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Aurin Kavafis
Posted: Sat Dec 05, 2020 10:05 pm
by Aurin
A u r i n
Details
Name: Aurin Kavafis
Player: Antinoös/Hekatos
Race: Human
Sex: Male
Age: 31
Birthdate: 61 Glade 93
Birthplace: Cathena City
Profession: Owner of Portions for Foxes, a keiretsu, made successful by his information brokering. Managing Director of the Golden Peacock Theater.
Housing: A small house that was once an outbuilding of the Velvet Cabaret.
Partners: Arvalyn Val'Cithaeron; Torin Kilvin; Ashoka Lomri; Elwes Anizhe, etc.
Titles: None
Factions: The Golden Peacock; Portions for Foxes; Whispers; Covens of Zaichaer; nominally Sol'Zalkyrion
Fluencies: Common, Synskrit
Conversationals: None
Ineptitudes: None
Appearance
Height: 189 cm (6'2")
Weight: 80 kg (176 lb)
Eyes: Hazel
Hair: Red/Auburn
Rune of Masquerade: inner right bicep
Rune of Negation: right shoulder
Rune of Semblance: inner left bicep
Rune of Traversion: left shoulder
When Aurin walks into a room, he draws stares — at least, if that's his intention. When he doesn't want to be noticed, he tends to blend right in. Tall and lanky, he came to Kalzasi half-starved. Years of regular meals have helped him put muscle back on, but only the bare minimum of weight seems to stick. He is always moving, it seems. Even when holding still, there is an element of a coiled spring — or, perhaps, a coiled serpent. His coloring is rarer, fair skin smattered with freckles. When he spends time in the sun, he gets rosy, but most of his time is spent indoors these days.
Personality
While not technically one of the performers and courtesans of the Velvet Cabaret, enough of their charms have rubbed off on him. Charm's the word, though his humor is often self-deprecating enough that he doesn't come across as smarmy. Almost always on, he keeps people happy. A free drink here, a winning hand there, and always there with a joke or a witticism or just a friendly ear and shoulder to cry upon. Some might call him two-faced; after all, he works as a fixer in a cabaret that sometimes sells the same thing as a brothel. He's just adept at finding common ground with people and leaning into it, his personality mutable around the edges enough to get along with people.
Anyone who knows him better — and they are few — know there is a steady flame burning underneath the razzle dazzle.
What Dreams May Come: After a successful, albeit traumatic, rescue of his fellow Myshalarai, Aurin's soul was pierced by Dread Mists even as he overstepped with several Cardinal Runes. While Eshar took him to their realm to heal, Eshar too was weakened and could only do so much, even sacrificing a part of their power to contain the Mists that had attacked them. As such, while Aurin's cautious bravery and calculated bravado remain, now even the barest hint of the Dread Mists' presence will invoke an atavistic fear within him.
History
If one were to ask him his story, he would spin one. It would be a lie. If one were to ask someone else his story, they might offer any number of narratives. They might even believe them. They would be clever constructions or seeds planted with an errant-seeming word here or there and watered by imagination. He certainly seems able to alter his accents and dialects in Common to support any backstory, though he tends to sound like a native of Kalzasi most of the time.
Working at the Velvet Cabaret as he does, developing an air of mystique is key. Few go there for the truth. Some do, however, and various information brokers in the city know how to inconspicuously ask him questions and get themselves answers. Nobody really knows what he does. He has assisted the overworked Madame Lunaria for years now, being where she can't be, playing a hand of cards here, appeasing a disgruntled patron there. Some claim to have bedded him for money or for free; he neither confirms nor denies any stories. Stories are entertaining.
The real story, insofar as Madame Lunaria knows, is that he was born in Cathena City and ran afoul of the wrong people. A meandering life led him to Kalzasi and he had a habit of being where he needed to be at the right time, both when she realized she needed help in the larger sense, and on a smaller scale, being where he needed to be to keep things rolling and gold coming into her business.
