. The trial is open to the public. [Open Prompt]
Glade 31: Crimes of Sedition
Weather: Cool temperatures. Clear skies.
Gathered at the Plaza of the Presidium, a public burning at the stake is held for those found guilty of Treason and Sedition.
Glade 43 to 50: Brewer's Day
Weather: Warm. Clear skies.
City breweries and vineyards open up their doors to the public in preparation for Brewer's Day celebrations. A unique tradition in Zaichaer where pubs, restaurants, taverns and inn's all welcome and encourage drinkers and celebrants from all walks of life. From the East End to the West End, the drink flows generously for all involved. Brewer's Day, which officially falls on the 50th of Glade, commemorates the city's successful beer and wine industry.
Glade 50: In Sickness and Health
Weather: Warm. Clear skies.
Edgarts Clinic petitions the State for assistance in treating residents in the East End. The petition is refused. Citing a lack of evidence for public health concerns. Edgart is taken to the Hall of Reconciliation to politely discuss his concerns with State authorities. The remaining staff at the clinic send out a request to the community for more assistance. [Prompt]
Glade 70: Summit of the Cities
Weather: Warm. Clear skies.
Grand processions arrive from each of the City-States of the Northlands of Karnor for the annual Summit of the Cities. High profile representatives of each of the sovereign territories of Karnor convene in the Palace of the Grand Marshal in order to discuss the state of affairs across the North. The city militants are on high alert given the amount of important figures convening in the city.
Glade 78: Crisis at the Summit
Weather: Warm. Heavy rain.
An ambassador from one of the Free Cities is found dead. An investigation is launched. [Moderated. 0/3]
Glade 92
Weather: Warm. Clear skies.
The spring season draws to a close, ushering in Summer. Searing brings with it warm temperatures and a hope for bright days and joyous times.
Searing 121
► Show Spoiler
Searing 1: In Sickness and In Health
Weather: Cool temperatures. Clear skies.
Sickness continues to spread through the impoverished areas of Zaichaer. Speculation on the exact cause of the disease is debated in the medical circles of the city. Edgart, the city's most prominent Healer, never returned from his visit to the Hall of Reconciliation during Glade. This has left many highly concerned. Polite inquiries with the Reconciliators return with Edgart having left the Hall after a productive discussion with city authorities on Glade 50. [Prompt]
Searing 15: Riverland Festival
Weather: Cool temperatures. Clear skies.
The Riverland Corps of the Zaichaeri Military is hosting a festival to display the bountiful success of its great achievements! Citizens are invited to participate in the festivities which include a carnival, music, food contests and opportunities to win prizes for displays of sportsmanship. Additionally, the Riverland Corps invites all aspiring logisticians and those with a mind for resource management to approach an officer and discuss how one can best contribute to society! Concludes Searing 25. [Open Prompt]
Searing 30: Army Parade and Celebration
Weather: Warm temperatures. Clear skies.
Zaichaer needs you! The Army of Zaichaer arranges for an elaborate parade filled with dazzling floats, marching drills, and displays of military prowess and ceremony. Citizens from across the territory are invited to witness the grandeur of Zaichaer's men and women in uniform. There will be contests of strength and endurance, there will be derby races for the cavalry, and there will be marksmanship contests for those who can wield a rifle. All are welcome! Those interested in serving their country with honor and dignity need only approach one of the Army Officers and speak about joining the ranks of Zaichaer's finest! Concludes Searing 40. [Open Prompt]
Glade 45: The Science Faire
Weather: Cool temperatures. Light rain.
A perfect day to go to the in-door science faire! Hosted at the Greater Institute of Zaichaer, all scientific and academic minds are welcome to showcase their achievements before the Engineering Corps! Officials of the Engineering Corps are spreading their arms wide open and eagerly welcoming Zaichaer's brightest minds! Those interested in having their inventions or contributions reviewed by the Board of Engineering can submit them to the Institute in advance. The most competitive entries will be reviewed by the Chief Science Officer of Zaichaer himself! Lucky winners will be afforded entry into the Hall of Inventors and a commission into the Engineering Corps. Concludes Searing 55. [Open Prompt or Prompt]
Note: If you have an invention that you want to be reviewed, please submit them to Paragon via PM.
Searing 60: The Air Show
Weather: Warm temperatures. Cloudy skies.
The Air Defense Corps is putting on a grand display of aerial achievement! Pilots, would-be or otherwise, are encouraged to register with the ADC Air Traffic office for a chance to fly with the best of Zaichaer's aviation teams! Citizens will be afforded the opportunity to tour select vessels and given a chance to see the glorious State from on-high! Additionally, the Air Defense Corps is welcoming all able bodied and capable men and women! If you think you have what it takes to join the ranks of the Zaichaeri airmen, speak to an officer and make the Fatherland proud! Concludes Searing 70. [Open Prompt]
Searing 80: The Grand Marshal's Parade
Weather: Warm temperatures. Clear skies.
