Asher's Notes
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- Asher
- Posts: 47
- Joined: Fri Jul 22, 2022 11:53 am
- Character Sheet: viewtopic.php?t=3299
- Character Secrets: viewtopic.php?t=3309
- Asher
- Posts: 47
- Joined: Fri Jul 22, 2022 11:53 am
- Character Sheet: viewtopic.php?t=3299
- Character Secrets: viewtopic.php?t=3309
MOTIF: PRISMATIC HARBINGER
Overview
Chromatic, rigid and bright, Asher's Rune of Reaving presents itself within a brilliant and blinding array of colors. Crystalline and brimming with light, this visual representation forms much of how his Rune itself manifests and operates within his aether-channeled weaponry.
Rune Location: The Kathar's Rune of Reaving is present atop his scalp, hidden by his hair. He was initiated by the Kathar Aoren, at the age of seventeen.
Opaline Radiance - Apprentice
All of Asher's Pact Weapons become prismatic in hue and brilliance, shifting their interior color to that of an opalescent quartz which radiates a wide, chromatic array. He is capable of manipulating this light with aether, using a small amount of aether to dim or illuminate his weapons, up to the point where they might project a powerful light that is difficult to peer into. In addition, the man's eyes have been instilled with a chromatic refractor for light, allowing him to observe and endure much brighter forms of light without being blinded or disadvantaged.
Primythesis - Journeyman
Asher's skin cells change, storing and reproducing chloroplasts within their plasma membrane. Each of these chloroplasts tend to be fairly small, and rather than one individual color, carry a blended, chromatic quality to them. In most cases, this change is entirely unnoticeable, but in the face of direct sunlight will result in a very faint chromatic sheen along the contours of his skin, particularly when flexing to reflect light. The result of this effect, aside from the very faint and circumstantial physical change, is that Asher can receive direct nutrients from sunlight. While only occasionally useful, this allows him to labor, exercise, fight and fly for extended periods of time if beneath the sun, increasing his stamina as the sunlight supplies him energy throughout.
Darkscorned - Expert
Asher becomes terrified by the dark, his Rune instilling in him a deep and unsettling anxiety when trapped in darkness. He must always sleep with at least a small light available to him, feels utter terror in the face of lightless caverns, and frequently manifests the intense need to conjure Pact weapons if only to radiate their light, which soothes him from the unknown terrors of surrounding darkness. If Asher remains in high levels of darkness overlong, he will become increasingly paranoid, reluctant and irrational, eventually culminating in a state of utter, deranged panic.
Darkscorned II: Wilt - Master
As a Master, Asher's weakness to darkness worsens. Playing on the chloroplasts within his cells, darkness appears to directly inhibit his cell respiration, slowly draining the man of stamina while within high levels of darkness. His skin will look visibly wilting as this effect worsens, to the point where it will appear slightly shriveled, the hue changing to deeper shades of brown, grey and even black. If accidentally exposed to high levels of darkness while sleeping, this can result in Asher awaking absolutely drained, forcing him to expose himself to the sun for hours at a time to recover.
Prismatic Shrike - Master
Asher's Kathar wings become permanently crystallized, an array of Pact Blades materializing along the wingspan, which appears to be of a crystalline texture and (unsurprisingly) prismatic hue. There are four sets of these Pact Blades, each of which counts as an individual weapon manifesting, the two corresponding blades on each end needing to move and launch together. During flight, these weapons will oscillate, precisely steering his aerial movements as well as increasing his speed, his stopping and his acceleration power dramatically above the Avialae norm. As each weapon comes off of the wings to be wielded in Myriad or Dancing, Asher's flight will decline in speed and fine manipulation, his wings becoming roughly equivalent to the Avialae norm at one set of blades. Upon reaching zero weapons, the wingspan will become barren, and Asher will only be capable of utilizing his wings for the purpose of gliding.
Launching and manipulating the sets of blades attached to the wing costs considerably less aether than materializing Pact weapons, or dancing, enabling him to consistently manipulate these blades at the expense of his ability for fine-tuned and accelerated flight. Asher may also re-attach blades to his wingspan, the weapons merely returning to the radius. In addition, this ability allows for Asher's wings to be re and dematerialized, though at the expense of aether, as all attached sets of Pact weapons must be appended or extricated with it.
word count: 767
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