House Monteliyet

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Dreyfus
Posts: 389
Joined: Tue Feb 23, 2021 8:57 pm
Title: The Blood Wolf
Location: Kalzasi, Karnor
Character Sheet: https://ransera.com/viewtopic.php?f=43&t=1388
Character Secrets: https://ransera.com/viewtopic.php?f=20&t=1480

Special

♅ The Wolves of Monteliyet ♅

Origins
A man can have anything...
If he's willing to sacrifice everything.

- Founder of the Monteliyet Family
Dreygorio Valseya Monteliyet of the Gelerium Imperium
  • As a family built from within the shadows and stained with the blood of many, the Monteliyets have a rigid and challenging family culture of their own that has raised generation after generation of Moneteliyets to become assassins, torturers, mage hunters, and spies. With a doctrine that has everyone following incredibly strict rules, the Monteliyets have etched their names in the foundation of Zaichaer since their arrival. They are known to be a reclusive family that is as mysteriously alluring as they are daunting, if not terrifying.

    It was Dreygorio that was the first of the Monteliyets, a mage hunter of the Gelerian Imperium who was lucky enough to e born into the higher echelons of Imperium society. When he took over as head of the family, he pursued many profitable ventures that afforded them the greatest pride and honor among the itinerant citizens of the Imperium. The Monteliyets became skilled mage hunters, spies, and assassins. The Monteliyets used their fame to secure their position of authority among the shadow side of Zaichaer and created a vast network of information.

    As the years went on the Monteliyets migrated to what is now known as Zaichaer, finding a place within their order of mage hunters and information specialists. Their talents showed so well in the art of working in the shadows that they were given special authority over regulating the criminal elements of Zaichaer. Presently the family act as the eyes and ears of the state, while maintaining various duties.

Facets of Business
We are the wolves who sniff out those who violate the commandments of the Zaichear Underworld and disposes of them. The Fangs of the Underworld.
- Current Patriarch of the Monteliyet Family
Dreymund Monteliyet


The Monteliyet's have their hands in many pots, but more so the ones that gain them both respect and infamy.

  • Ⅰ} Counter Intel:

    - The main division of the Monteliyet Family and what has earned them both reverence and ire, is information & investigation. Knowledge is power and this facet goes to any and all lengths to uncover the truth. The Counter Intel facet specializes in preventing information from leaking, as well as information being stolen. The agents under this umbrella work close with the Espianoge Division agents, to protect sensitive information from being tampered with by an outside influence. They also work alongside the state in preventing important information from leaking into the public, especially information that could cause an uproar or mass panic. This division also acts as private investigators, such as monitoring activity among specific targets and handling any disturbances from other families of high society. Their division also maintains private holding cells, which are used to detain suspects for questioning, or those being tortured.
  • Ⅱ} Mage Hunting:
    - Next to information trading, the Monteliyets are renowned mage hunters who pride themselves on this fact. Though done through mostly freelance work, the Monteliyets are pioneers in the art of tracking, disabling, and capturing mages or containing uncontrolled magic. They gain influence among the Order of Reconciliation for their talents and introducing the use of wolves in efforts to sniff out magic.
  • Ⅲ} Criminal Supervision:
    - Though not on any official records, the Monteliyet Family ensures that the darkness of the Zaichaer's "underworld" and "Civil Society" never meet. They are known to act on behalf of officials within the governing body of the High City, employing their "watchful eyes" to regulate and police the city's criminal underworld. It makes sure that the underbelly of the city, and criminals and degenerates of other nefarious practices who congregate therein do not disrupt the civil society. Whenever the two seem to intermingle, it usually prompts the government to send them out to find and erase the cause of the disturbance from existence.
  • Ⅳ} Espionage:
    - Primarily, the espionage division maintains the stealth operations of the Monteliyet Family. Amongst those employed into the ranks, you will find the quickest of the quickest, as well as those who excel in hand-to-hand combat, as well as saboteurs of all kinds. Assignments of this division vary from assassinations or infiltrations to mop-up operations to kidnapping and even protection of those who can afford the fee. However, jobs that need to be done quickly and clean are their main tasks. There are no mistakes allowed to those within this division, and a strict sense of leaving no trace behind is established among them.
  • Ⅴ} New Atheism:
    - The New Atheism division deals with the brunt of science & innovation over the use of magic. While the agents in this division, mostly engineers and scholars working side by side, do have the ability to fight if the need arises as they are trained in martial arts such as hand-to-hand combat and basic weapon skills. Members of this division are tasked with inventing and improving the technology of the Monteliyet house. They are also responsible for all the research of new augmentations and the creation of new tech, as well as assisting the military in any capacity.

