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[OOC] Ecith Codex
Posted: Wed Mar 02, 2022 11:18 am
by Aegis
Ecith
Ecith is known to many as the Wild Continent, the motherland of Orks, the Unconquerable. It is larger than the continent of Ailizane and nowhere near as settled. It sits across the Crystal Sea from the southern borders of Ailizane, where travelers are greeted by Drathera, known to outsiders as the Three Cities. This is the beautifully sprawling capital of the Ecith Commonwealth, standing as a monumental bastion against both the natural forces of Ecith and those who wish to invade the land. The settled lands are dominated by Orkhan, a people dedicated to the protection of the land that birthed them, the people they love, and the history of the world. They are constantly at odds with the Primals of Ecith, enormous, monstrous beasts that rival and even prey upon the great dragons. The people of Ecith have spent many millennia of war and suffering, but seemed to have found their way in the modern age. Ecith welcomes all who wish no harm to the land or people, and will destroy any who choose otherwise.
Databases
-Linkmap
-NPC Library (Link Forthcoming)
-Flora (Link Forthcoming)
-Fauna
-Resources (Link Forthcoming)
-Primals (Link Forthcoming)
-Relics (Link Forthcoming)
About Ecith
-History
-Climate and Geography
-Government Structure, Laws, and Justice
-Religions of Ecith
-The Ecitharese Language
-The Ecithian Family Structure and Childcare
-The Primals, Relics, and Village Chieftains -
-The Unknown
-Healthcare
-Education
-Magic
-Technology
-Trade and Commerce
-Racial Variations and Demographics
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 11:21 am
by Aegis
History of Ecith
The history of Ecith is largely the history of Orkhan kind and extends far into Ransera's past, only surpassed by Hytori who were the first people of Ransera. While Ecith's history is one of much suffering of the Orkhan, it is truly the tale of a people who came from nothing, discovered themselves through hardship and unity, and have flourished into a culture unlike any other. The history of Ecith is taught to all children through their rich and colorful oral traditions that have been passed down through every generation since Orkhan discovered speech and the ability to tell stories. As children grow, they are taught to read and write from an early age, and continue to be taught history for their entire lives. Ecith stands as a bastion for the preservation of history, and not just their own, but the history of the entire world and all those upon. The memory of Ecith is long and unyielding.
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 11:49 am
by Aegis
Geography and Climate
The Commonwealth of Ecith claims the grasslands of North Ecith and the jungles of Central and South Ecith. They make no claims to the Atraxian Desert, which is within the control of Solunarium. Their cartographers have mapped the coastline over hundreds of years, and estimate the continent to be roughly 3 times as large as the continent to the north that contains the Galerian Imperium and Karnor. The northern portion of the continent is above the equator and borders the Crystal Sea. This coastal north is a large, rolling temperate grassland known as North Ecith, with a small desert region in the north east. North Ecith is where the capital of Drathera sits along the coastline.
North Ecith is the settled region of the continent of Ecith. It is the area that is most controlled by the Ecithian Commonwealth. North Ecith is vast, home to many rivers, lakes, and other freshwater bodies. North Ecith is characterized by its high seasonality and temperate climate. It has warm, dry summers and mild, wet winters. This, coupled with the incredibly fertile nature of the Ecithian soil, has allowed for North Ecith to have one of the most vast and diverse agricultural zones in Ransera. North Ecith has experienced almost no freezing temperatures in its entire history, and most generations are lucky to witness snow, at most, once in their lives.
Heading further south, the rolling grasslands fade into the vast tropical rainforests and jungles of Central Ecith. The border area of Central Ecith is inhabited by many of the villages run by the Tribal Chieftains of Ecithian culture. These villages are the first lines of defense between the Three Cities and her agricultural villages and the massive beasts and monsters of Central Ecith, from the entity known as the Hunger. These rainforests are hot, extremely humid, and receive rainfall extremely often. These jungles have trees and plants that grow as tall as mountains, far taller and larger than plants in other parts of the world.