Pascal had immediately butted her head against his ankle until he picked her up — this before Madame Lunaria could stop — and the cat had purred like a feline whore in his arms. But if she trusted the man, far be it from Lunaria not to. So far, her trust and Pascal's discernment had not proven unfounded.
Re: Aurin Kavafis
Posted: Sun Dec 06, 2020 4:26 am
by Aurin
S K I L L S
Skill | Skill Level | Proficiency | Lores |
Investigation | 100/100 | Master | Max |
Semblance | 100/100 | Master | Max |
Masquerade | 100/100 | Master | Max |
Blades | 100/100 | Master | Max |
Traversion | 100/100 | Master | Max |
Seduction | 100/100 | Master | Max |
Unarmed Combat | 75/100 | Expert | Max |
Negation | 90/100 | Expert | Max |
Leadership | 80/100 | Expert | Max |
Deception | 76/100 | Expert | Max |
Business | 55/100 | Journeyman | Max |
Negotiation | 69/100 | Journeyman | 16 |
Acrobatics | 58/100 | Journeyman | 23 |
Persuasion | 50/100 | Journeyman | Max |
Stealth | 50/100 | Journeyman | 37 |
Lockpicking | 50/100 | Journeyman | 20 |
Politics | 32/100 | Apprentice | Max |
Animal Handling | 30/100 | Apprentice | 21 |
Climbing | 30/100 | Apprentice | 11 |
Interrogation | 40/100 | Apprentice | 33 |
Spycraft | 29/100 | Apprentice | 6 |
Intimidation | 30/100 | Apprentice | 6 |
Survival | 30/100 | Apprentice | 16 |
Acting | 26/100 | Apprentice | 11 |
Bodybuilding | 31/100 | Apprentice | 2 |
Resistance | 40/100 | Apprentice | — |
Minor Skills
► Show Spoiler
Skill | Skill Level | Proficiency | Lores |
Running | 7/100 | Novice | 8 |
Swimming | 10/100 | Novice | 1 |
Psychology | 15/100 | Novice | 14 |
Finance | 13/100 | Novice | 18 |
Storytelling | 2/100 | Novice | 4 |
Medicine | 16/100 | Novice | 30 |
History | 5/100 | Novice | 6 |
Lingusitics | 21/100 | Novice | 7 |
Singing | 1/100 | Novice | 1 |
Religion | 11/100 | Novice | 1 |
Quirks
Ash 124
Searing 124
Glade 124
Frost 123
Ash 123
Searing 123
Glade 123
Frost 122
Ash 122
Searing 122
Glade 122
Frost 121
Ash 121
► Show Spoiler
Date | Thread | Points Awarded | Collaborators |
1 Ash | Once You've Won, You Have to Go On Winning | +8 | Arvalyn |
4 Ash | Of All the Gin Joints | +10 | Galius |
5 Ash | Pas de Deux | +8 | Carina |
7 Ash | Home | +8 | Torin |
9 Ash | If One Listens | +8 | Torin, Talon |
12 Ash | Of Legality and Consequence | +8 | Torin |
16 Ash | Blood, Sweat, and High Hopes | +8 | Aurelio |
16 Ash | Blood, Sweat, and High Hopes, II | +8 | Aurelio |
17 Ash | Stranger Things | +8 | Aurelio |
19 Ash | The Shopping Expedition, i. | +5 | Solo |
19 Ash | The Price of Kindness | +8 | Aurelio, Torin |
28 Ash | Spy Versus Spy | +8 | Emrik |
38 Ash | Receding Threats: Unexpected Encounters | +10 | Yshvold |
38 Ash | Receding Threats: Unexpected Encounters, ii. | +12 | Chronicle |
40 Ash | If One Listens | -- | Torin, Talon |
51 Ash | The Middle Finger of the Law | +8 | Bianca |
62 Ash | Lingering Threats, i. | +8 | Yshvold |
63 Ash | Lingering Threats, ii. | +8 | Yshvold |
91 Ash | The Shopping Expedition, ii. | +5 | Solo |
Searing 121
► Show Spoiler
Date | Thread | Points Awarded | Collaborators |
1 Searing | Cathena City Blues, i. | +5 | Solo |
2 Searing | Cathena City Blues, ii. | +5 | Solo |
