Those That Rule

Countrywide lore collection and player information.

Moderators: Principal Author, Regional Author

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Introduction

For those of us who moderate on this site, we are of the firm belief that players should be able to achieve just about anything they make a goal as long as they put in the hard effort to achieve it. In Atinaw, this rings especially true for status and rank. Players who display consistent activity and create interesting plots may slowly move up the ranks of any faction they decide to join, going so far as to become the King or Queen if they so desire and put in the effort to achieve it.

Players are encouraged to think hard about if they want these ranks or not, though. Specific ranks can entirely bind a player's character to Atinaw. Becoming King or Queen means you can't go gallivanting off on adventures. If one does wish to travel, there are rules and security measures that need to be put in place, and extreme dangers to one's life if not properly taken. The leaders of the Knight Orders are expected to either stay within Atinaw or be at war with their enemies, there's no time to go sightseeing and potentially leave the borders of an entire country open to attack. These ranks come with rewards and prestige, but players should think very carefully about if they or their character wants to remain in Atinaw for the rest of their life (special circumstance notwithstanding).

Until a player does achieve such rank though, the following are the NPCs currently holding the most important titles within Atinaw.



Her Royal Majesty

Luteria Rutheesee-Sil

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Name: Luteria Rutheesee-Sil
Race: Half Siltori, Half Human(Avialae?)
Date of Birth: 25th of Searing, Year Unknown, Age Unkown
Title: Her Majesty, Queen of Atinaw.

Details: Not much is known about the queen other than her beauty and nigh unspeakable grace. She's often claimed that her race is half Siltori, but she's never said much about what the other half is, most have come to assume human. Since it doesn't really show in her appearance, there have been whispers calling her Half Avialae instead. Regardless, it's the Siltori that shows the most, displaying proudly in her name and her actions. While often very proud, a trait many have resigned to coming with the territory, she is by no means a bad leader. She's completely ascribed herself to the belief of the Old Ones even if she's never gone public with which Old One she swore herself too (a practice that's odd but isn't rare, especially in recent years). She gained her queenship not long after slaying an exceptionally dangerous hollow dragon which had been harassing the lands of many Finla at the time, leading to her being favored for the position. She's held it for roughly 10 years and still, no one has been able to figure out her actual age. Luteria herself is a radiant woman who shows no signs of scaring or dying, and as such, shows no signs of losing the throne anytime soon.






Finla of the 8 Clans

Saregin Vidhunn

Name: Saregin Vidhunn
Race: Human
Date of Birth: 80th of Glade, 79th Year, Age of Steel
Title: Finla of Clan Myaldar

Details: In spite of her age, Saregin has only recently become the Finla of her Clan. She wasn't the obvious choice for the leader of her family, but after a couple of unfortunate events, things ended up falling into place. It started with the deaths of all her siblings, which was fine as she still had cousins and other members of the family. But one by one, each member either said they didn't want the position or something happened that kept them from taking the position. No one was quite sure if it was Saregin or something acting on behalf of Saregin, but eventually, the position passed to her and after that the unfortunate events stopped altogether. While not the first choice of her family, she ended up being a spectacular one as she's already done wonders for the clan in her short time as the leader. She's enthusiastic and bright, which is more than many other people can say about their Finla.

Dalorie Hallbjorn

Name: Dalorie Hallbjorn
Race: Human
Date of Birth: 48th of Glade, 83rd Year, Age of Stell
Title: Finla of Clan Hopsfel

Details: Dalorie became Finla at an exceptionally young age due to the traditions of the family. Hallbjorn has always had a female leader, the matron of the family, and that matron usually only has one daughter or granddaughter. This daughter or granddaughter is the heir. Dalorie became the unfortunate victim of tradition when her grandmother died early. Only ten at the time, she was pushed into the position of Finla thanks to her family and no one really helped her with her new position. A lot of people sought to use her and a lot of them got away with it. Because of that Dalorie didn't grow up a very happy person even if she did grow up looking like she was fit for her role. Strong, fierce, a beautiful amazon of a woman, but with the aura of depression itself given mortal flesh. Few people want to spend extended periods of time around her. And with good reason.

