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Asher
Posted: Sat Jul 23, 2022 12:43 am
by Asher
A S H E R
V O N
B L A I T H E
Name: Asher von Blaithe
Race: Avialae (Kathar)
Sex: Male
Age: 31
Height: 7 ft. | 213 cm
Weight: 267 lbs. | 121 kg
Birthdate: Glade 46, Year 95
Birthplace: Tranal, the Imperium
Profession: Knight, Kathar Legion
Housing: A single room in the the Palace of Spires, in Gel'grandal.
Partners: Talon
Orientation: Homosexual
Faction: The Imperial Legion
Rank: Knight-Sergeant
Fluencies: Common, Kathalan
Conversationals: N/A
Ineptitudes: N/A
Asher spent most of his life as a wallflower, and for that time some would say his social skills remain somewhat underdeveloped. He is often quiet in the presence of others, appearing largely stern and unfaltering, and offering little insight into his perspectives or his own personal wellbeing. He is, as some would say, like a statue -- he remains present, impressive and unflinching, but often not immediately in view and with little more to offer than his austere company.
This is, however, not always the case. In truth, Asher's mind is brimming with thoughts and observations, and to those he trusts these observations are often quite discerning. He is an intellectual man at heart, wielding a blade and the arcane as a method of enforcing the Empire's will, but with his own favored proclivities leaning towards the philosophical, theological, and all things between.
Asher is a tall, tan-skinned man. Given the ever-present extremities Kathar Avialae must endure in Imperial life, he has honed himself to perfection; he is strong, toned, broad and robust, his physique indicating clearly to onlooking eyes that he is a skilled soldier. Asher is muscular, and imposing; he has broad shoulders, with expansive, firm pectorals and a defined core. His body is both masculine and balanced, with powerful arms, thighs, legs, glutes and the remainder of his other muscles, his physique appearing to be trained for a balanced mixture of strength, endurance and agility. His physique is complimented by a coating of medium-brown hair, which runs down his chest and culminates at his pelvis.
Asher is mildly rugged, with strong stubble growing across his jawline, and slightly curly (but kempt) brown hair. He has hazel eyes which appear to moderate between a light brown and mossy green, and overall handsome, masculine features. Asher tends to dress inconspicuously; like a common man, white shirts of linen cloth, tied and untied by laces running below the collar, simple brown linen trousers, so on. If in wartime he will wear whatever armor is available to him, though he tends to operate on the premise of 'not getting hit' rather than bearing the brunt of blows, and so light armor appears his preference. In all things he appears to be a rugged minimalist, presenting himself as a survivalist, though one with the intimidating demeanor of a trained killer.
Asher has large, silvery black wings reminiscent of an eagle's, with a wingspan of roughly sixteen feet.
Asher was born much the same as he is now. Quiet, pensive, an ephemeral wallflower once precocious, now wise. He was born as any Imperial Kathar was -- to a relationship that did not really exist, but was expected by the military apparatus that surrounded him. His mother was not long for the world; weeks after he was born she succumbed to an infection borne of his conception that would not mend, and she passed from it writhing in pain, only her last moments those of peace. His father was a stern Knight, never present in his life, nor was he really meant to be or allowed to be. Asher was inducted into the life of a soldier from his very first, and he has followed that path ever since.
Unlike what one might conceive of a Kathar born to such circumstances, he never held any protestations around the life he was pushed into leading. He accepted the Imperium as his father, in a way, and found that its ideals were a closer and more pleasant form of company than anything he'd ever received from those connected to him by genetic link. The other Kathar that surrounded him were his brothers, and though many of them died, it was like that for a lot of peasants too, for different reasons. Life was brutal and painful, but it was also like that for nearly everyone else. He coped this way, but he also believed these things, and perhaps knew them to be correct.