Discovered via sailing, South Ecith is of a higher elevation than North and Central Ecith. It is a dryer and subtropical climate. It experiences far less rainfall than the rest of the Ecithian continent and is characterized by smaller grasslands, scrublands, and smaller trees. It is not yet settled, though Ecith has had plans to attempt settlements there in the immediate future.
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 4:58 pm
by Aegis
Ecith Government Structure, Laws, and Justice
Ecith is governed by a meritocratic Caste System, with a Triumvirate serving as leaders of the each Caste Track, modeled after how Raxen, Galetira, and Syren used to run Ecith before they stepped down. The Ecithian government is young, the current iteration having been in place since 107 AoS. The Triumvirate consists of three roles: the Chi'ufein / Chieftain, modeled after Raxen's role, oversees Oei'ngeh, a loose translation meaning Strength, the branch of government that oversees the military and the defense of Ecith; the Ohaman / the Shaman, modeled after Galetira's role, oversees Vonaiodon, meaning Wisdom, is the branch of government that oversees the legislation and service of Ecith; the Nuo'uv / the Muse, modeled after Syren's role, oversees the Ouraie, a loose translation of Soul Art, is the branch of government that oversees trade, craft, art and history preservation, and finances of Ecith.
The Chieftain is the leader of the Oei'ngeh / Strength Track. The Chieftain's primary duties are to, first, after receiving advisement of their Tribal Chiefs and Generals, declare or cease war, and second appoint said Generals. The Chieftain is selected from the Generals and Tribal Chiefs, by the Generals and Tribal Chiefs, and is typically both the greatest warrior and military leader of Ecith.
The Shaman is the leader of the Vonaiodon / Wisdom Track. The Shaman's primary duties are to approve or deny on the creation, alteration, or removal of laws, the creation and appointment of government services, and to act as the primary moral compass for Ecith while following the 27 Tenets of Ecith. The Shaman is elected to this position by all registered citizens from the existing Consuls, and is typically considered to be representative of the heart of Ecith.
The Muse is the leader of the Ouraie/Soul Art (often shortened to just Soul) Track. The Muse's primary duties are to ensure the longevity of Ecith, to focus on expanding Ecith's cultural memory, to encourage the growth of art and craft, and to work directly with the council of Guild Leaders to ensure a stable economy. The Muse is chosen from from nominated candidates from the pool of Guild Leaders and Assistant Guild Leaders via a cast of die or dice by the existing Muse if able. If the existing Muse isn't able to do so (such as having died), the members from the pool of Guild Leaders and Assistant Guild Leaders that are not candidates, will roll the die/dice instead.
Standard Military Track
► Show Spoiler
Caste Rank | Title | Salary | Skill Requirements | Other Requirements | Responsibilities |
M-10 | Chi'ufein / Chieftain | 400gp/day | Leadership (Master), Tactics (Master), 2 Combat Skills (Master), 3 Other Relevant Skills (Master) | Chosen by the M-9 Generals and Tribal Chiefs | Declaration of War, Cessation of War, appoints Generals, work under advisement of Generals and Tribal Chiefs to operate the Spear and Shield branches of the military. |
M-9 | G'uvniar / General | 350gp/day | Leadership (Master), Tactics (Master), 2 Combat Skills (Master), 2 Other Relevant Skills (Master) | Appointed by the Chieftain from the pool of Colonels. | Oversight of an Army bound to a Geographical Area. Generals of the Sword are appointed based on the area being invaded or section of Central Ecith they are trying to expand into. Generals of the Shield are appointed based on the area of Ecith they are responsible for defending, which are the northern cities and agricultural zones. |
M-8 | Coron'uvr | 300gp/day | Leadership (Master), Tactics (Expert), 1 Combat Skills (Master), 3 Other Relevant Skills (Expert) | Appointed by the General under whom they serve from the pool of Majors under that General. | Oversight of a Corps of up to 50,000 soldiers within an Army. Each Corps is specialized into Land, Naval, Aerial, or Special forces. |
M-7 | Najoi / Major | 250gp/day | Leadership (Expert), Tactics (Expert), 2 Combat Skills (Expert), 3 Other Relevant Skills (Expert) | Appointed by the Colonel under whom they serve from the pool of Captains. | Oversight of a Brigade of up to 5,000 soldiers within a Corps. Each Brigade is assigned to an area within their Army's purview. |