Seriel Asmund

Name: Seriel Asmund
Race: Half Human, Half Hytori
Date of Birth: 6th of Frost, Year 70, Age of Steel
Title: Finla of Clan Raellon

Details: There was never any question as to if Seriel would become the heir of his family or not. Born in the late hours when the world was cold and fierce, he glowed with all the eminence and radiant grace of someone whose mother had been a Hytori. The partnership between his parents had been a true marriage, one they claimed was destined and filled with love. Such a relationship was rare, and the children of the Clan definitely benefited from it in a lot of ways. Seriel in particular. He was born with a knack for magic his peers didn't have and over time easily outpaced them to the point it stopped being a question of if he would end up the heir or not. The question slowly turned into when he'd finally hit his limit and face a magical challenge he couldn't yet conquer. He still hasn't yet. Despite the Scholia Arcana having the largest foothold in Clan Raellon, Seriel himself disregards them with a level of pompous flippancy that many a Hytori has regarded those they view as 'less'. This causes some issues and tension, but Seriel doesn't seem to care, and the Scholia Arcana's substantial lack of a foothold in Atinaw proper doesn't really bode well for them trying anything.

While he was a part of a number of partnership contracts prior, in the 91st year in the Age of Steel he entered a true marriage with a pleasant human woman. She tends to avoid the public eye so not as much is known about here.

Adelguth Iulide

Name: Adelguth Iulide
Race: Half Human, Half Jastai
Date of Birth: 85th of Ash, Year 66, Age of Steel
Title: Finla of Clan Loregard

Details: Adelguth was born into the early part of the conflict between the Imperium and the rest of the world thanks to their expansion. Adelguth saw the way that the world around him got destroyed and broken. Like his Jastai ancestors, he took this as a challenge to defeat every enemy who dared stand in his way or die in a blaze of glory. Adelguth earned the title of heir by being the most outstanding out of all his siblings. He fought as hard as he could growing up. Enlisting to fight as soon as he was allowed to legally. Admittedly, he enlisted as a member of the Vikinger. He didn't want to be a Knight, didn't want to give up his family, and that decision paid off since when it came time to pick an heir he was the only one who hadn't joined the Knights and defaulted to becoming heir and by extension Finla. Even in his older age, he's still a ferocious monster of a man.

Havel Forni

Name: Havel Forni
Race: Human
Date of Birth: 21st of Glad, Year 73, Age of Steel
Title: Finla of Clan Yzranor

Details: Not much is known about Havel, the current reigning Finla of Yzranor. While this is nothing new for the Forni family, Havel takes the idea of stealth to a whole new level. Where the family has always been associated with stealth the other Finla often at least know something about Yzranor's Finla. The same cannot be said for Havel and his fellow Finla. The only one who really knows all that much about him is the current Queen. The most anyone else can say is that he seems to have a steadfast loyalty to her and gets along with Loregaurd as well as the two Clans always have. People seem to be convinced that Adelguth knows something about Havel, but nothing has exactly come to light regarding Havel or the nature of the relationships between the two current Finla.

Miralie Ingifast

Name: Miralie Ingifast
Race: Human(?)
Date of Birth: 40th of Frost, Year 95, Age of Steel
Title: Finla of Clan Threndos

Details: No one is certain as to how the very young Miralie managed to gain her title. There are plenty of older family members, ones that many people see as being more competent than Miralie herself. This has led to a lot of raised questions about Miralie, who doesn't look like she's completely human despite both of her human parents being one of the few married pairs in the realm. The questions only seem to escalate when people take a serious look at the insane amounts of land that Miralie owns. While it's traditional for those of the Ingifast family to own the lands of Threndos and act a bit like managers and plantation owners, most of the time this land is spread through various members of the family. It typically isn't all concentrated in the hands of a single family member, even when that family member is the Finla, which makes Miralie all the bigger of a mystery. So far no one has been able to crack this particular secret and Miralie herself acts like she's oblivious. Or maybe she genuinely is. Who can really tell at this point?