Over time, Asher built a philosophy of his own, though it borrowed both from Imperial beliefs and the words of wise men that surrounded him. He began to believe in duty above all, adopting a pseudo-collectivist approach to -- ironically -- his own individuality, as a willing cog in a greater machine. He learned small things about the scientific world, and found that his own function related much to that of the fledgling grasp the Imperium had on biology, and cells; he was like them, an operative that whirred and moved from place to place without thought, disposing of threats, helping the "body" to maintain its function. He became cooler, his brutality no longer connected to any thoughts or reservations, his guilt and remorse dismantling year-by-year. And yet, ironically, Asher also became kinder over time. He became a virtuous man to others, the sort willing to go out of his way to help another in need; the Imperium's ideal of a man, never complaining, always seeking to dedicate his waking moments to the service of others, to the service of his nation. He took commands like a dog and never expected reward or compensation, though sometimes he got them. Sometimes he acquired curses with the veneer of a blessing -- magics, sources of greater suffering and conflict, but things he still adopted to fulfill his purpose and role.
And that never changed. Asher forged himself from a young age, and he followed his path to its full breadth. He made himself a blade of the Legion, and honed himself that way without ever questioning it, even now. Today, the man stands as a Knight much as his father once was, and though the man that created him eventually faltered, fled the Empire and was eventually hunted and killed, Asher remained loyal. According to the facets of his mind that he trusts the most, he always will.
Re: Asher
Posted: Sat Jul 23, 2022 12:54 am
by Asher
S K I L L S
Skill | Skill Level | Proficiency |
Reaving | 100/100 | Master |
Negation | 100/100 | Master |
|
One-Handed (Blades) | 100/100 | Master |
Bodybuilding | 100/100 | Master |
Flight | 69/100 | Journeyman |
Running | 30/100 | Apprentice |
Acrobatics | 25/100 | Novice |
Unarmed Combat | 25/100 | Novice |
|
Spycraft | 60/100 | Journeyman |
Investigation | 25/100 | Apprentice |
Intimidation | 15/100 | Novice |
Medicine | 15/100 | Novice |
Thread | Points Awarded | Points Spent | Running Total |
Transfer From Emrik | +624 | 624 [Allocated] | 0 |
The Prince And The Knight | +10 | 0 | 10 |
Brittle | +10 | 0 | 20 |
In A Stone Bed We Lay | +10 | 10 [Bodybuilding] 20 [Flight] | 0 |
Approval Rewards
Medicine - 15
Re: Asher
Posted: Sat Jul 23, 2022 1:00 am
by Asher
K N O W L E D G E
Lores
Skill Lores
► Show Spoiler
Acrobatics
Acrobatics: Front-flip (SP)
Acrobatics: Handstand (SP)
Acrobatics: Backstepping
Acrobatics: Stance is important
Acrobatics: Acrobatically dancing on your heels
Acrobatics: Strafing
Acrobatics: Momentum
Acrobatics: Barrel-Rolling
Acrobatics: Backhand Spring
Acrobatics: Evasive acrobatics
Acrobatics: Frontflip
Acrobatics: Backflip
Acrobatics: Aerobics
Acrobatics: Gymnastics
One-Handed (Blades)
Blades: Pommel-strike (SP)
Blades: Steady Grip (SP)
Blades: Basic Guard (NYX)
Blades: Overhead Strike (NYX)
Blades: Plow Strike (NYX)
Blades: Parrying
Blades: Evasive Riposte
Blades: Dancing Around Enemies
Blades: Unsheathing a two-handed blade
Blades: Downward swing
Blades: Horizontal slash
Blades: Attempting to disarm a foe
Blades: Locking blades with an enemy's weapon
Blades: Striking in order to block
Blades: Riposte
Blades: Predictive Riposte
Blades: Swinging with a weightier weapon
Blades: Fencing
Blades: Fencing Stance
Blades: Straight, Rigid Posture
Blades: Changing the height of the hilt
Blades: Piercing lunge
Blades: Rapid, successive strikes
Blades: Backward strafe, in-stance
Blades: Getting into stance
Blades: Forward step-into lunge
Blades: Clashing weapons
Blades: Dancing around something with circular movements
Blades: Strafing
Blades: Mobile Stance
Blades: Keeping Traction
Blades: Consecutive counter ripostes
Blades: Successive parries