M-6 | Cacheain / Captain | 200gp/day | Leadership (Expert), Tactics (Expert), 1 Combat Skills (Expert), 2 Other Relevant Skills (Expert) | Appointed by the Major under whom they serve from the pool of Lieutenants. | Oversight of a Battalion of up to 1000 soldiers within a Brigade. Each Battalion is assigned to specific tasks or areas within their Brigade's purview. |
M-5 | Ri'uvue / Lieutenant | 150gp/day | Leadership (Journeyman), Tactics (Journeyman), 2 Combat Skills (Journeyman), 3 Other Relevant Skills (Journeyman) | Appointed by the Captain under whom they serve from the pool of Sergeants. | Oversight of a Company of up to 200 soldiers within a Battalion. Each Company is assigned to specific tasks or areas within their Battalion's purview. |
M-4 | O'uvig / Sergeant | 100gp/day | Leadership (Journeyman), Tactics (Journeyman), 1 Combat Skills (Journeyman), 2 Other Relevant Skills (Journeyman) | Appointed by the Lieutenant under whom they serve from the pool of Corporals. | Oversight of a Platoon of up to 50 soldiers within a Company. Each Platoon is assigned to specific tasks or areas within their Company's purview. |
M-3 | Coichoiar/ Corporal | 50gp/day | Leadership (Apprentice), Tactics (Apprentice), 2 Combat Skills (Apprentice), 3 Other Relevant Skills (Apprentice) | Appointed by the Sergeant under whom they serve from the pool of Privates. | Oversight of a Squad of up to 10 soldiers within a Platoon. Each Squad is assigned to specific tasks or areas within their Platoon's purview. |
M-2 | Chivae / Private | 25gp/day | Leadership (Novice), Tactics (Novice), 2 Combat Skills (Novice), 3 Other Relevant Skills (Novice) | Appointed by the trainers at their boot camp. Typically Sergeants from the different Armies and Corps will visit the boot camps to select the privates they want when they have openings. They may require additional, more specialized training for the privates they select. | Assigned tasks by their Corporal. May enter more specialized training. |
M-1 | I'uvci / Recruit | 10gp/day | None | Cannot be a Servant or Banished. | Trains at boot camp. |
M-0 | So'uviva / ervant | 0gp/day | None | Must be deemed guilty of a crime by a Triumvirate Council. | Servants are assigned to anyone of M-2 Rank or higher, and is their responsibility for the duration of their sentence. They are only allowed to operate in an extremely low level capacity and may not have access to sensitive information or weapons. Typically they are used for basic labor services such as cleaning, babysitting, running errands, so on and so forth. Servants are given a special tattoo upon their face indicating their status, and that tattoo fades after their sentence has been served and the Servant may enter into the Tier 1 of a Caste once more. |
Standard Wisdom Track
► Show Spoiler
Caste Rank | Title | Salary | Skill Requirements | Other Requirements | Responsibilities |
M-10 | Shaman | 400gp/day | Leadership (Master), Persuasion (Master), 5 Other Relevant Skills (Master) | Elected by the entire population of Ecith | Ultimate veto and approval power of Laws and Services. |
M-9 | Consul | 350gp/day | Leadership (Master), Persuasion OR Rhetoric (Master), 4 Other Relevant Skills (Master) | Elected by the entire population of Drathera from the pool of Senators. | Oversight of Drathera and the agricultural areas, and must attend votes for any change at the national level. |
M-8 | Senator | 300gp/day | Leadership (Master), Persuasion OR Rhetoric (Expert), 1 Relevant Skill (Master), 3 Other Relevant Skills (Expert) | Elected by the entire population of the Region they oversee from the pool of Junior Senators. | Oversight of Regional Governments and must attend votes for any change at the national level and the regional level. |
M-7 | Junior Senator | 250gp/day | Leadership (Expert), Persuasion OR Rhetoric (Expert), 5 Other Relevant Skills (Expert) | Elected by the entire population of the Region they oversee from the pool of Marshals. | Assist the Senator in all matters and must attend votes for any change at the regional level. |
M-6 | Marshal | 200gp/day | Leadership (Expert), Persuasion OR Rhetoric (Expert), 3 Other Relevant Skills (Expert) | Elected by the entire population of the District they oversee. | Oversight of the District and must attend all votes at the District level and Regional level. |
