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Emrik Mathisen
Posted: Sun Oct 10, 2021 8:42 pm
by Emrik
E M R I K
LATHAM
M A T H I S E N
Name: Emrik Latham Kylen Mathisen
Race: Avialae (Kathar)
Sex: Male
Age: 26
Height: 7'2" ft. | 218 cm
Weight: 320 lbs. | 145 kg
Birthdate: Glade 46, Year 95
Birthplace: Atinaw, Outer-Grimholdt
Profession: Magehunter (Assassin)
Housing: Commons Apartment
Partners: N/A
Orientation: Homosexual
Titles: N/A
Factions: N/A
Fluencies: Common, Synskrit
Conversationals: N/A
Ineptitudes: N/A
Emrik is a cynical, jaded man, the adventurous and naive reaches of his heart closed by years of turmoil. In his memory, accompanying him through each and every dream, is a chorus of pain; memories of old loss, an ever-present feeling of danger that wracks his mind with a deepening mistrust, leading him towards seclusion. Emrik has killed many in his time -- dozens, even hundreds, each in the faltering attempt to stay alive, and sometimes beyond his control.
The Kathar often appears abrasive, callous, harsh, largely to ward off others. The man believes himself to be acutely aware of his flaws, of which he feels there are many: selfishness, lust, a passion towards violence, an inner want of power, an idyllic obsession with all the many aspects of his ‘future’ he believes he will never have, and a crippling sort of existential dread towards his homeland that clashes constantly with his strong, outward exterior of nationalism. Emrik is a difficult man to bear, but one with a profound ability to love, and a protective nature that too often penetrates his harsh exterior.
Emrik is a tall, tan-skinned man. Given the ever-present extremities Kathar Avialae must endure in Imperial life, he has honed himself to perfection; he is strong, toned, broad and robust, his physique indicating clearly to onlooking eyes that he is a skilled soldier. Emrik is muscular, and imposing; he has broad shoulders, with expansive, firm pectorals and a defined core. His body is both masculine and balanced, with powerful arms, thighs, legs, glutes and the remainder of his other muscles, his physique appearing to be trained for a balanced mixture of strength, endurance and agility. His physique is complimented by a coating of medium-brown hair, which runs down his chest and culminates at his pelvis.
Emrik is mildly rugged, with strong stubble growing across his jawline, and slightly curly (but kempt) brown hair. He has hazel eyes which appear to moderate between a light brown and mossy green, and overall handsome, masculine (but youthful) features. Emrik tends to dress inconspicuously; like a common man, white shirts of linen cloth, tied and untied by laces running below the collar, simple brown linen trousers, so on. If in wartime he will wear whatever armor is available to him, though he tends to operate on the premise of 'not getting hit' rather than bearing the brunt of blows, and so light armor appears his preference. In all things he appears to be a rugged minimalist, presenting himself as a survivalist, though one with the intimidating demeanor of a trained killer.
Emrik has large, silvery black wings reminiscent of an eagle's, with a wingspan of roughly eighteen feet.
Emrik was born to a Kathar Avialae father of human heritage, and a Kishoi Moratallen mother. Uniquely, despite being an Avialae he was not born to either the Imperium or Kalzasi; instead, his father had escaped the clutches of Gelerian long ago in the hopes of building a life and family elsewhere. For this reason, Emrik was raised in Atinaw along the border-strip near the Imperium. Though his father always felt a sense of dread at how nearby his old, imposing home remained, he was convinced to stay as a result of his wife's insistence, given that her family had all settled along that same border. Many of them fought for Atinaw's independence, and she would be remiss to leave them behind.
And so, he was raised with the presence of a great, looming threat close by. His father would wake in the night in terror; he would remember the days of old, the abuse and the rigor, the brothers he had lost to the furious grip of the Imperium, who weeded out all but the absolute greatest. In those early days, the first decade of his life, Emrik's father trained him perhaps just as rigorously; he was taught to fight, to bleed, to kill and survive. All, he hoped, for the chance that he might live were he to come face-to-face with their enemy, and to exact an ancestral sort of vengeance.