Blades: Consecutive vertical slashes
Blades: Horizontally holstering a blade
Blades: Daggers
Blades: Through the eye
Blades: Dual Wielding
Blades: Jabbing weak spots
Blades: Twisting a dagger
Blades: Backhanded charge
Blades: Dual-Wielding
Blades: Offhand Strike
Blades: Successive Strikes
Blades: Countering with Dual-Blades
Blades: Parrying with Dual-Blades
Blades: Wielding blades in aerial combat
Blades: Maintaining balance with blades in aerial combat
Negation
Negation: Rune of Negation
Negation: Overstepping
Negation: Initiation
Negation: Initiating Another
Negation: Conceptualizing Wards
Negation: Constructing Wards
Negation: Familiarity lends strength to wards
Negation: Shield to block physical impact
Negation: Constructing an anchor
Negation: Imparting purpose to an anchor
Negation: Shieldcrafting
Negation: Tasking a shield
Negation: Delaying the activation of an anchor
Negation: Keying an anchor to a person’s aether
Negation: Linking a barrier to an external source of power
Negation: Tasking to absorb aether
Negation: Tasking to disperse aether
Negation: Dispersing aether across the surface of a shield
Negation: Linking together multiple anchor points
Negation: Building a dome shaped shield
Negation: Creating a one-way ward
Negation: Creating an enclosure to ward off eavesdropping
Negation: Preventing sound from escaping an interior
Negation: Applying Layers to a shield
Negation: Constructing a triangular shield
Negation: Construction a polygonal shield
Negation: Tasking a ward with blocking Iron
Negation: Tasking a ward with blocking Lightning
Negation: Dispersing impact upon a shield to allow for greater sustainment
Negation: Creating an anchor that activates upon verbal commands
Negation: Creating an anchor that activates with a physical gesture
Negation: Establishing a barrier that wards against cold weather conditions
Negation: Creating a shield that is triggered to activate multiple layers
Negation: Tasking a ward to block sunlight
Negation: Tasking a ward to block internal smells from escaping an established perimeter
Negation: Tasking a ward to block Traversion magic
Negation: Tasking a ward to block Reaving magic
Negation: Tasking a ward to block Affliction magic
Negation: Tunneling an anchor to cut through a field of aether
Negation: Tunneling
Negation: Creating a floating anchor by combining Negation with Kinetics
Negation: Tasking a ward to only allow specific people to cross the threshold
Negation: Tasking a ward to block water
Negation: Utilizing Tunneling to create an anchor that adapts in real-time
Negation: Imbuing a ward with aspects of Semblance to allow for circumstantial adaptation
Negation: Real-time adapting anchors require greater amounts of energy to sustain
Negation: Utilizing an adaptive ward in active combat to enhance durability
Negation: Refining adaptive wards through discipline and clarity of focus
Reaving
Reaving: The Rune of Reaving
Reaving: The Initiation
Reaving: The Pact
Reaving: Pact Weapons
Reaving: Materialize
Reaving: Dematerialize
Reaving: Returning
Reaving: The consequences of using a Pact Weapon
Reaving: Projection
Reaving: Sanctuary
Reaving: Varnish
Reaving: Morphosis
Reaving: Transmute
Reaving: Duplicity
Reaving: Dancing
Reaving: Utilizing Dancing to manipulate a Pact Longsword
Reaving: Utilizing Dancing to manipulate multiple Duplicated Pact Longswords
Reaving: Forming a Pact with a Bow and Arrow
Reaving: Applying a Varnish to a Pact Arrow
Reaving: Applying a dragonshard property through Varnish
Reaving: Manipulating multiple duplicates while in flight
Reaving: Materializing the pact weapon swiftly
Reaving: Timing Returning to enable quick swordplay
Reaving: Dematerializing inflicts the pain suffered by a Pact Weapon
Reaving: Minimizing the pain of Dematerializing
Reaving: Becoming tolerant of Pact Weapon pain through meditation
Reaving: Dancing with more Pact weapons
Reaving: Switching and rematerializing weapons while performing a Myriad
Reaving: Forming a Pact with a Blade
Reaving: Forming a Pact with Daggers
Reaving: Forging a Soul Cairne Artifact
