Hector & Necromancy
Posted: Sat Nov 18, 2023 1:10 pm
I have been meaning to ask about this since the magic soft-cap was added but kept forgetting.
Hector's apprentice-level exp in Necromancy was always intended to be, more or less, a sort of "flavor" skill with little substance. It was meant to reflect the fact that while in Zaichaer, Vergil had been teaching him Necromancy. However, I never intended to push the skill beyond apprentice for Hector.
The reasoning for this is as follows:
Hector has a base-level academic understanding of the three realms of Necromancy. However, his applications of this knowledge are objectively awful. He struggles to remember much of the particulars regarding pictography, is poor at following the steps in any of the rituals, etc. Basically, this skill was never intended to be something he himself would use & he is always supposed to be pretty bad at it.
Which brings me to the point of this request:
Can I have the skill not count towards his limit of 5 magics?
This can be accomplished in one of two ways;
either lock the skill at apprentice, thus barring me from putting any additional exp into the skill.
or
remove the skill
I prefer the first option because it is more friendly to his lore, but don't really mind either way.
Hector's apprentice-level exp in Necromancy was always intended to be, more or less, a sort of "flavor" skill with little substance. It was meant to reflect the fact that while in Zaichaer, Vergil had been teaching him Necromancy. However, I never intended to push the skill beyond apprentice for Hector.
The reasoning for this is as follows:
Hector has a base-level academic understanding of the three realms of Necromancy. However, his applications of this knowledge are objectively awful. He struggles to remember much of the particulars regarding pictography, is poor at following the steps in any of the rituals, etc. Basically, this skill was never intended to be something he himself would use & he is always supposed to be pretty bad at it.
Which brings me to the point of this request:
Can I have the skill not count towards his limit of 5 magics?
This can be accomplished in one of two ways;
either lock the skill at apprentice, thus barring me from putting any additional exp into the skill.
or
remove the skill
I prefer the first option because it is more friendly to his lore, but don't really mind either way.