7 Searing | The Fox That Makes the Ravens Fly | +8 | Arvalyn, Torin |
13 Searing | Deeper With Every Turn | +8 | Arvalyn |
13 Searing | Cathena City Blues, iii. | +5 | Solo |
15 Searing | Cathena City Blues, iv. | +5 | Solo |
15 Searing | Cathena City Blues, v. | +5 | Solo |
16 Searing | Needle in a Haystack | +8 | Torin |
36 Searing | Cathena City Blues, vi. | +5 | Solo |
37 Searing | Tea for Two | +8 | Korvaelis |
37 Searing | Rolling With the Big Dogs | +8 | Korvaelis |
42 Searing | Cathena City Blues, vii. | +5 | Solo |
44 Searing | Cathena City Blues, viii. | +5 | Solo |
59 Searing | Cathena City Blues, ix. | +5 | Solo |
62 Searing | Cathena City Blues, x. | +5 | Solo |
62 Searing | Print Lead & Paint it Gold | +8 | Arvalyn |
62 Searing | Burn Faster | +8 | Arvalyn |
81 Searing | Nesting Instincts | +8 | Torin |
Frost 120
Flashbacks
Experience Breakdown
► Show Spoiler
Starting Package
Semblance - 25
Masquerade - 25
Investigation - 20
Blades - 20
Unarmed Combat - 10
Racial Bonus
Unarmed Combat - 10
CS Bonus
Deception - 5
Persuasion - 5
Intimidation - 5
Flashbacks
16 Frost 117 — The Demon of the Crossroads: Semblance (1), Acting (1), Deception (2), Intimidation (1), Investigation (1), Persuasion (1), Unarmed Combat (1)
16 Frost 117 — The Demon of the Crossroads, ii.: Semblance (2), Negotiation (2), Interrogation (2), Seduction (2)
69 Glade 118 — Little Boy Lost,i.: Interrogation (15)
69 Glade 118 — Little Boy Lost, ii.: Negotiation (5); Resistance (5)
18 Searing 118 — Darker Places: Unarmed (10)
16 Searing 119 — Money Where Your Mouth Is: Storytelling (1), Interrogation (1), Investigation (1), Semblance (1), Medicine (1), Persuasion (1), Negotiation (1), Business (1)
16 Searing 119 — Money Where Your Mouth Is, ii: Acrobatics (2), Blades (4), Seduction (2)
19 Searing 119 — Even the Orchestra Is Beautiful: Business (2), Leadership (2), Seduction (2), Persuasion (2)
19 Searing 119 — The Sweet Songs of Seduction: Investigation (3), Leadership (3), Seduction (2)
Frost 120
Into Water, Into Dust: Unarmed Combat (1), Acting (1), Swimming (1), Psychology (1), Leadership (1)
Time to Run: Running (5)
Taking It in the Back: Business (2); Finance (2); Negotiation (1); Persuasion (1); Seduction (2)
Baby, It's Cold Outside: Business (4); Persuasion (2); Psychology (1); Seduction (1)
Like Wolves: Acting (2); Business (3); Leadership (2); Unarmed (1)
Behind the Scenes: Acting (1); Blades (1); Business (2); Deception (2); Leadership (1); Negotiation (1)
Welcome: Animal Handling (2); Business (2); Deception (4)
Out and About: Climbing (2); Leadership (2); Seduction (2); Unarmed Combat (2)
Given Freely: Blades (1); Deception (1); Medicine (2); Psychology (2); Semblance (2)
Testing Limits: Blades (3); Investigation (1); Leadership (1); Masquerade (3)
So...: Business (2); Deception (2); Leadership (2); Masquerade (2)
...Now What?: Deception (2); Intimidation (2); Investigation (2); Leadership (2)
Searing 121
Cathena City Blues, i.: Business (2); Investigation (3)
Cathena City Blues, ii.: Business (2); Investigation (2); Seduction (1)
The Fox That Makes the Ravens Fly: Business (4); Investigation (4)