Emrik's freedom from the Imperium did not last forever. In a foray meant to explore the borders of their domain, and to prepare his son for the eventuality of war, Kyrik Mathisen lost sight of his son. Other Avialae perched along the border-hills saw him and extracted him from the fortified landscape, plucking the boy from the ground and taking him back to an Imperial fort. For several weeks he was interrogated, trained to obey in the face of overwhelming punishment. He surrendered information about his father, about what he had been taught, about what Imperial secrets might have been leaked; anything he knew of. For several months longer, his mind was bleached of all of that rhetoric he had been instilled with as a boy. He was taught that his father had led him into delusion, that he was a pitiful and bitter man, a deserter, traitor, cheater and liar; some of their slanderous words carrying kernels of truth, enough to twist the boy's mind.
He was trained to be one of them. This process took years; though he had the strength and martial aptitude, he did not bear what they would often label 'Imperial resilience'. The ability to face any threat, endure any level of anguish or deception - such as the sorts they had inflicted on him, and broken him with - from enemies, and the instinct and drive to act as an agent and Inquisitor. The magic he had been initiated into by his father, Traversion, was expanded upon and used as weapons of Imperial operations. Another, Reaving, was given to him by a man named Aoren, his Kathar superior. Emrik was taught to act as an agent of the state, and particularly, he was honed to hunt mages and other rogue Avialae like his father. For his initiation into the true ranks of their order, he was even made to hunt the man himself... a deed he performed with perverted dignity, and pride, up until the moment the blade struck his throat.
It was this that instilled doubts in him, again; after ten years, he still felt that love for his father, the kind a boy would perhaps never lose. His admiration for him, his need for that man's validation, approval, understanding. His father still loved him, even as the blade swung, and he knew it. The man even seemed to seek it out; a penance for his failure to protect his son.
As Kyrik died, so too did his tangible understanding of the world. Kept silent as these thoughts were, they lingered within him; questions of what could be, had he never been taken from the family he once so dearly loved, and belonged with. He remembered his mother, all of her kin; a tribe of friends. A place to belong. He remembered being loved without condition, rather than being brutalized in the face of the slightest error.
All of these factors combined, and the man sought post elsewhere. His murder of his father had solidified his loyalty in the eyes of his superiors, and international agents were necessary to purge remote threats. Sent outwards to hunt rogue nationals, enemy operatives and magi, Emrik was allowed momentarily to leave, and in doing so experience the breadth of a newer world.
Re: Emrik Mathisen
Posted: Sun Oct 10, 2021 8:42 pm
by Emrik
S K I L L S
Skill | Skill Level | Proficiency |
Reaving | 100/100 | Master |
Traversion | 100/100 | Master |
|
One-Handed (Blades) | 100/100 | Master |
Bodybuilding | 89/100 | Expert |
Flight | 41/100 | Apprentice |
Running | 30/100 | Apprentice |
Acrobatics | 25/100 | Novice |
Unarmed Combat | 23/100 | Novice |
|
Spycraft | 60/100 | Journeyman |
Investigation | 25/100 | Apprentice |
Hunting | 5/100 | Novice |
Thread | Points Awarded | Points Spent | Running Total |
Transfer From Taelian | +598 | 598 [Allocated] | 0 |
Along Came A Stranger[/url] | +10 | 10 | 10 |
Spy Versus Spy | +8 | 8 | 18 |
One Morning Before Mourning | +8 | 8 | 26 |
Re: Emrik Mathisen
Posted: Sun Oct 10, 2021 8:42 pm
by Emrik
K N O W L E D G E
Lores
Skill Lores
► Show Spoiler
Acrobatics
Acrobatics: Front-flip (SP)
Acrobatics: Handstand (SP)
Acrobatics: Backstepping
Acrobatics: Stance is important
Acrobatics: Acrobatically dancing on your heels
Acrobatics: Strafing
Acrobatics: Momentum
Acrobatics: Barrel-Rolling
