Expedition of the Duck Registry and Overview
Posted: Wed Aug 31, 2022 10:03 pm
Captain Kynne did not look down from his place on the upper deck of the Duck as the Door opened. He knew some would be arriving, but he had his eyes cast eastward as the Duck sailed quickly with the winds at her back. The Deck was busy and bustling with crew members, performing all the standard duties upon a ship such as this. There were courteous welcomes dispensed, offers of help given, and the occasional complete ignoring of the new arrivals. It was a busy ship, and its crew was varied.
Every person who came through the door would, eventually, find that the Duck had a room waiting for them. These rooms were about the size of a normal single room apartment, and the design within them would be found to match each individual's personal aesthetic on such matters. And they all had a window view of the ocean, and a trunk with their full name upon it for storing their possessions.
The Duck herself was a living maze. She grew and shrunk based on the needs and occupancy of her various areas. People who wished for their bunks to be near to each other would find themselves as neighbors, whereas the opposite would find them moved quite far apart. There were a series of stairwells that would take one from the decks above, to the crew quarters, kitchens, tavern, library, baths, forest, or the lower decks, which were primarily storage. And for those that discovered it, one could use any individual doorway to get to any other door, with just a focused thought.
The Captain, who had been so talkative before, was unusually quiet and reserved when approached now. He was focused, and the majority of information he would give was that they would be arriving at their destination "Soon." The new arrivals were not assigned any duties, but if they wished to learn or to help, they were taught and given a place. But nothing was expected of them.
And on Ash the 25th, a whistle called out from the crow's nest. Land had been sighted. They had arrived. As they drew closer, the entirety of the crew appeared to come up to the deck, a couple hundred people, elongating the ship to dizzying proportions. Huge, rocky cliffs edged the land mass they approached, towering ten times higher than the mainmast. As they drew closer, the spotters and navigators communicated through a series of whistles, to allow for the avoidance of shoals, coral, rocks and the like.
Eventually, the Duck came around a cliff and found herself entering a large, horseshoe shaped bay. The two branches of the horseshoe sloped down to meet in a sandy beach, protected by the cliffs. A ways off from the beach, a tree line, palms and mangroves according to the spotters. The waters were deep, crystal clear, showing off a wide variety of brightly colored fish, plant life and coral below. The Duck entered the bay and dropped anchor. Captain Kynne walked down to the main deck, and over to the rail, calling to the newcomers that had come through the Doors earlier in the season.
"We have arrived."
He was smirking slightly, for he knew that meant different things to each person here.
"Well, let's get on with it."
Suddenly everyone could see objects appear on the distant beach, still a few hundred yards away.
"The Duck has delivered your trunks to the beach."
He turned to look at the group and winked. And everyone would find themselves in the exact same position they were in during said wink. Only now, they were ten yards closer to the beach and no longer upon the deck of the Duck. And gravity was taking hold, some twenty feet over the waters of the bay. Captain Kynne was among the group, shouting to the ship as they all began to fall. "See you in a year!"
And with that, the Duck picked up anchor, and began to leave.
Overview
On Ash the 1st, all PCs that responded to the Door presented by the Duck during Searing 122nd will find the Door presented once more. It will remain until midnight if not acted upon. If opened by the PC, it will reveal the deck of the Duck. Once the door is closed, it will not reappear to the PC again, regardless of which side of it they are on.
From Ash 1st to Ash 25th, the PCs may explore and freely thread however they wish while aboard the Duck. Anyone may leave if they wish, but they must do so by their own means. On the 25th, the Duck arrives at the horseshoe shaped bay. There will be an unmoderated open thread, but it is optional. Only the signed up PCs, the NPCs they bring, and Captain Kynne will be involved.
I will state that this will not be a heavily moderated scenario. I will likely perform very little hands on, IC moderation, if any. The direction of this will be dictated entirely by the actions of the PCs. That said, it should be noted that every thread that is completed and reviewed should be submitted into the Tracker, and for every thread completed, something about the area the PCs have arrived in will change.
PCs that did not join in the initial round can join after Ash 25th. However, they do not speak with Captain Kynne, get no explanation from him of what is going on, no time to prepare. They simply receive a Door that drops them over the water where the initial PCs arrived.
FAQ
(To be added to as people ask questions)
Weather
The weather is extremely consistent here through this season. It is warm, mid 70s (Fahrenheit), with light breezes and sunny.
Registry Template
Code: Select all
[b]Name:[/b] [url=Character Sheet Link]PC Name[/url]
[b]Race, Age, Sex/Gender:[/b] Character's Race, Age, Sex/Gender
[b]Link to Arrival:[/b] Include a link to the thread in which you arrived upon the Duck or at the bay.
[b]Why here?:[/b] Why did your PC decide to come?
[b]PC's Thus Far:[/b] Provide a brief summary of your PC as pertains to the current season change. What are they involved in, what are they doing, what state of mind are they in?
[b]Favorite Flavor of Soda or Sparkling Water (PC and Writer)[/b] What is the favorite flavor of Soda or Sparkling Water of your PC? And of you, the writer?