Deeper With Every Turn: Finance (1); Investigation (3); Leadership (3); Psychology (1)
Cathena City Blues, iii.: Investigation (5)
Cathena City Blues, iv.: Blades (1); Deception (2); Investigation (2)
Cathena City Blues, v.: Masquerade (5)
Needle in a Haystack: Leadership (1); Masquerade (2); Semblance (2), Unarmed Combat (3)
Cathena City Blues, vi.: Investigation (4); Masquerade (1)
Tea for Two: Interrogation (2); Leadership (2); Masquerade (2); Semblance (2)
Rolling With the Big Dogs: Animal Handling (4); Climbing (4)
Cathena City Blues, vii.: Investigation (2); Semblance (1); Unarmed (2)
Cathena City Blues, viii.: Investigation (3); Semblance (2)
Cathena City Blues, ix.: Deception (1); Investigation (2); Masquerade (2)
Cathena City Blues, x.: Blades (2); Investigation (1); Semblance (2)
Print Lead & Paint it Gold: Business (2); Deception (1); Leadership (2); Investigation (1); Medicine (1); Semblance (1)
Burn Faster: Leadership (3); Negotiation (2); Semblance (3)
Nesting Instincts: Business (2); Blades (2); Investigation (2); Semblance (2)
Ash 121
Once You've Won, You Have to Go On Winning: Business (5); Politics (3)
Of All the Gin Joints: Investigation (10)
Pas de Deux: Blades (7); Investigation (1)
Home: Blades (3); Seduction (2); Semblance (3)
If One Listens: Acting (1); Business (1); Interrogation (3); Persuasion (1); Semblance (2)
Of Legality and Consequence: Blades (2); Climbing (2); Finance (2); Semblance (2)
Blood, Sweat, and High Hopes: Interrogation (2); Seduction (2); Unarmed Combat (4)
Blood, Sweat, and High Hopes, II: Masquerade (2); Persuasion (4); Seduction (2)
Stranger Things: Interrogation (2); Intimidation (1); Medicine (2); Persuasion (2); Storytelling (1)
The Shopping Expedition, i.: Interrogation (1); Intimidation (1); Masquerade (1); Semblance (1); Unarmed (1)
The Price of Kindness: Masquerade (1); Medicine (2); Running (2); Spycraft (3)
Spy Versus Spy: Politics (4); Seduction (2); Unarmed (2)
Receding Threats: Unexpected Encounters: Blades (2); Investigation (3); Masquerade (1); Semblance (2); Survival (2)
Receding Threats: Unexpected Encounters, ii.: Blades (4); Leadership (2); Masquerade (2); Semblance (3); Unarmed (1)
The Middle Finger of the Law: Investigation (3); Negotiation (1); Politics (4)
Lingering Threats, i.: Masquerade (1); Negotiation (3); Persuasion (3); Semblance (1)
Lingering Threats, ii.: Deception (1); Interrogation (1); Negotiation (3); Persuasion (2); Psychology (1)
The Shopping Expedition, ii.: Masquerade (2); Semblance (3)
Frost 121
A Real Boy: Finance (8); Stealth (2)
A Year On: Deception (2); Negotiation (1); Politics (2); Semblance (3)
What Is a Week-end, i.: Animal Handling (1); Survival (7)
What Is a Week-end, ii.: Medicine (2); Unarmed (6)
What Is a Week-end, iii.: Deception (1); Semblance (1); Stealth (6)
The Mad King: Negation (10)
Become the Fox: Investigation (2); Politics (4); Survival (2)
The Shopping Expedition, iii.: Acrobatics (1); Bodybuilding (1); History (1); Interrogation (1); Investigation (1)
The Shopping Expedition, iv.: Investigation (1); Linguistics (1); Necromancy (1); Singing (1); Survival (1)
Pas de Trois: Investigation (4); Politics (6)