Reaving: Imbuing Duplicates within other abilities
Reaving: Incorporating arcane substances within a weapon's composition
Reaving: Changing a Pact weapon's shape
Reaving: Changing a Pact weapon's shape instantaneously
Reaving: Understanding the properties of a Soul Cairne Artifact
Reaving: Rebuke
Reaving: Arsenal
Reaving: Manifesting a collage of Pact Weapons
Reaving: Slight Overstepping Penalties
Reaving: Moderate Overstepping Penalties
Reaving: Severe Overstepping Penalties
Reaving: Soul Cairne Artifacts
Reaving: Shattered Pacts
Reaving: Myriad
Necromancy
Necromancy: Forging abominations
Necromancy: Borrowing the characteristics of a race
Necromancy: Can alter souls
Necromancy: Carving Hook
Necromancy: Practicing with inanimate meat
Necromancy: The Carving Hook can twist and manipulate flesh
Runeforging
Runeforging: A Runeforger's workshop
Unarmed Combat
Unarmed Combat: Pinning Someone Down
Unarmed Combat: Follow-up strike
Unarmed Combat: Punching a bone clean off
Spycraft
Spycraft: Seeking out plots
Spycraft: Speaking your native tongue for discretion
Spycraft: The tangible dangers of unrequited affections
Spycraft: The Plots of the Nobility
Spycraft: Forging A Conspiracy
Spycraft: Court Spymasters
Spycraft: Gathering a timeline of an opponent's moves
Spycraft: Information from anonymous benefactors
Spycraft: Building a tight network of information
Spycraft: Making intelligence judgments on known information
Spycraft: Using the crumbs left by a target
Spycraft: Intelligence Briefings
Spycraft: Infiltrating a Court
Spycraft: Spies
Spycraft: Spymasters
Spycraft: Training a spy
Spycraft: Recruiting on ideology and principles
Spycraft: Eliminating threats
Spycraft: A network of blackmail
Spycraft: Making intelligence assumptions based on continuity
Spycraft: Gathering the facts of one's behavior
Spycraft: Intelligence informants
Spycraft: Using factions to expand the scope of a network
Spycraft: Using information to persuade others to act
Spycraft: Threading known phenomena into intelligence considerations
Spycraft: Collaborating with other networks
Spycraft: Mutually benefiting from peripheral information
Spycraft: Manipulating someone with blackmail
Stealth
Stealth: Sticking to shadows (SP)
Stealth: Controlling the weight on your feet (SP)
Stealth: Choosing a position to hide in
Stealth: Hiding in plain sight
Stealth: Infiltrating a city
Stealth: Using a safe house to hide
Stealth: Dressing down to avoid attention
Stealth: Escaping a place you've infiltrated
Survival
Survival: Sunder-Illnesses
Survival: Dread Mists
Survival: Dread Mist Dust Storms
Survival: Pushing through pain
Survival: Accepting the generosity of strangers
Survival: Sharing body heat
Survival: Stretching the limits of your stamina
Survival: Rapidly adjusting to new climates
Survival: Pursuing through a forest
Survival: Being aware of local fauna
Survival: Vetting potential threats
Flying
Flying: Gathering take-off momentum
Flying: Soaring on air currents
Flying: Journeying with a light load on one's back
Flying: Aerial Dive
Flying: Quick ascension to dodge a frontal assault
Flying: Feeling the currents of the wind to find the easiest path
Flying: Navigating through the skies to avoid air pockets
Flying: Listening to instincts to soar easier during flight
Flying: To be windgifted is to be able to instinctually feel the wind currents
Flying: Windstepping enables Avialae to easily maneuver in the air
Flying: Windstepping enables Avialae to stay afloat without costly exertion
Flying: Using air currents to maneuver at sharp angles
Flying: Tucking wings close to create smoother surface area
Flying: Ascending through branches, being mindful of snags
Flying: Aileron Roll
Flying: Staying alert for signs of aerial predators
Bodybuilding
Bodybuilding: Continuous physical exertion builds firmer muscles
Bodybuilding: Climbing Exercises
Bodybuilding: Squatting
Bodybuilding: Suspending your weight with your palms
Bodybuilding: Lower abdominal exercises
Bodybuilding: Preparation is key to enduring muscle pain
Bodybuilding: Holding up your legs for extended durations