The Wolves of the Underworld
  • The Wolves of Shadows make up the upper echelon of the Monteliyet family and its businesses, holding council on how to deal with threats to their power and to the peace of civil society. Masters of intel, as well as masters of espionage, as well as clean-up operations, the main family members are known around the High city for their level of "subtlety", the aftermath of their talents more seen than spoken of. Though they all share equal power in the family businesses, a Monteliyet is always in charge of one of the five facets of the family businesses.


Dreyovani

"A man might befriend a wolf, even break a wolf, but no man could truly tame a wolf."

Title:
  • The Wolf of Ruin

Facet Jurisdiction: Retired
Age: 80
Relation to Dreyfus: Grandfather {By Blood}
Details:
  • ♅ Dreyovani is nearly as ruthless as he is gentle, as passionate as he is harsh, and as sadistic as he is empathetic. He derives a satisfying form of amusement from the suffering of those that earn his ire. His old age has done nothing to halt his ferocity, as he is still as cunning & capable of killing someone which makes him quite the feared man. Relentless in anything he sets his mind to, he will use any means to see his plans realized, even if it makes him an enemy to the other families of Zaichaer.

    However, he also has a fierce temper and will often scold a family member for their actions if they do something that could embarrass the family. In recent years, however, Dreyovani has come to show more self-restraint in terms of his emotions, being able to still act normally and rationally even when those around him stoke his temper. In his eyes, as the eldest of the Monteliyet pack, he must act as the guiding hand to ensure the current generation doesn't stir the family into ruin.

    Caring little about status or old traditions, he often judges others solely based on their achievements and skill. Belying his fierce reputation, he treasures his family and those he deems worthy of his respect and will treat them with generosity. He's particularly close to his grandson Dreyovani, as they seem to instinctively understand one another. ♅


Skills:
  • Leadership/Master
    Stealth/Master
    Spycraft/Expert
    Tactics/Expert
    Blades{Rapier}/Expert
    Unarmed Combat/Journeyman
    Animal Handling/Journeyman
    Politics/Journeyman
    Animus/Journeyman
    Business/Journeyman
    Etiquette/Apprentice



Dreymund

"A wolf never concerns himself with the candor of sheep."

Title:
  • The Alpha

Facet Jurisdiction: Counter Intel
Age: 55
Relation to Dreyfus: Father {By Blood}
Details:
  • ♅ Dreymund is seen as a deeply cunning yet feared man. Relentless in his ambitions, he will use any means to achieve his plans, even if it makes him an enemy to those within or outside of Zaichaer. However, he also has a fierce temper and will often scold those under him for their incompetence if for some reason his plans or tactics fall through. In recent years Dreymund has been able to show more self-restraint in terms of his emotions, being able to still act normally and rationally even after the passing of his late wife.

    In his eyes, as a master of information, he must act to achieve the purity of humanity, using talents and knowledge to carve out the malignancy of magic. Having little care about status or even traditions of old, he judges men solely based on their achievements and skill. Belying his family's notorious reputation, he treasures his retainers and family treating them with generosity going as far as dotting on his only son.

    Several differences are apparent in Dreymund when compared to the other members of his family, such as the ability to sympathize with nonhumans and even show compassion despite his apparent disdain. He is perhaps the most misleading of the Monteliyets, appearing generally calm and surprisingly pleasant, even with a frequent sense of humor when compared to the others. Dreymund is also a master manipulator able to pull strings of those within his reach to fulfill his needs. As cordial as he may appear, Dreymund embodies the true image of wrath when enraged, especially when it comes to his only Dreyfus. ♅


Skills:
  • Leadership/Master
    Business Management/Expert
    Investigation/Expert
    Blades{Longsword}/Journeyman
    Intelligence/Journeyman
    Animal Handling/Journeyman
    Kinetics/Journeyman
    Summoning/Journeyman
    Unarmed Combat/Apprentice



Maria

"Those who keep company with wolves, will soon learn how to howl."

