I M O G E N - W A R D
Details
Full Name: Imogen Ward
Race: Orkhan
Sex: Female
Age: 28
Height: 6'6
Weight: 210lb
Birthdate: 44 Frost 96 AOS
Birthplace: Zaichaer
Profession: Honest Work With A Little Smuggling, As A Treat
Housing: Small room rented in the city, how much could that even cos-
Partners:
Titles:
Factions: Sunsingers, Pfenning Theater
Fluencies: Common, Ecitherese
Conversationals: None
Ineptitudes: None
Appearance
Imogen is tall, even for Orkhan, with more than the ordinary amount of muscle and streaks of scaling down each limb. She wears simple clothes, made to bend and breathe for any job, and keeps her hair braided, pinned, and out of the way. Her face is bright and open, strong eyebrows framing iridescent eyes over a petite mouth with equally miniature tusks protruding over the lip. Her gait is slow, and her every movement is deliberate, as though she were listening to the direction of a distant soul, rather than living within her own body. Even in desperate times, Imogen is relaxed, and none of her adult acquaintances can recall so much as a scowl darkening her honest face.
Personality
A solid worker with an impudent tongue- that’s what Imogen’s employee evaluations would say, if they did evaluations for smuggling. The Orkhan sunsinger is calm and teasing in all things, which often makes her seem disconnected from whatever is happening. Imogen is almost comically slow to anger, but this should not be confused for either ignorance or forgiveness of slights; she is simply very patient in seeing them repaid.
In all matters, Imogen walks a fine line between down-to-earth practicality and moon logic, taking great pride in her (somewhat hypothetical) professional and staid evaluation and approach to each problem but being invariably called to unintuitive action. She is extremely gifted at devising uncouth and unintuitive approaches to solve difficult problems on the fly, and she is liable to complain about being forced to do so the entire time.
Imogen despises fair fights, preferring cautious exploration until she understands what she's up against, and engaging only if victory is overwhelmingly likely. Like all Sunsingers, she abides by an ironclad code of honor, but is unbothered by the commission of crimes which do not offend it, placing no particular respect in the edicts of monarchs and governments. After choosing to accept citizenship in Ecith, she willingly abides by the tenants of the Commonwealth, but reserves to herself the right to interpret them loosely.
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History
Imogen Ward had a frustratingly uninteresting childhood for someone who has technically always been a fugitive. Valmont and Euvettia Ward were both Sunsingers, one by birth and one by choice, and Imogen spent over a decade in the Sanctuaries run by her mother, moving from time to time in the dark of night. A hardy and driven child from the start, Imogen made her father train her in the sword from a young age, always pestering him with colorful and bloody tales of what could happen if the Order of Reconciliation caught up to them some dark and moonless night.
To the young Imogen’s great disappointment, this never happened- her mother’s cunning and care in taking clients proved a sufficient shield against detection- and the orkhan girl came of age without a single climactic battle against a tide of sneering police. In truth, she spent only a few years within the city itself, and the chance of some sort of dramatic confrontation was naturally slim.
Nevertheless, Imogen was delighted when she was finally trained in the ways of Reaving, and the harsh training and even harsher instructions which attend all initiation into the Sunsinger’s art. With this initiation, she was sure, her every heroic dream would begin.
It would be unfair to say that the initiation broke Imogen. She was well-prepared, and certainly strong enough to come through with sword and soul both whole. When she gained her sword, however, she lost some part of her youthful dream of the invincible hero. Exiting her trial, she found herself more cautious, less interested in the excitement of battle and more concerned for the safety of the spirit she found in her hands. She began to work under the direction of a superior officer, Ansel Gerhard, who trained her for several years in the arts of the Coven while he largely oversaw minor smuggling operations in his twilight years.
As a Sunsinger, Imogen Ward strove to emulate her mother’s care, and eventually decided to make her contracts as scarce as possible. She settled on a singular source of coin after being hired for a job alongside Railrunners employed by Fianci Heron, whom she found impressively professional. After a few easy jobs guarding clients and goods for the Railrunners, Imogen became increasingly taken with their art of movement and displacement, and resolved to learn from them as she could.
To maintain both availability to her only client and an excuse for employment within Zaichaer proper, Imogen took up the job as a day laborer within the Pfenning Theater, cleaning and maintaining the stage and rooms, doing what odd jobs are necessary to keep such an institution in working order. This ended during the destruction of Zaichaer, while Imogen was overseas on a mission to pick up a relic for Master Gerhard. She spent some time trying to find her girlfriend Carina, but the two were eventually reunited by the mysterious Captain Kynne, who charged Imogen with the commission of a series of confusing jobs for a cabal of elemental spirits.
After the witch's return, she spent some time guarding refugees on the roads out of Zaichaer, culminating in a battle against the great white dragon Exathun, who tasked her and her compatriots with retrieving a stolen entity.