Titles: Private First Class Factions: Zaichaer Defence Corps
Fluencies: Kathalan, Common Conversationals: Vallenor Ineptitudes: None
Appearance Reiner is a slender young man of average height with fair skin, dark hair and hazel eyes.
Personality Reiner grew up poor with a chip on his shoulder. He idolized his estranged uncle, Melchior Dornkirk, who had risen the ranks of Zaichaeri society and built a life outside of the Grungeworks. Blaming his parents for being cut-off from the more successful branch of the family, Reiner felt he had a lot to prove to get back into their good graces. He is a Zaichaeri zealot and he broadcasts his patriotism as loudly and as often as possible. Despite his indigent upbringing, he is proud of where he came from and believes that he can work hard, pull himself up by his jackboot straps and rise just like his storied uncle and his two sons.
History
Reiner Gerhard Strauß was born to Greta Dornkirk and Volker Strauß one stormy evening in their tenement home with the aid of a midwife. He grew up in the slums of the East End in the same house where his mother and Uncle Melchior were raised. The Dornkirk siblings had been estranged for years, since Melchior disapproved of her decision to marry into so humble a family, when he was trying to arrange a loftier match for her. As he ascended in society, he cut her off completely.
Both of Reiner’s parents worked at factories in the Grungeworks, and led quiet, simple lives. Unambitious people, they were content with their simple lot and Greta was happy to let the more successful Dornkirks bask in the glory of the Windworks, while her family made no effort to exploit her maiden name. Reiner was different.
As he was growing up, his mother’s family name was being heard more and more around the city as the Dornkirk Windworks expanded and took on more storied contracts with the government. He peppered his parents with questions about his famous uncle, and begged to be introduced. It was to no avail. When he was old enough, he began writing letters to Melchior Dornkirk and later to his cousins as he became aware of Stefan and Brenner's existence. The letters were never returned. He wasn't even sure they made it to Dornkirk Manor, but that didn't stop him from writing.
Reiner applied to the Zaichaeri Battle Academy to train as an officer, but his score wasn't high enough to earn a scholarship and his family didn't have the money to pay for that schooling, so he was sent to trade school. During this period of his adolescence, to his parents’ chagrin, Reiner started to go by his mother’s maiden name, renouncing his inherited name of Strauß. In his mind it was a tribute to the side of the family he lionized, but it was also a name that bore weight in the city. It might have benefited him a great deal more if old Melchior ever acknowledged him.
Upon graduating from school, Reiner defied his parents’ wishes and enlisted in the ZDC rather than work in the factories. Although he sought to pursue a career in the Engineering Corps, he was assigned to the regular infantry, where he served capably for four years, slowly rising the ranks as his venerated cousins grew increasingly powerful and prominent. He was so proud to be related to the founder of the Windworks, and the Chief Science Officer and First Minister of Zaichaer. He knew that the coming war with Kalzasi would grant him the opportunity to make a name for himself that distinguished him from his parents in the eyes of his other relatives. He would make himself known through valour, and meet his heroes on those terms. Or so he thought. But then came the Mists.
Reiner had been deployed along the Northern border, preparing for the invasion of Kalzasi, so he wasn’t in the city when the Mists came. On that dreadful day, he lost both of his parents, as well as an uncle and cousin he idolised and would now never meet. Like much of Zaichaer, Reiner was suddenly forced to reevaluate his priorities and figure out what to do in a post-apocalyptic city-state.
Blades
Bayonet maintenance
Knife-fighting
Stealthy slices
Street rumble tactics
Switch blade fighting
Rapier technique
Sabre technique
Fencing
Practice forms
Whetstone working
Persuasion
Flirty winks
Tempting offers
Natural flirtation
Exhibiting coquettish behavior
Playing coy
Adapting to social circumstances
Flattery
Obeisances
Offering genuine praise
Self-deprecating flattery
De-escalating tension
Winning over authority figures
Exaggerating his naivete
Making an idiomatic point
Riling others up
Infectious charm
Using humor to win people over
Persuasive pun play
Aliterative analogies
Memorable phraseology
Obliging chain of command
Deference to social superiors
Deploying dashing grins
Using his big, expressive eyes
Being a good listener
Easy with physical affection
Incurring feelings of protectiveness
Ranged Weaponry
Rifle sniping
Delivering head shots at a distance
Point blanc head shots
Shooting to wound
Shooting to kill
Shooting moving targets
Aiming with precision
Rifle maintenance
Handgun maintenance
Suppressing fire
Aiming rifle while in motion
Aiming with mounted guns
Firing pistol at a moving target
Drawing under duress
Quick on the draw
Head shots
Medium range pistrol shooting
Mid-range kill shots
Shooting in low light conditions
Coordinated timing
Teaching others
Friendly competition
Reloading efficiently
Imparting training
Assembling arms
Singing
Hitting high notes
Matching pitch
Harmonizing
Belting
Breathy singing
Straight tone
Spycraft:
Holding the cards close to his vest
Keeping State secrets
Knowing when to let allies in on intel
Using Kathalan fluency to speak furtively
Exploiting extreme precautions
Holding clandestine briefing sessions
Formulating furtive plots
Prioritizing mission focuses
Accounting for obstacles
Accounting for security
Getting a feel for new neighborhoods
Subtly gathering intel from locals
Buying rounds to ply strangers
Bending the truth
Projecting comfort in uncomfortable scenarios
Stealth
Participating in scout missions
Reconnoitering
Camouflaging
Hiding in plain sight
Running silent
Radio silence
Ducking for cover
Cautious steps
Keeping still
Quiet breathing
Moving in the dark
Knowing when to be discrete
Concealing motives
Coordinating with allies
Picking pockets
Seeming unimportant
Blending into crowds
Speaking in hushed tones
Finding safe havens
Finding marks
Code-switching
Adjusting his usual behavior
Revising routines
Living cheaply
Denying himself comforts
Tactics
Siege tactics
Putting down revolts
Rules of engagement
Scouting technique
Stealthy marches
Taking control of combat situations
Enfilade
Defilade
Complementing melee with ranged
Tactical retreat
Unarmed Combat
Military Training
Training with Comrades
Fighting Alongside an Ally
Taunting
Stretching
Taking Advice
Observing Others Fight
How to Pull a Punch
Proper Stance
Warming Up
Re: Reiner Dornkirk
Posted: Thu Sep 29, 2022 7:39 pm
by Reiner Dornkirk
I N V E N T O R Y
Items
1. 1 Set of Clothing (Cloak or Coat and footwear included) 1 Waterskin, 1 Backpack which contains: 1 Set of Toiletries, 10 days of rations, 1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife), Flint & Steel, 1 Set of Chainmail Armor
2. Riot Suppression Shield
3. 1 Rifle with Bayonet
4. 1 Sidearm
5.
6.
7.
Housing
Reiner lives in housing provided by Dornkirk Windworks on the Zaichaeri Floating Islands. It is a one-room efficiency apartment, shared with one Lieutenant Konrad Kämpfer.