Ulthsees Geirleif

Name: Ulthsees Geirleif
Race: Human
Date of Birth: 39th of Ash, Year 62, Age of Steel
Title: Finla of Clan Kamdin

Details: Ulthsees gained his title at a young age due to seemingly unprecedented skills when it came to multiple art forms. Painting, singing, carving, weaving, and the skill he's currently most known for, jewelry crafting. As a child he took an interest in the art thanks the amount of time he spent in and near the mine. Ulthsees was originally a mistake, and because of that, his mother who wasn't a member of the Geirleif family ended up being saddled with him. His mother worked the mines all day to provide for the two of them, seeing as she wasn't a member of any kinship. This is where his talent was discovered. He took the imperfect gemstones no one wanted and made them into breathtaking beauties. The Geirleif family noticed when he started to sell the pieces at age 15 to provide for himself and his mother. The current Finla saw this and upon realizing the child was a bastard, elevated him up to the status of a proper Geirleif and began to personally educate him in other crafts. Ulthsees took to it naturally and it wasn't long before he was made heir. He's strongly compassionate and made sure to provide for his kinless mother up until she met her end at which point his attention focused on providing help and housing for the kinless at large, which seems to be the current pet project of the family.

Taldee Slodi

Name: Taldee Slodi
Race: Awoken (Homunculus)
Date of Birth: 85th of Glade, Year 74, Age of Steel
Title: Finla of Clan Grimholdt

Details: Taldee is a simple person that prefers not to interact with the world at large. They require only three things in life. Fish, a boat, and to not be called by a gender. Taldee was created by the last heir of Slodi when she was starting to hit her twilight years. She never had children because the thought of giving birth scared her, but she also didn't want to leave the house of Slodi in the hands of any of the current living members of the family because the majority of which were exceptionally lazy. Fortunately, Taldee's 'mother' had access to Alchemy and spent a couple long years learning how to create Taldee. The rest of their mother's time on earth was spent teaching Taldee everything she'd known and then leaving Taldee in charge. Taldee grew up a very meticulous and industrial creature because of this. They keep things running at a constant rate and made sure all of their other family members aren't acting like lazy bags of bones. Lazing about is immediately an excuse for Taldee to leave fish guts in your bedding, regardless of your rank in society. They are currently trying to decide if they should pick one of their human family members as their heir or if they should create another Awoken. Thankfully, there's plenty of time to decide since they were designed in such a way they shouldn't die or reach Maddening any time soon.






The Knighthood

Junchi Nashakii

Name: Junchi Nashakii
Race: Avialae (Synnekar)
Date of Birth: 70th of Frost, Year 49, Age of Steel
Title: Arc Marinthal (Order of Seafall)

Details: Junchi is an interesting topic of conversation for many of the people of Atinaw. Not because he's an Avialae. People couldn't care less about race. What causes a commotion is the strange relationship he seems to share with the Queen. It's obvious upon first glance that the two share of Bond of some kind. However, how deep this bond goes and the nature of this bond is entirely unknown to the majority of the population. Junchi has been the Arc Marinthal for a very, very long time. A lot of people trust him and his judgments since he's never steered the flee wrong in the past. However, when the Queen first arrived he seemed to greet her with a sense of familiarity that was, as described by onlookers, 'quickly quashed in a panic and a fake neutrality was created'. This has led a lot of people to questioning their relationship and the nature of it, fearing what it could bring about. There's been a lot of genuine fear spoken of in reference to them possibly having a romantic relationship. The fear for this coming from the punishment this could insight from the Old Ones.