The Slave of Duty: Acrobatics (10)
You've Done It: Animal Handling (4); Medicine (2); Politics (4)
The Forge's Mascot: Animal Handling (8)
A Well-Meaning Ambush: Masquerade (10)
The Shopping Expedition, v.: Medicine (1); Religion (1); Spycraft (3)
A Rune for Arvalyn: Interrogation (2); Masquerade (4); Medicine (2)
A Song for the Seeress: Investigation (8); Persuasion (2)
A Rune for Torin: Medicine (1); Persuasion (1); Psychology (1); Seduction (1); Semblance (6)
Something Special for Our Guests: Blades (5); Semblance (5)
Glade 122
Whatever Happened to Ruslan Venasyr?: Investigation (1); Masquerade (12); Semblance (2)
The Shopping Expedition, vi.: Investigation (4); Masquerade (2); Semblance (2)
What the Fox Dragged In: Climbing (10)
Hide and Seek: Negation (10)
Searing 122
Website Update: Acrobatics (2); Blades (18); Negation (30)
Two Gentlemen of Kalzasi: Traversion (15)
The Black Rose: Leadership (5); Negation (5); Seduction (5)
Watching the Wheels: Traversion (15)
Peace in the Valley: Spycraft (5); Stealth (5); Traversion (5)
Working Parts: Runeforging (10)
A Love Game: Linguistics (8)
Remedy for Vexation: Negation (10)
The Prodigal Sunsinger: Negation (10)
Ransera Birthday Redemption: Animal Handling (6); Blades (25); Business (12); Climbing (7); Leadership (21); Masquerade (18); Seduction (2); Semblance (18); Unarmed (21)
Ash 122
The Man of Your Dreams: Seduction (10)
Rooftops and Rendezvous: Acrobatics (5); Traversion (5)
What Is Hidden: Traversion (10)
Back Into Madness: Stealth (20)
Frost 122
Seeker: Leadership (10)
Musings of Fire and Flesh: Leadership (10)
The Shopping Expedition, vii.: Interrogation (8)
My Work, Your Work, Our Work: Traversion (10)
Glade 123
The Valley of Stars and Dew: Acrobatics (5); Politics (5); Traversion (5)
Celebrate Regardless: Acrobatics (10)
The Higher Price: Lockpicking (5); Seduction (5)
Keep It Secret: Negation (5); Traversion (5)
Return Customer: Seduction (10)
Return Customer, ii.: Lockpicking (10)
The Shopping Expedition, viii.: History (4); Seduction (4)
Dissipation: Persuasion (10)
Bearing Gifts: Deception (10)
Aurin in the Sky With Reiner: Deception (15)
Courting the Enemy: Negotiation (10)
Higher in the Sky: Intimidation (15)
What Dreams May Come: Lockpicking (10); Negation (10); Negotiation (10); Religion (10); Traversion (10)
Searing 123
You'll Come Running Back: Lockpicking (15)
The Songs of My People, i.: Acrobatics (10)
The Shopping Expedition, ix.: Lockpicking (4); Seduction (4)
The Fear That Binds Us: Negotiation (10)
Crash and Grab: Acrobatics (5); Bodybuilding (5)
Rest for the Wicked: Acting (10)
The Consultation: Business (5)
The Birth of Something New: Deception (10)
The Brass Rose: Lockpicking (1); Persuasion (2); Seduction (2); Stealth (10)
Bee in Your Bonnet: Seduction (5); Traversion (5)
A Year and a Day: Acrobatics (5); Leadership (5)
An Indecent Proposal: Seduction (10)
An Increasingly Indecent Proposal: Negotiation (10)
Ludus Fiduciae, i.: Deception (5); Seduction (5); Traversion (5)
Ludus Fiduciae, ii.: Deception (10); Seduction (5)
Mascerata Regia: Bodybuilding (20)
Sine Mascerata: Persuasion (10)