Acrobatics: Backhand Spring
Acrobatics: Evasive acrobatics
Acrobatics: Frontflip
Acrobatics: Backflip
Acrobatics: Aerobics
Acrobatics: Gymnastics
One-Handed (Blades)
Blades: Pommel-strike (SP)
Blades: Steady Grip (SP)
Blades: Basic Guard (NYX)
Blades: Overhead Strike (NYX)
Blades: Plow Strike (NYX)
Blades: Parrying
Blades: Evasive Riposte
Blades: Dancing Around Enemies
Blades: Unsheathing a two-handed blade
Blades: Downward swing
Blades: Horizontal slash
Blades: Attempting to disarm a foe
Blades: Locking blades with an enemy's weapon
Blades: Striking in order to block
Blades: Riposte
Blades: Predictive Riposte
Blades: Swinging with a weightier weapon
Blades: Fencing
Blades: Fencing Stance
Blades: Straight, Rigid Posture
Blades: Changing the height of the hilt
Blades: Piercing lunge
Blades: Rapid, successive strikes
Blades: Backward strafe, in-stance
Blades: Getting into stance
Blades: Forward step-into lunge
Blades: Clashing weapons
Blades: Dancing around something with circular movements
Blades: Strafing
Blades: Mobile Stance
Blades: Keeping Traction
Blades: Consecutive counter ripostes
Blades: Successive parries
Blades: Consecutive vertical slashes
Blades: Horizontally holstering a blade
Blades: Daggers
Blades: Through the eye
Blades: Dual Wielding
Blades: Jabbing weak spots
Blades: Twisting a dagger
Blades: Backhanded charge
Blades: Dual-Wielding
Blades: Offhand Strike
Blades: Successive Strikes
Blades: Countering with Dual-Blades
Blades: Parrying with Dual-Blades
Blades: Wielding blades in aerial combat
Blades: Maintaining balance with blades in aerial combat
Traversion
Traversion: The Rune of Traversion
Traversion: The Initiation
Traversion: Threshold Sickness
Traversion: 'Portal Magic'
Traversion: Initiation Drawbacks
Traversion: Initiation Recovery
Traversion: Foundations
Traversion: Theory
Traversion: Minor Overstepping Penalties
Traversion: Moderate Overstepping Penalties
Traversion: Severe Overstepping Penalties
Traversion: Portals
Traversion: Stream
Traversion: Spatial Mapping
Traversion: Hitch
Traversion: Vault
Traversion: Astral Projection
Traversion: Phase
Traversion: Railway
Traversion: Ferry
Traversion: Conduction
Traversion: Gateway
Traversion: Junction
Traversion: Farstride
Traversion: Creating A Portal
Traversion: Time
Traversion: Distance
Traversion: Window
Traversion: Be Persistent
Traversion: Portals vary in what can pass through
Traversion: Practice and Persistence
Traversion: Properly Bending Space
Traversion: Forming Structurally Sound Portals
Traversion: All portals are determined somewhat by substance
Traversion: Blink
Traversion: Evasive Blink
Traversion: Semblance can detect portals
Traversion: Manipulating portal shape
Traversion: Manipulating portal size
Traversion: Blinking's drawbacks
Traversion: Blinking subsequently
Traversion: Minor threshold sickness
Traversion: Portaling through objects and obstructions
Traversion: Overlaying a portal
Traversion: Advanced portals
Traversion: Using Window to communicate remotely
Traversion: Opening a wide portal
Traversion: Using portals via memory
Reaving
Reaving: The Rune of Reaving
Reaving: The Initiation
Reaving: The Pact
Reaving: Pact Weapons
Reaving: Materialize
Reaving: Dematerialize
Reaving: Returning
Reaving: The consequences of using a Pact Weapon
Reaving: Projection
Reaving: Sanctuary
Reaving: Varnish
Reaving: Morphosis
Reaving: Transmute
Reaving: Duplicity
Reaving: Dancing
Reaving: Utilizing Dancing to manipulate a Pact Longsword
Reaving: Utilizing Dancing to manipulate multiple Duplicated Pact Longswords
Reaving: Forming a Pact with a Bow and Arrow
Reaving: Applying a Varnish to a Pact Arrow
Reaving: Applying a dragonshard property through Varnish
Reaving: Manipulating multiple duplicates while in flight
Reaving: Materializing the pact weapon swiftly
Reaving: Timing Returning to enable quick swordplay
Reaving: Dematerializing inflicts the pain suffered by a Pact Weapon
Reaving: Minimizing the pain of Dematerializing
Reaving: Becoming tolerant of Pact Weapon pain through meditation
Reaving: Dancing with more Pact weapons
Reaving: Switching and rematerializing weapons while performing a Myriad