M-5 | Junior Marshal | 150gp/day | Leadership (Journeyman), Persuasion OR Rhetoric (Journeyman), 5 Other Relevant Skills (Journeyman) | Elected by the entire population of the District they oversee from the pool of Archons. | Assists the Marshal in all matters and must attend votes for any change at the District level. |
M-4 | Archon | 100gp/day | Leadership (Journeyman), Persuasion OR Rhetoric (Journeyman), 3 Other Relevant Skills (Journeyman) | Elected by the entire population of the Borough they oversee from the pool of Junior Archons. | Oversight of a Borough and must attend votes for any change at the Borough level and the District level. |
M-3 | Junior Archon | 50gp/day | Leadership (Apprentice), Persuasion OR Rhetoric (Apprentice), 5 Other Relevant Skills (Apprentice) | Elected by the entire population of a Borough from the pool of Councilors. | Assists the Archon in all matters and must attend votes for any change at the Borough level. |
M-2 | Councilor | 25gp/day | Leadership (Novice), Persuasion OR Rhetoric (Novice),5 Other Relevant Skills (Novice) | Elected by the entire population of the Neighborhood they oversee from the pool of Aldermen. | Oversight of a Neighborhood and must attend votes for any change at the Neighborhood level and the Borough level. |
M-1 | Alderman | 10gp/day | None | Elected by the entire population of a Neighborhood from the pool of both Citizens and Residents that live there. | Assists a Councilor in all matters and must attend votes for any change at the Neighborhood level. |
M-0 | So'uviva / Servant | 0gp/day | None | Must be deemed guilty of a crime by a Triumvirate Council. | Servants are assigned to anyone of M-2 Rank or higher, and is their responsibility for the duration of their sentence. They are only allowed to operate in an extremely low level capacity and may not have access to sensitive information or weapons. Typically they are used for basic labor services such as cleaning, babysitting, running errands, so on and so forth. Servants are given a special tattoo upon their face indicating their status, and that tattoo fades after their sentence has been served and the Servant may enter into the Tier 1 of a Caste once more. |
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 5:05 pm
by Aegis
The Religions of Ecith
Ecith is a deeply spiritual and religious society. Its history is steeped with gods and dragons, forces wild and natural. It is the birthplace of several religions and belief systems that have molded Ecith into the country it is today. And while Ecith does have a current, prominent religion based around the Triumvirate, it is by no means required or mandated. Ecith does not uses structured hierarchy or oppression and exclusivity in how they practice their religions. Many Ecithians take the aspects they need the most from across many religions, forming their own, unique belief system. In Ecith, the religions are viewed as one way to help guide an Ecithian to become the best version of themselves. Ecithians are always open to listening to new ideas when presented, and after some debate, may end up accepting some of these new ideas into their individualized belief system.
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 5:10 pm
by Aegis
The Ecitharese Language
The Ecitharese language is one with ancient roots, and is one of the languages that was drawn from as Common was developed. Ecitharese is the commonly accepted language of Ecith, built from the many languages of the founding villages. When the Orkhan were first created, their language was heavy and grunt filled, guttural as they discovered how to communicate around their tusks. But time went on, and as the Orks began to worship the natural elements of Land, Sky, and Sea, their language evolved to match it. This led to their language following the flow of water between the heavy earthen grunts, and tied together by the airiness of their transitions. Compared to Common, this has led Ecitharese to not include several of the letters in the Common alphabet, sounds made annoying with tusks, and words made longer. Ecithian life and culture is centered around progression of the self while staying in balance has led to the removal of consecutively duplicating letters, representing constant change and growth, even with keeping to one's ancient roots. It is not considered an especially difficult language to pick up, as it is much more simplistic than Common. However, the simplicity of the language has put more emphasis on the intonation, context, and bodily expressions of the speaker which has caused difficulty for many a non-native speaker.