Yxalveer Wolfe

Name: Yxalveer Wolfe
Race: Rathari Neoalt (Animal Unknown)
Date of Birth: 86th of Frost, Year Unknown, Age of Steel
Title: Vaxelse (Order of the Dragon)

Details: Not much is known about Yxalveer, including exactly what kind of creature he is. While he has distinctly animal features like ever other Neoalt, exactly what he is quickly becomes unclear for a number of reasons. All anyone's been able to identify is the fact he might be related to dragons, mostly thanks to the shape and makeup of his wings. Other than that, Yxalveer is a mystery. Even his last name remains off the records, if he even so much as has one. Most people have just given him the nickname of Wolfe due to the fact he protects the members of his Order with the ferocity, leadership, and grace of a wolf. He acts very bitterly and ferocious. In particular, he despises most Gelarians. Those who don't express direct remorse for the action of the country are quick to earn his ire if not his attack. That being said, he won't hold those he believes to be innocents accountable, expressing remorse for those who were unwillingly drafted or innocent citizens who might get dragged into the fighting. There are whispers that he's so embittered because he lost his family when the fighting with the Imperium first started, which is what led to him joining his Order and excelling at it.

Eludithe Revose

Name: Eludithe Revose
Race: Jastai
Date of Birth: 26th of Ash, Year 92, Age of Steel
Title: Chief Sargerist (Order of the Brave)

Details: What would be more fitting for a Jastai then to belong to the Order of the Brave? Eludithe certainly seemed to think there was no better fate when she decided to join at the age of 18. She probably would have enlisted sooner if she could have. As soon as she joined the Order she immediately began to excel and become well known as a powerful fighter, which eventually resulted in her advancing all the way up the ranks to that of the leader. There isn't much to say about Eludithe. As far as anyone knows her past is pretty cut and dry, she's lived the life of your average Jastai and as far as she's concerned she'd gonna die in a way that's loud enough to result in her finally leaving the reincarnation cycle. Though, that's just her own opinion. A lot of people have started to say her physical prowess is getting to a point she's not going to be able to find someone strong enough to force her out of the reincarnation cycles, but she's confident in the fact that if mortal enemies become unable to face her she'll find a way to engage a mistlord or dragon god in combat if necessary. Surely that'll be a death spectacular enough to free her.






The Druids

Jaslee Dalocke

Name: Jaslee Dalocke
Race: Half Siltori, Half Hytori
Date of Birth: 3rd of Searing, Year 008, Age of Steel
Title: Zusulise (Head of the Zuthari)

Details: Jaslee is a curious case, something that might be obvious given his breeding. Long ago there was a couple. This couple, a Hytori and a Siltori respectively, both remarkably young, ended up coming to Atinaw. Fleeing the horrors of their separate homes and the mistakes of their own people, they sought out Atinaw and started a family immediately. The tragedy for this family didn't end here, however, as the young couple died for unknown reasons not long after. This tragedy had seemly no effect on young Jaslee, who was quickly taken into the Bloodless Kin. He was a curious sort and quickly grew smart. Interestingly enough, he ended up being so taken with the Old Ones that when he eventually aged enough to leave the Bloodless Kin he ended up joining the Druids. His intelligence allowed him to quickly rise through the ranks to a Zuthari. Not long after that, he became the Zusulise and he's held the position ever since. Mentally quick but socially a bit slow. He means well and he performs his duties with grace even if he's not the kind of priest you'd go to for advice.

Baltora Tesavive

Name: Baltora Tesavive
Race: Rathari Beastalt (Lion)
Date of Birth: 33rd of Glade, Year 55, Age of Steel
Title: Masquer (Head of the Melatha)

Details: Baltora was actually born and raised in the Geleraian Imperium. At least until she turned 15. At which point she was captured alongside a bunch of other civilians and brought to Atinaw. In all honesty, it was an accident. She was treated poorly, and even though she was under the age of 18 she never ended up being brought to the Bloodless Kin. Instead, she jumped around from place to place, doing odd jobs and trying to keep food in her mouth. It was hard for a while considering it was obvious that she was originally from the Imperium. People distrusted her. It was at that point the current Masquer stumbled across her. He fed her, clothed her, and told her it really wasn't right. The Old Ones would be insulted by how she was being treated for something that wasn't a crime. She couldn't control the land of her birth. Baltora became enthralled through stories about the Old Ones. Enough so to join the ranks of the Druids. It was tough. Her nature was combative and many told her she should quit and join a Knighthood instead. She could rise fast and get good treatment. She didn't care though. Eventually, she made her way up to a Melatha, choosing the path she deemed the one where she could enact justice. The Masquer who helped her all those years ago ended up as her mentor, and when he retired she took his place. She often speaks fondly of his memory.

