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Negation Quirks (Aegis)

Posted: Fri Jan 05, 2024 10:07 pm
by Zora
Theme: Kinetic Defense – these quirks revolve around mixing negation with kinetics to add some extra utility to the magic.

Apprentice – Fluxed Guard: Kira has the ability to create a Guard that is inherently mingled with her Kinetics energy. This allows it to be tasked to move in a predetermined, fixed direction and distance so as to better redirect the energy of what it is blocking in order to last longer, use less aether, and break less easily.

Journeyman – Mobile Negation: Kira can move wards and guards that she’s made. The difficulty of doing so is based on the size of the ward. Moving a small shield or cage would be fairly easy, while moving a ward that covered an entire house would be impossible.

Expert – Mage Cuffs: Kira compresses her aether using Kinetics to create cuffs on a mage’s body. These cuffs function as wards which use Static to disrupt any attempts at using magic. This essentially makes a temporary set of Magebinding Cuffs that function so long as she has aether to fuel them

Master – Fluxed Ward: Within the confines of a ward, Kira can cause the flux within it to move in a certain direction for the duration of the ward’s existence. She could, for instance, cause everything within a warded house to be pushed up ever so slightly, causing a low-gravity effect. Another use might be to drag things to/from the center of the ward.

Master – Explosive Failure: An upgrade of sorts to the Fluxed Guard quirk. Kira can modify a Guard such that it explodes when struck, similar to the Vibration kinetics ability. Kira harnesses the kinetic energy of the incoming attack to help fuel the explosion, causing the Vibration to cost less aether than usual.

Re: Negation Quirks

Posted: Mon Feb 26, 2024 2:33 am
by Aegis
Interesting idea. I'll take it piece by piece. May offer some rewrites for clarity and understanding.

Theme - Fun, certainly possible. Approved.

Apprentice – Fluxed Guard: Kira has the ability to create a Guard that is inherently mingled with her Kinetics energy. This allows it to be tasked to move in a predetermined, fixed direction and distance so as to better redirect the energy of what it is blocking in order to last longer, use less aether, and break less easily.

Journeyman – Mobile Negation: Approved as written.

Expert – Mage Cuffs: Approved as written.

Master – Fluxed Ward: Approved as written.

Master – Explosive Failure; Approved as written.

If you approve the rewrite to the Apprentice quirk above, update your post here, and then drop a new post stating your desire to have this approved. Otherwise, continue the discussion herein.

Re: Negation Quirks (Aegis)

Posted: Mon Feb 26, 2024 6:01 am
by Zora
Thx! I made the edit

Re: Negation Quirks (Aegis)

Posted: Sun Mar 10, 2024 12:15 pm
by Aegis
Approved and added to character secrets. Add this link to your Character Sheet.