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Cloud Caelum Garr
Posted: Tue Mar 07, 2023 5:17 pm
by Cloud Caelum Garr
Cloud Caelum Garr
Details
Full Name: Cloud Caelum Garr
Race: Human
Sex: M
Age: 18
Height: 5'10"
Weight: 215 lbs
Birthdate: Glade 1 105
Birthplace: Solunarian
Profession: Slaver
Housing: 1 Suite of rooms 400 sq. ft. in family’s estate. Located in the Umbrium
Partners: None
Titles: Lord
Factions: None
Fluencies: Common, Vastian
Conversationals: None
Ineptitudes: None
Appearance
Garr is not exactly an attractive person. He is about average. He stands at 5'10" and is slightly overweight at 215 pounds. He has reddish hair and green eyes. If one spots him around his family, he usually has a scowl on his face, as if he's thinking about something negative or is wishing he were somewhere else. He wears clothes befitting of his nobility and is rarely spotted carrying a weapon. He seems to always have some sand in his clothes or on his hair, or clinging to his skin.
Personality
Garr has a tough outward appearance but that's mostly a shell that protects his inner self. Garr feels inadequate. He has convinced himself that he will never live up to fill the shoes he was meant to fill, and he has siblings that are far more qualified than himself. He takes out his anger on others, being quick to snap if he's in a bad mood. One of his best methods of dealing with his feelings is to take them out on slaves. He is a slaver by profession as it is his family's business. He enjoys being cruel to slaves and capturing the innocent makes him feel better about his own circumstances. He rarely finds love and typically satiates his desires on those who can't refuse him. He feels as though he's too ugly to ever truly be loved and he has never met a noblewoman who's ever taken an interest in him.
SONG HERE
History
Garr grew up not really being good at anything. He was put in all the lessons, given tutors, and basically every chance that a noble's son ought to have. See, Garr is a noble by birth and his grandfather sits in the senate. Garr's inability to perform set him apart from his peers and he was a loner from the young age of seven. Since he never showed much promise, the only real thing he could do to be useful to his family was to help with the business. He learned the inner workings of the slave trade and while he never showed much skill as a businessman, he certainly performed adequately as a slaver.
When Garr reached his mid-teens he was given the ability to use magic. Elementalism, to be specific. His family arranged for him to be marked and trained in this magic because it would undoubtable help him as he travelled for work. And indeed it did. Being able to manipulate the elements made surviving the desert much more manageable. He didn't have much say in the matter. His father told him he will be initiated for the good of the business. Garr trained in magical studies at Academia Arcanum at the Luxium campus. Once he got good enough at Elementalism, his father demanded that he got initiated into Traversion as well. Garr accepted, thinking his family's opinion of him was becoming more favorable... but really he is viewed as a workhorse.
In present day, Garr is simply a noble trying to make his mark. He has aspirations of mastering his magical ability and being able to earn national recognition for his power and success in the slave trade. Living in a mansion surrounded by slaves and adorers would be a dream come true.
Re: Garr Cloud Caelum
Posted: Tue Mar 07, 2023 5:33 pm
by Cloud Caelum Garr
S K I L L S
Skill | Skill Level | Proficiency |
Elementalism | 100/100 | Master |
Traversion | 68/100 | Journeyman |
Business | 74/100 | Journeyman |
Intimidation | 15/100 | Novice |
Leadership | 21/100 | Novice |
Meditation | 25/100 | Apprentice |
Resistance | 24/100 | Novice |
Survival | 15/100 | Novice |
Re: Garr Cloud Caelum
Posted: Tue Mar 07, 2023 5:38 pm
by Cloud Caelum Garr
K N O W L E D G E
Lores
Appraisal
► Show Spoiler
Appraisal: A disobedient slave is a worthless slave
Bodybuilding
► Show Spoiler
Bodybuilding: Doing situps
Bodybuilding: Doing pushups
Bodybuilding: Keeping your back straight during pushups
Bodybuilding: Keeping your core tight during pushups
Bodybuilding: Lifting makeshift weights
Business
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Business: Hiring slaves is less expensive than hiring free citizens
Business: Bidding wars can artificially increase prices
Business: Don’t make prices so high that they’re unbelievable.