Reaving: Forming a Pact with a Blade
Reaving: Forming a Pact with Daggers
Reaving: Forging a Soul Cairne Artifact
Reaving: Imbuing Duplicates within other abilities
Reaving: Incorporating arcane substances within a weapon's composition
Reaving: Changing a Pact weapon's shape
Reaving: Changing a Pact weapon's shape instantaneously
Reaving: Understanding the properties of a Soul Cairne Artifact
Reaving: Rebuke
Reaving: Arsenal
Reaving: Manifesting a collage of Pact Weapons
Reaving: Slight Overstepping Penalties
Reaving: Moderate Overstepping Penalties
Reaving: Severe Overstepping Penalties
Reaving: Soul Cairne Artifacts
Reaving: Shattered Pacts
Reaving: Myriad
Necromancy
Necromancy: Forging abominations
Necromancy: Borrowing the characteristics of a race
Necromancy: Can alter souls
Necromancy: Carving Hook
Necromancy: Practicing with inanimate meat
Necromancy: The Carving Hook can twist and manipulate flesh
Runeforging
Runeforging: A Runeforger's workshop
Unarmed Combat
Unarmed Combat: Pinning Someone Down
Unarmed Combat: Follow-up strike
Unarmed Combat: Punching a bone clean off
Spycraft
Spycraft: Seeking out plots
Spycraft: Speaking your native tongue for discretion
Spycraft: The tangible dangers of unrequited affections
Spycraft: The Plots of the Nobility
Spycraft: Forging A Conspiracy
Spycraft: Court Spymasters
Spycraft: Gathering a timeline of an opponent's moves
Spycraft: Information from anonymous benefactors
Spycraft: Building a tight network of information
Spycraft: Making intelligence judgments on known information
Spycraft: Using the crumbs left by a target
Spycraft: Intelligence Briefings
Spycraft: Infiltrating a Court
Spycraft: Spies
Spycraft: Spymasters
Spycraft: Training a spy
Spycraft: Recruiting on ideology and principles
Spycraft: Eliminating threats
Spycraft: A network of blackmail
Spycraft: Making intelligence assumptions based on continuity
Spycraft: Gathering the facts of one's behavior
Spycraft: Intelligence informants
Spycraft: Using factions to expand the scope of a network
Spycraft: Using information to persuade others to act
Spycraft: Threading known phenomena into intelligence considerations
Spycraft: Collaborating with other networks
Spycraft: Mutually benefiting from peripheral information
Spycraft: Manipulating someone with blackmail
Stealth
Stealth: Sticking to shadows (SP)
Stealth: Controlling the weight on your feet (SP)
Stealth: Choosing a position to hide in
Stealth: Hiding in plain sight
Stealth: Infiltrating a city
Stealth: Using a safe house to hide
Stealth: Dressing down to avoid attention
Stealth: Escaping a place you've infiltrated
Survival
Survival: Sunder-Illnesses
Survival: Dread Mists
Survival: Dread Mist Dust Storms
Survival: Pushing through pain
Survival: Accepting the generosity of strangers
Survival: Sharing body heat
Survival: Stretching the limits of your stamina
Survival: Rapidly adjusting to new climates
Survival: Pursuing through a forest
Survival: Being aware of local fauna
Survival: Vetting potential threats
Flying
Flying: Gathering take-off momentum
Flying: Soaring on air currents
Flying: Journeying with a light load on one's back
Flying: Aerial Dive
Flying: Quick ascension to dodge a frontal assault
Flying: Feeling the currents of the wind to find the easiest path
Flying: Navigating through the skies to avoid air pockets
Flying: Listening to instincts to soar easier during flight
Flying: To be windgifted is to be able to instinctually feel the wind currents
Flying: Windstepping enables Avialae to easily maneuver in the air
Flying: Windstepping enables Avialae to stay afloat without costly exertion
Flying: Using air currents to maneuver at sharp angles
Flying: Tucking wings close to create smoother surface area
Flying: Ascending through branches, being mindful of snags
Flying: Aileron Roll
Flying: Staying alert for signs of aerial predators
Bodybuilding
Bodybuilding: Continuous physical exertion builds firmer muscles
Bodybuilding: Climbing Exercises
Bodybuilding: Squatting
Bodybuilding: Suspending your weight with your palms
Bodybuilding: Lower abdominal exercises
Bodybuilding: Preparation is key to enduring muscle pain