Title:
  • The Mind's Eye

Facet Jurisdiction: Counter Intel/Mage Hunting
Age: 45
Relation to Dreyfus: Mother {By Blood}
Details:
  • ♅ Despite her conservative and quiet countenance, Maria was a caring and gentle woman to the weak and innocent. A perceptive woman who thinks of the greater good for her country, she rarely has tolerance for dissent or incompetence. Whenever possible she seeks to reach quick, efficient, and decisive conclusions to conflicts given her work as one of the Order of Reconciliation's best and brightest. Although she may seem like a passive woman, Maria was quick to demonstrate she was not to be trifled with under any circumstances.

    With her family, however, she spares them no sympathy and is rather curt especially with her husband. As she watched him mature through his struggles, Maria genuinely accepted him and his faults. She usually showed her concern for him indirectly, her cold shoulder belying the respect she has for him. Both of his brothers are aware of his faults, as they asked her to not misunderstand his actions due to his present behavior. During most situations where Dreymund had to make tough and harsh choices, she became concerned about his hardened personality yet promised to forever support him no matter the outcome. ♅


Status:
  • Deceased




Dreyomir

"I am a wolf and I am stronger than fear itself."

Title:
  • The Beast

Facet Jurisdiction: Mage Hunting
Age: 50
Relation to Dreyfus: Uncle {By Blood}
Details:
  • ♅ Known as the "Beast", Dreyomir is typically an extremely aggressive, brutish, and bloodthirsty warrior who fights for the sole purpose of fighting. He has come to believe himself to be the "best Mage Hunter Alive", a boast stimming from his Gelerian blood. More of a man of action than talk, he disregards strategy and politics as a waste of his time and embodies the phrase "Act first, question later".

    In spite of his brutish nature, Dreyomir is brutally honest and has little faith in or respect for politicians, bureaucrats, or any cowards who use deceit to gain power. For this same reason, Dreyomir despises sycophants and suck-ups and resents being a soldier for a time, finding his freedom in freelance Mage Hunting. ♅


Skills:
  • Blades{Greatsword}/Expert
    Tracking{Mages}/Expert
    Animal Husbandry/Journeyman
    Animal Handling/Journeyman
    Unarmed Combat/Journeyman
    Endurance/Journeyman
    Acrobatics/Apprentice



Francesca

"I'm the best at what I do, however, what I do isn't all too nice."

Title:
  • The Vice

Facet Jurisdiction: Criminal Supervision
Age: 50
Relation to Dreyfus: Aunt {By Marraige}
Details:
  • ♅ Always seen with a soft smile on her face, Francesca is a wise and capable woman. Yet she shows signs of her wickedly cryptic & intimidating side when she is not pleased, causing even her own family to fear offending her. Her chastisement is harsh but honest to help bring out the true potential to those that report to her. A perceptive soul, she is known to see past the facade of others causing them to be afraid of her.

    Although she has shown herself to be rather cynical on occasion, Francesca has shown herself to be a pragmatic, opportunistic, and professional businesswoman. She is also downright ruthless, willing to go to whatever means to get what she wants. Though not born a Monteliyet, one wouldn't be able to tell otherwise from the iron grip that she employs in keeping the criminal world from clashing with civil society. ♅


Skills:
  • Leadership/Expert
    Negotiation/Expert
    Animal Handling/Journeyman
    Etiquette/Journeyman
    Intimidation/Journeyman
    Torture/Apprentice


Dreykon

"All power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men."