Business: Keeping the customer happy
Business: Working out a basic business plan
Business: You should refrain from pointless arguments
Business: It’s important to compliment your customer for their decisions
Business: The quality of your product is important
Business: Attending a meeting
(10) Business: It’s important to have a passion for what you do
Business: It’s important to keep your workplace tidy
Business: trying to squeeze profit out of your product
Business: using magic to save on labor costs
Business: having a good idea how long a task will take
Business: don't let previous business failures hold you back
Business: it's important to be determined
Business: learning the importance of a good reputation
Business: Selling in bulk to clear inventory
Business: one has to factor in business expenses into one's prices
(20) Business: don't get too attached to your own product
Business: sometimes it's personal
Business: Realizing the importance of paying off a loan
Business: Realizing the importance of turning a profit
Business: It's tough not having any employees
Business: Being accountable for all aspects of a business
Business: it's important to keep your inventory secure from theft
Business: recovering missing business assets
Elementalism
► Show Spoiler
Elementalism: The initiation process
Elementalism: Using Influence to move sand
Elementalism: To use influence one must bridge one's aether to an elemental substance
Elementalism: Influencing elements is more like communing with them than bossing them around
Elementalism: Using manifest to create sand
Elementalism: Using Sculpting to shape a rock into a sphere
Elementalism: Using Sculpting to flatten a flame
Elementalism: Using Enmesh to make a stone feel wet
Elementalism: Using Enmesh to reinforce a shield with earth
Elementalism: Enmesh has a limited duration (10)
Elementalism: Using Enmesh to make a surface slick
Elementalism: Tossing earth at a dummy's face
Elementalism: Spewing a small stream at water at a target
Elementalism: Faster manipulation is less accurate
Elementalism: Controlling a liquid is less straight forward than controlling a solid
Elementalism: Elemental Lodestones can hold energy and can be used for Elementalism spells
Elementalism: Elemental Lodestones are created using the earth element
Elementalism: Elemental Lodestones - the higher quality the crystal the better
Elementalism: Elemental Lodestones - the crystals do not automatically recharge their energy
Elementalism: Shaping clay into a cylinder (20)
Elementalism: Shaping a liquid is much harder than shaping a solid
Elementalism: Shaping water into a pyramid
Elementalism: Controlling two elements at once
Elementalism: Manipulating spheres of varied elements to rotate around one another
Elementalism: Conjuring a sphere of earth out of nothing
Elementalism: If the element doesn't want to cooperate, it's harder to accomplish a task
Elementalism: Manipulation is harder if trying to make fluid movements
Elementalism: It takes some people a long time to find their arche element
Elementalism: Is a valuable discipline, especially in Solumnarium
Elementalism: Carefully controlling the size of an element (30)
Elementalism: One’s arche element is the mage’s closest element
Elementalism: One can only have one arche element
Elementalism: Searching for your arche element
Elementalism: going to a quarry to find a deeper connection with earth
Elementalism: Finding out your arche element is wind
Elementalism: creating a gust of wind
Elementalism: combining fire and wind to create sparks
Elementalism: it's possible to combine elements
Elementalism: creating a dazzling display for onlookers to enjoy
Elementalism: feeling the wind's embrace (40)
Elementalism: creating a powerful lightning bolt
Elementalism: trying to attune to water
Elementalism: attunement can take a long time
Elementalism: holding a target still with an earthy prison
Elementalism: lodestones are useful for combat
Elementalism: Constructing restraints out of earth
Elementalism: Building a prison cage out of earth
Elementalism: Shooting a stream of water out of a river
Elementalism: Dancing with the flow of the water
Etiquette
► Show Spoiler
Etiquette: Being nice to the person who's healing you
Etiquette: Faking interest for the sake of being polite
Etiquette: Not asking too many questions at once
Intomidation
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Intimidation: maintaining unwavering eye contact to assert dominance and make the other person feel uncomfortable.
Intimidation: using a deep, stern tone of voice to convey authority and demand attention.
Intimidation: projecting an air of confidence and control, making it clear that one is not to be trifled with or challenged.