Bodybuilding: Keeping active with stunted endurance
Bodybuilding: Exercising with weakened, strained muscles
Bodybuilding: Protein
Bodybuilding: Contractile Protein
Bodybuilding: Arm exercises
Bodybuilding: Back exercises
Bodybuilding: Unconventional exercises
Bodybuilding: Calves
Bodybuilding: Thighs
Bodybuilding: Hamstrings
Bodybuilding: Upper Legs
Bodybuilding: Losing fat
Bodybuilding: Passive exercise
Bodybuilding: Incorporating wings into workouts
Bodybuilding: Ensuring you're working the right areas
Bodybuilding: Distributing weight properly
Bodybuilding: Low-strain exercises
Bodybuilding: Pushing your limits with increased weight
Bodybuilding: Breath control
Bodybuilding: Muscle Stamina
Bodybuilding: Building one muscle may help build another
Bodybuilding: Overlapping exercises
Bodybuilding: Rotating muscles worked
Bodybuilding: Consistency is key
Bodybuilding: Working muscles until they're depleted
Bodybuilding: Recovery period
Bodybuilding: Nutrition is key
Bodybuilding: A diet must be built around bodybuilding to see success
Bodybuilding: Deltoids
Bodybuilding: Pectoralis major
Bodybuilding: Pectoralis minor
Bodybuilding: Glutes
Bodybuilding: Biceps
Bodybuilding: Triceps
Bodybuilding: Trapezius
Bodybuilding: Obliques
Bodybuilding: Serratus
Bodybuilding: Teres
Bodybuilding: Forearms
Climbing
Climbing: Climbing A Hill
Rhetoric
Rhetoric: Framing a narrative
Rhetoric: Painting a visual image through speech
Rhetoric: Humor
Rhetoric: Making a good nickname
Rhetoric: Mean Nicknames
Investigation
Investigation: Remaining Discreet (NYX)
Investigation: Paying Attention to Small Details (NYX)
Investigation: Discovering hidden entryways
Investigation: Exploring an unknown area
Investigation: Following visual signals
Investigation: Using scent to identify
Investigation: Uncovering someone’s motives
Investigation: Detecting a supposed 'con'
Investigation: Discovering Hidden Emotions
Investigation: Noting the environment
Investigation: Catching small details
Investigation: Catching onto hesitation
Investigation: Noting subtle cues
Investigation: Spotting a disdainful glance
Investigation: Determining hesitation
Investigation: Discovering one's moral integrity
Investigation: Seeking intentions
Investigation: A Mock Case
Investigation: Piecing a story together
Investigation: Paying attention to spoken detail
Investigation: Sometimes the truth is a meld of two lies
Investigation: Constantly monitoring your environment
Investigation: Surveying someone's thoughts
Investigation: Examining out of place objects
Investigation: Unveiling a hidden object
Investigation: Questioning a victim
Investigation: Cause and effect
Investigation: Determining the reason for a departure
Investigation: Examining remote areas
Investigation: Using Searing to examine a crime scene
Investigation: Piecing together evidence
Investigation: Making a conclusion based on what you know
Logistics
Logistics: Forming a plan
Logistics: Focusing on attainable ambitions
Logistics: Making a risk analysis
Logistics: Making high-risk judgments
Logistics: Weighing known costs with unknown dangers
Linguistics
Linguistics: Synskrit: Kalzasi's Native Tongue
Linguistics: Synskrit: Greetings
Linguistics: Synskrit: Banter
Linguistics: Synskrit: Speaking Colloquially
Linguistics: Synskrit: Introducing Yourself
Linguistics: Synskrit: Present-Tense Conjugations
Negotiation
Negotiation: Agreeing to a meeting
Negotiation: Requesting an alliance
Negotiation: Seeking endorsement from powerful people
Negotiation: Using nationalism as a bargaining tool
Negotiation: Proposing a romantic relationship
Negotiation: Making amends
Negotiation: Understanding another to reach compromise
Negotiation: A Favor for a Favor
Negotiation: Offering the invaluable for free
Negotiation: Bartering for someone's life
Negotiation: Lessening the extremity of a demand
Negotiation: Using leverage to get your way
Negotiation: Utilizing trust in another to your benefit
Negotiation: Agreeing to prioritize a relationship
Negotiation: Ensuring your standards are met in an arrangement
Drawing
Drawing: Sketching
Drawing: Beginning with a shape