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 5:15 pm
by Aegis
Ecithian Family Structure and Childcare
The Ecithian family is a complex and broad structure. This is largely due to the vast, polyamorous relationships that are the norm in Ecith culture. Back when the Orkhan lived primarily in villages, maintaining population numbers was difficult due to the harshness of the land and the early state of the Orkhan development. Out of necessity, the Orks bred as much as possible to simply survive.
However, as they moved into their more modern version, many aspects influenced that necessity becoming a cultural norm. The coexistence of the Unknown alongside Orkhan culture causing people to be spirited away seemingly at random led to a hedging of bets, so to speak. Orks began to create many intertwined relationships with one another, so that no Ork would ever have to be alone. Orks have always been heavily communal people, reliant upon community and unity. After the Triumvirate came into the lives of the Orks, improving their mental and spiritual capacities, the Orks began their campaign of openness and debate that lives on to this day. This openness has led them to be accepting of all forms of love, all forms of people, a cultural acceptance for all form of sexuality, gender, and definitions of self.
An additional aspect that influenced their family's design is the lack of a system for inheritance, in both name and property. With Orks having no concept of ownership in regards to land, sea, and sky, they've had no need to develop inheritance systems for maintaining ownership within families and generating generational wealth. Instead, through their traditions based culture and fervor of historical and cultural preservations, Ecithians consider themselves Storykeepers. To be in a relationship with someone is to be one of the Keepers of their life's story and to pass it on to future generations.
In the Ecitharese language, the terms for village and family are interchangeable, and representative of the family unit. An Ecithian family is huge, with many people in it being of blood relation and many not. Relationships are all made by choice rather than obligation, and all Ecithians are expected to follow their true passions and desires in order to become their best selves.
Children, biological or adopted, are all perceived as equals. When children are old enough to begin making decisions for themselves, they get to decide who their parents and family are. This may be the parents that raised them from birth, this may be other members of their village. The ideology of "it takes a village to raise a child" is quite literally. With this in mind, most children end up having dozens of parents, chosen by themselves, people who will help them to grow happy and healthy and be ready for the world upon entering adulthood.
Childhood is sacred in Ecithian culture. Children attend small schools in their communities, to learn their history, their arts, to grow the strength of their bodies, and to develop the foundations for relationships that often last a lifetime. Children are expected to be allowed to be children until they come of age at 18. Children are never expected to follow their parents footsteps or trained to become soldiers or tools for the state. Any adult who tries to do otherwise will often find themselves on the receiving end of a bunch of angry and disappointed Ecithians.
While abroad, it is extremely common for Ecithians to seek out orphanages, orphans, and other children without parents. They will adopt all of these children if they are able, and bring them back to Ecith to be raised happy and healthy. Even while at war, if Ecithians create orphans by having killed their parents, they will still adopt the children and show them all the love and caring as they would any other child. This has been used against them in the past, primarily by the Galerian Imperium through the use of child spies, assassins, and the like, but Ecith still believes keeping the practice alive is more important than when they fall prey to the Imperium's tactics.
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 5:31 pm
by Aegis
The Primals, The Relics, and Chieftains
The Ecithian continent is an ancient land, filled with powers great and lost, a land that is still wild and untamed throughout much of it to this day. It is a land filled with dinosaurs and dragons, jungles that stretch higher than the clouds and grasslands that could hide armies. But even greater than these are the Primals. The Primals are great beasts, most of which are ancient, massive entities that roam Ecith. They are powerful enough to openly challenge and defeat the dragons and have staked out massive swaths of territory across Ecith. The Primals that are closest to the settled lands of Ecith have long histories attached to them, for while driving one away is a monumental feat, destroying one is that which only a small handful have ever managed to accomplish. The Primals are not simply gigantic beasts, but seemed to have ascended beyond that. All of them have ascended to a higher intelligence and have somehow managed to align themselves with one of the Elemental Planes, and seem to actively feed off and generate effects from this connection to the Elemental Planes. However, even with their higher intelligence and their great powers, they do not appear to be nefarious creatures. Rather, they migrate, they fight, they defend their territory and act more often than not in the ways of a beast.
