Page 1 of 1

Semblance Quirks (Aegis)

Posted: Wed Feb 14, 2024 2:58 pm
by Zora
Semblance Quirks:

Theme: Danger Sense – Zora took on semblance magic out of extreme paranoia that she would be killed if authorities ever found out about the happenstance mark upon her hand. Her paranoia has developed her magical sixth sense into a reliable means of detecting danger.

Apprentice: Are you a cop? – As Zora relies on her generalization of the professions of others in order to better protect herself, her Semblance rune has responded by making it much easier for her to glean the information surrounding the self-proclaimed professions of others. As such, she can receive this information automatically with negligible aether expenditure unless the individual is of equal or greater magical ability for hiding that specific information. If it is hidden in such a manner, she must use active abilities to try and secure that information.

Journeyman: Not with a ten-foot pole – Growing upon her paranoia and self-preservation, Zora's Semblance rune has begun to signal her at seemingly negative effects in magical items she comes across. This signal comes in subtle ways, such as hair standing on Zora's neck, the desire to suddenly withdraw her hand, pulse beginning to rise without an obvious reason, etc. However, it should be noted that the term negative is not universal, and is based upon Zora's own biased view of the world, and as such is limited to "May cause me harm." Additionally, this does not parse effects or multiple effects, so that even if "good" effects by Zora's viewpoint exist in the item, she will only feel the "bad vibes" through this quirk. Finally, if the item was crafted by a magical level upon Zora's own Semblance level at the time of introduction, then no bad vibes can be felt.

Expert: Aura Double – Simply knowing someone is after her is only part of Zora's worries. The tricky bit is escaping capture once they're on her tail. To this end, Zora is able to fabricate a copy of her aura by compressing aether and manipulating the flux to make it move. She could infuse it with aether to send it on a predetermined path or even control it manually at a distance. This is an expensive ability to use in terms of aether, as it involves making such a detailed copy of her entire aura.

Master: I’m Onto You - If there exists someone within Zora’s range of Semblance magic usage who intends to act against her, she becomes innately aware of their existence. This manifests as a feeling of unease that grows the closer they get to her. She doesn’t automatically know anything else about them outside of their distance. This ability will not activate if the individual is of equal or greater magical ability for hiding their presence.

Master: Safe at last - In areas that have gone long periods of time (a couple months) without violence, Zora gets a feeling of safety. She gets a similar feeling around people who have not committed acts of violence in that time range. This ability will not activate if the individual is of equal or greater magical ability for hiding their presence.

Re: Semblance Quirks

Posted: Mon Feb 26, 2024 3:23 am
by Aegis
Interesting idea, love a good paranoia theme. I'll take it piece by piece. May offer some rewrites for clarity and understanding.

Theme: Danger Sense - Fun, approved as is.

Apprentice: Are you a cop? - As Kira relies on her generalization of the professions of others in order to better protect herself, her Semblance rune has responded by making it much easier for her to glean the information surround the self proclaimed professions of others. As such, she can receive this information automatically with negligible aether expenditure unless the individual is of equal or greater magical ability for hiding that specific information. If it is hidden in such a manner, she must use active abilities to try and secure that information.

Journeyman: Not with a ten foot pole – Growing upon her paranoia and self preservation, Kira's Semblance rune has begun to signal her at seemingly negative effects in magical items she comes across. This signal comes in subtle ways, such as hair standing on Kira's neck, the desire to suddenly withdraw her hand, pulse beginning to rise without obvious reason, etc. However, it should be noted that the term negative is not universal, and is based upon Kira's own biased view of the world, and as such is limited to "May cause me harm". Additionally, this does not parse effects or multiple effects, so that even if "good" effects by Kira's view point exist in the item, she will only feel the "bad vibes" through this quirk. Finally, if the item was crafted by a magical level upon Kira's own Semblance level at the time of introduction, then no bad vibes can be felt.

Expert: You’re Like Me – This isn't really a quirk so much as it is just a facet already existing in Semblance and one who is experienced. As such, you may create another here.

Master: I’m Onto You - If there exists someone within Kira’s range of Semblance magic usage who intends to act against her, she becomes innately aware of their existence. This manifests as a feeling of unease that grows the closer they get to her. She doesn’t automatically know anything else about them outside of their distance. This ability will not activate if the individual is of equal or greater magical ability for hiding their presence.

Master: Potential Threats – This ability is also already existing within the scope of Semblance and her experience level. As such, you may create another here.


If you approve the rewrite to the Apprentice quirk above, update your post here, along with the 2 additional quirks required, and then drop a new post stating your desire to have this approved. Otherwise, continue the discussion herein.

Re: Semblance Quirks (Aegis)

Posted: Mon Feb 26, 2024 6:20 am
by Zora
I used your suggestions and replaced the expert and master ones :)

Re: Semblance Quirks (Aegis)

Posted: Sun Mar 10, 2024 12:25 pm
by Aegis
Theme - Approved.

Apprentice - Approved.

Journeyman - Approved.

Expert - Simply knowing someone is after her is only part of Kira's worries. The tricky bit is escaping capture once they're on her tail. To this end, Kira is able to fabricate a copy of her aura by compressing aether and manipulating the flux to make it move. She could infuse it with aether to send it on a predetermined path or even control it manually at a distance. This is an expensive ability to use in terms of aether, as it involves making such a detailed copy of her entire aura.

Master 1 - Approved

Master 2 - Denied. To make this ability removes the agency of other people of equal skill levels. We discussed this in chat (I believe after you wrote this update), so know that this is not an admonishment, but rather just reiterating for clarity's sake. The reason I put in the other quirks the phrase "of equal or higher level" was not to but hard limits in place, but rather to show the general power differences of competency tiers. If your PC is of higher tier, more often than not will succeed in overpowering. If of lower tier, will usually fail. If of equal tier, however, it comes down more to plot nuance, story flow, and creativity on the part of the PCs' actions. So, all that said, I will not approve a quirk that removes this particular part of play. Ponder on a different quirk please.

Re: Semblance Quirks (Aegis)

Posted: Sun Mar 10, 2024 5:12 pm
by Zora
sorry! I had intended to make the change but it slipped my mind.

I edited in the new one

Re: Semblance Quirks (Aegis)

Posted: Thu Apr 04, 2024 5:43 am
by Aegis
Fully approved and added to your Character Secrets.