Painting
Painting: Visualizing a piece
Painting: Ensuring the small details are kept
Investigation
Investigation: Attempting to discern someone's origin
Persuasion
Persuasion: Being kind can invoke better results
Persuasion: Convincing someone you’re worth their time
Persuasion: Asking someone to stay
Persuasion: Asking With Meaning
Persuasion: Convincing a lover to be calm
Persuasion: Tears can persuade
Persuasion: Breaching someone's physical boundaries
Persuasion: Convincing someone to let their modesty go
Persuasion: Raising unconsidered points
Persuasion: Learning to persuade yourself in moments of doubt
Persuasion: Context can dissuade one from poor decision-making
Persuasion: Explaining one's 'side'
Persuasion: Convincing someone to hold out
Persuasion: Persuading a child
Persuasion: Persuading with undeniable evidence
Intimidation
Intimidation: Threatening someone
Intimidation: Using the threat of violence to force someone away
Intimidation: Making veiled accusations
Intimidation: Leveraging proxy-authority to threaten others
Intimidation: Issuing a threat
Intimidation: Power can naturally intimidate, without intention
Seduction
Seduction: Maintaining an embrace
Seduction: Mutual Attraction
Seduction: Touch is important in intimacy
Seduction: Teasing
Seduction: Making A Connection
Seduction: Holding A Kiss
Seduction: Aesthetic cohesion
Seduction: The first step is what you wear
Seduction: Coming on too strong
Seduction: Nudity as an allure
Seduction: Sharing a silent moment of affection
Seduction: Displaying your passions without reservation
Seduction: Propositioning your partner
Seduction: Making love
Seduction: Pleasing your partner
Seduction: Displaying intimate desires for a friend
Seduction: Pressing through another's doubts
Psychology
Psychology: Conscious self-awareness
Psychology: Coming to terms with an undesirable situation
Psychology: Learning to take criticism
Psychology: Choosing to control your own life
Psychology: The pain and joy of remembrance
Tactics
Tactics: Planning an Assault
Tactics: Relying on Allies
Tactics: Learning to control emotions in dangerous situations
Tactics: Managing fear of greater foes
Tactics: Forming a solid group
Tactics: Infiltration Squads
Tactics: Splitting up against an enemy who can cleave
Tactics: Providing a diversion
Tactics: Understanding your individual strengths
Tactics: Seeking to minimize your weaknesses
Tactics: Isolating Dranoch
Tactics: Organizing a Dranoch Hunt
Tactics: Tactical Focus
Tactics: Approaching from two different angles
Tactics: Killing the leader first
Tactics: Publicly exposing an adversary
Business
Business: Contracting
Business: Using a waiver for commissions
Business: Informing others of associated risk
Business: Running a town
Business: Macro-economics
Business: Trade routes
Business: Commissioning a painting
Business: Scheduling for business meetings
Hunting
Hunting: Mages
Hunting: Mage trails
Hunting: Investigation and hunting are often interlocked
Hunting: Hunting in urban settings
Hunting: Hunting apostates
Hunting: Hunting in the wilds
Hunting: Hunting Group
Hunting: Some mages leave different signs than others
Hunting: Mages tend to be conspicuous in their activities
Hunting: Hunting a non-descript beast
Storytelling
Storytelling: Adversity is necessary
Storytelling: The Sundering's effect on Sil-Elaine
Storytelling: Vividly detailing appearance
Storytelling: Reciting a history, Sil-Elaine
Storytelling: Portraying emotion through a tale
Leadership
Leadership: Displaying strength in public spaces
Leadership: Poise must be maintained
Leadership: Empowering Statements
Leadership: The Self Others See
Leadership: The Mold You Present
Leadership: Have a backstory others can look up to
Leadership: Power to serve an ideology
Leadership: Commanding from above
Leadership: Delegating from below
Leadership: Scaling an organization
Leadership: Being commended by leaders
Etiquette
Etiquette: Addressing the powerful
Politics
Politics: Non-Regnant Rulers
Politics: Dogma
Politics: Atinaw's Royalty
Politics: What comes after a war?