Title:
  • The Shadow

Facet Jurisdiction: Espionage
Age: 47
Relation to Dreyfus: Uncle {By Blood}
Details:
  • ♅ Dreykon is typically both stoic and affable towards the people he speaks to. Dreykon is a taciturn and composed individual who is thoroughly concerned with fulfilling his missions. A capable and perceptive individual of his profession, he is willing to employ any method to achieve his goal. Though at times his loyalty to Zaichaer comes into question as he is a blade for hire, his devotion to the family is unquestionable.

    Although he tries to appear as an emotionless spirit, Dreykon occasionally lets his feelings emerge through subtle gestures and quips to those around him, revealing shreds of self-confidence and even cockiness. Seeing little value in his own life, he often calls himself and others like him "shadows". He never uses pronouns for himself in the Japanese script, but this trait is sometimes broken in English.

    Known as one of the most skilled assassins in the state, he has earned himself several rivals who want to compete with him. He rarely takes them seriously unless they endanger his family. To him, they are usually rough upstarts who need to be shown where they stand in the food chain. ♅


Skills:
  • Stealth/Expert
    Blades{Sabre}/Expert
    Acrobatics/Journeyman
    Animal Handling/Journeyman
    Unarmed Combat/Journeyman
    Larceny/Journeyman
    Thrown Weapons{Knives}/Journeyman



Helena

"My life is dedicated to the advancement and freedom of humanity."

Title:
  • The Vissionary

Facet Jurisdiction: New Atheism
Age: 38
Relation to Dreyfus: Aunt {By Blood}
Details:
  • ♅ Though usually a laid-back, optimistic, jovial, humble, and eccentric woman, Helena shows a deceptive cunning, and serious side when the situation warrants it. She commonly uses idle conversation and outward concern to distract those who try and stick their noses into her business or invention process. Despite her carefree attitude, she always speaks politely but is sometimes sarcastic. Dreymund notes she tends to go over the top with whatever invention or tech she becomes passionate about.

    Helena, most often than not, is regarded as a genius, using her intellect to create weapons, tools, and inventions for the benefit of humanity and Zaichaer as a whole. As an engineer, she is most often than not tinkering with things to try and take them apart or improve them. On a less cheerful note, she could use her genius any way she can, being able to easily manipulate people to do what she wanted, in order to benefit humanity. ♅


Skills:
  • Engineering/Expert
    Etiquette/Expert
    Singing/Expert
    Animal Handling/Journeyman
    Gunslinging/Journeyman
    Leadership/Journeyman
    Unarmed Combat/Apprentice



Dreysus

"I am simply the instrument of the state, nothing more, nothing less."

Title:
  • The Hound

Facet Jurisdiction: Mage Hunting
Age: 24
Relation to Dreyfus: Cousin {By Blood}
Details:
  • ♅ Dreysus is the idea professional in that he almost seems to be two entirely different people. When he is working, Dreysus is a man of focus, commitment, and dedication. He will do whatever he has to do in order to capture and disable magic or mages. However, when he isn't working, he seems much more laid back and often secluded himself away from large groups in order to enjoy his moments of peace. If you can get him interested in a topic, he begins to apply the same work ethic he does as a mage hunter for the state. ♅


Skills:
  • Blades{Dual Swords}/Journeyman
    Unarmed Combat/Journeyman
    Tracking{Mages}/Journeyman
    Animal Handling/Journeyman
    Animal Husbandry/Apprentice
    Acrobatics/Apprentice



The Monteliyet Estate
► Show Spoiler
  • The Monteliyet family home, Beomir Manor, is located just beyond the West End of Zaichaer. Vast expanses of land, outlined by a great number of bushes and trees, contain the gargantuan building of the manor. A long stairway leads to the manor's entrance, where a huge fountain is established within the enormous courtyard nearby. The lofty manor has a substantial amount of stories; each level comprises numerous rooms that are furnished with elegant, luxurious furniture and possessions and belongings of the family. The Monteliyet home also comes outfitted with a greenhouse, a stable for horses as well as a separate lodging for the staff.

    The manor is also a maze to the uninvited, as when it was first built the home was given many hallways that lead to nowhere, or trapdoors that lead you out of the manor or even to your death. Only the servants of the home and the family themselves can navigate the home with effortless ease, as anyone else is destined to be lead on a while goose chase, or doomed to wander the halls till they die.

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