Nascree Garandal

Name: Nascree Garandal
Race: Human
Date of Birth: 5th of Frost, Year 80, Age of Steel
Title: Sazarite (Head of the Simithe)

Details: Originally born to a merchant family in Cathena, her family was prone to travel and Nascree herself was prone to vices. During one particularly nasty trip, she got into trouble in her twenties that resulted in her being captured by slavers. They tried to flee through Atinaw, but they were discovered at some point and Nascree was saved from her fate by some of the Druids who were combat trained. Veros who enjoyed the life of travel and decided they needed to learn how to defend themselves and others they came across. Unfortunately, even if she was saved her family completely disowned her after finding out some of the things she'd done to result in her capture. While she keeps the details of her past vague, the worst can be assumed. One of those Veros remarked that she could join the Druids to reassess her life and be supported while doing it. The aforementioned Veros even offered to travel with her for a time while she got comfortable. She agreed but despised being a Veros. She almost ended up quitting. Then she finally became a Simithe. It was at this point Nascree discovered a fondness for learning that she'd never been exposed to living with her family. Back then she was expected to be a marriage pawn, she didn't need anything past a basic education. She decided to remain a Simithe when asked and as the years passed the current Sazarite finally took Nascree under her wing to make Nascree the next heir. Nascree has only become the Sazarite very recently. She keeps in touch with her still-living predecessor.

Wyvim Yaltrobaugh

Name: Wyvim Yaltrobaugh
Race: Human(?)
Date of Birth: 36th of Ash, Year 64, Age of Steel
Title: Vaserlaise (Head of the Veros)

Details: Not much is known about Wyvim other than their birth year. If anything, they're a bit of a cryptid. While supposedly a human that's supposed to be in their 50s, anyone who's ever claimed to have the name Wyvim always appears beautiful and youthful to a fault, always possessing strange details that aren't completely humanoid in nature. Never going by the same appearance twice and often switching gender. Even the other 3 leaders aren't too terribly sure about the existence of Wyvim. Someone always shows up to their meetings, but its always a different someone. That being said, they always bear the same royal crest that marks them as an official leader of the Druids, so they have to be the Vaserlaise whoever they are. Most are too terrified to question things when a beautiful and youthful creature with that royal mark comes knocking on their door, calling themselves Wyvim. It's uncertain as to if this is somehow all a single person or some kind of hive mind, but no damage has yet to come from it and there isn't much damage that the Vaserlaise can do, given the nature of their rank, so as of now most have just left things be.




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All About Kinships

A Kinship, simply put, is a family group. Within Atinaw kinships given the way they work more often than not all of the members of this group are related by blood. Of course, there are always adoptions and marriages, but given the way Atinaw functions these are exceptionally rarer than in other countries. Marriage is the rarest way in which to join a Kinship considering the standards reasons for marriage are held to within Atinaw. Adoptions are less rare, but typically only performed by exceptionally smaller families who can't keep the line going and have no members of the family to which they may pass their craft. Examples of this might be the annihilation of a Kinship through war, the lack of funds with which to buy partnership contracts or the actual physical inability of the current generation of family members (infertility).

Most Kinships one will encounter within Atinaw are going to be the kind where every member of the family is related by blood. Typically a Kinship will be ruled over by one family member. This can be any member of the family picked by the current leader. Since Kinships don't operate on a 'firstborn inheritance' system, any person within a Kinship has just as much chance as anyone else. In a lot of cases, this leads to less strife as family members don't resent the firstborn, instead, they all strive to further their skills in a way that benefits the family and makes them seem fitter to inherit the leadership.