Bodybuilding: Holding up your legs for extended durations
Bodybuilding: Keeping active with stunted endurance
Bodybuilding: Exercising with weakened, strained muscles
Bodybuilding: Protein
Bodybuilding: Contractile Protein
Bodybuilding: Arm exercises
Bodybuilding: Back exercises
Bodybuilding: Unconventional exercises
Bodybuilding: Calves
Bodybuilding: Thighs
Bodybuilding: Hamstrings
Bodybuilding: Upper Legs
Bodybuilding: Losing fat
Bodybuilding: Passive exercise
Bodybuilding: Incorporating wings into workouts
Bodybuilding: Ensuring you're working the right areas
Bodybuilding: Distributing weight properly
Bodybuilding: Low-strain exercises
Bodybuilding: Pushing your limits with increased weight
Bodybuilding: Breath control
Bodybuilding: Muscle Stamina
Bodybuilding: Building one muscle may help build another
Bodybuilding: Overlapping exercises
Bodybuilding: Rotating muscles worked
Bodybuilding: Consistency is key
Bodybuilding: Working muscles until they're depleted
Bodybuilding: Recovery period
Bodybuilding: Nutrition is key
Bodybuilding: A diet must be built around bodybuilding to see success
Bodybuilding: Deltoids
Bodybuilding: Pectoralis major
Bodybuilding: Pectoralis minor
Bodybuilding: Glutes
Bodybuilding: Biceps
Bodybuilding: Triceps
Bodybuilding: Trapezius
Bodybuilding: Obliques
Bodybuilding: Serratus
Bodybuilding: Teres
Bodybuilding: Forearms
Climbing
Climbing: Climbing A Hill
Rhetoric
Rhetoric: Framing a narrative
Rhetoric: Painting a visual image through speech
Rhetoric: Humor
Rhetoric: Making a good nickname
Rhetoric: Mean Nicknames
Investigation
Investigation: Remaining Discreet (NYX)
Investigation: Paying Attention to Small Details (NYX)
Investigation: Discovering hidden entryways
Investigation: Exploring an unknown area
Investigation: Following visual signals
Investigation: Using scent to identify
Investigation: Uncovering someone’s motives
Investigation: Detecting a supposed 'con'
Investigation: Discovering Hidden Emotions
Investigation: Noting the environment
Investigation: Catching small details
Investigation: Catching onto hesitation
Investigation: Noting subtle cues
Investigation: Spotting a disdainful glance
Investigation: Determining hesitation
Investigation: Discovering one's moral integrity
Investigation: Seeking intentions
Investigation: A Mock Case
Investigation: Piecing a story together
Investigation: Paying attention to spoken detail
Investigation: Sometimes the truth is a meld of two lies
Investigation: Constantly monitoring your environment
Investigation: Surveying someone's thoughts
Investigation: Examining out of place objects
Investigation: Unveiling a hidden object
Investigation: Questioning a victim
Investigation: Cause and effect
Investigation: Determining the reason for a departure
Investigation: Examining remote areas
Investigation: Using Searing to examine a crime scene
Investigation: Piecing together evidence
Investigation: Making a conclusion based on what you know
Logistics
Logistics: Forming a plan
Logistics: Focusing on attainable ambitions
Logistics: Making a risk analysis
Logistics: Making high-risk judgments
Logistics: Weighing known costs with unknown dangers
Linguistics
Linguistics: Synskrit: Kalzasi's Native Tongue
Linguistics: Synskrit: Greetings
Linguistics: Synskrit: Banter
Linguistics: Synskrit: Speaking Colloquially
Linguistics: Synskrit: Introducing Yourself
Linguistics: Synskrit: Present-Tense Conjugations
Negotiation
Negotiation: Agreeing to a meeting
Negotiation: Requesting an alliance
Negotiation: Seeking endorsement from powerful people
Negotiation: Using nationalism as a bargaining tool
Negotiation: Proposing a romantic relationship
Negotiation: Making amends
Negotiation: Understanding another to reach compromise
Negotiation: A Favor for a Favor
Negotiation: Offering the invaluable for free
Negotiation: Bartering for someone's life
Negotiation: Lessening the extremity of a demand
Negotiation: Using leverage to get your way
Negotiation: Utilizing trust in another to your benefit
Negotiation: Agreeing to prioritize a relationship
Negotiation: Ensuring your standards are met in an arrangement
