Addendum: Legendary
Moderator: Technically, Paragon but…um…yeah…
Location: Third Deep of the Warrens, the Haunted Reaches. Specifically, the Desert of Souls.
Players Involved: Talon. It will be a solo series completed across various placeholders I have but will have several NPC’s.
Synopsis: An undead dragon has taken up residence in the Warrens. This is not the first undead dragon that Talon has come face to face with, having dealt with one in Searing 121. It was the catalyst event for what propelled him to the second stage of demigodhood. He is particularly interested in pursuing this dragon because not only does it pose a threat to Kalzasi by its mere presence, dragon bones are a reagent that he is deeply interested in acquiring in order to complete the work for an artifact at his forge. He is interested in pursuing the dragon as well as whatever hoard it may have stashed in its lair within the Desert of Souls of the Haunted Reaches.
Anoch-Sun, the Lost Temple
Half-buried beneath the bone white sands of the Desert of Souls stands the temple of Anoch-Sun. To whom the temple was built? It is unknown. What is known is that the entrance to the temple periodically surfaces with the shifting of the sands only to be swallowed by them again with the coming of a dust storm. Archaeologists, explorers and treasure hunters all savor a chance to dive deep into the many chambers of the temple as they are filled with riches both mundane and magical. Whoever this temple was built for and whatever civilization it once belonged to may be unknown but it is clear that it had once been a place of both great knowledge and great wealth. Many suspect that the ruins of this civilization lay scattered beneath the dunes of the desert. There are certainly enough that have been found throughout the sands to lend validity to this claim.
The entrance that is accessible with the shifting of the sands is, in truth, one of the upper most floors of the temple. Beneath that floor there rest numerous others until one reaches what, at one time, was considered the ground floor. Only the most daring and well-prepared of explorers have ever made it to the ground floor of the temple with reports stating that there are underground floors as well. The temple has a vast interior that depicts humanoid figures of giant size, with many believing it to be a place that was constructed by the original giants whom the Moratallen are descended from. This, coupled with some of the murals throughout the temple depicting giant sized figures has led the scholarly community to agree solely based on the fact that there is no viable alternative.
There are many traps both mundane and magical throughout the temple, ensuring that the place remains challenging to explore for even mages. Even in some of the most well traversed areas of the temple, not every room has been opened or explored whether because they are locked by some ancient mechanism that has yet to be solved or because they are believed to house something particularly dangerous.
Ghenaya, the Bloody Word
Dragonflight: Bronze
Age: Ancient
Once a proud and noble member of the Bronze Dragonflight, Ghenaya was driven to madness through the corruption of a lich whom she sought to subdue for his corrupt teachings. The lich proved greater than her in his cunning and guile and through a series of profane rituals, corrupted her, twisted her mind, and ushered her into the realms of undeath. Now she is a servant of the lich, having taken up residence in the temple of Anoch-Sun.
NPC Party
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Aoren - Companion NPC.
Athrian - Warforged Paladin. Order of the Dawnmartyr. Knight Captain.
Race: Half-Dratori (Dratori Mother | Human Father)
Emblem: Eminence (1)
Key Skills
Longsword - Master
Reaving - Master
Negation - Expert
Survival - Expert
Leadership - Expert
Stealth - Journeyman
Tactics - Journeyman
Athrian is a paladin of the Dawnmartyr Order and though relatively young, has proven his skill as he helped both guard and guide the refugees of the Dawnmartyr Order to the haven they have found in Kalzasi. He is a headstrong man who believes firmly in the principles of the knighthood, utterly convinced that their presence is needed in the world once again. There are those within the Order who are hoping that Talon takes a strong liking to him as some of the leaders of the Dawnmartyrs believe that he has the makings to become the Herald of Arcas. Time will tell whether or not he proves himself worthy and capable. He has demonstrated enough courage to have earned him a single mark of Eminence since his coming to Kalzasi, there may yet be room for him to earn more. He remains one of the few Dawnmartyrs who, while having respect for Talon, challenges him and his perspectives of the world after having seen so much of it himself.
Devera - Spellforged Sorceress. Order of the Dawnmartyr. Knight-Sergeant.
Race: Human
Emblem: None.
Key Skills
Elementalism - Expert
Semblance - Expert
Reaving - Journeyman
Archaeology - Journeyman
Scrivening - Journeyman
Herbalism - Journeyman
Medicine - Journeyman
Devera is an accomplished sorceress as far as the Spellforged go. She is a former New Atheist who had her life saved by a Dawnmartyr in hiding. After seeing the knights up close and personal she chose to abandon her life of disbelief in favor of a hesitant believer. She is a pursuer of knowledge first and foremost. She believes in the principles of the Knighthood because they represent what can and should be the best and brightest of mortals. Since the rebirth of Arcas she has been a hesitant believer and while she is not particularly outspoken about her beliefs, she sees Talon’s presence among the knights as somewhat invasive and counterproductive. The Dawnmartyrs were agents of good because they believed in something better and greater than themselves of their own volition, for hundreds of years. She questions the need for their so-called divine patron to be present, when he had scarcely been present before.
Feyran - Pathfinder Assassin. Order of the Dawnmartyr. Knight-Sergeant.
Race: Human
Emblem: None.
Key Skills
Stealth - Expert
Larceny - Expert
Archery - Expert
Reaving - Journeyman
Masquerade - Journeyman
Alchemy - Journeyman
Survival - Journeyman
Feyran grew up in the slums of Gel’Grandal, having seen firsthand what a despotic and tyrannical home can do to people. He scraped a living for himself as a thief, doing his best to just survive from day to day. His life changed forever when he crossed paths with an old man whom he had been trying to steal from. Rather than ending his life by turning him over to the authorities, the man took him in as a boy and eventually they left the Imperium behind, sailing to the Republic of Cathena where his skills as a thief truly came alive. It was only when he was an early teenager that the old man revealed the truth of himself, where he was from and the hidden Order he was part of. Feyran had never been able to see himself as a knight in shining armor but what he could be was a friend in the shadows, working to protect people using the skills he knew best.
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Approved with additional addendum: No Magic. See PM for details |