As mentioned before, all the members of a single Kinship are blood relatives (most commonly). This is not to imply incest, which is deeply frowned upon within Atinaw. When looking to have a child people of Atinaw forge what are known as Partnership Contracts. Two people from different Kinships with no relationship to one another will create one of these contracts and from this contract, a child is born. At the creation of the contract, a member of the Druids must be present in order to check the records (to ensure the two forging the contract are actually nonrelatives) as well as to officiate the contract legally.

For players looking to be apart of a Kinship, there are two different methods in which this can be achieved.




Joining a Kinship

While this is the easier option for players looking to eventually become Finla, it's a touch more complicated depending on how you go about it.

At Character Creation
At character creation, all players have equal opportunity to join a Kinship if they so desire. To join a preexisting Kinship a player must not only contact their local moderator, but they also need to get in touch with anyone who already belongs to that Kinship. Given how large Kinships can be and the nature of them, a new player joining a Kinship usually shouldn't cause to much trouble. But over time, certain dynamics can form so it's important to speak with preexisting players to ensure that the transition in the family goes flawlessly. A player should always be able to find a spot within a Kinship they favor, but suddenly joining a Kinship as someone's sister that they've never heard of can be a bit obtrusive to a story. After the player has spoken with other players in the family and the moderator has double-checked the player's character sheet can be approved and their details will be made note of in the appropriate places.

After Character Creation
For preexisting families, this can be a bit difficult. Especially given the way in which Atinaw operates. For players looking to join preexisting families post character creation, there are two options available to them. The first of which is a True Marriage. Not only is this difficult to pull off, but it prevents players from ever really becoming something like a Finla since this position will usually be offered to the player of NPC you're getting married to before it falls to your own shoulders. The second option is to get adopted into the family, in which there is hope for getting whatever rank the player is shooting for, but it's exceptionally harder given the player must not only prove they're worth adopting but prove they're better than any of the current leader's blood family members. While possible, this is a challenge for those looking for one.



Starting a Kinship

For players looking to create their own Kinship, this is a comparatively easier task. While this will often bar the player from becoming a Finla (with rare exception for those who are willing to RP overthrowing one of the current ruling families and gaining the credentials required) players can create Alt Finla and Host Kinships with relative ease.

At Character Creation
If a player wishes to create a Kinship upon character creation it's an easy feat. For those wishing this Kinship to either be the Kinship of an Alt Finla or a Host please contact a local Atinaw moderator with details about your Kinship. After having spoken to a moderator you can add the necessary details to your character sheet and a moderator will make a note of your family's existence within the lore. Some of the details you might need for this is what Clan your Kinship serves, how it gained the rank it did, and a couple of the more prominent members. For players who don't wish to have a Kinship of any prominence, just a regular old family, this is even easier. Simply make a note of it on your character sheet and you're done.

After Character Creation
Outside of character, the same rules apply as at creation. For those looking for a Kinship of power, you'll need to contact a local moderator with details about your Kinship. In addition, for your Kinship to gain power it needs to be directly showed in RP that your Kinship has earned this power. For example, if you're looking to start an Alt Finla Kinship you must somehow impress your Finla in character. For those who are simply looking to start a powerless Kinship, this is a lot easier as the only thing you need to actually RP out is getting touch with a local Druid and having your Kinship properly registered, from there you record it on your character sheet and you have a Kinship.




As one final note. Nobles families don't function the same in Atinaw as they might in other places. Being part of a higher class Kinship is not a free pass. If anything, those that rule are held to a higher standard. If you act dishonorably, then it's a genuine possibility your Kinship might disown you.

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Alt Finla and Hosts

The Alt Finla are best described as lesser noble houses. Each Alt Finla Kinship holds a certain amount of land allowed to them by the reigning Finla. It's their duty to serve and support that Finla as well as take care of the people they're supposed to rule over. Most Alt Finla takes care of very small towns within a clan's territory, however, a couple also helps to take care of the main city for which each clan is named at the discretion of the local Finla. Usually, they are given smaller districts but are often more powerful than the more removed Alt Finla.