Drawing
Drawing: Sketching
Drawing: Beginning with a shape
Painting
Painting: Visualizing a piece
Painting: Ensuring the small details are kept
Investigation
Investigation: Attempting to discern someone's origin
Persuasion
Persuasion: Being kind can invoke better results
Persuasion: Convincing someone you’re worth their time
Persuasion: Asking someone to stay
Persuasion: Asking With Meaning
Persuasion: Convincing a lover to be calm
Persuasion: Tears can persuade
Persuasion: Breaching someone's physical boundaries
Persuasion: Convincing someone to let their modesty go
Persuasion: Raising unconsidered points
Persuasion: Learning to persuade yourself in moments of doubt
Persuasion: Context can dissuade one from poor decision-making
Persuasion: Explaining one's 'side'
Persuasion: Convincing someone to hold out
Persuasion: Persuading a child
Persuasion: Persuading with undeniable evidence
Intimidation
Intimidation: Threatening someone
Intimidation: Using the threat of violence to force someone away
Intimidation: Making veiled accusations
Intimidation: Leveraging proxy-authority to threaten others
Intimidation: Issuing a threat
Intimidation: Power can naturally intimidate, without intention
Seduction
Seduction: Maintaining an embrace
Seduction: Mutual Attraction
Seduction: Touch is important in intimacy
Seduction: Teasing
Seduction: Making A Connection
Seduction: Holding A Kiss
Seduction: Aesthetic cohesion
Seduction: The first step is what you wear
Seduction: Coming on too strong
Seduction: Nudity as an allure
Seduction: Sharing a silent moment of affection
Seduction: Displaying your passions without reservation
Seduction: Propositioning your partner
Seduction: Making love
Seduction: Pleasing your partner
Seduction: Displaying intimate desires for a friend
Seduction: Pressing through another's doubts
Psychology
Psychology: Conscious self-awareness
Psychology: Coming to terms with an undesirable situation
Psychology: Learning to take criticism
Psychology: Choosing to control your own life
Psychology: The pain and joy of remembrance
Tactics
Tactics: Planning an Assault
Tactics: Relying on Allies
Tactics: Learning to control emotions in dangerous situations
Tactics: Managing fear of greater foes
Tactics: Forming a solid group
Tactics: Infiltration Squads
Tactics: Splitting up against an enemy who can cleave
Tactics: Providing a diversion
Tactics: Understanding your individual strengths
Tactics: Seeking to minimize your weaknesses
Tactics: Isolating Dranoch
Tactics: Organizing a Dranoch Hunt
Tactics: Tactical Focus
Tactics: Approaching from two different angles
Tactics: Killing the leader first
Tactics: Publicly exposing an adversary
Business
Business: Contracting
Business: Using a waiver for commissions
Business: Informing others of associated risk
Business: Running a town
Business: Macro-economics
Business: Trade routes
Business: Commissioning a painting
Business: Scheduling for business meetings
Hunting
Hunting: Mages
Hunting: Mage trails
Hunting: Investigation and hunting are often interlocked
Hunting: Hunting in urban settings
Hunting: Hunting apostates
Hunting: Hunting in the wilds
Hunting: Hunting Group
Hunting: Some mages leave different signs than others
Hunting: Mages tend to be conspicuous in their activities
Hunting: Hunting a non-descript beast
Storytelling
Storytelling: Adversity is necessary
Storytelling: The Sundering's effect on Sil-Elaine
Storytelling: Vividly detailing appearance
Storytelling: Reciting a history, Sil-Elaine
Storytelling: Portraying emotion through a tale
Leadership
Leadership: Displaying strength in public spaces
Leadership: Poise must be maintained
Leadership: Empowering Statements
Leadership: The Self Others See
Leadership: The Mold You Present
Leadership: Have a backstory others can look up to
Leadership: Power to serve an ideology
Leadership: Commanding from above
Leadership: Delegating from below
Leadership: Scaling an organization
Leadership: Being commended by leaders
Etiquette
Etiquette: Addressing the powerful
Politics
Politics: Non-Regnant Rulers
Politics: Dogma
Politics: Atinaw's Royalty
Politics: What comes after a war?