Intimidation: invading personal space to make the other person feel trapped or cornered, leaving them with a sense of vulnerability.
Intimidation: utilizing subtle threats or insinuations that hint at negative consequences should the other person not comply with one's wishes.
Intimidation: showcasing one's power or abilities as a means of demonstrating the potential consequences of disobedience or defiance.
Leadership
► Show Spoiler
Leadership: Trying to claim what’s owed to you
Leadership: Setting a routine for your subordinates
Leadership: restraining a slave
Leadership: Taking leadership advice from your own leaders
Leadership: Making an example of someone
Leadership: Giving orders to slaves
Leadership: instituting collective punishment
Mathematics
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Mathematics: Adding numbers
Mathematics: Subtracting numbers
Mathematics: Multiplying numbers
Mathematics: Summing up your profits over a season
Meditation
► Show Spoiler
Meditation: People watching to take your mind off of things
Meditation: Trying to clear one’s mind of all thought
Meditation: Humming a single note to distract oneself.
Meditation: Focusing intently on one single goal
Meditation: Exercising to clear the mind
Meditation: Having the self control to not chase after someone who's wronged you
Meditation: it's tough when you're perceiving danger
Meditation: focus is key to efficient ether manipulation
Meditation: focusing on the sound of a river
Meditation: don't become so out of touch that you can't sense danger
Meditation: there's more to it than just sitting down
Negotiation
► Show Spoiler
Negotiation: haggling for a slave
Negotiation: trying to upsell your product
Negotiation: Participating in an auction
Resistance
► Show Spoiler
Resistance: Surviving a spirit’s workout regimen
Resistance: Being sore after a long workout
Resistance: Pain is a great motivator
Resistance: Stopping before you pass out
Summoning
► Show Spoiler
Summoning: summoning a minor spirit
Summoning: The initiation process
Summoning: Asserting your will over a spirit
Summoning: Being used to commanding slaves helps
Summoning: Sometimes you have a choice of spirits to work with
Summoning: Feeling your spirit drift between worlds
Summoning: Infernal spirits are more evil and tricky
Traversion
► Show Spoiler
Traversion: Spatial Mapping – is key to being able to teleport using magic
Traversion: Spatial Mapping – the closer the destination, the faster it is
Traversion: Spatial Mapping – Opening one’s senses up to the slipspace pahtways
Traversion: Blink - Blinking across a room
Traversion: Blink – it is draining to do repeatedly
Traversion: Hitch - The object must be in your field of view
Traversion: Hitch - You have to align the spatial pathways between yourself and an object
Traversion: Hitch – the ability essentially creates a small portal
Traversion: Hitch - The exit point for the object must also be in your field of view
(10) Traversion: Hitch - must be performed very quickly
Traversion: The importance of relaxation and focus in successfully initiating Astral Projection.
Traversion: Successfully using astral projection
Traversion: Navigating the slipspace while in astral form
Traversion: The ability to communicate with others in the physical world while in the Astral Body.
Traversion: turning one’s astral form invisible
Traversion: The necessity of returning to the physical body after Astral Projection
Traversion: The importance of having a clear mental image of the desired location for the Window spell to work effectively
Traversion: Proper concentration and focus to maintain the Window's stability
Traversion: The use of reflective surfaces as a medium for creating the Window porthole
(20)Traversion: Limitations on the distance and duration of the Window spell based on the caster's skill and experience
Traversion: How to manipulate the Window's size for different purposes, such as observing or communicating
Traversion: The potential risks and precautions when using the Window ability, such as not revealing one's location or intentions to potential adversaries
Traversion: Working on accuracy when vaulting
Traversion: using astral projection to spy on someone
Re: Garr Cloud Caelum
Posted: Tue Mar 07, 2023 5:40 pm
by Cloud Caelum Garr
I N V E N T O R Y
Items
Noble Package
1 Set of Fine Clothing (As opposed to basic clothing)
1 Signet Ring (Bears the sigil of Noble House)
1 charged elemental lodestone (master/lightning)
Housing
1 Suite of rooms 400 sq. ft. in family’s estate.
Ledger
1. Starting Gold, +0 gp. 0 gp Total.