At creation players can quite easily make up an Alt Finla famil and join them after contacting a moderator for approval along with ensuring the family they're trying to propose would fit within the area of the Clan they want to serve. Alternatively, a player can create an Alt Finla family after creation by getting enough of a local Finla's attention and proving yourself to be trustworthy and helpful to them.

For players, an Alt Finla has many of the same responsibilities and duties as a Finla, just on a much smaller scale. The same can be said of resources provided to them and their other family members. For the most part, an Alt Finla will serve their Finla their entire life, however, there are some exceptions if the player can prove to be exceptional enough to overthrow the current Finla for some reason or another and get the credentials necessary to become the new Finla.

Hosts are a bit different. Hosts are given a piece of land by a Finla or Alt Finla at decreased rent. In exchange, Hosts run inns, hence their names. Hosts have a couple of different honor codes they have to live up to. For following these honor codes though the Hosts receive direct protections and can kick out anyone who acts in a dishonorable man and disrespects the Host. Hosts are also protected in that Finla and Alt Finla are often fairly willing to pay for upgrades or repairs if the Host makes a good enough case.

Host families are similar to Alt Finla when it comes to a player's ability to start or join one. Any player that starts up a business that's specifical an Inn will instantly become a Host after the business has been finalized and approved. Standard relationship to the local Finla or Alt Finla applies. When it comes to inheriting the position of Host, players must prove themselves since the players will, in essence, be inheriting a business which can be a huge advantage if given out without discretion.

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The 8 Clans and the Finla

In order to join one of the 8 Clans players must contact an Atinaw moderator prior to becoming an approved character. After all parties have come to an agreement the player will officially be noted as a member of the Clan and will be treated as such.

It's important for players to remember that the 8 Clans do not function that same as Noble Houses. The person most fit to rule next will be named the heir, regardless of who was born first or who's the next in line. The current Finla will pick whoever gets to lead next based on merit. This means players looking to become Finla must be able to RP effectively in a way that proves they're a good fit for the leadership position within the Clan. In addition, players who act in disgusting ways or attempt to freeload on the prestige of the family can and will be kicked out for their actions depending on how severe they are.

Players who are a member of the 8 Clans will receive more resources than those outside of the Clans. Education is easier to get and if you convince the family that something is to help further your skills they may be willing to help you foot the bill on things like resources for crafts. Players can prove themselves worthy of becoming a Finla by advancing their skills and engaging in plots with other local PCs. If this is a goal of your PC make sure you make that clear to moderators so they can properly keep an eye on the progress made. If you believe you've made fitting amounts of progress then reach out to moderator to discuss with them.

Players who have become Finla will have access to Alt Finla they can use as vessels as well as hold control over their Clan. The wage and influence of the player will reflect this. In order to remain the Finla however, the player must constantly be working to improve or support their Clan. Finlas have an obligation to provide for their people above all else and players will be criticized harshly by their own people and the other Clans if they are unable or unwilling to properly follow through.

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Becoming a Druid

For players looking to join the faith, this can be done at any time. The only requirement is that the player belongs to a Kinship. Any Kinship of any standing will do. This ensures the player's character is officially a citizen and on the actual records, allowing them to become a member of the Faith. When a player joins they will start a the lowest level of Veros.

As players complete various tasks assigned to them and live up to the standards of what is expected of a Veros they will be presented with two options. The first of which is to step upwards in rank. Allowing them to become a Simithe. Alternatively, the player can choose to become a leader of the Veros if the current leader for any reason can no longer perform their duties. At this point the player is locked into this rank, special circumstance withstanding. This continues as far as the player wants it to, raising ranks and possibly choosing to become a leader.

Exceptional players may be given the opportunity to become a Challak. For more more details on the ranks of the Druids please consult the appropriate page.