The Grand Marshal of Zaichaer conducts a parade through the main plaza of the city leading up to the Presidium. He will give a rallying speech addressing the State of Affairs for the High City and its humble allies. Citizens are graciously invited and encouraged to attend. [Open Prompt or Prompt]
Searing 91: Season's End Vigil
Weather: Warm temperatures. Clear skies.
Paying homage to every soul lost in defense of the Great City of the North, the Grand Marshal presides over a memorial to close out the summer season. Candles and lanterns are lit in the evening as the whole of Zaichaer honors the bravery, selflessness and dedication its lost sons and daughters have forever shown despite the odds. Glory to Zaichaer. [Open Prompt or Prompt]
Re: Character Registry: Ash 121
Posted: Sat Sep 04, 2021 1:40 pm
by Myles Arnnett
Name: Myles James Arnnett
Race: Human
Likes and Dislikes: Magic bad, Zaichaer good, get stuffed.
Reason for Visiting: I never left
Goal for the Season: Plate mail
Duration of Stay: Tell death do us part
Magic Status: Magic bad
Re: Character Registry: Ash 121
Posted: Sat Sep 04, 2021 2:14 pm
by Franky
Name: Franky
Race: Hobgoblin
Likes and Dislikes: I like to write. I dislike not writing.
Reason for Visiting: Live here.
Goal for the Season: Pouring more beers, serving more food, and nothing that would attrack the attention of anyone.
Duration of Stay: Foreseeable future. But normal foreseeability, not like, magic foresight, cuz that's bad. Probably.
Magic Status: No magic, no problem.
Re: Character Registry: Ash 121
Posted: Sat Sep 04, 2021 3:58 pm
by Florian
Name: Florian Albrecht
Race: Lysanrin
Likes and Dislikes: GIVE ME DRAMA
Reason for Visiting: Born and raised, baby.
Goal for the Season: Expedition and maybe a touch of magical experimentation and brainwashing
Duration of Stay: Undetermined
Magic Status: Florian doesn't have a permit but he is allowed to use magic when ordered to. Yeehaw!
Re: Character Registry: Ash 121
Posted: Sun Sep 05, 2021 11:52 pm
by Vincent Wolfgang
Name: Vincent Wolfgang
Race: Human
Likes: Foods, drinks, combat, business
Reason for Visiting: Born here, raised here, live here
Goal for the Season: Cleaning up the mess in the city, making sure everything is in order, not let the city erupt into chaos, hijack an airship and fast travel home in case SHTF and civil war erupt
Duration of Stay: Indefinite
Magic Status: N/A
Re: Character Registry: Ash 121
Posted: Mon Sep 06, 2021 2:48 am
by Dreyfus
♅ Ash 121, A.o.S ♅
Name: Dreyfus Monteliyet
Race: The only one that matters, Human
Likes and Dislikes: A little bit of everything
Reason for Visiting: Born here
Goal for the Season: Truly expand his magic proficiency, Hunt Venetia Childs, Learn of the Covens, Solve a case or two
Duration of Stay: Until I'm forced to leave
Magic Status: Is a State mage and has a permit to practice
Re: Character Registry: Ash 121
Posted: Mon Sep 06, 2021 1:24 pm
by Jane Farraway
Name: Jane Farraway
Race: Human
Likes and Dislikes: Likes: Lore, character development, world dev Dislikes: [IC:] Magic, Violence [OOC:] None; I like to stay flexible
Reason for Visiting: Born and raised
Goal for the Season: Raise biology skills, compile research, make friends, learn the deepest of lore
Duration of Stay: Indefinitely
Magic Status: None
Re: Character Registry: Ash 121
Posted: Mon Sep 06, 2021 7:47 pm
by Brenner Dornkirk
Name: Brenner Stahl Dornkirk
Race: Human
Likes and Dislikes: Likes- Industry, human ingenuity, guns, booze and epic stakes. Dislikes- magic/mages, subhumans and religion.
Reason for Visiting: Zaichaeri born and bred.
Goal for the Season: Acquiring his secret weapon
Duration of Stay: Apart from an excursion outside of Zaichaeri borders for a month or so, indefinitely.
Magic Status: Neither Brenner's body nor soul are marked with any runic affliction.
Re: Character Registry: Ash 121
Posted: Thu Sep 09, 2021 11:09 pm
by Nathan Cross
Name: Nathan Cross
Race: Human
Likes and Dislikes: I like writing
Reason for Visiting: Born here
Goal for the Season: Progress in Traversion and Summoning, find a magical artifact, hunt mages, make money
Duration of Stay: Undetermined
Magic Status: Approved for use from the Grand Marshal's Office
Re: Character Registry: Ash 121
Posted: Sat Sep 11, 2021 4:08 pm
by Eitan Angevin
Name: Eitan Angevin
Race: Human (but also Dratori)
Likes and Dislikes: Yes
Reason for Visiting: Upright citizen of the Brass City
Goal for the Season: Survive Brenner's folly; train Aeseth; keep Florian alive; get married; play with new characters
Duration of Stay: Indefinitely
Magic Status: Licensed Warder