Quirkset Reaving - Masagh

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Masagh
Posts: 193
Joined: Mon Oct 03, 2022 6:51 pm
Title: Highborn
Location: Ecith
Character Sheet: viewtopic.php?t=3798
Plot Notes: viewtopic.php?t=3804
Character Secrets: viewtopic.php?p=21241#p21241


Quirkset Reaving - Masagh

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Apprentice:
Bladesense Pathways: When using Projection through a Pact Weapon, the user’s familiarity with Slipspace allows him to give more of his soul into the Pact. This results in him being able to cast Hitch within line of sight of the Projection. He can either align the spatial pathways of the portal to another point within line of sight or to his own hand in his real body. This has a range of 100 feet.
Requires: Apprentice Traversion

Journeyman:
Phasing Blades: The user’s deep familiarity with the Slipspace bleeds into his Pact Weapons, allowing them to Phase partially into the Slipspace and become incorporeal for a brief moment in time even if he is not directly touching them. This allows them to pass through solid objects like walls and other weapons even if Dancing.
Requires: Journeyman Traversion

Expert:
Runic Swords: After decades of study in world magic, his Pact Weapons have taken on the Scrivening glyphs he uses in his workings. He can thrust the swords into the ground and create or bolster Scrivening circles with them.
Requires: Expert Scrivening

Master:
Tyrannical Varnish: After years of close association between the user’s Pact weapon and their soul the Pact Weapon is able to force Novice and Apprentice level magics from their Personal Runes on targets when applied with Varnish even should the target not bear the Rune themselves. These abilities only last a few moments after contact and only one can be applied at time to a Pact Weapon. After it is used it must be reapplied via touch from the user.
Requires: Master level in any Personal Rune the user wishes to utilize.

Master:
Warpstrike: Pouring a significant amount of aether into the user’s Pact Weapon allows for one blow that sends waves of minute portals opening to the Slipspace through the target’s body. The Pact Weapon shimmers and takes on the void dark texture of the Slipspace before impact. This can cause internal bleeding, aether drain, organ failure, and death.
Requires: Master Traversion

Last edited by Masagh on Mon Aug 26, 2024 11:03 am, edited 1 time in total. word count: 392

• Knight of House Creth
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• Highborn Ghoul •

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Mirage
Posts: 701
Joined: Fri Jun 05, 2020 6:10 pm

Hello! This is currently under review :)
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Mirage
Posts: 701
Joined: Fri Jun 05, 2020 6:10 pm

Can you expand on the expert and master quirks? Add more detail of the envisioned mechanics if you would.
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Masagh
Posts: 193
Joined: Mon Oct 03, 2022 6:51 pm
Title: Highborn
Location: Ecith
Character Sheet: viewtopic.php?t=3798
Plot Notes: viewtopic.php?t=3804
Character Secrets: viewtopic.php?p=21241#p21241

Runic Swords:
I was envisioning his Pact Weapons having dormant Scrivening pictographs on the blades that don't have a magical effect on the weapon itself, but can be mentally changed as he sees fit. Then he could thrust the weapons into the ground when creating a Scrivening working and the pictographs he had arranged could magically spread from the weapon onto the ground to supplement or replace something like Sorcerer's Sand to make the workings. I don't think it would be permanent, so he could not do this to make something like a spell scroll. Then when the working was done, the pictographs would return to the weapon and he would go on his way.

Tyrannical Varnish:
Mechanically, this would allow Masagh to, upon a successful strike, force a target to Blink somewhere (Traversion) or cause a forced partial transformation for a few seconds (Animus). It would not be able to maintain itself for long after the contact. He could tap a target with a Tyrannically Varnished Pact weapon and cause them to instantly feel the effects of one ability of Rune Magic as though they had the Rune for that fleeting duration. He would need to be master in whatever Rune the ability came from to use it.

Warpstrike:
This is an execution type attack that would overcharge his pact weapon with aether. When the pact weapon strikes an enemy (who has a physical body) the aether is released in a shower of tiny portals through the target's body that either open into Slipspace or maybe into the air behind them in a wave, basically shredding their insides and lacerating their vitals. It would be a high cost high reward type of ability.
word count: 288

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Mirage
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OK I've reviewed the quirks and consulted the team and I have a few notes to make on these quirks.

Expert Quirk (Runic Swords):
This is an interesting application of a world magic to a quirk. I think its possible, but here is a few notes:

1. Masagh is currently only an apprentice level in scrivening. At that level its unlikely he'd be able to integrate scrivening into a rune magic quirk, simply because of the complexity of applying world magics directly into quirks. Id say he needs at least Journeyman level for this quirk to be viable since that would put him at a competent level in the sense of Ransera as a whole.

2. Assuming his scrivening is increased to Journeyman, I would say this quirk requires Masagh to spend time with his reaving weapon and he has to inlay the scrivening in his weapon manually. Possibly an application of Reavings ability to alter the shape of the pact weapon, but at a finer level. That means when he wants a new scrivening pattern he would have to take time and re-apply it so it will require a bit of forethought.

3. The weapon would need to be piercing whatever surface the scrivening pictographs are meant to cover, and it would cover a limited area. It also cannot be modified while the sword is planted, so refer to item 2. If he wants a different AOE he would have to inlay it first before he can apply it to an area.

I think this is a good option, but will heavily rely on Masagh's knowledge of scrivening. No matter his skill in reaving, this quirk depends on his Scrivening level.


Master Quirk (Tyrannical Varnish):
This quirk in its current state is not feasible. The nature of rune magics is such that they cannot be forced on others, they have to be accepted willingly, and even quirks have to follow these overall guidelines. I'd recommend taking this idea and reassessing its intended use and purpose. There might be another way to achieve what you are looking for.


Master Quirk (Warpstrike):
The way this quirk is wondered it seems to break the Rule of Occupation in Traversion:

"Two objects cannot occupy the same space. This fundamental rule, whether by the nature of the magic itself or perhaps through divine design, ensures that traversers do not teleport and end up inside of a solid stone wall or worse, inside of another person. If the space the wizard would have teleported to is occupied by a solid object upon their return from the Slipspace, the wizard is bounced off of the object and lands in the nearest unoccupied space."

If that is not how you envision it this quirk might just need some rewording to better clarify what it is meant to do.


Give these notes some thought and let me know if you have any questions :)
word count: 490
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