Continuing through the ranks is based on players activity. A combination of skills, plots, and interactions with other players. A player who never does anything will remain at the same rank forever, while a player who commits themselves to interesting plots and advances appropriate skills may shoot up the ranks. Appropriate skills is a loose term which is left up to the definition of individual players and their play style. If a player is looking to advance through the ranks, please make it apparent to local moderators and get in contact with them if you believe your actions warrant advancement.

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Vikinger and Knights

Vikinger groups can easily be inlisted to at any point by the player. This can be done at any time, just make sure you note it to a local moderator (and the Finla if they're currently a player). Please make note of the variation in the size of Vikinger groups, their ranks, and how they interact with each Clan they're under. Clan can majorly affect the play style of a particular Vikinger. Players must belong to a Kinship (one that's located within the territory of the Clan they're trying to become a Vikinger for) prior to becoming a Vikinger.

Knights are a different matter. One does not need to belong to a Kinship prior to joining a knight Order. In fact, it's encouraged you don't have one. The first step in joining is deciding which order you'd rather be apart of and then contacting a local moderator. After that, a player will be able to join their chosen order at the lowest rank possible. Players can work their way up the ranks by sharpening their skills and engaging in interesting plots. Relevant skills to level up are at the discretion of the player, though players are encouraged to pick skills that support whichever order they joined. Mount will surely be less helpful if one is looking to join the Order of Seafall.

It is possible for players to start at a higher rank. If a player wishes to attempt this they are encouraged to speak with their local moderator and debate why they believe their character should start at a higher rank. Players are encouraged to look at all their credentials, their current skill level and plots they were previously in. Having a character that's already made an impact through RP might win a higher rank, and so will higher skills. Higher skills can range from actual skills that help the Order (sailing for Seafall, mount for Dragon, various weapon skills) or the skill to sweet talk your future boss into trusting you more (persuasion and deception). Sweet talking yourself into higher ranks might have negative in character effects. Regardless, players are encouraged to be creative.

It is possible for a play to progress in rank through an entire Knight Order. At which point they are allowed to take the highest-ranking position as well as all the benefits that come along with it. Artefacts and prestige. As well as the dangers that come with deciding to be disloyal.

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The King or Queen

Becoming King or Queen is a tough process, but entirely achievable if a player so desires it. To start with, the player should make themselves known to all the Finla and their families. Remarkably plot that leaves a mark on all of Atinaw is the easiest way to start achieving this. The new King or Queen is chosen through a vote. This vote is conducted by every member of the families who rule the 8 Clans. Cementing oneself as trustworthy and strong to these people is the first step for anyone aspiring to become a ruler. Players should also have some higher skills. What skills are needed is lose and up to the player. Different playstyles should still have the room to become a ruler as long as they're able to rule well. A warrior queen might rule different than a persuasive king, but both should be able to rule well.

Players looking to do this should not belong to a Kinship. Nor should they have a partner or children.

Once a player has completed enough plots to make themselves known they should reach out to a moderator and express their interest as well as proof of why they should be the next King or Queen. From there a plot can be organized that sets the current ruler in a position where they can no longer rule. Either by death or dishonor.

For there the vote will be held and the player can speak their case. In the event that one or multiple Finlas are players, their votes will matter so the player looking to become King or Queen is encouraged to try and win their favor.

After a player has become Queen or King, they will be bestowed a blessing by one of the major Old Ones in the pantheon. A number of abilities will be granted to the new ruler based around specifically what Old One blessed you. Because of this, the ruler may no longer become a Highborn. In addition, the ruler can only have up to 3 cardinal runes of magic. Any preexisting ones prior to the blessing that goes over the maximum will be removed and the points may be applied to different magic. Not all of the effects of each gift is immediately known to players. The current main pantheon and what they represent are as follows:

Vilathalk

Riella/Rimthiala



Players are encouraged to create their own Old Ones to follow and worship. These will be incorporated into the greater lore of Atinaw, as well as added to this list once they become known enough. More members may be added to this group as they become relevant to the story or current events.


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Locked

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