Politics: Avaelor's Geopolitical Fallout
Politics: The Halamire's station
Politics: Siltori Geopolitics
Politics: Elven Discrimination
Politics: Race In Daravin
Politics: Atinaw-Imperial Relations
Politics: Mage-Advisers
Politics: Steering the will of a Lord
Politics: The options for a disgraced mage
Politics: Politically, Elves are treated with suspicion
Politics: Mage-Advisers
Politics: Kings are the arbiters of their world
Politics: Mages are the equalizers of tyranny
Politics: The dynamics of a noble House
Politics: Counts
Politics: Jingoism
Politics: The politics of modesty
Politics: Lobbying
Politics: 'Chosen Heirs'
Politics: Nationalism
Politics: Traditions Grow Old
Politics: Always keep context in mind
Politics: Kathar in the Imperium
Politics: Kathar political indoctrination
Politics: Foreign intervention in the Imperium
Politics: Becoming an Imperial agent
Politics: The Imperium's Neighbors
Politics: Clan Loregard
Politics: The Court of Loregard
Politics: The Antimagic Bigotries of the Imperium
Politics: The Antimagic Bigotries of Zaichaer
Politics: Northern Gelerian
Politics: Magic is associated with the ambitious
Sociology
Sociology: The Lesser Evil
Running
Running: The wind can hold you back
Running: Wings can be a disadvantage
Running: Momentum
Running: Racing
Running: Forest Runs
Running: Jogging
Running: Breath Control
Running: Chasing through a desert
Running: Weighing into your stride when running in sand
Running: Chaining running with Reverb
Running: Running through light forestry
Running: Charging with a weapon
Mount
Mount: Riding an Avialae in flight
Medicine
Medicine: Bandaging a wound
Medicine: Reducing blood loss
Medicine: Burning a wound shut
Deception
Deception: Faking an apology
Deception: Spotting a supposed lie
Deception: The correlation between sarcasm and deception
Deception: A truly skilled liar has no hesitation
Deception: The Candor
Deception: The Customs
Deception: False remorse
Deception: Stalling and derailing with diversions
Finance
Finance: Auctioning
Finance: Checks
Finance: Taking out a loan
Finance: Financing a home
Lore Bank: 79
Re: Asher
Posted: Sat Jul 23, 2022 1:02 am
by Asher
I N V E N T O R Y
Items
1. Combatant Starter Package
1 Set of Clothing (Cloak or Coat and footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries
10 days of rations
1 Set of Eat Utensils (i.e. tin plate, cup, fork, spoon, knife)
Flint & Steel
1 Set of Leather Armor
2. Steel Blades (2x)
3. (Satin, Black-Dyed) Jacket
4. (Satin, Black-Dyed) Cape, Half
5. (Satin, Black-Dyed) Pants
6. (Silk, Lace-Trim) Boots, Low
7. (Silk, Fur-Lined) Tunic
8. (Silk, Lace-Trim) Undergarments
9. (Silk, Red, Fur-Lined) Jacket
10. (Silk, Embroidered) Pants,
11. (Leather) Belt
12. (Silk, Black, Fur-Lined) Boots, Riding
13. (Silk, Black-Dyed) Doublet/Vest (Gambeson)
14. (Silk, Black-Dyed) Pants
15. (Silk, Black-Dyed) Boots, High
16. (Satin, Green, Embroidered) Jacket
17. (Satin, Green-Dyed) Pants
18. (Silk, Lace-Trim) Boots, Low
19. (Silk, Fur-Lined) Tunic
20. (Silk, Lace-Trim) Undergarments
Housing
A small 400 square foot room in the Emperor's palace, with one bedroom, a washroom and a humble living and dining area.