At the Feet of the Master: Acting (10)
Art and Artifice and Aurin: Seduction (10)
A Quiet Deposition: Negotiation (10)
Semper Ancilla Sponsae: Linguistics (10)
Numquam Sponsa: Resistance (10)
Something for Nothing: Spycraft (10)
A Collision With Reality: Psychology (10)
The Room Where It Happens: Animal Handling (5); Bodybuilding (5); Climbing (5)
The Shopping Expedition, x.: Spycraft (8)
The Shopping Expedition, xi.: Stealth (8)
A Dream of Home: Lockpicking (5); Intimidation (5); Survival (5)
Midnight on the Avenue of Explorers, i.: Survival (8)
Midnight on the Avenue of Explorers, ii.: Acrobatics (3); Survival (5)
A Schönling for Your Thoughts: Resistance (10)
Midnight on the Avenue of Explorers, iii.: Resistance (8)
Midnight on the Avenue of Explorers, iv.: Resistance (7); Swimming (1)
Midnight on the Avenue of Explorers, v.: Swimming (8)
K N O W L E D G E
► Show Spoiler
Arcana
Artistry
Biology
Charisma
Combat
Craft
Dexterity
Endurance
Intelligence
Mercantilism
Perception
Strength
Re: Aurin Kavafis
Posted: Mon Dec 07, 2020 8:16 pm
by Aurin
I N V E N T O R Y
Items
1. Starting Package: 1 Set of Clothing (Cloak or Coat and footwear included); 1 Waterskin; 1 Backpack which contains: 1 Set of Toiletries; 10 days of rations; 1 Set of Eating Utensils (i.e. tin plate, cup, fork, spoon, knife); Flint & Steel
2. Kama (1)
3. Kunai (2)
4. Kukri (1)
5. Knuckleduster (1)
6. Bladed Boots (1 pair)
7. Bladed Cloak (1)
8. Assassin's Dagger (1)
9. Communication Pendant; Given Freely
10. Dowsing Compass; A Year On
11. Lightstep Boots; My Work, Your Work, Our Work
12. Mists of Masquerade; What Dreams May Come
13. Aurin's Bracers
14. Cloak of Comfort
15. Illumite Brooch
16. Knives of Returning (2)
Housing
A basic 20x20 single room cottage (400 sq. ft.) complete with a hearth (or heat source equivalent), bunk, chest, chair, small table and rug.
The red-roofed outbuilding of the Velvet Cabaret now serves as his home, bought from Madame Lunaria years ago when she needed extra gold to make certain deals or improvements upon her business but didn't want bad neighbors. He keeps it rather spartan, the curtains always drawn and the locks secure on door and windows. It's rather out of the way, so only the occasional person might see him on his roof smoking something he oughtn't from time to time.
L E D G E R
Transaction | Total |
+500 gp Starting Package | 500 gp |
-2 gp Kama | 498 gp |
-6 gp 2 Kunai | 492 gp |
-8 gp Kukri | 486 gp |
-5 sp Knuckleduster | 485.5 gp |
-20 gp Bladed Boots | 465.5 gp |
-40 gp Bladed Cloak | 425.5 gp |
-4 gp Assassin's Dagger | 421.5 gp |
+644 gp Frost 120 Net Income | 865.5 gp |
0 gp Glade 121 Hiatus | 865.5 gp |
+2009 gp Searing 121 Net Income | 2874.5 gp |
+3,500.66 gp Ash 121 Business Income | 6,375.16 gp |
+1190 gp Ash 121 Net Income | 7,565.16 gp |
+3,681.16 gp Frost 121 Net Income | 11,246.32 |
+1,000 gp 6/16/22 Website Update | 12,246.32 |
129,593 - 14,962 = +114,631 Glade 122 | 126,877.32 |
129,593 - 14,962 = +114,631 Searing 122 | 241,508.32 |
191,304 - 22,770 = +168,534 Ash 122 | 410,042.32 gp |
330,153 - 41,387 = +288,766 Frost 122 | 698,808.32 gp |
-350 x 4 = -1,400 Expenses Year 122 | 697,408.32 |