Politics: Avaelor's Geopolitical Fallout
Politics: The Halamire's station
Politics: Siltori Geopolitics
Politics: Elven Discrimination
Politics: Race In Daravin
Politics: Atinaw-Imperial Relations
Politics: Mage-Advisers
Politics: Steering the will of a Lord
Politics: The options for a disgraced mage
Politics: Politically, Elves are treated with suspicion
Politics: Mage-Advisers
Politics: Kings are the arbiters of their world
Politics: Mages are the equalizers of tyranny
Politics: The dynamics of a noble House
Politics: Counts
Politics: Jingoism
Politics: The politics of modesty
Politics: Lobbying
Politics: 'Chosen Heirs'
Politics: Nationalism
Politics: Traditions Grow Old
Politics: Always keep context in mind
Politics: Kathar in the Imperium
Politics: Kathar political indoctrination
Politics: Foreign intervention in the Imperium
Politics: Becoming an Imperial agent
Politics: The Imperium's Neighbors
Politics: Clan Loregard
Politics: The Court of Loregard
Politics: The Antimagic Bigotries of the Imperium
Politics: The Antimagic Bigotries of Zaichaer
Politics: Northern Gelerian
Politics: Magic is associated with the ambitious
Sociology
Sociology: The Lesser Evil
Running
Running: The wind can hold you back
Running: Wings can be a disadvantage
Running: Momentum
Running: Racing
Running: Forest Runs
Running: Jogging
Running: Breath Control
Running: Chasing through a desert
Running: Weighing into your stride when running in sand
Running: Chaining running with Reverb
Running: Running through light forestry
Running: Charging with a weapon
Mount
Mount: Riding an Avialae in flight
Medicine
Medicine: Bandaging a wound
Medicine: Reducing blood loss
Medicine: Burning a wound shut
Deception
Deception: Faking an apology
Deception: Spotting a supposed lie
Deception: The correlation between sarcasm and deception
Deception: A truly skilled liar has no hesitation
Deception: The Candor
Deception: The Customs
Deception: False remorse
Deception: Stalling and derailing with diversions
Finance
Finance: Auctioning
Finance: Checks
Finance: Taking out a loan
Finance: Financing a home
Lore Bank: 46
Re: Emrik Mathisen
Posted: Sun Oct 10, 2021 8:43 pm
by Emrik
I N V E N T O R Y
Items
1. Combatant Starter Package
1 Set of Clothing (Cloak or Coat and footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries
10 days of rations
1 Set of Eat Utensils (i.e. tin plate, cup, fork, spoon, knife)
Flint & Steel
1 Set of Leather Armor
2. Steel Blades (2x)
3. (Satin, Black-Dyed) Jacket
4. (Satin, Black-Dyed) Cape, Half
5. (Satin, Black-Dyed) Pants
6. (Silk, Lace-Trim) Boots, Low
7. (Silk, Fur-Lined) Tunic
8. (Silk, Lace-Trim) Undergarments
9. (Silk, Red, Fur-Lined) Jacket
10. (Silk, Embroidered) Pants,
11. (Leather) Belt
12. (Silk, Black, Fur-Lined) Boots, Riding
13. (Silk, Black-Dyed) Doublet/Vest (Gambeson)
14. (Silk, Black-Dyed) Pants
15. (Silk, Black-Dyed) Boots, High
16. (Satin, Green, Embroidered) Jacket
17. (Satin, Green-Dyed) Pants
18. (Silk, Lace-Trim) Boots, Low
19. (Silk, Fur-Lined) Tunic
20. (Silk, Lace-Trim) Undergarments
Housing
A small 400 sq ft hovel in Kalzasi, with one bedroom, a washroom and a humble living and dining area.
Ledger
1. +823 GP, 360 CP - Character Changeover; Taelian Ela'Rannoch.