When Akrivar and the other Dragon Gods came to Ecith, helping to strengthen the Orkhan people, the first of the Primals, the great wildcat Kukan, was defeated by the chieftain of a small village that had been in the creature's wake, an Ork woman known as Luvina. From its corpse, and with the guidance of the dragon gods, a great weapon was forged. This weapon, a bow, was imbued with the powers of the Elemental Plane of Earth, and was named Mountain Mother. This gave Luvina some control over the element and when she combined her full power with all of that of the new Relic that had been forged, the arrows she would fire would build mountains and crags when they struck true. She used this power to better protect her village and forever changed the destiny of the orks living there.
Luvina would go on to discover that the intelligence of the Primal lived on within the Relic she had forged. It became an influential companion and friend, guiding her to a stronger bond with the aligned element and the natural world around her. This bond made her into one of the greatest heroes and Chieftains in Ork history, and led to the inspiration of many more such heroes. More individuals defeated Primals, forging new Relics and founding or leading their villages. As these chieftains died or aged, the Relics selected a worthy successor to be the new chieftain. And this tradition continued onward into the current age.
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 5:33 pm
by Aegis
The Unknown
Hidden Information found here: Link
The Unknown has gone by many names over the millennia that Ecithian culture and Orkhan kind have existed. Almost nothing is truly known about the Unknown. It isn't clear if the Unknown is an entity or a phenomenon, if it has intent or if it is a randomized event. It is known to have existed since the beginning of Orkhan and Ecithian recorded history. It is known that it makes people disappear instantly, regardless of defenses or readiness. It is known that those taken are forgotten, in their entirety, by everyone in the world, with extremely limited exceptions, which is largely confined to Gods. It is believed, though not entirely confirmed, that the Unknown only takes those of Orkhan heritage or born in Ecith. It is also largely believed that those in the wilderness areas are more likely to be disappeared, but not guaranteed.
Many aspects of Ecith culture have been developed as a way to counteract the forced amnesia effects of the Unknown. Their drive to preserve any and all history and art is directly because of the Unknown. The practice of Vo'uveh, tattooing one's own life and the important relationships upon one's body, was created so that people would still have a method of knowing that someone that they cared for was taken from them. The act of choosing exile as a punishment for a crime is to increase one's risk of being taken.
Re: [OOC] Ecith Codex
Posted: Wed Mar 02, 2022 5:35 pm
by Aegis
Healthcare of Ecith
The Healthcare of Ecith centers first and foremost on preventative care, through healthy lifestyle management. Ecithian culture has long known the benefits of maintaining a healthy mind, body, and spirit in balance. Just like with all things, Ecithian healthcare is built around this balance. Ecithians are the foremost in the world on the specific effects diet has on health. Part of being a chef or a food provider is knowing the nutritional value of the food you prepare and how it will affect the bodies of those you sell to. Food is the direct connection of the Ecithian body with the life giving soil. It is widely known that many ailments are an imbalance of nutrition, so often Ecithian healers will prescribe a change in diet for their patients.
Additionally, proper exercise is a foundational belief in Ecith. This is taught from the youngest of ages, first through play, later through both combat training and just the general lifestyle of Ecith. Ecith has developed ergonomics, physical therapy, massage as healthcare, and many other advancements in the health of the body.
Magic and divinity have a strong place in Ecithian healthcare as well. Necromancersand other mages, and healers are revered for their skills, which are typically only utilized when various changes of diet, exercise, and lifestyle will not improve an aspect of health. Ecith doesn't utilize a centralized hospital in response to emergencies, but rather their healers are integrated into the culture. Their doctors and healers are much more likely to do a home check ups on those in their neighborhood than people are to visit their clinics. They've found great success and acceptance in this style of working with patients and the community.
Healers paid directly by the Ecithian Commonwealth through the taxes they collect, and are provided with whatever it is they feel is necessary for the care of their people.