Ledger
1. +823 GP, 360 CP - Character Changeover; Emrik Mathisen.
Re: Asher
Posted: Sun Oct 13, 2024 8:50 pm
by Asher
MOTIF: PRISMATIC HARBINGER
Overview
Chromatic, rigid and bright, Asher's Rune of Reaving presents itself within a brilliant and blinding array of colors. Crystalline and brimming with light, this visual representation forms much of how his Rune itself manifests and operates within his aether-channeled weaponry.
Rune Location: The Kathar's Rune of Reaving is present atop his scalp, hidden by his hair. He was initiated by the Kathar Aoren, at the age of seventeen.
Opaline Radiance - Apprentice
All of Asher's Pact Weapons become prismatic in hue and brilliance, shifting their interior color to that of an opalescent quartz which radiates a wide, chromatic array. He is capable of manipulating this light with aether, using a small amount of aether to dim or illuminate his weapons, up to the point where they might project a powerful light that is difficult to peer into. In addition, the man's eyes have been instilled with a chromatic refractor for light, allowing him to observe and endure much brighter forms of light without being blinded or disadvantaged.
Primythesis - Journeyman
Asher's skin cells change, storing and reproducing chloroplasts within their plasma membrane. Each of these chloroplasts tend to be fairly small, and rather than one individual color, carry a blended, chromatic quality to them. In most cases, this change is entirely unnoticeable, but in the face of direct sunlight will result in a very faint chromatic sheen along the contours of his skin, particularly when flexing to reflect light. The result of this effect, aside from the very faint and circumstantial physical change, is that Asher can receive direct nutrients from sunlight. While only occasionally useful, this allows him to labor, exercise, fight and fly for extended periods of time if beneath the sun, increasing his stamina as the sunlight supplies him energy throughout.
Darkscorned - Expert
Asher becomes terrified by the dark, his Rune instilling in him a deep and unsettling anxiety when trapped in darkness. He must always sleep with at least a small light available to him, feels utter terror in the face of lightless caverns, and frequently manifests the intense need to conjure Pact weapons if only to radiate their light, which soothes him from the unknown terrors of surrounding darkness. If Asher remains in high levels of darkness overlong, he will become increasingly paranoid, reluctant and irrational, eventually culminating in a state of utter, deranged panic.
Darkscorned II: Wilt - Master
As a Master, Asher's weakness to darkness worsens. Playing on the chloroplasts within his cells, darkness appears to directly inhibit his cell respiration, slowly draining the man of stamina while within high levels of darkness. His skin will look visibly wilting as this effect worsens, to the point where it will appear slightly shriveled, the hue changing to deeper shades of brown, grey and even black. If accidentally exposed to high levels of darkness while sleeping, this can result in Asher awaking absolutely drained, forcing him to expose himself to the sun for hours at a time to recover.
Prismatic Shrike - Master
Asher's Kathar wings become permanently crystallized, an array of Pact Blades materializing along the wingspan, which appears to be of a crystalline texture and (unsurprisingly) prismatic hue. There are four sets of these Pact Blades, each of which counts as an individual weapon manifesting, the two corresponding blades on each end needing to move and launch together. During flight, these weapons will oscillate, precisely steering his aerial movements as well as increasing his speed, his stopping and his acceleration power dramatically above the Avialae norm. As each weapon comes off of the wings to be wielded in Myriad or Dancing, Asher's flight will decline in speed and fine manipulation, his wings becoming roughly equivalent to the Avialae norm at one set of blades. Upon reaching zero weapons, the wingspan will become barren, and Asher will only be capable of utilizing his wings for the purpose of gliding.
Launching and manipulating the sets of blades attached to the wing costs considerably less aether than materializing Pact weapons, or dancing, enabling him to consistently manipulate these blades at the expense of his ability for fine-tuned and accelerated flight. Asher may also re-attach blades to his wingspan, the weapons merely returning to the radius. In addition, this ability allows for Asher's wings to be re and dematerialized, though at the expense of aether, as all attached sets of Pact weapons must be appended or extricated with it.